// Copyright (C) 1999-2000 Id Software, Inc. // #include "g_local.h" // this file is only included when building a dll // g_syscalls.asm is included instead when building a qvm static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; #include "../namespace_begin.h" void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { syscall = syscallptr; } int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Printf( const char *fmt ) { syscall( G_PRINT, fmt ); } void trap_Error( const char *fmt ) { syscall( G_ERROR, fmt ); } int trap_Milliseconds( void ) { return syscall( G_MILLISECONDS ); } //rww - precision timer funcs... -ALWAYS- call end after start with supplied ptr, or you'll get a nasty memory leak. //not that you should be using these outside of debug anyway.. because you shouldn't be. So don't. //Start should be suppled with a pointer to an empty pointer (e.g. void *blah; trap_PrecisionTimer_Start(&blah);), //the empty pointer will be filled with an exe address to our timer (this address means nothing in vm land however). //You must pass this pointer back unmodified to the timer end func. void trap_PrecisionTimer_Start(void **theNewTimer) { syscall(G_PRECISIONTIMER_START, theNewTimer); } //If you're using the above example, the appropriate call for this is int result = trap_PrecisionTimer_End(blah); int trap_PrecisionTimer_End(void *theTimer) { return syscall(G_PRECISIONTIMER_END, theTimer); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( G_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( G_CVAR_SET, var_name, value ); } int trap_Cvar_VariableIntegerValue( const char *var_name ) { return syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); } int trap_Argc( void ) { return syscall( G_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( G_ARGV, n, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( G_FS_FOPEN_FILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( G_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( G_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( G_FS_FCLOSE_FILE, f ); } void trap_SendConsoleCommand( int exec_when, const char *text ) { syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); } void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) { syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); } void trap_DropClient( int clientNum, const char *reason ) { syscall( G_DROP_CLIENT, clientNum, reason ); } void trap_SendServerCommand( int clientNum, const char *text ) { syscall( G_SEND_SERVER_COMMAND, clientNum, text ); } void trap_SetConfigstring( int num, const char *string ) { syscall( G_SET_CONFIGSTRING, num, string ); } void trap_GetConfigstring( int num, char *buffer, int bufferSize ) { syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { syscall( G_GET_USERINFO, num, buffer, bufferSize ); } void trap_SetUserinfo( int num, const char *buffer ) { syscall( G_SET_USERINFO, num, buffer ); } void trap_GetServerinfo( char *buffer, int bufferSize ) { syscall( G_GET_SERVERINFO, buffer, bufferSize ); } //server culling to reduce traffic on open maps -rww void trap_SetServerCull(float cullDistance) { syscall(G_SET_SERVER_CULL, PASSFLOAT(cullDistance)); } void trap_SetBrushModel( gentity_t *ent, const char *name ) { syscall( G_SET_BRUSH_MODEL, ent, name ); } void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 ); } //g2TraceType 0 is no g2 col, 1 is collision against anything not EF_DEAD, 2 is collision against all. void trap_G2Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int g2TraceType, int traceLod ) { syscall( G_G2TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, g2TraceType, traceLod ); } int trap_PointContents( const vec3_t point, int passEntityNum ) { return syscall( G_POINT_CONTENTS, point, passEntityNum ); } qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS, p1, p2 ); } qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); } void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ) { syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); } qboolean trap_AreasConnected( int area1, int area2 ) { return syscall( G_AREAS_CONNECTED, area1, area2 ); } void trap_LinkEntity( gentity_t *ent ) { syscall( G_LINKENTITY, ent ); } void trap_UnlinkEntity( gentity_t *ent ) { syscall( G_UNLINKENTITY, ent ); } int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) { return syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); } qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACT, mins, maxs, ent ); } int trap_BotAllocateClient( void ) { return syscall( G_BOT_ALLOCATE_CLIENT ); } void trap_BotFreeClient( int clientNum ) { syscall( G_BOT_FREE_CLIENT, clientNum ); } void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) { syscall( G_GET_USERCMD, clientNum, cmd ); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); } void trap_SiegePersSet(siegePers_t *pers) { syscall(G_SIEGEPERSSET, pers); } void trap_SiegePersGet(siegePers_t *pers) { syscall(G_SIEGEPERSGET, pers); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); } int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points) { return syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points ); } void trap_DebugPolygonDelete(int id) { syscall( G_DEBUG_POLYGON_DELETE, id ); } int trap_RealTime( qtime_t *qtime ) { return syscall( G_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { syscall( G_SNAPVECTOR, v ); } void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 ); } qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); } //qboolean trap_SP_RegisterServer( const char *package ) //{ // return syscall( SP_REGISTER_SERVER_CMD, package ); //} int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) { return syscall( SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength ); } qboolean trap_ROFF_Clean( void ) { return syscall( G_ROFF_CLEAN ); } void trap_ROFF_UpdateEntities( void ) { syscall( G_ROFF_UPDATE_ENTITIES ); } int trap_ROFF_Cache( char *file ) { return syscall( G_ROFF_CACHE, file ); } qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) { return syscall( G_ROFF_PLAY, entID, roffID, doTranslation ); } qboolean trap_ROFF_Purge_Ent( int entID ) { return syscall( G_ROFF_PURGE_ENT, entID ); } //rww - dynamic vm memory allocation! void trap_TrueMalloc(void **ptr, int size) { syscall(G_TRUEMALLOC, ptr, size); } void trap_TrueFree(void **ptr) { syscall(G_TRUEFREE, ptr); } //rww - icarus traps int trap_ICARUS_RunScript( gentity_t *ent, const char *name ) { return syscall(G_ICARUS_RUNSCRIPT, ent, name); } qboolean trap_ICARUS_RegisterScript( const char *name, qboolean bCalledDuringInterrogate) { return syscall(G_ICARUS_REGISTERSCRIPT, name, bCalledDuringInterrogate); } void trap_ICARUS_Init( void ) { syscall(G_ICARUS_INIT); } qboolean trap_ICARUS_ValidEnt( gentity_t *ent ) { return syscall(G_ICARUS_VALIDENT, ent); } qboolean trap_ICARUS_IsInitialized( int entID ) { return syscall(G_ICARUS_ISINITIALIZED, entID); } qboolean trap_ICARUS_MaintainTaskManager( int entID ) { return syscall(G_ICARUS_MAINTAINTASKMANAGER, entID); } qboolean trap_ICARUS_IsRunning( int entID ) { return syscall(G_ICARUS_ISRUNNING, entID); } qboolean trap_ICARUS_TaskIDPending(gentity_t *ent, int taskID) { return syscall(G_ICARUS_TASKIDPENDING, ent, taskID); } void trap_ICARUS_InitEnt( gentity_t *ent ) { syscall(G_ICARUS_INITENT, ent); } void trap_ICARUS_FreeEnt( gentity_t *ent ) { syscall(G_ICARUS_FREEENT, ent); } void trap_ICARUS_AssociateEnt( gentity_t *ent ) { syscall(G_ICARUS_ASSOCIATEENT, ent); } void trap_ICARUS_Shutdown( void ) { syscall(G_ICARUS_SHUTDOWN); } void trap_ICARUS_TaskIDSet(gentity_t *ent, int taskType, int taskID) { syscall(G_ICARUS_TASKIDSET, ent, taskType, taskID); } void trap_ICARUS_TaskIDComplete(gentity_t *ent, int taskType) { syscall(G_ICARUS_TASKIDCOMPLETE, ent, taskType); } void trap_ICARUS_SetVar(int taskID, int entID, const char *type_name, const char *data) { syscall(G_ICARUS_SETVAR, taskID, entID, type_name, data); } int trap_ICARUS_VariableDeclared(const char *type_name) { return syscall(G_ICARUS_VARIABLEDECLARED, type_name); } int trap_ICARUS_GetFloatVariable( const char *name, float *value ) { return syscall(G_ICARUS_GETFLOATVARIABLE, name, value); } int trap_ICARUS_GetStringVariable( const char *name, const char *value ) { return syscall(G_ICARUS_GETSTRINGVARIABLE, name, value); } int trap_ICARUS_GetVectorVariable( const char *name, const vec3_t value ) { return syscall(G_ICARUS_GETVECTORVARIABLE, name, value); } //rww - BEGIN NPC NAV TRAPS void trap_Nav_Init( void ) { syscall(G_NAV_INIT); } void trap_Nav_Free( void ) { syscall(G_NAV_FREE); } qboolean trap_Nav_Load( const char *filename, int checksum ) { return syscall(G_NAV_LOAD, filename, checksum); } qboolean trap_Nav_Save( const char *filename, int checksum ) { return syscall(G_NAV_SAVE, filename, checksum); } int trap_Nav_AddRawPoint( vec3_t point, int flags, int radius ) { return syscall(G_NAV_ADDRAWPOINT, point, flags, radius); } void trap_Nav_CalculatePaths( qboolean recalc ) //recalc = qfalse { syscall(G_NAV_CALCULATEPATHS, recalc); } void trap_Nav_HardConnect( int first, int second ) { syscall(G_NAV_HARDCONNECT, first, second); } void trap_Nav_ShowNodes( void ) { syscall(G_NAV_SHOWNODES); } void trap_Nav_ShowEdges( void ) { syscall(G_NAV_SHOWEDGES); } void trap_Nav_ShowPath( int start, int end ) { syscall(G_NAV_SHOWPATH, start, end); } int trap_Nav_GetNearestNode( gentity_t *ent, int lastID, int flags, int targetID ) { return syscall(G_NAV_GETNEARESTNODE, ent, lastID, flags, targetID); } int trap_Nav_GetBestNode( int startID, int endID, int rejectID ) //rejectID = NODE_NONE { return syscall(G_NAV_GETBESTNODE, startID, endID, rejectID); } int trap_Nav_GetNodePosition( int nodeID, vec3_t out ) { return syscall(G_NAV_GETNODEPOSITION, nodeID, out); } int trap_Nav_GetNodeNumEdges( int nodeID ) { return syscall(G_NAV_GETNODENUMEDGES, nodeID); } int trap_Nav_GetNodeEdge( int nodeID, int edge ) { return syscall(G_NAV_GETNODEEDGE, nodeID, edge); } int trap_Nav_GetNumNodes( void ) { return syscall(G_NAV_GETNUMNODES); } qboolean trap_Nav_Connected( int startID, int endID ) { return syscall(G_NAV_CONNECTED, startID, endID); } int trap_Nav_GetPathCost( int startID, int endID ) { return syscall(G_NAV_GETPATHCOST, startID, endID); } int trap_Nav_GetEdgeCost( int startID, int endID ) { return syscall(G_NAV_GETEDGECOST, startID, endID); } int trap_Nav_GetProjectedNode( vec3_t origin, int nodeID ) { return syscall(G_NAV_GETPROJECTEDNODE, origin, nodeID); } void trap_Nav_CheckFailedNodes( gentity_t *ent ) { syscall(G_NAV_CHECKFAILEDNODES, ent); } void trap_Nav_AddFailedNode( gentity_t *ent, int nodeID ) { syscall(G_NAV_ADDFAILEDNODE, ent, nodeID); } qboolean trap_Nav_NodeFailed( gentity_t *ent, int nodeID ) { return syscall(G_NAV_NODEFAILED, ent, nodeID); } qboolean trap_Nav_NodesAreNeighbors( int startID, int endID ) { return syscall(G_NAV_NODESARENEIGHBORS, startID, endID); } void trap_Nav_ClearFailedEdge( failedEdge_t *failedEdge ) { syscall(G_NAV_CLEARFAILEDEDGE, failedEdge); } void trap_Nav_ClearAllFailedEdges( void ) { syscall(G_NAV_CLEARALLFAILEDEDGES); } int trap_Nav_EdgeFailed( int startID, int endID ) { return syscall(G_NAV_EDGEFAILED, startID, endID); } void trap_Nav_AddFailedEdge( int entID, int startID, int endID ) { syscall(G_NAV_ADDFAILEDEDGE, entID, startID, endID); } qboolean trap_Nav_CheckFailedEdge( failedEdge_t *failedEdge ) { return syscall(G_NAV_CHECKFAILEDEDGE, failedEdge); } void trap_Nav_CheckAllFailedEdges( void ) { syscall(G_NAV_CHECKALLFAILEDEDGES); } qboolean trap_Nav_RouteBlocked( int startID, int testEdgeID, int endID, int rejectRank ) { return syscall(G_NAV_ROUTEBLOCKED, startID, testEdgeID, endID, rejectRank); } int trap_Nav_GetBestNodeAltRoute( int startID, int endID, int *pathCost, int rejectID ) //rejectID = NODE_NONE { return syscall(G_NAV_GETBESTNODEALTROUTE, startID, endID, pathCost, rejectID); } int trap_Nav_GetBestNodeAltRoute2( int startID, int endID, int rejectID ) //rejectID = NODE_NONE { return syscall(G_NAV_GETBESTNODEALT2, startID, endID, rejectID); } int trap_Nav_GetBestPathBetweenEnts( gentity_t *ent, gentity_t *goal, int flags ) { return syscall(G_NAV_GETBESTPATHBETWEENENTS, ent, goal, flags); } int trap_Nav_GetNodeRadius( int nodeID ) { return syscall(G_NAV_GETNODERADIUS, nodeID); } void trap_Nav_CheckBlockedEdges( void ) { syscall(G_NAV_CHECKBLOCKEDEDGES); } void trap_Nav_ClearCheckedNodes( void ) { syscall(G_NAV_CLEARCHECKEDNODES); } int trap_Nav_CheckedNode(int wayPoint, int ent) //return int was byte { return syscall(G_NAV_CHECKEDNODE, wayPoint, ent); } void trap_Nav_SetCheckedNode(int wayPoint, int ent, int value) //int value was byte value { syscall(G_NAV_SETCHECKEDNODE, wayPoint, ent, value); } void trap_Nav_FlagAllNodes( int newFlag ) { syscall(G_NAV_FLAGALLNODES, newFlag); } qboolean trap_Nav_GetPathsCalculated(void) { return syscall(G_NAV_GETPATHSCALCULATED); } void trap_Nav_SetPathsCalculated(qboolean newVal) { syscall(G_NAV_SETPATHSCALCULATED, newVal); } //rww - END NPC NAV TRAPS void trap_SV_RegisterSharedMemory(char *memory) { syscall(G_SET_SHARED_BUFFER, memory); } // BotLib traps start here int trap_BotLibSetup( void ) { return syscall( BOTLIB_SETUP ); } int trap_BotLibShutdown( void ) { return syscall( BOTLIB_SHUTDOWN ); } int trap_BotLibVarSet(char *var_name, char *value) { return syscall( BOTLIB_LIBVAR_SET, var_name, value ); } int trap_BotLibVarGet(char *var_name, char *value, int size) { return syscall( BOTLIB_LIBVAR_GET, var_name, value, size ); } int trap_BotLibDefine(char *string) { return syscall( BOTLIB_PC_ADD_GLOBAL_DEFINE, string ); } int trap_BotLibStartFrame(float time) { return syscall( BOTLIB_START_FRAME, PASSFLOAT( time ) ); } int trap_BotLibLoadMap(const char *mapname) { return syscall( BOTLIB_LOAD_MAP, mapname ); } int trap_BotLibUpdateEntity(int ent, void /* struct bot_updateentity_s */ *bue) { return syscall( BOTLIB_UPDATENTITY, ent, bue ); } int trap_BotLibTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3) { return syscall( BOTLIB_TEST, parm0, parm1, parm2, parm3 ); } int trap_BotGetSnapshotEntity( int clientNum, int sequence ) { return syscall( BOTLIB_GET_SNAPSHOT_ENTITY, clientNum, sequence ); } int trap_BotGetServerCommand(int clientNum, char *message, int size) { return syscall( BOTLIB_GET_CONSOLE_MESSAGE, clientNum, message, size ); } void trap_BotUserCommand(int clientNum, usercmd_t *ucmd) { syscall( BOTLIB_USER_COMMAND, clientNum, ucmd ); } void trap_AAS_EntityInfo(int entnum, void /* struct aas_entityinfo_s */ *info) { syscall( BOTLIB_AAS_ENTITY_INFO, entnum, info ); } int trap_AAS_Initialized(void) { return syscall( BOTLIB_AAS_INITIALIZED ); } void trap_AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs) { syscall( BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX, presencetype, mins, maxs ); } float trap_AAS_Time(void) { int temp; temp = syscall( BOTLIB_AAS_TIME ); return (*(float*)&temp); } int trap_AAS_PointAreaNum(vec3_t point) { return syscall( BOTLIB_AAS_POINT_AREA_NUM, point ); } int trap_AAS_PointReachabilityAreaIndex(vec3_t point) { return syscall( BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX, point ); } int trap_AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas) { return syscall( BOTLIB_AAS_TRACE_AREAS, start, end, areas, points, maxareas ); } int trap_AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas) { return syscall( BOTLIB_AAS_BBOX_AREAS, absmins, absmaxs, areas, maxareas ); } int trap_AAS_AreaInfo( int areanum, void /* struct aas_areainfo_s */ *info ) { return syscall( BOTLIB_AAS_AREA_INFO, areanum, info ); } int trap_AAS_PointContents(vec3_t point) { return syscall( BOTLIB_AAS_POINT_CONTENTS, point ); } int trap_AAS_NextBSPEntity(int ent) { return syscall( BOTLIB_AAS_NEXT_BSP_ENTITY, ent ); } int trap_AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size) { return syscall( BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, ent, key, value, size ); } int trap_AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v) { return syscall( BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, ent, key, v ); } int trap_AAS_FloatForBSPEpairKey(int ent, char *key, float *value) { return syscall( BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_IntForBSPEpairKey(int ent, char *key, int *value) { return syscall( BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_AreaReachability(int areanum) { return syscall( BOTLIB_AAS_AREA_REACHABILITY, areanum ); } int trap_AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) { return syscall( BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, areanum, origin, goalareanum, travelflags ); } int trap_AAS_EnableRoutingArea( int areanum, int enable ) { return syscall( BOTLIB_AAS_ENABLE_ROUTING_AREA, areanum, enable ); } int trap_AAS_PredictRoute(void /*struct aas_predictroute_s*/ *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum) { return syscall( BOTLIB_AAS_PREDICT_ROUTE, route, areanum, origin, goalareanum, travelflags, maxareas, maxtime, stopevent, stopcontents, stoptfl, stopareanum ); } int trap_AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, void /*struct aas_altroutegoal_s*/ *altroutegoals, int maxaltroutegoals, int type) { return syscall( BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL, start, startareanum, goal, goalareanum, travelflags, altroutegoals, maxaltroutegoals, type ); } int trap_AAS_Swimming(vec3_t origin) { return syscall( BOTLIB_AAS_SWIMMING, origin ); } int trap_AAS_PredictClientMovement(void /* struct aas_clientmove_s */ *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize) { return syscall( BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, PASSFLOAT(frametime), stopevent, stopareanum, visualize ); } void trap_EA_Say(int client, char *str) { syscall( BOTLIB_EA_SAY, client, str ); } void trap_EA_SayTeam(int client, char *str) { syscall( BOTLIB_EA_SAY_TEAM, client, str ); } void trap_EA_Command(int client, char *command) { syscall( BOTLIB_EA_COMMAND, client, command ); } void trap_EA_Action(int client, int action) { syscall( BOTLIB_EA_ACTION, client, action ); } void trap_EA_Gesture(int client) { syscall( BOTLIB_EA_GESTURE, client ); } void trap_EA_Talk(int client) { syscall( BOTLIB_EA_TALK, client ); } void trap_EA_Attack(int client) { syscall( BOTLIB_EA_ATTACK, client ); } void trap_EA_Alt_Attack(int client) { syscall( BOTLIB_EA_ALT_ATTACK, client ); } void trap_EA_ForcePower(int client) { syscall( BOTLIB_EA_FORCEPOWER, client ); } void trap_EA_Use(int client) { syscall( BOTLIB_EA_USE, client ); } void trap_EA_Respawn(int client) { syscall( BOTLIB_EA_RESPAWN, client ); } void trap_EA_Crouch(int client) { syscall( BOTLIB_EA_CROUCH, client ); } void trap_EA_MoveUp(int client) { syscall( BOTLIB_EA_MOVE_UP, client ); } void trap_EA_MoveDown(int client) { syscall( BOTLIB_EA_MOVE_DOWN, client ); } void trap_EA_MoveForward(int client) { syscall( BOTLIB_EA_MOVE_FORWARD, client ); } void trap_EA_MoveBack(int client) { syscall( BOTLIB_EA_MOVE_BACK, client ); } void trap_EA_MoveLeft(int client) { syscall( BOTLIB_EA_MOVE_LEFT, client ); } void trap_EA_MoveRight(int client) { syscall( BOTLIB_EA_MOVE_RIGHT, client ); } void trap_EA_SelectWeapon(int client, int weapon) { syscall( BOTLIB_EA_SELECT_WEAPON, client, weapon ); } void trap_EA_Jump(int client) { syscall( BOTLIB_EA_JUMP, client ); } void trap_EA_DelayedJump(int client) { syscall( BOTLIB_EA_DELAYED_JUMP, client ); } void trap_EA_Move(int client, vec3_t dir, float speed) { syscall( BOTLIB_EA_MOVE, client, dir, PASSFLOAT(speed) ); } void trap_EA_View(int client, vec3_t viewangles) { syscall( BOTLIB_EA_VIEW, client, viewangles ); } void trap_EA_EndRegular(int client, float thinktime) { syscall( BOTLIB_EA_END_REGULAR, client, PASSFLOAT(thinktime) ); } void trap_EA_GetInput(int client, float thinktime, void /* struct bot_input_s */ *input) { syscall( BOTLIB_EA_GET_INPUT, client, PASSFLOAT(thinktime), input ); } void trap_EA_ResetInput(int client) { syscall( BOTLIB_EA_RESET_INPUT, client ); } int trap_BotLoadCharacter(char *charfile, float skill) { return syscall( BOTLIB_AI_LOAD_CHARACTER, charfile, PASSFLOAT(skill)); } void trap_BotFreeCharacter(int character) { syscall( BOTLIB_AI_FREE_CHARACTER, character ); } float trap_Characteristic_Float(int character, int index) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_FLOAT, character, index ); return (*(float*)&temp); } float trap_Characteristic_BFloat(int character, int index, float min, float max) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_BFLOAT, character, index, PASSFLOAT(min), PASSFLOAT(max) ); return (*(float*)&temp); } int trap_Characteristic_Integer(int character, int index) { return syscall( BOTLIB_AI_CHARACTERISTIC_INTEGER, character, index ); } int trap_Characteristic_BInteger(int character, int index, int min, int max) { return syscall( BOTLIB_AI_CHARACTERISTIC_BINTEGER, character, index, min, max ); } void trap_Characteristic_String(int character, int index, char *buf, int size) { syscall( BOTLIB_AI_CHARACTERISTIC_STRING, character, index, buf, size ); } int trap_BotAllocChatState(void) { return syscall( BOTLIB_AI_ALLOC_CHAT_STATE ); } void trap_BotFreeChatState(int handle) { syscall( BOTLIB_AI_FREE_CHAT_STATE, handle ); } void trap_BotQueueConsoleMessage(int chatstate, int type, char *message) { syscall( BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, chatstate, type, message ); } void trap_BotRemoveConsoleMessage(int chatstate, int handle) { syscall( BOTLIB_AI_REMOVE_CONSOLE_MESSAGE, chatstate, handle ); } int trap_BotNextConsoleMessage(int chatstate, void /* struct bot_consolemessage_s */ *cm) { return syscall( BOTLIB_AI_NEXT_CONSOLE_MESSAGE, chatstate, cm ); } int trap_BotNumConsoleMessages(int chatstate) { return syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate ); } void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotNumInitialChats(int chatstate, char *type) { return syscall( BOTLIB_AI_NUM_INITIAL_CHATS, chatstate, type ); } int trap_BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { return syscall( BOTLIB_AI_REPLY_CHAT, chatstate, message, mcontext, vcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotChatLength(int chatstate) { return syscall( BOTLIB_AI_CHAT_LENGTH, chatstate ); } void trap_BotEnterChat(int chatstate, int client, int sendto) { syscall( BOTLIB_AI_ENTER_CHAT, chatstate, client, sendto ); } void trap_BotGetChatMessage(int chatstate, char *buf, int size) { syscall( BOTLIB_AI_GET_CHAT_MESSAGE, chatstate, buf, size); } int trap_StringContains(char *str1, char *str2, int casesensitive) { return syscall( BOTLIB_AI_STRING_CONTAINS, str1, str2, casesensitive ); } int trap_BotFindMatch(char *str, void /* struct bot_match_s */ *match, unsigned long int context) { return syscall( BOTLIB_AI_FIND_MATCH, str, match, context ); } void trap_BotMatchVariable(void /* struct bot_match_s */ *match, int variable, char *buf, int size) { syscall( BOTLIB_AI_MATCH_VARIABLE, match, variable, buf, size ); } void trap_UnifyWhiteSpaces(char *string) { syscall( BOTLIB_AI_UNIFY_WHITE_SPACES, string ); } void trap_BotReplaceSynonyms(char *string, unsigned long int context) { syscall( BOTLIB_AI_REPLACE_SYNONYMS, string, context ); } int trap_BotLoadChatFile(int chatstate, char *chatfile, char *chatname) { return syscall( BOTLIB_AI_LOAD_CHAT_FILE, chatstate, chatfile, chatname ); } void trap_BotSetChatGender(int chatstate, int gender) { syscall( BOTLIB_AI_SET_CHAT_GENDER, chatstate, gender ); } void trap_BotSetChatName(int chatstate, char *name, int client) { syscall( BOTLIB_AI_SET_CHAT_NAME, chatstate, name, client ); } void trap_BotResetGoalState(int goalstate) { syscall( BOTLIB_AI_RESET_GOAL_STATE, goalstate ); } void trap_BotResetAvoidGoals(int goalstate) { syscall( BOTLIB_AI_RESET_AVOID_GOALS, goalstate ); } void trap_BotRemoveFromAvoidGoals(int goalstate, int number) { syscall( BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, goalstate, number); } void trap_BotPushGoal(int goalstate, void /* struct bot_goal_s */ *goal) { syscall( BOTLIB_AI_PUSH_GOAL, goalstate, goal ); } void trap_BotPopGoal(int goalstate) { syscall( BOTLIB_AI_POP_GOAL, goalstate ); } void trap_BotEmptyGoalStack(int goalstate) { syscall( BOTLIB_AI_EMPTY_GOAL_STACK, goalstate ); } void trap_BotDumpAvoidGoals(int goalstate) { syscall( BOTLIB_AI_DUMP_AVOID_GOALS, goalstate ); } void trap_BotDumpGoalStack(int goalstate) { syscall( BOTLIB_AI_DUMP_GOAL_STACK, goalstate ); } void trap_BotGoalName(int number, char *name, int size) { syscall( BOTLIB_AI_GOAL_NAME, number, name, size ); } int trap_BotGetTopGoal(int goalstate, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_TOP_GOAL, goalstate, goal ); } int trap_BotGetSecondGoal(int goalstate, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_SECOND_GOAL, goalstate, goal ); } int trap_BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags) { return syscall( BOTLIB_AI_CHOOSE_LTG_ITEM, goalstate, origin, inventory, travelflags ); } int trap_BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, void /* struct bot_goal_s */ *ltg, float maxtime) { return syscall( BOTLIB_AI_CHOOSE_NBG_ITEM, goalstate, origin, inventory, travelflags, ltg, PASSFLOAT(maxtime) ); } int trap_BotTouchingGoal(vec3_t origin, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_TOUCHING_GOAL, origin, goal ); } int trap_BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE, viewer, eye, viewangles, goal ); } int trap_BotGetLevelItemGoal(int index, char *classname, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_LEVEL_ITEM_GOAL, index, classname, goal ); } int trap_BotGetNextCampSpotGoal(int num, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, num, goal ); } int trap_BotGetMapLocationGoal(char *name, void /* struct bot_goal_s */ *goal) { return syscall( BOTLIB_AI_GET_MAP_LOCATION_GOAL, name, goal ); } float trap_BotAvoidGoalTime(int goalstate, int number) { int temp; temp = syscall( BOTLIB_AI_AVOID_GOAL_TIME, goalstate, number ); return (*(float*)&temp); } void trap_BotSetAvoidGoalTime(int goalstate, int number, float avoidtime) { syscall( BOTLIB_AI_SET_AVOID_GOAL_TIME, goalstate, number, PASSFLOAT(avoidtime)); } void trap_BotInitLevelItems(void) { syscall( BOTLIB_AI_INIT_LEVEL_ITEMS ); } void trap_BotUpdateEntityItems(void) { syscall( BOTLIB_AI_UPDATE_ENTITY_ITEMS ); } int trap_BotLoadItemWeights(int goalstate, char *filename) { return syscall( BOTLIB_AI_LOAD_ITEM_WEIGHTS, goalstate, filename ); } void trap_BotFreeItemWeights(int goalstate) { syscall( BOTLIB_AI_FREE_ITEM_WEIGHTS, goalstate ); } void trap_BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child) { syscall( BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, parent1, parent2, child ); } void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename) { syscall( BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, goalstate, filename ); } void trap_BotMutateGoalFuzzyLogic(int goalstate, float range) { syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, range ); } int trap_BotAllocGoalState(int state) { return syscall( BOTLIB_AI_ALLOC_GOAL_STATE, state ); } void trap_BotFreeGoalState(int handle) { syscall( BOTLIB_AI_FREE_GOAL_STATE, handle ); } void trap_BotResetMoveState(int movestate) { syscall( BOTLIB_AI_RESET_MOVE_STATE, movestate ); } void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { syscall( BOTLIB_AI_ADD_AVOID_SPOT, movestate, origin, PASSFLOAT(radius), type); } void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct bot_goal_s */ *goal, int travelflags) { syscall( BOTLIB_AI_MOVE_TO_GOAL, result, movestate, goal, travelflags ); } int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { return syscall( BOTLIB_AI_MOVE_IN_DIRECTION, movestate, dir, PASSFLOAT(speed), type ); } void trap_BotResetAvoidReach(int movestate) { syscall( BOTLIB_AI_RESET_AVOID_REACH, movestate ); } void trap_BotResetLastAvoidReach(int movestate) { syscall( BOTLIB_AI_RESET_LAST_AVOID_REACH,movestate ); } int trap_BotReachabilityArea(vec3_t origin, int testground) { return syscall( BOTLIB_AI_REACHABILITY_AREA, origin, testground ); } int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, float lookahead, vec3_t target) { return syscall( BOTLIB_AI_MOVEMENT_VIEW_TARGET, movestate, goal, travelflags, PASSFLOAT(lookahead), target ); } int trap_BotPredictVisiblePosition(vec3_t origin, int areanum, void /* struct bot_goal_s */ *goal, int travelflags, vec3_t target) { return syscall( BOTLIB_AI_PREDICT_VISIBLE_POSITION, origin, areanum, goal, travelflags, target ); } int trap_BotAllocMoveState(void) { return syscall( BOTLIB_AI_ALLOC_MOVE_STATE ); } void trap_BotFreeMoveState(int handle) { syscall( BOTLIB_AI_FREE_MOVE_STATE, handle ); } void trap_BotInitMoveState(int handle, void /* struct bot_initmove_s */ *initmove) { syscall( BOTLIB_AI_INIT_MOVE_STATE, handle, initmove ); } int trap_BotChooseBestFightWeapon(int weaponstate, int *inventory) { return syscall( BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON, weaponstate, inventory ); } void trap_BotGetWeaponInfo(int weaponstate, int weapon, void /* struct weaponinfo_s */ *weaponinfo) { syscall( BOTLIB_AI_GET_WEAPON_INFO, weaponstate, weapon, weaponinfo ); } int trap_BotLoadWeaponWeights(int weaponstate, char *filename) { return syscall( BOTLIB_AI_LOAD_WEAPON_WEIGHTS, weaponstate, filename ); } int trap_BotAllocWeaponState(void) { return syscall( BOTLIB_AI_ALLOC_WEAPON_STATE ); } void trap_BotFreeWeaponState(int weaponstate) { syscall( BOTLIB_AI_FREE_WEAPON_STATE, weaponstate ); } void trap_BotResetWeaponState(int weaponstate) { syscall( BOTLIB_AI_RESET_WEAPON_STATE, weaponstate ); } int trap_GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child) { return syscall( BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, numranks, ranks, parent1, parent2, child ); } int trap_PC_LoadSource( const char *filename ) { return syscall( BOTLIB_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return syscall( BOTLIB_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return syscall( BOTLIB_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return syscall( BOTLIB_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } /* Ghoul2 Insert Start */ qhandle_t trap_R_RegisterSkin( const char *name ) { return syscall( G_R_REGISTERSKIN, name ); } // CG Specific API calls void trap_G2_ListModelBones(void *ghlInfo, int frame) { syscall( G_G2_LISTBONES, ghlInfo, frame); } void trap_G2_ListModelSurfaces(void *ghlInfo) { syscall( G_G2_LISTSURFACES, ghlInfo); } qboolean trap_G2_HaveWeGhoul2Models( void *ghoul2) { return (qboolean)(syscall(G_G2_HAVEWEGHOULMODELS, ghoul2)); } void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) { syscall( G_G2_SETMODELS, ghoul2, modelList, skinList); } qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(syscall(G_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { //Same as above but force it to not reconstruct the skeleton before getting the bolt position return (qboolean)(syscall(G_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { //Same as above but force it to not reconstruct the skeleton before getting the bolt position return (qboolean)(syscall(G_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { return syscall(G_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias); } qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) { return syscall(G_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin); } int trap_G2API_Ghoul2Size ( void* ghlInfo ) { return syscall(G_G2_SIZE, ghlInfo ); } int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { return syscall(G_G2_ADDBOLT, ghoul2, modelIndex, boneName); } void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { syscall(G_G2_SETBOLTINFO, ghoul2, modelIndex, boltInfo); } qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) { return (syscall(G_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime)); } qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) { return syscall(G_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime); } qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) { return syscall(G_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex); } void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) { syscall(G_G2_GETGLANAME, ghoul2, modelIndex, fillBuf); } int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) { return syscall(G_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex); } void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) { syscall(G_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo); } void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) { syscall(G_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To); } qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) { return syscall(G_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) { return syscall(G_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Models(void *ghlInfo) { return syscall(G_G2_REMOVEGHOUL2MODELS, ghlInfo); } void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) { syscall(G_G2_CLEANMODELS, ghoul2Ptr); } void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { syscall ( G_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CollisionDetectCache ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { syscall ( G_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) { syscall(G_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf); } qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) { return syscall(G_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName); } qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) { return syscall(G_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags); } qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) { return syscall(G_G2_SETNEWORIGIN, ghoul2, boltIndex); } //check if a bone exists on skeleton without actually adding to the bone list -rww qboolean trap_G2API_DoesBoneExist(void *ghoul2, int modelIndex, const char *boneName) { return syscall(G_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName); } int trap_G2API_GetSurfaceRenderStatus(void *ghoul2, const int modelIndex, const char *surfaceName) { return syscall(G_G2_GETSURFACERENDERSTATUS, ghoul2, modelIndex, surfaceName); } //hack for smoothing during ugly situations. forgive me. void trap_G2API_AbsurdSmoothing(void *ghoul2, qboolean status) { syscall(G_G2_ABSURDSMOOTHING, ghoul2, status); } //rww - RAGDOLL_BEGIN void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) { syscall(G_G2_SETRAGDOLL, ghoul2, params); } void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) { syscall(G_G2_ANIMATEG2MODELS, ghoul2, time, params); } //rww - RAGDOLL_END //additional ragdoll options -rww qboolean trap_G2API_RagPCJConstraint(void *ghoul2, const char *boneName, vec3_t min, vec3_t max) //override default pcj bonee constraints { return syscall(G_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max); } qboolean trap_G2API_RagPCJGradientSpeed(void *ghoul2, const char *boneName, const float speed) //override the default gradient movespeed for a pcj bone { return syscall(G_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed)); } qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) //override an effector bone's goal position (world coordinates) { return syscall(G_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos); } qboolean trap_G2API_GetRagBonePos(void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) //current position of said bone is put into pos (world coordinates) { return syscall(G_G2_GETRAGBONEPOS, ghoul2, boneName, pos, entAngles, entPos, entScale); } qboolean trap_G2API_RagEffectorKick(void *ghoul2, const char *boneName, vec3_t velocity) //add velocity to a rag bone { return syscall(G_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity); } qboolean trap_G2API_RagForceSolve(void *ghoul2, qboolean force) //make sure we are actively performing solve/settle routines, if desired { return syscall(G_G2_RAGFORCESOLVE, ghoul2, force); } qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) { return syscall(G_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params); } qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) { return syscall(G_G2_IKMOVE, ghoul2, time, params); } qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) { return syscall(G_G2_REMOVEBONE, ghoul2, boneName, modelIndex); } //rww - Stuff to allow association of ghoul2 instances to entity numbers. //This way, on listen servers when both the client and server are doing //ghoul2 operations, we can copy relevant data off the client instance //directly onto the server instance and slash the transforms and whatnot //right in half. void trap_G2API_AttachInstanceToEntNum(void *ghoul2, int entityNum, qboolean server) { syscall(G_G2_ATTACHINSTANCETOENTNUM, ghoul2, entityNum, server); } void trap_G2API_ClearAttachedInstance(int entityNum) { syscall(G_G2_CLEARATTACHEDINSTANCE, entityNum); } void trap_G2API_CleanEntAttachments(void) { syscall(G_G2_CLEANENTATTACHMENTS); } qboolean trap_G2API_OverrideServer(void *serverInstance) { return syscall(G_G2_OVERRIDESERVER, serverInstance); } /* Ghoul2 Insert End */ void trap_SetActiveSubBSP(int index) { //rwwRMG - added [NEWTRAP] syscall( G_SET_ACTIVE_SUBBSP, index ); } int trap_CM_RegisterTerrain(const char *config) { //rwwRMG - added [NEWTRAP] return syscall(G_CM_REGISTER_TERRAIN, config); } void trap_RMG_Init(int terrainID) { //rwwRMG - added [NEWTRAP] syscall(G_RMG_INIT, terrainID); } void trap_Bot_UpdateWaypoints(int wpnum, wpobject_t **wps) { syscall(G_BOT_UPDATEWAYPOINTS, wpnum, wps); } void trap_Bot_CalculatePaths(int rmg) { syscall(G_BOT_CALCULATEPATHS, rmg); } #include "../namespace_end.h"