;rww - this file will allow you to override the number of bits any given ;entityState value is sent across the network in for your mod. Do not ;mess with this unless you know what you're doing as it's easily possible ;to mess something up terribly. Just remove the ; in front of any of the ;values that you want to override and use the desired bit num. 0 is a ;special-case value, it means to send across as a float. GENTITYNUM_BITS ;means to send in as many bits as it takes to send the highest possible ;entity number. ; ;pos.trTime, 32 ;pos.trBase[0], 0 ;pos.trBase[1], 0 ;pos.trDelta[0], 0 ;pos.trDelta[1], 0 ;pos.trBase[2], 0 ;apos.trBase[1], 0 ;pos.trDelta[2], 0 ;apos.trBase[0], 0 ;event, 10 ;angles2[1], 0 ;eType, 8 ;torsoAnim, 16 ;forceFrame, 16 ;eventParm, 8 ;legsAnim, 16 ;torsoFlip, 1 ;legsFlip, 1 ;groundEntityNum, GENTITYNUM_BITS ;pos.trType, 8 ;eFlags, 32 ;bolt1, 8 ;bolt2, GENTITYNUM_BITS ;trickedentindex, 16 ;trickedentindex2, 16 ;trickedentindex3, 16 ;trickedentindex4, 16 ;speed, 0 ;fireflag, 2 ;genericenemyindex, 32 ;activeForcePass, 6 ;emplacedOwner, 32 ;otherEntityNum, GENTITYNUM_BITS ;weapon, 32 ;clientNum, GENTITYNUM_BITS ;angles[1], 0 ;pos.trDuration, 32 ;apos.trType, 8 ;origin[0], 0 ;origin[1], 0 ;origin[2], 0 ;solid, 24 ;owner, GENTITYNUM_BITS ;teamowner, 8 ;shouldtarget, 1 ;powerups, 16 ;modelGhoul2, 8 ;g2radius, 8 ;modelindex, -16 ;otherEntityNum2, GENTITYNUM_BITS ;loopSound, 8 ;loopIsSoundset, 1 ;soundSetIndex, 8 ;generic1, 8 ;origin2[2], 0 ;origin2[0], 0 ;origin2[1], 0 ;modelindex2, 8 ;angles[0], 0 ;time, 32 ;apos.trTime, 32 ;apos.trDuration, 32 ;apos.trBase[2], 0 ;apos.trDelta[0], 0 ;apos.trDelta[1], 0 ;apos.trDelta[2], 0 ;time2, 32 ;angles[2], 0 ;angles2[0], 0 ;angles2[2], 0 ;constantLight, 32 ;frame, 16 ;saberInFlight, 1 ;saberEntityNum, GENTITYNUM_BITS ;saberMove, 8 ;forcePowersActive, 32 ;isJediMaster, 1 ;isPortalEnt, 1 ;heldByClient, 6 ;ragAttach, GENTITYNUM_BITS ;iModelScale, 10 ;brokenLimbs, 8 ;boltToPlayer, 6 ;hasLookTarget, 1 ;lookTarget, GENTITYNUM_BITS ; ;customRGBA[0], 8 ;customRGBA[1], 8 ;customRGBA[2], 8 ;customRGBA[3], 8 ; ;health, 10 ;maxhealth, 10 ; ;npcSaber1, 9 ;npcSaber2, 9 ; ;csSounds_Std, 8 ;csSounds_Combat, 8 ;csSounds_Extra, 8 ;csSounds_Jedi, 8 ; ;surfacesOn, 32 ;surfacesOff, 32 ; ;boneIndex1, 6 ;boneIndex2, 6 ;boneIndex3, 6 ;boneIndex4, 6 ; ;boneOrient, 9 ; ;boneAngles1[0], 0 ;boneAngles1[1], 0 ;boneAngles1[2], 0 ; ;boneAngles2[0], 0 ;boneAngles2[1], 0 ;boneAngles2[2], 0 ; ;boneAngles3[0], 0 ;boneAngles3[1], 0 ;boneAngles3[2], 0 ; ;boneAngles4[0], 0 ;boneAngles4[1], 0 ;boneAngles4[2], 0 ; ;NPC_class, 8 ; ;m_iVehicleNum, 10 ; ;eFlags2,10 ; ;userInt1, 1 ;userInt2, 1 ;userInt3, 1 ;userFloat1, 1 ;userFloat2, 1 ;userFloat3, 1 ;userVec1[0], 1 ;userVec1[1], 1 ;userVec1[2], 1 ;userVec2[0], 1 ;userVec2[1], 1 ;userVec2[2], 1