// Script Command Sequences // // -- jweier // this include must remain at the top of every Icarus CPP file #include "StdAfx.h" #include "IcarusImplementation.h" #include "BlockStream.h" #include "Sequence.h" #define STL_ITERATE( a, b ) for ( a = b.begin(); a != b.end(); a++ ) #define STL_INSERT( a, b ) a.insert( a.end(), b ); inline CSequence::CSequence( void ) { m_numCommands = 0; // m_numChildren = 0; m_flags = 0; m_iterations = 1; m_parent = NULL; m_return = NULL; } CSequence::~CSequence( void ) { assert(!m_commands.size()); //assert(!m_numChildren); } /* ------------------------- Create ------------------------- */ CSequence *CSequence::Create( void ) { CSequence *seq = new CSequence; //TODO: Emit warning assert(seq); if ( seq == NULL ) return NULL; seq->SetFlag( SQ_COMMON ); return seq; } /* ------------------------- Delete ------------------------- */ void CSequence::Delete( CIcarus* icarus ) { block_l::iterator bi; sequence_l::iterator si; //Notify the parent of the deletion if ( m_parent ) { m_parent->RemoveChild( this ); } //Clear all children if ( m_children.size() > 0 ) { /*for ( iterSeq = m_childrenMap.begin(); iterSeq != m_childrenMap.end(); iterSeq++ ) { (*iterSeq).second->SetParent( NULL ); }*/ for ( si = m_children.begin(); si != m_children.end(); si++ ) { (*si)->SetParent( NULL ); } } m_children.clear(); //m_childrenMap.clear(); //Clear all held commands for ( bi = m_commands.begin(); bi != m_commands.end(); bi++ ) { (*bi)->Free(icarus); delete (*bi); //Free() handled internally -- not any more!! } m_commands.clear(); } /* ------------------------- AddChild ------------------------- */ void CSequence::AddChild( CSequence *child ) { assert( child ); if ( child == NULL ) return; m_children.insert( m_children.end(), child ); // m_childrenMap[ m_numChildren ] = child; // m_numChildren++; } /* ------------------------- RemoveChild ------------------------- */ void CSequence::RemoveChild( CSequence *child ) { assert( child ); if ( child == NULL ) return; m_children.remove( child ); //Remove the child /* sequenceID_m::iterator iterSeq = m_childrenMap.find( child->GetID() ); if ( iterSeq != m_childrenMap.end() ) { m_childrenMap.erase( iterSeq ); } m_numChildren--;*/ } /* ------------------------- HasChild ------------------------- */ bool CSequence::HasChild( CSequence *sequence ) { sequence_l::iterator ci; for ( ci = m_children.begin(); ci != m_children.end(); ci++ ) { if ( (*ci) == sequence ) return true; if ( (*ci)->HasChild( sequence ) ) return true; } /* sequenceID_m::iterator iterSeq = NULL; for ( iterSeq = m_childrenMap.begin(); iterSeq != m_childrenMap.end(); iterSeq++ ) { if ( ((*iterSeq).second) == sequence ) return true; if ( (*iterSeq).second->HasChild( sequence ) ) return true; }*/ return false; } /* ------------------------- SetParent ------------------------- */ void CSequence::SetParent( CSequence *parent ) { m_parent = parent; if ( parent == NULL ) return; //Inherit the parent's properties (this avoids messy tree walks later on) if ( parent->m_flags & SQ_RETAIN ) m_flags |= SQ_RETAIN; if ( parent->m_flags & SQ_PENDING ) m_flags |= SQ_PENDING; } /* ------------------------- PopCommand ------------------------- */ CBlock *CSequence::PopCommand( int type ) { CBlock *command = NULL; //Make sure everything is ok assert( (type == POP_FRONT) || (type == POP_BACK) ); if ( m_commands.empty() ) return NULL; switch ( type ) { case POP_FRONT: command = m_commands.front(); m_commands.pop_front(); m_numCommands--; return command; break; case POP_BACK: command = m_commands.back(); m_commands.pop_back(); m_numCommands--; return command; break; } //Invalid flag return NULL; } /* ------------------------- PushCommand ------------------------- */ int CSequence::PushCommand( CBlock *block, int type ) { //Make sure everything is ok assert( (type == PUSH_FRONT) || (type == PUSH_BACK) ); assert( block ); switch ( type ) { case PUSH_FRONT: m_commands.push_front( block ); m_numCommands++; return true; break; case PUSH_BACK: m_commands.push_back( block ); m_numCommands++; return true; break; } //Invalid flag return false; } /* ------------------------- SetFlag ------------------------- */ void CSequence::SetFlag( int flag ) { m_flags |= flag; } /* ------------------------- RemoveFlag ------------------------- */ void CSequence::RemoveFlag( int flag, bool children ) { m_flags &= ~flag; if ( children ) { /* sequenceID_m::iterator iterSeq = NULL; for ( iterSeq = m_childrenMap.begin(); iterSeq != m_childrenMap.end(); iterSeq++ ) { (*iterSeq).second->RemoveFlag( flag, true ); }*/ sequence_l::iterator si; for ( si = m_children.begin(); si != m_children.end(); si++ ) { (*si)->RemoveFlag( flag, true ); } } } /* ------------------------- HasFlag ------------------------- */ int CSequence::HasFlag( int flag ) { return (m_flags & flag); } /* ------------------------- SetReturn ------------------------- */ void CSequence::SetReturn ( CSequence *sequence ) { assert( sequence != this ); m_return = sequence; } /* ------------------------- GetChildByID ------------------------- */ CSequence *CSequence::GetChildByID( int id ) { if ( id < 0 ) return NULL; //NOTENOTE: Done for safety reasons, I don't know what this template will return on underflow ( sigh... ) /* sequenceID_m::iterator mi = m_childrenMap.find( id ); if ( mi == m_childrenMap.end() ) return NULL; return (*mi).second;*/ sequence_l::iterator iterSeq; STL_ITERATE( iterSeq, m_children ) { if ( (*iterSeq)->GetID() == id ) return (*iterSeq); } return NULL; } /* ------------------------- GetChildByIndex ------------------------- */ CSequence *CSequence::GetChildByIndex( int iIndex ) { if ( iIndex < 0 || iIndex >= (int)m_children.size() ) return NULL; sequence_l::iterator iterSeq = m_children.begin(); for ( int i = 0; i < iIndex; i++ ) { ++iterSeq; } return (*iterSeq); } /* ------------------------- SaveCommand ------------------------- */ int CSequence::SaveCommand( CBlock *block ) { CIcarus *pIcarus = (CIcarus *)IIcarusInterface::GetIcarus(); unsigned char flags; int numMembers, bID, size; CBlockMember *bm; // Data saved here (IBLK): // Block ID. // Block Flags. // Number of Block Members. // Block Members: // - Block Member ID. // - Block Data Size. // - Block (Raw) Data. //Save out the block ID bID = block->GetBlockID(); pIcarus->BufferWrite( &bID, sizeof ( bID ) ); //Save out the block's flags flags = block->GetFlags(); pIcarus->BufferWrite( &flags, sizeof ( flags ) ); //Save out the number of members to read numMembers = block->GetNumMembers(); pIcarus->BufferWrite( &numMembers, sizeof ( numMembers ) ); for ( int i = 0; i < numMembers; i++ ) { bm = block->GetMember( i ); //Save the block id bID = bm->GetID(); pIcarus->BufferWrite( &bID, sizeof ( bID ) ); //Save out the data size size = bm->GetSize(); pIcarus->BufferWrite( &size, sizeof ( size ) ); //Save out the raw data pIcarus->BufferWrite( bm->GetData(), size ); } return true; } int CSequence::LoadCommand( CBlock *block, CIcarus *icarus ) { IGameInterface* game = icarus->GetGame(); int bID, bSize; void *bData; unsigned char flags; int id, numMembers; // Data expected/loaded here (IBLK) (with the size as : 'IBSZ' ). // Block ID. // Block Flags. // Number of Block Members. // Block Members: // - Block Member ID. // - Block Data Size. // - Block (Raw) Data. //Get the block ID. icarus->BufferRead( &id, sizeof( id ) ); block->Create( id ); //Read the block's flags icarus->BufferRead( &flags, sizeof( flags ) ); block->SetFlags( flags ); //Get the number of block members icarus->BufferRead( &numMembers, sizeof( numMembers ) ); for ( int j = 0; j < numMembers; j++ ) { //Get the member ID icarus->BufferRead( &bID, sizeof( bID ) ); //Get the member size icarus->BufferRead( &bSize, sizeof( bSize ) ); //Get the member's data if ( ( bData = game->Malloc( bSize ) ) == NULL ) return false; //Get the actual raw data icarus->BufferRead( bData, bSize ); //Write out the correct type switch ( bID ) { case CIcarus::TK_INT: { assert(0); int data = *(int *) bData; block->Write( CIcarus::TK_FLOAT, (float) data, icarus ); } break; case CIcarus::TK_FLOAT: block->Write( CIcarus::TK_FLOAT, *(float *) bData, icarus ); break; case CIcarus::TK_STRING: case CIcarus::TK_IDENTIFIER: case CIcarus::TK_CHAR: block->Write( CIcarus::TK_STRING, (char *) bData, icarus ); break; case CIcarus::TK_VECTOR: case CIcarus::TK_VECTOR_START: block->Write( CIcarus::TK_VECTOR, *(vec3_t *) bData, icarus ); break; case CIcarus::ID_TAG: block->Write( CIcarus::ID_TAG, (float) CIcarus::ID_TAG, icarus ); break; case CIcarus::ID_GET: block->Write( CIcarus::ID_GET, (float) CIcarus::ID_GET, icarus ); break; case CIcarus::ID_RANDOM: block->Write( CIcarus::ID_RANDOM, *(float *) bData, icarus );//(float) ID_RANDOM ); break; case CIcarus::TK_EQUALS: case CIcarus::TK_GREATER_THAN: case CIcarus::TK_LESS_THAN: case CIcarus::TK_NOT: block->Write( bID, 0, icarus ); break; default: assert(0); return false; break; } //Get rid of the temp memory game->Free( bData ); } return true; } /* ------------------------- Save ------------------------- */ int CSequence::Save() { // Data saved here. // Parent ID. // Return ID. // Number of Children. // Children. // - Child ID // Save Flags. // Save Iterations. // Number of Commands // - Commands (raw) data. CIcarus *pIcarus = (CIcarus *)IIcarusInterface::GetIcarus(); block_l::iterator bi; int id; // Save the parent (by GUID). id = ( m_parent != NULL ) ? m_parent->GetID() : -1; pIcarus->BufferWrite( &id, sizeof( id ) ); //Save the return (by GUID) id = ( m_return != NULL ) ? m_return->GetID() : -1; pIcarus->BufferWrite( &id, sizeof( id ) ); //Save the number of children int iNumChildren = m_children.size(); pIcarus->BufferWrite( &iNumChildren, sizeof( iNumChildren ) ); //Save out the children (only by GUID) /*STL_ITERATE( iterSeq, m_childrenMap ) { id = (*iterSeq).second->GetID(); pIcarus->BufferWrite( &id, sizeof( id ) ); }*/ sequence_l::iterator iterSeq; STL_ITERATE( iterSeq, m_children ) { id = (*iterSeq)->GetID(); pIcarus->BufferWrite( &id, sizeof( id ) ); } //Save flags pIcarus->BufferWrite( &m_flags, sizeof( m_flags ) ); //Save iterations pIcarus->BufferWrite( &m_iterations, sizeof( m_iterations ) ); //Save the number of commands pIcarus->BufferWrite( &m_numCommands, sizeof( m_numCommands ) ); //Save the commands STL_ITERATE( bi, m_commands ) { SaveCommand( (*bi) ); } return true; } /* ------------------------- Load ------------------------- */ int CSequence::Load( CIcarus* icarus ) { CSequence *sequence; CBlock *block; int id; // Data expected/loaded here (ISEQ) (with the size as : 'ISSZ' ). // Parent ID. // Return ID. // Number of Children. // Children. // - Child ID // Save Flags. // Save Iterations. // Number of Commands // - Commands (raw) data. //Get the parent sequence icarus->BufferRead( &id, sizeof( id ) ); m_parent = ( id != -1 ) ? icarus->GetSequence( id ) : NULL; //Get the return sequence icarus->BufferRead( &id, sizeof( id ) ); m_return = ( id != -1 ) ? icarus->GetSequence( id ) : NULL; //Get the number of children int iNumChildren = 0; icarus->BufferRead( &iNumChildren, sizeof( iNumChildren ) ); //Reload all children for ( int i = 0; i < iNumChildren; i++ ) { //Get the child sequence ID icarus->BufferRead( &id, sizeof( id ) ); //Get the desired sequence if ( ( sequence = icarus->GetSequence( id ) ) == NULL ) return false; //Insert this into the list STL_INSERT( m_children, sequence ); //Restore the connection in the child / ID map // m_childrenMap[ i ] = sequence; } //Get the sequence flags icarus->BufferRead( &m_flags, sizeof( m_flags ) ); //Get the number of iterations icarus->BufferRead( &m_iterations, sizeof( m_iterations ) ); int numCommands; //Get the number of commands icarus->BufferRead( &numCommands, sizeof( numCommands ) ); //Get all the commands for ( i = 0; i < numCommands; i++ ) { block = new CBlock; LoadCommand( block, icarus ); //Save the block //STL_INSERT( m_commands, block ); PushCommand( block, PUSH_BACK ); } return true; }