#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef __linux__ // rb010123 #include #endif #include #ifdef __linux__ #include // bk001213 - force dumps on divide by zero #endif #include "../game/q_shared.h" #include "../qcommon/qcommon.h" #include "../renderer/tr_public.h" #include "linux_local.h" // bk001204 cvar_t *nostdout; // Structure containing functions exported from refresh DLL #if 0 refexport_t re; #endif unsigned sys_frame_time; uid_t saved_euid; qboolean stdin_active = qtrue; // ======================================================================= // General routines // ======================================================================= // bk001207 #define MEM_THRESHOLD 96*1024*1024 /* ================== Sys_LowPhysicalMemory() ================== */ qboolean Sys_LowPhysicalMemory() { //MEMORYSTATUS stat; //GlobalMemoryStatus (&stat); //return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; return qfalse; // bk001207 - FIXME } /* ================== Sys_FunctionCmp ================== */ int Sys_FunctionCmp(void *f1, void *f2) { return qtrue; } /* ================== Sys_FunctionCheckSum ================== */ int Sys_FunctionCheckSum(void *f1) { return 0; } /* ================== Sys_MonkeyShouldBeSpanked ================== */ int Sys_MonkeyShouldBeSpanked( void ) { return 0; } void Sys_BeginProfiling( void ) { } /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Shutdown(); IN_Init(); } void Sys_ConsoleOutput (char *string) { if (nostdout && nostdout->value) return; fputs(string, stdout); } void Sys_Printf (char *fmt, ...) { va_list argptr; char text[4096]; unsigned char *p; va_start (argptr,fmt); vsnprintf (text,sizeof(text),fmt,argptr); va_end (argptr); if (strlen(text) > sizeof(text)) Sys_Error("memory overwrite in Sys_Printf"); if (nostdout && nostdout->value) return; for (p = (unsigned char *)text; *p; p++) { *p &= 0x7f; if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9) printf("[%02x]", *p); else putc(*p, stdout); } } // bk010104 - added for abstraction void Sys_Exit( int ex ) { #ifdef NDEBUG // regular behavior // We can't do this // as long as GL DLL's keep installing with atexit... //exit(ex); _exit(ex); #else // Give me a backtrace on error exits. assert( ex == 0 ); exit(ex); #endif } void Sys_Quit (void) { CL_Shutdown (); fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); Sys_Exit(0); } void Sys_Init(void) { Cmd_AddCommand ("in_restart", Sys_In_Restart_f); #if defined __linux__ #if defined __i386__ Cvar_Set( "arch", "linux i386" ); #elif defined(__amd64__) || defined(__x86_64__) Cvar_Set( "arch", "linux amd64" ); #elif defined __alpha__ Cvar_Set( "arch", "linux alpha" ); #elif defined __sparc__ Cvar_Set( "arch", "linux sparc" ); #else Cvar_Set( "arch", "linux unknown" ); #endif #elif defined __OpenBSD__ #if defined __i386__ Cvar_Set( "arch", "openbsd i386" ); #elif defined(__amd64__) || defined(__x86_64__) Cvar_Set( "arch", "openbsd amd64" ); #else Cvar_Set( "arch", "openbsd unknown" ); #endif #elif defined __FreeBSD__ #if defined __i386__ // FreeBSD Cvar_Set( "arch", "freebsd i386" ); #elif defined __alpha__ Cvar_Set( "arch", "freebsd alpha" ); #else Cvar_Set( "arch", "freebsd unknown" ); #endif // FreeBSD #elif defined __sun__ #if defined __i386__ Cvar_Set( "arch", "solaris x86" ); #elif defined __sparc__ Cvar_Set( "arch", "solaris sparc" ); #else Cvar_Set( "arch", "solaris unknown" ); #endif #elif defined __sgi__ #if defined __mips__ Cvar_Set( "arch", "sgi mips" ); #else Cvar_Set( "arch", "sgi unknown" ); #endif #else Cvar_Set( "arch", "unknown" ); #endif Cvar_Set( "username", Sys_GetCurrentUser() ); // IN_Init(); } void Sys_Error( const char *error, ...) { va_list argptr; char string[1024]; // change stdin to non blocking fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY); CL_Shutdown (); va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); fprintf(stderr, "Sys_Error: %s\n", string); Sys_Exit( 1 ); // bk010104 - use single exit point. } void Sys_Warn (char *warning, ...) { va_list argptr; char string[1024]; va_start (argptr,warning); vsprintf (string,warning,argptr); va_end (argptr); fprintf(stderr, "Warning: %s", string); } /* ============ Sys_FileTime returns -1 if not present ============ */ int Sys_FileTime (char *path) { struct stat buf; if (stat (path,&buf) == -1) return -1; return buf.st_mtime; } void floating_point_exception_handler(int whatever) { signal(SIGFPE, floating_point_exception_handler); } char *Sys_ConsoleInput(void) { static char text[256]; int len; fd_set fdset; struct timeval timeout; if (!com_dedicated || !com_dedicated->value) return NULL; if (!stdin_active) return NULL; FD_ZERO(&fdset); FD_SET(0, &fdset); // stdin timeout.tv_sec = 0; timeout.tv_usec = 0; if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset)) return NULL; len = read (0, text, sizeof(text)); if (len == 0) { // eof! stdin_active = qfalse; return NULL; } if (len < 1) return NULL; text[len-1] = 0; // rip off the /n and terminate return text; } /*****************************************************************************/ /* ================= Sys_UnloadDll ================= */ void Sys_UnloadDll( void *dllHandle ) { // bk001206 - verbose error reporting const char* err; // rb010123 - now const if ( !dllHandle ) { Com_Printf("Sys_UnloadDll(NULL)\n"); return; } dlclose( dllHandle ); err = dlerror(); if ( err != NULL ) Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err ); } /* ================= Sys_LoadDll Used to load a development dll instead of a virtual machine ================= */ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); void *Sys_LoadDll( const char *name, int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) ) { void *libHandle; void (*dllEntry)( int (*syscallptr)(int, ...) ); char curpath[MAX_OSPATH]; char fname[MAX_OSPATH]; //char loadname[MAX_OSPATH]; char *basepath; char *cdpath; char *gamedir; char *fn; const char* err = NULL; // bk001206 // rb0101023 - now const // bk001206 - let's have some paranoia assert( name ); getcwd(curpath, sizeof(curpath)); #if defined __i386__ #ifndef NDEBUG snprintf (fname, sizeof(fname), "%sx86-debug.so", name); // bk010205 - different DLL name #else snprintf (fname, sizeof(fname), "%sx86.so", name); #endif #elif defined(__amd64__) || defined(__x86_64__) snprintf (fname, sizeof(fname), "%samd64.so", name); #elif defined __powerpc__ //rcg010207 - PPC support. snprintf (fname, sizeof(fname), "%sppc.so", name); #elif defined __axp__ snprintf (fname, sizeof(fname), "%saxp.so", name); #elif defined __mips__ snprintf (fname, sizeof(fname), "%smips.so", name); #else #error Unknown arch #endif // bk001129 - was RTLD_LAZY #define Q_RTLD RTLD_NOW #if 0 // bk010205 - was NDEBUG // bk001129 - FIXME: what is this good for? // bk001206 - do not have different behavior in builds Q_strncpyz(loadname, curpath, sizeof(loadname)); // bk001129 - from cvs1.17 (mkv) Q_strcat(loadname, sizeof(loadname), "/"); Q_strcat(loadname, sizeof(loadname), fname); Com_Printf( "Sys_LoadDll(%s)... \n", loadname ); libHandle = dlopen( loadname, Q_RTLD ); //if ( !libHandle ) { // bk001206 - report any problem //Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", loadname, dlerror() ); #endif // bk010205 - do not load from installdir basepath = Cvar_VariableString( "fs_basepath" ); cdpath = Cvar_VariableString( "fs_cdpath" ); gamedir = Cvar_VariableString( "fs_game" ); fn = FS_BuildOSPath( basepath, gamedir, fname ); // bk001206 - verbose Com_Printf( "Sys_LoadDll(%s)... \n", fn ); // bk001129 - from cvs1.17 (mkv), was fname not fn libHandle = dlopen( fn, Q_RTLD ); #ifndef NDEBUG if (libHandle == NULL) Com_Printf("Failed to open DLL\n"); #endif if ( !libHandle ) { if( cdpath[0] ) { // bk001206 - report any problem Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() ); fn = FS_BuildOSPath( cdpath, gamedir, fname ); libHandle = dlopen( fn, Q_RTLD ); if ( !libHandle ) { // bk001206 - report any problem Com_Printf( "Sys_LoadDll(%s) failed: \"%s\"\n", fn, dlerror() ); } else Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); } else Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); if ( !libHandle ) { #ifdef NDEBUG // bk001206 - in debug abort on failure Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); #else Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); #endif return NULL; } } // bk001206 - no different behavior //#ifndef NDEBUG } //else Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", loadname ); //#endif dllEntry = (void (*)(int (*)(int,...))) dlsym( libHandle, "dllEntry" ); if (!dllEntry) { err = dlerror(); Com_Printf("Sys_LoadDLL(%s) failed dlsym(dllEntry): \"%s\" ! \n",name,err); } //int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) *entryPoint = (int(*)(int,...))dlsym( libHandle, "vmMain" ); if (!*entryPoint) err = dlerror(); if ( !*entryPoint || !dllEntry ) { #ifdef NDEBUG // bk001206 - in debug abort on failure Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err ); #else Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain): \"%s\" !\n", name, err ); #endif dlclose( libHandle ); err = dlerror(); if ( err != NULL ) Com_Printf ( "Sys_LoadDll(%s) failed dlcose: \"%s\"\n", name, err ); return NULL; } Com_Printf ( "Sys_LoadDll(%s) found **vmMain** at %p \n", name, *entryPoint ); // bk001212 dllEntry( systemcalls ); Com_Printf ( "Sys_LoadDll(%s) succeeded!\n", name ); return libHandle; } #if 0 // bk010215 - scheduled for full deletion /*****************************************************************************/ static void *game_library; #ifdef __i386__ const char *gamename = "qagamex86.so"; #elif defined(__amd64__) || defined(__x86_64__) const char *gamename = "qagameamd64.so"; #elif defined __alpha__ const char *gamename = "qagameaxp.so"; #elif defined __mips__ const char *gamename = "qagamemips.so"; #else #error Unknown arch #endif /* ================= Sys_UnloadGame ================= */ void Sys_UnloadGame (void) { // bk001206 - this code is never used assert(0); Com_Printf("------ Unloading %s ------\n", gamename); if (game_library) { dlclose (game_library); game_library = NULL; } } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetGameAPI (void *parms) { void *(*GetGameAPI) (void *); char name[MAX_OSPATH]; char curpath[MAX_OSPATH]; //char *path; // bk001204 - unused // bk001206 - this code is never used assert(0); if (game_library) Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame"); // check the current debug directory first for development purposes getcwd(curpath, sizeof(curpath)); Com_Printf("------- Loading %s -------\n", gamename); Com_sprintf (name, sizeof(name), "%s/%s", curpath, gamename); game_library = dlopen (name, RTLD_LAZY ); if (game_library) Com_DPrintf ("LoadLibrary (%s)\n",name); else { Com_Printf( "LoadLibrary(\"%s\") failed\n", name); Com_Printf( "...reason: '%s'\n", dlerror() ); Com_Error( ERR_FATAL, "Couldn't load game" ); } GetGameAPI = (void *)dlsym (game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame (); return NULL; } return GetGameAPI (parms); } /*****************************************************************************/ static void *cgame_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadCGame (void) { // bk001206 - this code is never used assert(0); if (cgame_library) dlclose (cgame_library); cgame_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetCGameAPI (void) { void *(*api) (void); char name[MAX_OSPATH]; char curpath[MAX_OSPATH]; #ifdef __i386__ const char *cgamename = "cgamex86.so"; #elif defined(__amd64__) || defined(__x86_64__) const char *cgamename = "cgameamd64.so"; #elif defined __alpha__ const char *cgamename = "cgameaxp.so"; #elif defined __mips__ const char *cgamename = "cgamemips.so"; #else #error Unknown arch #endif // bk001206 - this code is never used assert(0); Sys_UnloadCGame(); getcwd(curpath, sizeof(curpath)); Com_Printf("------- Loading %s -------\n", cgamename); sprintf (name, "%s/%s", curpath, cgamename); cgame_library = dlopen (name, RTLD_LAZY ); if (!cgame_library) { Com_Printf ("LoadLibrary (%s)\n",name); Com_Error( ERR_FATAL, "Couldn't load cgame: %s", dlerror() ); } api = (void *)dlsym (cgame_library, "GetCGameAPI"); if (!api) { Com_Error( ERR_FATAL, "dlsym() failed on GetCGameAPI" ); } return api(); } /*****************************************************************************/ static void *ui_library; /* ================= Sys_UnloadUI ================= */ void Sys_UnloadUI(void) { // bk001206 - this code is never used assert(0); if (ui_library) dlclose (ui_library); ui_library = NULL; } /* ================= Sys_GetUIAPI Loads the ui dll ================= */ void *Sys_GetUIAPI (void) { void *(*api)(void); char name[MAX_OSPATH]; char curpath[MAX_OSPATH]; #ifdef __i386__ const char *uiname = "uix86.so"; #elif defined(__amd64__) || defined(__x86_64__) const char *uiname = "uiamd64.so"; #elif defined __alpha__ const char *uiname = "uiaxp.so"; #elif defined __mips__ const char *uiname = "uimips.so"; #else #error Unknown arch #endif // bk001206 - this code is never used assert(0); Sys_UnloadUI(); getcwd(curpath, sizeof(curpath)); Com_Printf("------- Loading %s -------\n", uiname); sprintf (name, "%s/%s", curpath, uiname); ui_library = dlopen (name, RTLD_LAZY ); if (!ui_library) { Com_Printf ("LoadLibrary (%s)\n",name); Com_Error( ERR_FATAL, "Couldn't load ui: %s", dlerror() ); } api = (void *(*)(void))dlsym (ui_library, "GetUIAPI"); if (!api) { Com_Error( ERR_FATAL, "dlsym() failed on GetUIAPI" ); } return api(); } /*****************************************************************************/ static void *botlib_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadBotLib (void) { // bk001206 - this code is never used assert(0); if (botlib_library) dlclose (botlib_library); botlib_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ #if 0 void *Sys_GetBotLibAPI (void *parms ) { void *(*GetBotLibAPI) (void *); char name[MAX_OSPATH]; char curpath[MAX_OSPATH]; #ifdef __i386__ const char *botlibname = "qabotx86.so"; #elif defined(__amd64__) || defined(__x86_64__) const char *botlibname = "qabotamd64.so"; #elif defined __alpha__ const char *botlibname = "qabotaxp.so"; #elif defined __mips__ const char *botlibname = "qabotmips.so"; #else #error Unknown arch #endif // bk001129 - this code is never used assert(0); Sys_UnloadBotLib(); getcwd(curpath, sizeof(curpath)); Com_Printf("------- Loading %s -------\n", botlibname); sprintf (name, "%s/%s", curpath, botlibname);\ // bk001129 - was RTLD_LAZY botlib_library = dlopen (name, RTLD_NOW ); if (!botlib_library) { Com_Printf ("LoadLibrary (%s)\n",name); Com_Error( ERR_FATAL, "Couldn't load botlib: %s", dlerror() ); } GetBotLibAPI = (void *)dlsym (botlib_library, "GetBotLibAPI"); if (!GetBotLibAPI) { Sys_UnloadBotLib (); Com_Error( ERR_FATAL, "dlsym() failed on GetBotLibAPI" ); } // bk001129 - this is a signature mismatch return GetBotLibAPI (parms); } #endif void *Sys_GetBotAIAPI (void *parms ) { return NULL; } /*****************************************************************************/ #endif // bk010215 /* ======================================================================== BACKGROUND FILE STREAMING ======================================================================== */ #if 1 void Sys_InitStreamThread( void ) { } void Sys_ShutdownStreamThread( void ) { } void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { } void Sys_EndStreamedFile( fileHandle_t f ) { } int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { return FS_Read( buffer, size * count, f ); } void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { FS_Seek( f, offset, origin ); } #else typedef struct { fileHandle_t file; byte *buffer; qboolean eof; int bufferSize; int streamPosition; // next byte to be returned by Sys_StreamRead int threadPosition; // next byte to be read from file } streamState_t; streamState_t stream; /* =============== Sys_StreamThread A thread will be sitting in this loop forever ================ */ void Sys_StreamThread( void ) { int buffer; int count; int readCount; int bufferPoint; int r; // if there is any space left in the buffer, fill it up if ( !stream.eof ) { count = stream.bufferSize - (stream.threadPosition - stream.streamPosition); if ( count ) { bufferPoint = stream.threadPosition % stream.bufferSize; buffer = stream.bufferSize - bufferPoint; readCount = buffer < count ? buffer : count; r = FS_Read ( stream.buffer + bufferPoint, readCount, stream.file ); stream.threadPosition += r; if ( r != readCount ) stream.eof = qtrue; } } } /* =============== Sys_InitStreamThread ================ */ void Sys_InitStreamThread( void ) { } /* =============== Sys_ShutdownStreamThread ================ */ void Sys_ShutdownStreamThread( void ) { } /* =============== Sys_BeginStreamedFile ================ */ void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { if ( stream.file ) { Com_Error( ERR_FATAL, "Sys_BeginStreamedFile: unclosed stream"); } stream.file = f; stream.buffer = Z_Malloc( readAhead,TAG_FILESYS,qfalse ); stream.bufferSize = readAhead; stream.streamPosition = 0; stream.threadPosition = 0; stream.eof = qfalse; } /* =============== Sys_EndStreamedFile ================ */ void Sys_EndStreamedFile( fileHandle_t f ) { if ( f != stream.file ) { Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file"); } stream.file = 0; Z_Free( stream.buffer ); } /* =============== Sys_StreamedRead ================ */ int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { int available; int remaining; int sleepCount; int copy; int bufferCount; int bufferPoint; byte *dest; dest = (byte *)buffer; remaining = size * count; if ( remaining <= 0 ) { Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); } sleepCount = 0; while ( remaining > 0 ) { available = stream.threadPosition - stream.streamPosition; if ( !available ) { if (stream.eof) break; Sys_StreamThread(); continue; } bufferPoint = stream.streamPosition % stream.bufferSize; bufferCount = stream.bufferSize - bufferPoint; copy = available < bufferCount ? available : bufferCount; if ( copy > remaining ) { copy = remaining; } memcpy( dest, stream.buffer + bufferPoint, copy ); stream.streamPosition += copy; dest += copy; remaining -= copy; } return (count * size - remaining) / size; } /* =============== Sys_StreamSeek ================ */ void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { // clear to that point FS_Seek( f, offset, origin ); stream.streamPosition = 0; stream.threadPosition = 0; stream.eof = qfalse; } #endif /* ======================================================================== EVENT LOOP ======================================================================== */ // bk000306: upped this from 64 #define MAX_QUED_EVENTS 256 #define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) sysEvent_t eventQue[MAX_QUED_EVENTS]; // bk000306: initialize int eventHead = 0; int eventTail = 0; byte sys_packetReceived[MAX_MSGLEN]; /* ================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; // bk000305 - was missing if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { Com_Printf("Sys_QueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent( void ) { sysEvent_t ev; char *s; msg_t netmsg; netadr_t adr; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // pump the message loop // in vga this calls KBD_Update, under X, it calls GetEvent Sys_SendKeyEvents (); // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = (char *)Z_Malloc( len,TAG_EVENT,qfalse ); strcpy( b, s ); Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // check for other input devices IN_Frame(); // check for network packets MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); if ( Sys_GetPacket ( &adr, &netmsg ) ) { netadr_t *buf; int len; // copy out to a seperate buffer for qeueing len = sizeof( netadr_t ) + netmsg.cursize; buf = (netadr_t *)Z_Malloc( len,TAG_EVENT,qfalse ); *buf = adr; memcpy( buf+1, netmsg.data, netmsg.cursize ); Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); } // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = Sys_Milliseconds(); return ev; } /*****************************************************************************/ qboolean Sys_CheckCD( void ) { return qtrue; } void Sys_AppActivate (void) { } char *Sys_GetClipboardData(void) { return NULL; } void Sys_Print( const char *msg ) { fputs(msg, stderr); } void Sys_ConfigureFPU() { // bk001213 - divide by zero #ifdef __linux2__ #ifdef __i386 #ifndef NDEBUG // bk0101022 - enable FPE's in debug mode static int fpu_word = _FPU_DEFAULT & ~(_FPU_MASK_ZM | _FPU_MASK_IM); int current = 0; _FPU_GETCW(current); if ( current!=fpu_word) { #if 0 Com_Printf("FPU Control 0x%x (was 0x%x)\n", fpu_word, current ); _FPU_SETCW( fpu_word ); _FPU_GETCW( current ); assert(fpu_word==current); #endif } #else // NDEBUG static int fpu_word = _FPU_DEFAULT; _FPU_SETCW( fpu_word ); #endif // NDEBUG #endif // __i386 #endif // __linux } void Sys_PrintBinVersion( const char* name ) { char* date = __DATE__; char* time = __TIME__; char* sep = "=============================================================="; fprintf( stdout, "\n\n%s\n", sep ); #ifdef DEDICATED fprintf( stdout, "Jedi Academy Dedicated Server [%s %s]\n", date, time ); #else fprintf( stdout, "Jedi Academy Full Executable [%s %s]\n", date, time ); #endif fprintf( stdout, " local install: %s\n", name ); fprintf( stdout, "%s\n\n", sep ); } void Sys_ParseArgs( int argc, char* argv[] ) { if ( argc==2 ) { if ( (!strcmp( argv[1], "--version" )) || ( !strcmp( argv[1], "-v" )) ) { Sys_PrintBinVersion( argv[0] ); Sys_Exit(0); } } } #include "../client/client.h" extern clientStatic_t cls; int main ( int argc, char* argv[] ) { // int oldtime, newtime; // bk001204 - unused int len, i; char *cmdline; void Sys_SetDefaultCDPath(const char *path); // go back to real user for config loads saved_euid = geteuid(); seteuid(getuid()); Sys_ParseArgs( argc, argv ); // bk010104 - added this for support Sys_SetDefaultCDPath(argv[0]); // merge the command line, this is kinda silly for (len = 1, i = 1; i < argc; i++) len += strlen(argv[i]) + 1; cmdline = (char *)malloc(len); *cmdline = 0; for (i = 1; i < argc; i++) { if (i > 1) strcat(cmdline, " "); strcat(cmdline, argv[i]); } // bk000306 - clear queues memset( &eventQue[0], 0, MAX_QUED_EVENTS*sizeof(sysEvent_t) ); memset( &sys_packetReceived[0], 0, MAX_MSGLEN*sizeof(byte) ); Com_Init(cmdline); NET_Init(); fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); nostdout = Cvar_Get("nostdout", "0", 0); if (!nostdout->value) { fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY); } while (1) { #ifdef __linux__ Sys_ConfigureFPU(); #endif Com_Frame (); } }