// Precompiled header file for the client game #include "cg_local.h" // No PCH at all on Xbox build, we just include everything. Does this slow // down builds? Somewhat. But then again, if I do change headers, I have to // tolerate VS.net's piss poor dependency system that requires my to manually // delete the .pch for the PC version to work at all. So, I'll live. #ifdef _XBOX #include "../game/g_local.h" #include "../game/g_functions.h" #include "../game/b_local.h" #endif //#include "CGEntity.h" //#include "../game/SpawnSystem.h" //#include "../game/EntitySystem.h" //#include "../game/CScheduleSystem.h" // end