// EXTERNAL ITEM DATA // //Fields //pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav //itemname STRING; //classname STRING; //count INT; ammount of ammo or health given with item //icon STRING; //min VECTOR; item bounds min, DEFAULT = -16 -16 -2 //max VECTOR; item bounds max, DEFAULT = 16 16 16 //pickupname STRING; name to show in inventory //tag ENUM; WP_, or AMMO_ //type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH //worldmodel STRING; model to show on ground or in hand { itemname ITM_SABER_PICKUP classname weapon_saber worldmodel models/weapons2/saber/saber_w.md3 icon gfx/hud/w_icon_lightsaber // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_SABER min -16 -16 -8 max 16 16 16 } { itemname ITM_BRYAR_PISTOL_PICKUP classname weapon_bryar_pistol worldmodel models/weapons2/briar_pistol/briar_pistol_w.glm icon gfx/hud/w_icon_briar // Amount of ammo given with weapon count 10 type IT_WEAPON tag WP_BRYAR_PISTOL min -10 -10 -2 max 10 10 12 } { itemname ITM_BLASTER_PISTOL_PICKUP classname weapon_blaster_pistol worldmodel models/weapons2/blaster_pistol/blaster_pistol_w.glm icon gfx/hud/w_icon_blaster_pistol // Amount of ammo given with weapon count 10 type IT_WEAPON tag WP_BLASTER_PISTOL min -10 -10 -2 max 10 10 12 } { itemname ITM_BLASTER_PICKUP classname weapon_blaster worldmodel models/weapons2/blaster_r/blaster_w.glm icon gfx/hud/w_icon_blaster // Amount of ammo given with weapon count 10 type IT_WEAPON tag WP_BLASTER min -10 -10 -2 max 10 10 12 } { itemname ITM_DISRUPTOR_PICKUP classname weapon_disruptor worldmodel models/weapons2/disruptor/disruptor_w.glm icon gfx/hud/w_icon_disruptor // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_DISRUPTOR min -10 -10 -2 max 10 10 12 } { itemname ITM_BOWCASTER_PICKUP classname weapon_bowcaster worldmodel models/weapons2/bowcaster/bowcaster_w.glm icon gfx/hud/w_icon_bowcaster // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_BOWCASTER min -10 -10 -2 max 10 10 12 } { itemname ITM_REPEATER_PICKUP classname weapon_repeater worldmodel models/weapons2/heavy_repeater/heavy_repeater_w.glm icon gfx/hud/w_icon_repeater // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_REPEATER min -10 -10 -2 max 10 10 12 } { itemname ITM_DEMP2_PICKUP classname weapon_demp2 worldmodel models/weapons2/demp2/demp2_w.glm icon gfx/hud/w_icon_demp2 // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_DEMP2 min -10 -10 -2 max 10 10 12 } { itemname ITM_FLECHETTE_PICKUP classname weapon_flechette worldmodel models/weapons2/golan_arms/golan_arms_w.glm icon gfx/hud/w_icon_flechette // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_FLECHETTE min -10 -10 -2 max 10 10 12 } { itemname ITM_CONCUSSION_RIFLE_PICKUP classname weapon_concussion_rifle worldmodel models/weapons2/concussion/c_rifle_w.glm icon gfx/hud/w_icon_c_rifle // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_CONCUSSION min -10 -10 -2 max 10 10 12 } { itemname ITM_ROCKET_LAUNCHER_PICKUP classname weapon_rocket_launcher worldmodel models/weapons2/merr_sonn/merr_sonn_w.glm icon gfx/hud/w_icon_merrsonn // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_ROCKET_LAUNCHER min -10 -10 -2 max 10 10 12 } { itemname ITM_THERMAL_DET_PICKUP classname weapon_thermal worldmodel models/weapons2/thermal/thermal_pu.md3 icon gfx/hud/w_icon_thermal // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_THERMAL min -10 -10 -2 max 10 10 12 } { itemname ITM_TRIP_MINE_PICKUP classname weapon_trip_mine worldmodel models/weapons2/laser_trap/laser_trap_pu.md3 icon gfx/hud/w_icon_tripmine // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_TRIP_MINE min -10 -10 -2 max 10 10 12 } { itemname ITM_DET_PACK_PICKUP classname weapon_det_pack worldmodel models/weapons2/detpack/det_pack_pu.md3 icon gfx/hud/w_icon_detpack // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_DET_PACK min -10 -10 -2 max 10 10 12 } { itemname ITM_STUN_BATON_PICKUP classname weapon_stun_baton worldmodel models/weapons2/stun_baton/stunbaton_w.glm icon gfx/hud/w_icon_stunbaton // Amount of ammo given with weapon count 50 type IT_WEAPON tag WP_STUN_BATON } { itemname ITM_BOT_LASER_PICKUP classname weapon_botwelder worldmodel models/weapons2/noweap/noweap.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_BOT_LASER } { itemname ITM_MELEE classname weapon_melee worldmodel models/weapons2/noweap/noweap.md3 icon gfx/hud/w_icon_melee // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_MELEE min -16 -16 -2 max 16 16 16 } { itemname ITM_EMPLACED_GUN_PICKUP classname weapon_emplaced_gun worldmodel models/weapons2/noweap/noweap.md3 // Amount of ammo given with weapon count 800 type IT_WEAPON tag WP_EMPLACED_GUN } { itemname ITM_TURRET_PICKUP classname weapon_turret worldmodel models/weapons2/noweap/noweap.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_TURRET } { itemname ITM_ATST_MAIN_PICKUP classname weapon_atst_main worldmodel models/weapons2/noweap/noweap.md3 icon gfx/hud/w_icon_atst // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_ATST_MAIN } { itemname ITM_ATST_SIDE_PICKUP classname weapon_atst_side worldmodel models/weapons2/noweap/noweap.md3 icon gfx/hud/w_icon_atstside // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_ATST_SIDE } { itemname ITM_TIE_FIGHTER_PICKUP classname weapon_tie_fighter worldmodel models/weapons2/noweap/noweap.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_TIE_FIGHTER } { itemname ITM_RAPID_FIRE_CONC_PICKUP classname weapon_rapid_concussion worldmodel models/weapons2/noweap/noweap.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_RAPID_FIRE_CONC } { itemname ITM_JAWA_PICKUP classname weapon_jawa worldmodel models/weapons2/jawa/jawa_gun.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_JAWA } { itemname ITM_TUSKEN_RIFLE_PICKUP classname weapon_tusken_rifle worldmodel models/weapons2/tusken_rifle/tusken_rifle.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_TUSKEN_RIFLE } { itemname ITM_TUSKEN_STAFF_PICKUP classname weapon_tusken_staff worldmodel models/weapons2/tusken_staff/tusken_staff.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_TUSKEN_STAFF } { itemname ITM_SCEPTER_PICKUP classname weapon_scepter worldmodel models/weapons2/sith_scepter/sith_scepter.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_SCEPTER } { itemname ITM_NOGHRI_STICK_PICKUP classname weapon_noghri_stick worldmodel models/weapons2/noghri_stick/noghri_stick.md3 // Amount of ammo given with weapon count 400 type IT_WEAPON tag WP_NOGHRI_STICK } // //Items // // AMMO Items //------------- { itemname ITM_AMMO_FORCE_PICKUP classname ammo_force worldmodel models/items/forcegem.md3 pickupsound sound/player/enlightenment.wav icon gfx/hud/forcegem_icon2 count 100 type IT_AMMO tag AMMO_FORCE max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_BLASTER_PICKUP classname ammo_blaster worldmodel models/items/energy_cell.md3 icon gfx/hud/energy_cell count 25 type IT_AMMO tag AMMO_BLASTER max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_POWERCELL_PICKUP classname ammo_powercell worldmodel models/items/power_cell.md3 icon gfx/hud/power_cell count 100 type IT_AMMO tag AMMO_POWERCELL max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_METAL_BOLTS_PICKUP classname ammo_metallic_bolts worldmodel models/items/metallic_bolts.md3 icon gfx/hud/metallic_bolts count 100 type IT_AMMO tag AMMO_METAL_BOLTS max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_ROCKETS_PICKUP classname ammo_rockets worldmodel models/items/rockets.md3 icon gfx/hud/rockets count 3 type IT_AMMO tag AMMO_ROCKETS max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_EMPLACED_PICKUP classname ammo_emplaced worldmodel models/weapons2/noweap/noweap.md3 count 100 type IT_AMMO tag AMMO_EMPLACED max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_THERMAL_PICKUP classname ammo_thermal worldmodel models/weapons2/thermal/thermal_pu.md3 icon gfx/hud/w_icon_thermal count 4 type IT_AMMO tag AMMO_THERMAL max 16 16 16 min -16 -16 -0 } { itemname ITM_AMMO_TRIPMINE_PICKUP classname ammo_tripmine worldmodel models/weapons2/laser_trap/laser_trap_pu.md3 icon gfx/hud/w_icon_tripmine count 3 type IT_AMMO tag AMMO_TRIPMINE max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_DETPACK_PICKUP classname ammo_detpack worldmodel models/weapons2/detpack/det_pack_pu.md3 icon gfx/hud/w_icon_detpack count 3 type IT_AMMO tag AMMO_DETPACK max 8 8 16 min -8 -8 -0 } { itemname ITM_BATTERY_PICKUP classname item_battery worldmodel models/items/battery.md3 icon gfx/hud/battery count 1000 type IT_BATTERY tag ITM_BATTERY_PICKUP max 8 8 16 min -8 -8 -0 } { itemname ITM_SEEKER_PICKUP classname item_seeker worldmodel models/items/remote.md3 icon gfx/hud/i_icon_seeker count 120 type IT_HOLDABLE tag INV_SEEKER max 8 8 16 min -8 -8 -4 } { itemname ITM_SHIELD_PICKUP classname item_enviro worldmodel models/items/shield.md3 icon gfx/hud/i_icon_shieldwall count 100 type IT_HOLDABLE tag ITM_SHIELD_PICKUP max 8 8 16 min -8 -8 -0 } { itemname ITM_BACTA_PICKUP classname item_bacta worldmodel models/items/bacta.md3 icon gfx/hud/i_icon_bacta count 25 type IT_HEALTH tag ITM_MEDPAK_PICKUP max 8 8 16 min -8 -8 -0 } { itemname ITM_DATAPAD_PICKUP classname item_datapad worldmodel models/items/datapad.md3 count 1 type IT_HOLDABLE tag ITM_DATAPAD_PICKUP max 8 8 16 min -8 -8 -0 } { itemname ITM_BINOCULARS_PICKUP classname item_binoculars worldmodel models/items/binoculars.md3 icon gfx/hud/i_icon_zoom count 1 type IT_HOLDABLE tag INV_ELECTROBINOCULARS max 8 8 16 min -8 -8 -0 } { itemname ITM_SENTRY_GUN_PICKUP classname item_sentry_gun worldmodel models/items/psgun.glm icon gfx/hud/i_icon_sentrygun count 120 type IT_HOLDABLE tag INV_SENTRY max 8 8 16 min -8 -8 -0 } { itemname ITM_LA_GOGGLES_PICKUP classname item_la_goggles worldmodel models/items/binoculars.md3 icon gfx/hud/i_icon_goggles count 30 type IT_HOLDABLE tag INV_LIGHTAMP_GOGGLES max 8 8 16 min -8 -8 -0 } { itemname ITM_MEDPAK_PICKUP classname item_medpak_instant worldmodel models/items/medpac.md3 icon gfx/hud/i_icon_medkit count 20 type IT_HEALTH tag ITM_MEDPAK_PICKUP max 8 8 16 min -8 -8 -3 } { itemname ITM_SHIELD_SM_PICKUP classname item_shield_sm_instant worldmodel models/items/psd_sm.md3 icon gfx/hud/psd_small count 25 type IT_ARMOR tag ITM_SHIELD_SM_PICKUP max 8 8 16 min -8 -8 -0 } { itemname ITM_SHIELD_LRG_PICKUP classname item_shield_lrg_instant worldmodel models/items/psd.md3 icon gfx/hud/psd_medium count 50 type IT_ARMOR tag ITM_SHIELD_LRG_PICKUP max 8 8 16 min -8 -8 -4 } { itemname ITM_GOODIE_KEY_PICKUP classname item_goodie_key worldmodel models/items/key.md3 icon gfx/hud/i_icon_goodie_key type IT_HOLDABLE tag INV_GOODIE_KEY max 8 8 16 min -8 -8 -0 } { itemname ITM_SECURITY_KEY_PICKUP classname item_security_key worldmodel models/items/key.md3 icon gfx/hud/i_icon_security_key type IT_HOLDABLE tag INV_SECURITY_KEY max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_HEAL_PICKUP classname holocron_force_heal worldmodel models/map_objects/force_holocrons/heal.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_heal count 1 type IT_HOLOCRON tag FP_HEAL max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_LEVITATION_PICKUP classname holocron_force_levitation worldmodel models/map_objects/force_holocrons/jump.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_levitation count 1 type IT_HOLOCRON tag FP_LEVITATION max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_SPEED_PICKUP classname holocron_force_speed worldmodel models/map_objects/force_holocrons/speed.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_speed count 1 type IT_HOLOCRON tag FP_SPEED max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_PUSH_PICKUP classname holocron_force_push worldmodel models/map_objects/force_holocrons/push.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_push count 1 type IT_HOLOCRON tag FP_PUSH max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_PULL_PICKUP classname holocron_force_pull worldmodel models/map_objects/force_holocrons/pull.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_pull count 1 type IT_HOLOCRON tag FP_PULL max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_TELEPATHY_PICKUP classname holocron_force_telepathy worldmodel models/map_objects/force_holocrons/telepathy.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_telepathy count 1 type IT_HOLOCRON tag FP_TELEPATHY max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_GRIP_PICKUP classname holocron_force_grip worldmodel models/map_objects/force_holocrons/grip.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_grip count 1 type IT_HOLOCRON tag FP_GRIP max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_LIGHTNING_PICKUP classname holocron_force_lightning worldmodel models/map_objects/force_holocrons/lightning.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_lightning count 1 type IT_HOLOCRON tag FP_LIGHTNING max 8 8 16 min -8 -8 -0 } { itemname ITM_FORCE_SABERTHROW_PICKUP classname holocron_force_saberthrow worldmodel models/map_objects/force_holocrons/saberthrow.md3 pickupsound sound/player/holocron.wav icon gfx/hud/f_icon_saberthrow count 1 type IT_HOLOCRON tag FP_SABERTHROW max 8 8 16 min -8 -8 -0 }