#ifndef TEAMS_H #define TEAMS_H typedef enum //# team_e { TEAM_FREE, // caution, some code checks a team_t via "if (!team_t_varname)" so I guess this should stay as entry 0, great or what? -slc TEAM_PLAYER, TEAM_ENEMY, TEAM_NEUTRAL, // most droids are team_neutral, there are some exceptions like Probe,Seeker,Interrogator //# #eol TEAM_NUM_TEAMS } team_t; extern stringID_table_t TeamTable[]; // This list is made up from the model directories, this MUST be in the same order as the ClassNames array in NPC_stats.cpp typedef enum { CLASS_NONE, // hopefully this will never be used by an npc, just covering all bases CLASS_ATST, // technically droid... CLASS_BARTENDER, CLASS_BESPIN_COP, CLASS_CLAW, CLASS_COMMANDO, CLASS_DESANN, CLASS_FISH, CLASS_FLIER2, CLASS_GALAK, CLASS_GLIDER, CLASS_GONK, // droid CLASS_GRAN, CLASS_HOWLER, CLASS_RANCOR, CLASS_SAND_CREATURE, CLASS_WAMPA, CLASS_IMPERIAL, CLASS_IMPWORKER, CLASS_INTERROGATOR, // droid CLASS_JAN, CLASS_JEDI, CLASS_KYLE, CLASS_LANDO, CLASS_LIZARD, CLASS_LUKE, CLASS_MARK1, // droid CLASS_MARK2, // droid CLASS_GALAKMECH, // droid CLASS_MINEMONSTER, CLASS_MONMOTHA, CLASS_MORGANKATARN, CLASS_MOUSE, // droid CLASS_MURJJ, CLASS_PRISONER, CLASS_PROBE, // droid CLASS_PROTOCOL, // droid CLASS_R2D2, // droid CLASS_R5D2, // droid CLASS_REBEL, CLASS_REBORN, CLASS_REELO, CLASS_REMOTE, CLASS_RODIAN, CLASS_SEEKER, // droid CLASS_SENTRY, CLASS_SHADOWTROOPER, CLASS_SABOTEUR, CLASS_STORMTROOPER, CLASS_SWAMP, CLASS_SWAMPTROOPER, CLASS_NOGHRI, CLASS_TAVION, CLASS_ALORA, CLASS_TRANDOSHAN, CLASS_UGNAUGHT, CLASS_JAWA, CLASS_WEEQUAY, CLASS_TUSKEN, CLASS_BOBAFETT, CLASS_ROCKETTROOPER, CLASS_SABER_DROID, CLASS_ASSASSIN_DROID, CLASS_HAZARD_TROOPER, CLASS_PLAYER, CLASS_VEHICLE, CLASS_NUM_CLASSES } class_t; extern stringID_table_t ClassTable[]; #endif // #ifndef TEAMS_H