// Filename:- cl_mp3.h // // (Interface to the rest of the game for the MP3 functions) // #ifndef CL_MP3_H #define CL_MP3_H #ifndef sfx_t #include "snd_local.h" #endif typedef struct id3v1_1 { char id[3]; char title[30]; // char artist[30]; // "Raven Software" char album[30]; // "#UNCOMP %d" // needed char year[4]; // "2000" char comment[28]; // "#MAXVOL %g" // needed char zero; char track; char genre; } id3v1_1; // 128 bytes in size extern const char sKEY_MAXVOL[]; extern const char sKEY_UNCOMP[]; // (so far, all these functions are only called from one place in snd_mem.cpp) // // (filenames are used purely for error reporting, all files should already be loaded before you get here) // void MP3_InitCvars ( void ); sboolean MP3_IsValid ( const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired = qfalse ); int MP3_GetUnpackedSize ( const char *psLocalFilename, void *pvData, int iDataLen, sboolean qbIgnoreID3Tag = qfalse, sboolean bStereoDesired = qfalse ); sboolean MP3_UnpackRawPCM ( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, sboolean bStereoDesired = qfalse ); sboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired = qfalse); float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream ); float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream ); sboolean MP3_FakeUpWAVInfo ( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength, int &format, int &rate, int &width, int &channels, int &samples, int &dataofs, sboolean bStereoDesired = qfalse ); sboolean MP3_ReadSpecialTagInfo ( byte *pbLoadedFile, int iLoadedFileLen, id3v1_1** ppTAG = NULL, int *piUncompressedSize = NULL, float *pfMaxVol = NULL); sboolean MP3Stream_InitFromFile ( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename, int iMP3UnPackedSize, sboolean bStereoDesired = qfalse ); int MP3Stream_Decode ( LP_MP3STREAM lpMP3Stream, sboolean bDoingMusic ); sboolean MP3Stream_SeekTo ( channel_t *ch, float fTimeToSeekTo ); sboolean MP3Stream_Rewind ( channel_t *ch ); sboolean MP3Stream_GetSamples ( channel_t *ch, int startingSampleNum, int count, short *buf, sboolean bStereo ); /////////////////////////////////////// // // the real worker code deep down in the MP3 C code... (now externalised here so the music streamer can access one) // #ifdef __cplusplus extern "C" { #endif char* C_MP3_IsValid (void *pvData, int iDataLen, int bStereoDesired); char* C_MP3_GetUnpackedSize (void *pvData, int iDataLen, int *piUnpackedSize, int bStereoDesired); char* C_MP3_UnpackRawPCM (void *pvData, int iDataLen, int *piUnpackedSize, void *pbUnpackBuffer, int bStereoDesired); char* C_MP3_GetHeaderData (void *pvData, int iDataLen, int *piRate, int *piWidth, int *piChannels, int bStereoDesired); char* C_MP3Stream_DecodeInit (LP_MP3STREAM pSFX_MP3Stream, void *pvSourceData, int iSourceBytesRemaining, int iGameAudioSampleRate, int iGameAudioSampleBits, int bStereoDesired); unsigned int C_MP3Stream_Decode( LP_MP3STREAM pSFX_MP3Stream, int bFastForwarding ); char* C_MP3Stream_Rewind (LP_MP3STREAM pSFX_MP3Stream); #ifdef __cplusplus } #endif // /////////////////////////////////////// #endif // #ifndef CL_MP3_H ///////////////// eof /////////////////////