// BlockStream.h #ifndef __INTERPRETED_BLOCK_STREAM__ #define __INTERPRETED_BLOCK_STREAM__ #include typedef float vec3_t[3]; // Templates // CBlockMember class CBlockMember { public: CBlockMember(); protected: ~CBlockMember(); public: void Free(IGameInterface* game); int WriteMember ( FILE * ); //Writes the member's data, in block format, to FILE * int ReadMember( char **, long *, CIcarus* icarus ); //Reads the member's data, in block format, from FILE * void SetID( int id ) { m_id = id; } //Set the ID member variable void SetSize( int size ) { m_size = size; } //Set the size member variable void GetInfo( int *, int *, void **); //SetData overloads void SetData( const char * ,CIcarus* icarus); void SetData( vec3_t , CIcarus* icarus); void SetData( void *data, int size, CIcarus* icarus); int GetID( void ) const { return m_id; } //Get ID member variables void *GetData( void ) const { return m_data; } //Get data member variable int GetSize( void ) const { return m_size; } //Get size member variable // Overloaded new operator. inline void *operator new( size_t size ) { // Allocate the memory. return IGameInterface::GetGame()->Malloc( size ); } // Overloaded delete operator. inline void operator delete( void *pRawData ) { // Free the Memory. IGameInterface::GetGame()->Free( pRawData ); } CBlockMember *Duplicate( CIcarus* icarus ); template void WriteData(T &data, CIcarus* icarus) { IGameInterface* game = icarus->GetGame(); if ( m_data ) { game->Free( m_data ); } m_data = game->Malloc( sizeof(T) ); *((T *) m_data) = data; m_size = sizeof(T); } template void WriteDataPointer(const T *data, int num, CIcarus* icarus) { IGameInterface* game =icarus->GetGame(); if ( m_data ) { game->Free( m_data ); } m_data = game->Malloc( num*sizeof(T) ); memcpy( m_data, data, num*sizeof(T) ); m_size = num*sizeof(T); } protected: int m_id; //ID of the value contained in data int m_size; //Size of the data member variable void *m_data; //Data for this member }; //CBlock class CBlock { typedef vector< CBlockMember * > blockMember_v; public: CBlock() { m_flags = 0; m_id = 0; } ~CBlock() { assert(!GetNumMembers()); } int Init( void ); int Create( int ); int Free(CIcarus* icarus); //Write Overloads int Write( int, vec3_t, CIcarus* icaru ); int Write( int, float, CIcarus* icaru ); int Write( int, const char *, CIcarus* icaru ); int Write( int, int, CIcarus* icaru ); int Write( CBlockMember *, CIcarus* icaru ); //Member push / pop functions int AddMember( CBlockMember * ); CBlockMember *GetMember( int memberNum ); void *GetMemberData( int memberNum ); CBlock *Duplicate( CIcarus* icarus ); int GetBlockID( void ) const { return m_id; } //Get the ID for the block int GetNumMembers( void ) const { return m_members.size();} //Get the number of member in the block's list void SetFlags( unsigned char flags ) { m_flags = flags; } void SetFlag( unsigned char flag ) { m_flags |= flag; } int HasFlag( unsigned char flag ) const { return ( m_flags & flag ); } unsigned char GetFlags( void ) const { return m_flags; } // Overloaded new operator. inline void *operator new( size_t size ) { // Allocate the memory. return IGameInterface::GetGame()->Malloc( size ); } // Overloaded delete operator. inline void operator delete( void *pRawData ) { // Validate data. if ( pRawData == 0 ) return; // Free the Memory. IGameInterface::GetGame()->Free( pRawData ); } protected: blockMember_v m_members; //List of all CBlockMembers owned by this list int m_id; //ID of the block unsigned char m_flags; }; // CBlockStream class CBlockStream { public: CBlockStream() { m_stream = NULL; m_streamPos = 0; } ~CBlockStream() {}; int Init( void ); int Create( char * ); int Free( void ); // Stream I/O functions int BlockAvailable( void ); int WriteBlock( CBlock *, CIcarus* icarus ); //Write the block out int ReadBlock( CBlock *, CIcarus* icarus ); //Read the block in int Open( char *, long ); //Open a stream for reading / writing // Overloaded new operator. static void *operator new( size_t size ) { // Allocate the memory. return IGameInterface::GetGame()->Malloc( size ); } // Overloaded delete operator. static void operator delete( void *pRawData ) { // Free the Memory. IGameInterface::GetGame()->Free( pRawData ); } protected: long m_fileSize; //Size of the file FILE *m_fileHandle; //Global file handle of current I/O source char m_fileName[CIcarus::MAX_FILENAME_LENGTH]; //Name of the current file char *m_stream; //Stream of data to be parsed long m_streamPos; static char* s_IBI_EXT; static char* s_IBI_HEADER_ID; static const float s_IBI_VERSION; }; #endif //__INTERPRETED_BLOCK_STREAM__