/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "../game/q_shared.h" #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" /* ================= GLimp_SetGamma ================= */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { Uint16 table[3][256]; int i, j; if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 ) return; for (i = 0; i < 256; i++) { table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i]; table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i]; table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i]; } #ifdef _WIN32 #include // Win2K and newer put this odd restriction on gamma ramps... { OSVERSIONINFO vinfo; vinfo.dwOSVersionInfoSize = sizeof( vinfo ); GetVersionEx( &vinfo ); if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" ); for( j = 0 ; j < 3 ; j++ ) { for( i = 0 ; i < 128 ; i++ ) { if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) ) table[ j ][ i ] = ( 128 + i ) << 8; } if( table[ j ] [127 ] > 254 << 8 ) table[ j ][ 127 ] = 254 << 8; } } } #endif // enforce constantly increasing for (j = 0; j < 3; j++) { for (i = 1; i < 256; i++) { if (table[j][i] < table[j][i-1]) table[j][i] = table[j][i-1]; } } SDL_SetGammaRamp(table[0], table[1], table[2]); }