/* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #ifdef _WINDOWS #include #include #endif #ifdef _XBOX #include #endif #ifdef _GAMECUBE #include #include #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #undef APIENTRY #define APIENTRY #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* AttribMask */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* Boolean */ #define GL_TRUE 1 #define GL_FALSE 0 /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* DrawBufferMode */ #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FeedBackMode */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetMapTarget */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* GetTarget */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* GetTextureParameter */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* ListMode */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE0 0x1702 #define GL_TEXTURE1 0x1703 #define GL_TEXTURE2 0x1704 #define GL_TEXTURE3 0x1705 /* PixelCopyType */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* PixelFormat */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelType */ #define GL_BITMAP 0x1A00 /* PolygonMode */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* RenderingMode */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureCoordName */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 // PORT: Anisotropy stuff #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF //PORT - TPL stuff #define GL_TPL4_EXT 0x9991 #define GL_TPL8_EXT 0x9992 #define GL_TPL16_EXT 0x9993 #define GL_TPL32_EXT 0x9994 // PORT: DDS Stuff #define GL_DDS_RGBA_EXT 0x9998 #define GL_RGB_SWIZZLE_EXT 0x9999 /* TextureWrapMode */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* polygon_offset */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* texture */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* texture_object */ #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 /* vertex_array */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Extensions */ #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 /* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE /* EXT_bgra */ #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 /* EXT_paletted_texture */ /* These must match the GL_COLOR_TABLE_*_SGI enumerants */ #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 // VVFIXME New Constants from Jedi #define GL_VSYNC 0x813F #define GL_DDS_RGB16_EXT 0x9997 #define GL_DDS_RGBA32_EXT 0x9998 #define GL_RGB_SWIZZLE_EXT 0x9999 // VVFIXME - New constants for linear format textures. // These numbers are just made up. This is awful. #define GL_LIN_RGBA8 0x8E01 #define GL_LIN_RGBA 0x8E02 #define GL_LIN_RGB8 0x8E03 #define GL_LIN_RGB 0x8E04 //=========================================================================== /* ** multitexture extension definitions */ #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 typedef void ( * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void ( * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void ( * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void ( * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void ( * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void ( * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void ( * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void ( * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void ( * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void ( * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void ( * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void ( * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void ( * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void ( * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void ( * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void ( * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void ( * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void ( * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void ( * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void ( * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void ( * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void ( * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void ( * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void ( * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void ( * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void ( * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void ( * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void ( * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void ( * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void ( * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void ( * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void ( * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); typedef void ( * PFNGLACTIVETEXTUREARBPROC) (GLenum target); typedef void ( * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); /* ** extension constants */ extern void ( * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( * qglActiveTextureARB )( GLenum texture ); extern void ( * qglClientActiveTextureARB )( GLenum texture ); extern void ( * qglLockArraysEXT) (GLint, GLint); extern void ( * qglUnlockArraysEXT) (void); //----(SA) from Raven extern void ( * qglPointParameterfEXT)( GLenum, GLfloat); extern void ( * qglPointParameterfvEXT)( GLenum, GLfloat *); //----(SA) end // S3TC compression constants #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 // More, grabbed from wolf code PORT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 // And more, also from old wolf code: // GR - update enumerants #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 extern void ( * qglPNTrianglesiATI)(GLenum pname, GLint param); extern void ( * qglPNTrianglesfATI)(GLenum pname, GLfloat param); #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C //=========================================================================== extern void ( * qglAccum )(GLenum op, GLfloat value); extern void ( * qglAlphaFunc )(GLenum func, GLclampf ref); extern GLboolean ( * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); extern void ( * qglArrayElement )(GLint i); extern void ( * qglBegin )(GLenum mode); extern void ( * qglBeginEXT )(GLenum mode, GLint verts, GLint colors, GLint normals, GLint tex0, GLint tex1);//, GLint tex2, GLint tex3); extern GLboolean ( * qglBeginFrame )(void); extern void ( * qglBeginShadow )(void); extern void ( * qglBindTexture )(GLenum target, GLuint texture); extern void ( * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void ( * qglBlendFunc )(GLenum sfactor, GLenum dfactor); extern void ( * qglCallList )(GLuint list); extern void ( * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); extern void ( * qglClear )(GLbitfield mask); extern void ( * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void ( * qglClearDepth )(GLclampd depth); extern void ( * qglClearIndex )(GLfloat c); extern void ( * qglClearStencil )(GLint s); extern void ( * qglClipPlane )(GLenum plane, const GLdouble *equation); extern void ( * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); extern void ( * qglColor3bv )(const GLbyte *v); extern void ( * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); extern void ( * qglColor3dv )(const GLdouble *v); extern void ( * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); extern void ( * qglColor3fv )(const GLfloat *v); extern void ( * qglColor3i )(GLint red, GLint green, GLint blue); extern void ( * qglColor3iv )(const GLint *v); extern void ( * qglColor3s )(GLshort red, GLshort green, GLshort blue); extern void ( * qglColor3sv )(const GLshort *v); extern void ( * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); extern void ( * qglColor3ubv )(const GLubyte *v); extern void ( * qglColor3ui )(GLuint red, GLuint green, GLuint blue); extern void ( * qglColor3uiv )(const GLuint *v); extern void ( * qglColor3us )(GLushort red, GLushort green, GLushort blue); extern void ( * qglColor3usv )(const GLushort *v); extern void ( * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void ( * qglColor4bv )(const GLbyte *v); extern void ( * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void ( * qglColor4dv )(const GLdouble *v); extern void ( * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( * qglColor4fv )(const GLfloat *v); extern void ( * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); extern void ( * qglColor4iv )(const GLint *v); extern void ( * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void ( * qglColor4sv )(const GLshort *v); extern void ( * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void ( * qglColor4ubv )(const GLubyte *v); extern void ( * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void ( * qglColor4uiv )(const GLuint *v); extern void ( * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void ( * qglColor4usv )(const GLushort *v); extern void ( * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void ( * qglColorMaterial )(GLenum face, GLenum mode); extern void ( * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void ( * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void ( * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * qglCullFace )(GLenum mode); extern void ( * qglDeleteLists )(GLuint list, GLsizei range); extern void ( * qglDeleteTextures )(GLsizei n, const GLuint *textures); extern void ( * qglDepthFunc )(GLenum func); extern void ( * qglDepthMask )(GLboolean flag); extern void ( * qglDepthRange )(GLclampd zNear, GLclampd zFar); extern void ( * qglDisable )(GLenum cap); extern void ( * qglDisableClientState )(GLenum array); extern void ( * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); extern void ( * qglDrawBuffer )(GLenum mode); extern void ( * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void ( * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglEdgeFlag )(GLboolean flag); extern void ( * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); extern void ( * qglEdgeFlagv )(const GLboolean *flag); extern void ( * qglEnable )(GLenum cap); extern void ( * qglEnableClientState )(GLenum array); extern void ( * qglEnd )(void); extern void ( * qglEndFrame )(void); extern void ( * qglEndShadow )(void); extern void ( * qglEndList )(void); extern void ( * qglEvalCoord1d )(GLdouble u); extern void ( * qglEvalCoord1dv )(const GLdouble *u); extern void ( * qglEvalCoord1f )(GLfloat u); extern void ( * qglEvalCoord1fv )(const GLfloat *u); extern void ( * qglEvalCoord2d )(GLdouble u, GLdouble v); extern void ( * qglEvalCoord2dv )(const GLdouble *u); extern void ( * qglEvalCoord2f )(GLfloat u, GLfloat v); extern void ( * qglEvalCoord2fv )(const GLfloat *u); extern void ( * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); extern void ( * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void ( * qglEvalPoint1 )(GLint i); extern void ( * qglEvalPoint2 )(GLint i, GLint j); extern void ( * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); extern void ( * qglFinish )(void); extern void ( * qglFlush )(void); extern void ( * qglFlushShadow )(void); extern void ( * qglFogf )(GLenum pname, GLfloat param); extern void ( * qglFogfv )(GLenum pname, const GLfloat *params); extern void ( * qglFogi )(GLenum pname, GLint param); extern void ( * qglFogiv )(GLenum pname, const GLint *params); extern void ( * qglFrontFace )(GLenum mode); extern void ( * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint ( * qglGenLists )(GLsizei range); extern void ( * qglGenTextures )(GLsizei n, GLuint *textures); extern void ( * qglGetBooleanv )(GLenum pname, GLboolean *params); extern void ( * qglGetClipPlane )(GLenum plane, GLdouble *equation); extern void ( * qglGetDoublev )(GLenum pname, GLdouble *params); extern GLenum ( * qglGetError )(void); extern void ( * qglGetFloatv )(GLenum pname, GLfloat *params); extern void ( * qglGetIntegerv )(GLenum pname, GLint *params); extern void ( * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); extern void ( * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); extern void ( * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); extern void ( * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); extern void ( * qglGetMapiv )(GLenum target, GLenum query, GLint *v); extern void ( * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); extern void ( * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); extern void ( * qglGetPixelMapfv )(GLenum map, GLfloat *values); extern void ( * qglGetPixelMapuiv )(GLenum map, GLuint *values); extern void ( * qglGetPixelMapusv )(GLenum map, GLushort *values); extern void ( * qglGetPointerv )(GLenum pname, GLvoid* *params); extern void ( * qglGetPolygonStipple )(GLubyte *mask); extern const GLubyte * ( * qglGetString )(GLenum name); extern void ( * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); extern void ( * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); extern void ( * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); extern void ( * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); extern void ( * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); extern void ( * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void ( * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void ( * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); extern void ( * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); extern void ( * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); extern void ( * qglHint )(GLenum target, GLenum mode); extern void ( * qglIndexedTriToStrip )(GLsizei count, const GLushort *indices); extern void ( * qglIndexMask )(GLuint mask); extern void ( * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * qglIndexd )(GLdouble c); extern void ( * qglIndexdv )(const GLdouble *c); extern void ( * qglIndexf )(GLfloat c); extern void ( * qglIndexfv )(const GLfloat *c); extern void ( * qglIndexi )(GLint c); extern void ( * qglIndexiv )(const GLint *c); extern void ( * qglIndexs )(GLshort c); extern void ( * qglIndexsv )(const GLshort *c); extern void ( * qglIndexub )(GLubyte c); extern void ( * qglIndexubv )(const GLubyte *c); extern void ( * qglInitNames )(void); extern void ( * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean ( * qglIsEnabled )(GLenum cap); extern GLboolean ( * qglIsList )(GLuint listArg); extern GLboolean ( * qglIsTexture )(GLuint texture); extern void ( * qglLightModelf )(GLenum pname, GLfloat param); extern void ( * qglLightModelfv )(GLenum pname, const GLfloat *params); extern void ( * qglLightModeli )(GLenum pname, GLint param); extern void ( * qglLightModeliv )(GLenum pname, const GLint *params); extern void ( * qglLightf )(GLenum light, GLenum pname, GLfloat param); extern void ( * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); extern void ( * qglLighti )(GLenum light, GLenum pname, GLint param); extern void ( * qglLightiv )(GLenum light, GLenum pname, const GLint *params); extern void ( * qglLineStipple )(GLint factor, GLushort pattern); extern void ( * qglLineWidth )(GLfloat width); extern void ( * qglListBase )(GLuint base); extern void ( * qglLoadIdentity )(void); extern void ( * qglLoadMatrixd )(const GLdouble *m); extern void ( * qglLoadMatrixf )(const GLfloat *m); extern void ( * qglLoadName )(GLuint name); extern void ( * qglLogicOp )(GLenum opcode); extern void ( * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void ( * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void ( * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void ( * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void ( * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); extern void ( * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); extern void ( * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void ( * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void ( * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); extern void ( * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); extern void ( * qglMateriali )(GLenum face, GLenum pname, GLint param); extern void ( * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); extern void ( * qglMatrixMode )(GLenum mode); extern void ( * qglMultMatrixd )(const GLdouble *m); extern void ( * qglMultMatrixf )(const GLfloat *m); extern void ( * qglNewList )(GLuint list, GLenum mode); extern void ( * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); extern void ( * qglNormal3bv )(const GLbyte *v); extern void ( * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); extern void ( * qglNormal3dv )(const GLdouble *v); extern void ( * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); extern void ( * qglNormal3fv )(const GLfloat *v); extern void ( * qglNormal3i )(GLint nx, GLint ny, GLint nz); extern void ( * qglNormal3iv )(const GLint *v); extern void ( * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); extern void ( * qglNormal3sv )(const GLshort *v); extern void ( * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void ( * qglPassThrough )(GLfloat token); extern void ( * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); extern void ( * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); extern void ( * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); extern void ( * qglPixelStoref )(GLenum pname, GLfloat param); extern void ( * qglPixelStorei )(GLenum pname, GLint param); extern void ( * qglPixelTransferf )(GLenum pname, GLfloat param); extern void ( * qglPixelTransferi )(GLenum pname, GLint param); extern void ( * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); extern void ( * qglPointSize )(GLfloat size); extern void ( * qglPolygonMode )(GLenum face, GLenum mode); extern void ( * qglPolygonOffset )(GLfloat factor, GLfloat units); extern void ( * qglPolygonStipple )(const GLubyte *mask); extern void ( * qglPopAttrib )(void); extern void ( * qglPopClientAttrib )(void); extern void ( * qglPopMatrix )(void); extern void ( * qglPopName )(void); extern void ( * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void ( * qglPushAttrib )(GLbitfield mask); extern void ( * qglPushClientAttrib )(GLbitfield mask); extern void ( * qglPushMatrix )(void); extern void ( * qglPushName )(GLuint name); extern void ( * qglRasterPos2d )(GLdouble x, GLdouble y); extern void ( * qglRasterPos2dv )(const GLdouble *v); extern void ( * qglRasterPos2f )(GLfloat x, GLfloat y); extern void ( * qglRasterPos2fv )(const GLfloat *v); extern void ( * qglRasterPos2i )(GLint x, GLint y); extern void ( * qglRasterPos2iv )(const GLint *v); extern void ( * qglRasterPos2s )(GLshort x, GLshort y); extern void ( * qglRasterPos2sv )(const GLshort *v); extern void ( * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); extern void ( * qglRasterPos3dv )(const GLdouble *v); extern void ( * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); extern void ( * qglRasterPos3fv )(const GLfloat *v); extern void ( * qglRasterPos3i )(GLint x, GLint y, GLint z); extern void ( * qglRasterPos3iv )(const GLint *v); extern void ( * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); extern void ( * qglRasterPos3sv )(const GLshort *v); extern void ( * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * qglRasterPos4dv )(const GLdouble *v); extern void ( * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * qglRasterPos4fv )(const GLfloat *v); extern void ( * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); extern void ( * qglRasterPos4iv )(const GLint *v); extern void ( * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * qglRasterPos4sv )(const GLshort *v); extern void ( * qglReadBuffer )(GLenum mode); //extern void ( * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei twidth, GLsizei theight, GLvoid *pixels); extern void ( * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void ( * qglCopyBackBufferToTexEXT ) (float width, float height, float u1, float v1, float u2, float v2); extern void ( * qglCopyBackBufferToTex ) (void); extern void ( * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void ( * qglRectdv )(const GLdouble *v1, const GLdouble *v2); extern void ( * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void ( * qglRectfv )(const GLfloat *v1, const GLfloat *v2); extern void ( * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); extern void ( * qglRectiv )(const GLint *v1, const GLint *v2); extern void ( * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void ( * qglRectsv )(const GLshort *v1, const GLshort *v2); extern GLint ( * qglRenderMode )(GLenum mode); extern void ( * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void ( * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void ( * qglScaled )(GLdouble x, GLdouble y, GLdouble z); extern void ( * qglScalef )(GLfloat x, GLfloat y, GLfloat z); extern void ( * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * qglSelectBuffer )(GLsizei size, GLuint *buffer); extern void ( * qglShadeModel )(GLenum mode); extern void ( * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); extern void ( * qglStencilMask )(GLuint mask); extern void ( * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); extern void ( * qglTexCoord1d )(GLdouble s); extern void ( * qglTexCoord1dv )(const GLdouble *v); extern void ( * qglTexCoord1f )(GLfloat s); extern void ( * qglTexCoord1fv )(const GLfloat *v); extern void ( * qglTexCoord1i )(GLint s); extern void ( * qglTexCoord1iv )(const GLint *v); extern void ( * qglTexCoord1s )(GLshort s); extern void ( * qglTexCoord1sv )(const GLshort *v); extern void ( * qglTexCoord2d )(GLdouble s, GLdouble t); extern void ( * qglTexCoord2dv )(const GLdouble *v); extern void ( * qglTexCoord2f )(GLfloat s, GLfloat t); extern void ( * qglTexCoord2fv )(const GLfloat *v); extern void ( * qglTexCoord2i )(GLint s, GLint t); extern void ( * qglTexCoord2iv )(const GLint *v); extern void ( * qglTexCoord2s )(GLshort s, GLshort t); extern void ( * qglTexCoord2sv )(const GLshort *v); extern void ( * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); extern void ( * qglTexCoord3dv )(const GLdouble *v); extern void ( * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); extern void ( * qglTexCoord3fv )(const GLfloat *v); extern void ( * qglTexCoord3i )(GLint s, GLint t, GLint r); extern void ( * qglTexCoord3iv )(const GLint *v); extern void ( * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); extern void ( * qglTexCoord3sv )(const GLshort *v); extern void ( * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void ( * qglTexCoord4dv )(const GLdouble *v); extern void ( * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void ( * qglTexCoord4fv )(const GLfloat *v); extern void ( * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); extern void ( * qglTexCoord4iv )(const GLint *v); extern void ( * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); extern void ( * qglTexCoord4sv )(const GLshort *v); extern void ( * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); extern void ( * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); extern void ( * qglTexEnvi )(GLenum target, GLenum pname, GLint param); extern void ( * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); extern void ( * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); extern void ( * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); extern void ( * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); extern void ( * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); extern void ( * qglTexGeni )(GLenum coord, GLenum pname, GLint param); extern void ( * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); extern void ( * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglTexImage2DEXT )(GLenum target, GLint level, GLint numlevels, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); extern void ( * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); extern void ( * qglTexParameteri )(GLenum target, GLenum pname, GLint param); extern void ( * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); extern void ( * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); extern void ( * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); extern void ( * qglVertex2d )(GLdouble x, GLdouble y); extern void ( * qglVertex2dv )(const GLdouble *v); extern void ( * qglVertex2f )(GLfloat x, GLfloat y); extern void ( * qglVertex2fv )(const GLfloat *v); extern void ( * qglVertex2i )(GLint x, GLint y); extern void ( * qglVertex2iv )(const GLint *v); extern void ( * qglVertex2s )(GLshort x, GLshort y); extern void ( * qglVertex2sv )(const GLshort *v); extern void ( * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); extern void ( * qglVertex3dv )(const GLdouble *v); extern void ( * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); extern void ( * qglVertex3fv )(const GLfloat *v); extern void ( * qglVertex3i )(GLint x, GLint y, GLint z); extern void ( * qglVertex3iv )(const GLint *v); extern void ( * qglVertex3s )(GLshort x, GLshort y, GLshort z); extern void ( * qglVertex3sv )(const GLshort *v); extern void ( * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * qglVertex4dv )(const GLdouble *v); extern void ( * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * qglVertex4fv )(const GLfloat *v); extern void ( * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); extern void ( * qglVertex4iv )(const GLint *v); extern void ( * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * qglVertex4sv )(const GLshort *v); extern void ( * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); #endif