/////////////////////////////////////////////////////////////////////////////// // CDraw32 Class Implementation // // Basic drawing routines for 32-bit buffer /////////////////////////////////////////////////////////////////////////////// #include "../server/exe_headers.h" #include "cm_local.h" #include "cm_draw.h" ///////////// statics for CDraw32 ////////////////////////////////// // Used by all drawing routines as the "current" drawing context CPixel32* CDraw32::buffer = NULL; // pointer to 32-bit deep pixel buffer long CDraw32::buf_width=0; // width of buffer in pixels long CDraw32::buf_height=0; // height of buffer in pixels long CDraw32::stride = 0; // stride in pixels long CDraw32::clip_min_x=0; // clip bounds long CDraw32::clip_min_y=0; // clip bounds long CDraw32::clip_max_x=0; // clip bounds long CDraw32::clip_max_y=0; // clip bounds long* CDraw32::row_off = NULL; // Table for quick Y calculations CDraw32::CDraw32() //USE: constructor { } CDraw32::~CDraw32() //USE: Destructor { } int imgKernel[5][5] = { {-1,-1,-1,-1, 0}, {-1,-1,-1, 0, 1}, {-1,-1, 0, 1, 1}, {-1, 0, 1, 1, 1}, { 0, 1, 1, 1, 1} }; const int KWIDTH = 2; void CDraw32::Emboss(long dstX, long dstY, long width, long height, CPixel32* clrImage, long clrX, long clrY, long clrStride) { CPixel32 *dst; CPixel32 *clr; int x,y,i,j; int dstNextLine; int clrNextLine; assert(buffer != NULL); BlitClip(dstX, dstY, width, height, clrX, clrY); if (width < 1 || height < 1) return; dst = &buffer[PIXPOS(dstX,dstY,stride)]; clr = &clrImage[PIXPOS(clrX,clrY,clrStride)]; dstNextLine = (stride - width); clrNextLine = (clrStride - width); for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { int accum = 0; for (j = -KWIDTH; j<=KWIDTH; j++) for (i = -KWIDTH; i<=KWIDTH; i++) { int xk = CLAMP(x + i, clrX, clrX+width-1); int yk = CLAMP(y + j, clrY, clrY+height-1); accum += clrImage[PIXPOS(xk,yk,clrStride)].a * imgKernel[j+KWIDTH][i+KWIDTH]; } *dst = LIGHT_PIX(*clr, accum); dst->a = 255; ++dst; ++clr; } dst += dstNextLine; clr += clrNextLine; } } bool CDraw32::SetBufferSize(long width,long height,long stride_len) //USE: setup for a particular size drawing buffer // (do not re-setup if buffer size has not changed) //IN: width,height - size of buffer // stride_len - distance to next line //OUT: true if everything goes OK, otherwise false { long i; assert(width!=0); assert(height!=0); assert(stride_len!=0); if (buf_width != width || buf_height != height || stride_len != stride) { // need to re-create row_off table buf_width = width; buf_height = height; stride = stride_len; if (row_off) delete [] row_off; // row offsets used for quick pixel address calcs row_off = new long[height]; assert(row_off != NULL); if (row_off == NULL) return false; // table for quick pixel lookups for (i=0; i=0); assert(end=0); assert(enda = alpha; ++dest; } dest += next_line; } } #define LEFT 1 // code bits #define RIGHT 2 #define TOP 4 #define BOTTOM 8 static long code(long x,long y) //USE: determines where a point is in relation to a bounding box //IN: x,y - coordinate pair //OUT: clipping code compaired to global clip context { long c; c = 0; if (x < CDraw32::clip_min_x) c |= LEFT; if (x > CDraw32::clip_max_x) c |= RIGHT; if (y < CDraw32::clip_min_y) c |= BOTTOM; if (y > CDraw32::clip_max_y) c |= TOP; return c; } bool CDraw32::ClipLine(long& x1, long& y1, long& x2, long& y2) //USE: clip a line from (x1,y1) to (x2,y2) to clip bounds //IN: (x1,y1)-(x2,y2) line //OUT: return true if something left to draw, otherwise false { long c1,c2,c,x,y,f; x = x1; y = y1; c1 = code(x1,y1); // find where first pt. is c2 = code(x2,y2); // find where second pt. is if ((c1 & c2) == 0) { // the line may be visible while (c1 | c2) { // where there is 2D clipping to be done if (c1 & c2) { return false; // if both on same side, quit } c = c1; if (c==0) { c = c2; // pick a point } if (c & TOP) { f = ((clip_max_y-y1) << 15)/(y2-y1); x = x1 + (((x2-x1)*f + 16384) >> 15); y = clip_max_y; } else if (c & BOTTOM) { f = ((clip_min_y-y1) << 15)/(y2-y1); x = x1 + (((x2-x1)*f + 16384) >> 15); y = clip_min_y; } else if (c & LEFT) { f = ((clip_min_x-x1) << 15)/(x2-x1); y = y1 + (((y2-y1)*f + 16384) >> 15); x = clip_min_x; } else if (c & RIGHT) { f = ((clip_max_x-x1) << 15)/(x2-x1); y = y1 + (((y2-y1)*f + 16384) >> 15); x = clip_max_x; } if (c==c1) { x1=x; y1=y; c1=code(x1,y1); } else { x2=x; y2=y; c2=code(x2,y2); } } // while still needs clipping } else { // line not visible return false; } return true; } void CDraw32::DrawLineNC(long x1, long y1, long x2, long y2, CPixel32 color) //USE: draw a line from (x1,y1) to (x2,y2) in color (no clip) //IN: (x1,y1) - starting coordinate // (x2,y2) - ending coordinate // color - 32-bit color value //OUT: none { long d, ax, ay, sx, sy, dx, dy; CPixel32* dest; assert(buffer != NULL); dx = x2-x1; ax = ABS(dx) << 1; sx = SIGN(dx); dy = y2-y1; ay = ABS(dy) << 1; sy = SIGN(dy); if (255 == color.a) { if (dy == 0) { // horz line if (dx >= 0) { dest = &buffer[row_off[y1] + x1]; int i = dx+1; while (i--) *dest++ = color; } else { dest = &buffer[row_off[y1] + x1 + dx]; int i = -dx+1; while (i--) *dest++ = color; } return; } if (dx == 0) { // vert line if (dy >= 0) { dest = &buffer[row_off[y1] + x1]; dy++; } else { dest = &buffer[row_off[y2] + x1]; dy = -dy + 1; } while (dy-- != 0) { *dest = color; dest += stride; } return; } } // bressenham's algorithm if (ax > ay) { d = ay - (ax >> 1); while(x1 != x2) { PutPixAlphaNC(x1,y1,color); if (d >= 0) { y1 += sy; d -= ax; } x1 += sx; d += ay; } } else { d = ax - (ay >> 1); while(y1 != y2) { PutPixAlphaNC(x1,y1,color); if (d >= 0) { x1 += sx; d -= ay; } y1 += sy; d += ax; } } PutPixAlphaNC(x1,y1,color); } void CDraw32::DrawLineAveNC(long x1, long y1, long x2, long y2, CPixel32 color) //USE: draw a translucent line from (x1,y1) to (x2,y2) in color (no clip) //IN: (x1,y1) - starting coordinate // (x2,y2) - ending coordinate // color - 32-bit color value //OUT: none { long d, ax, ay, sx, sy, dx, dy; CPixel32* dest; assert(buffer != NULL); dx = x2-x1; ax = ABS(dx) << 1; sx = SIGN(dx); dy = y2-y1; ay = ABS(dy) << 1; sy = SIGN(dy); if (dy == 0) { // horz line if (dx >= 0) { dest = &buffer[row_off[y1] + x1]; int i = dx+1; while (i--) *dest++ = AVE_PIX(*dest, color); } else { dest = &buffer[row_off[y1] + x1 + dx]; int i = -dx+1; while (i--) *dest++ = AVE_PIX(*dest, color); } return; } if (dx == 0) { // vert line if (dy >= 0) { dest = &buffer[row_off[y1] + x1]; dy++; } else { dest = &buffer[row_off[y2] + x1]; dy = -dy + 1; } while (dy-- != 0) { *dest = AVE_PIX(*dest, color); dest += stride; } return; } // bressenham's algorithm if (ax > ay) { d = ay - (ax >> 1); while(x1 != x2) { PutPixAveNC(x1,y1,color); if (d >= 0) { y1 += sy; d -= ax; } x1 += sx; d += ay; } } else { d = ax - (ay >> 1); while(y1 != y2) { PutPixAveNC(x1,y1,color); if (d >= 0) { x1 += sx; d -= ay; } y1 += sy; d += ax; } } PutPixAveNC(x1,y1,color); } void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color) // Wu antialiased line drawer. //USE: Function to draw an antialiased line from (x0,y0) to (x1,y1), using an // antialiasing approach published by Xiaolin Wu in the July 1991 issue of // Computer Graphics (SIGGRAPH proceedings). // //IN: (x0,y0),(x1,y1) = line to draw // color = 32-bit color //OUT: none { assert(buffer != NULL); // Make sure the line runs top to bottom if (y0 > y1) { SWAP(y0,y1); SWAP(x0,x1); } long DeltaX = x1 - x0; long DeltaY = y1 - y0; long XDir; // Draw the initial pixel, which is always exactly intersected by // the line and so needs no Alpha PutPixAlphaNC(x0, y0, color); if (DeltaX >= 0) { XDir = 1; } else { XDir = -1; DeltaX = -DeltaX; // make DeltaX positive } // Special-case horizontal, vertical, and diagonal lines, which // require no Alpha because they go right through the center of // every pixel if (DeltaY == 0) { // Horizontal line while (DeltaX-- != 0) { x0 += XDir; PutPixAlphaNC(x0, y0, color); } return; } if (DeltaX == 0) { // Vertical line do { y0++; PutPixAlphaNC(x0, y0, color); } while (--DeltaY != 0); return; } if (DeltaX == DeltaY) { // Diagonal line do { x0 += XDir; y0++; PutPixAlphaNC(x0, y0, color); } while (--DeltaY != 0); return; } // Line is not horizontal, diagonal, or vertical unsigned short ErrorAcc = 0; // initialize the line error accumulator to 0 // # of bits by which to shift ErrorAcc to get intensity level const unsigned long IntensityShift = 16 - 8; // Is this an X-major or Y-major line? if (DeltaY > DeltaX) { // Y-major line; calculate 16-bit fixed-point fractional part of a // pixel that X advances each time Y advances 1 pixel, truncating the // result so that we won't overrun the endpoint along the X axis unsigned short ErrorAdj = unsigned short (((unsigned long) DeltaX << 16) / (unsigned long) DeltaY); // Draw all pixels other than the first and last while (--DeltaY) { unsigned short ErrorAccTemp = ErrorAcc; // remember currrent accumulated error ErrorAcc += ErrorAdj; // calculate error for next pixel if (ErrorAcc <= ErrorAccTemp) { // The error accumulator turned over, so advance the X coord x0 += XDir; } y0++; // Y-major, so always advance Y // The IntensityBits most significant bits of ErrorAcc give us the // intensity Alpha for this pixel, and the complement of the // Alpha for the paired pixel unsigned long Alpha = ErrorAcc >> IntensityShift; unsigned long InvAlpha = 256-Alpha; PutPixAlphaNC(x0, y0, ALPHA_PIX(GetPix(x0, y0), color, Alpha, InvAlpha)); PutPixAlphaNC(x0+XDir, y0, ALPHA_PIX(GetPix(x0+XDir, y0), color, InvAlpha, Alpha)); } // Draw the final pixel, which is always exactly intersected by the line // and so needs no Alpha PutPixAlphaNC(x1, y1, color); return; } // It's an X-major line; calculate 16-bit fixed-point fractional part of a // pixel that Y advances each time X advances 1 pixel, truncating the // result to avoid overrunning the endpoint along the X axis unsigned short ErrorAdj = unsigned short (((unsigned long) DeltaY << 16) / (unsigned long) DeltaX); // Draw all pixels other than the first and last while (--DeltaX) { unsigned short ErrorAccTemp = ErrorAcc; // remember currrent accumulated error ErrorAcc += ErrorAdj; // calculate error for next pixel if (ErrorAcc <= ErrorAccTemp) { // The error accumulator turned over, so advance the Y coord y0++; } x0 += XDir; // X-major, so always advance X // The IntensityBits most significant bits of ErrorAcc give us the // intensity Alpha for this pixel, and the complement of the // Alpha for the paired pixel unsigned long Alpha = ErrorAcc >> IntensityShift; unsigned long InvAlpha = 256-Alpha; PutPixAlphaNC(x0, y0, ALPHA_PIX(GetPix(x0, y0), color, Alpha, InvAlpha)); PutPixAlphaNC(x0, y0+1, ALPHA_PIX(GetPix(x0, y0+1), color, InvAlpha, Alpha)); } // Draw the final pixel, which is always exactly intersected by the line // and so needs no Alpha PutPixAlphaNC(x1, y1, color); } void CDraw32::DrawRectNC(long ulx, long uly, long width, long height, CPixel32 color) //USE: draw rectangle in solid color, no clipping //IN: (ulx,uly) - coordinates of upper-left corner of rect // width, height - dimensions of rectangle // color - color value //OUT: none { assert(buffer != NULL); assert(ulx>=0); assert(uly>=0); assert(ulx+width= limit) { if (di < 0) { delta = 2*di + 2*y - 1; if (delta <= 0) { // move horizontal last_x = x; x++; di += (2*x + 1); } else { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } } else { if (di > 0) { delta = 2*di - 2*x -1; if (delta <= 0) { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } else { // move vertical y--; di += (1 - 2*y); } } else /* di = 0 */ { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } } } if (y != last_y) { // circle fill DrawLine(xc-last_x,yc+last_y,xc+last_x,yc+last_y,fill); if (last_y > limit) { DrawLine(xc-last_x,yc-last_y,xc+last_x,yc-last_y,fill); } last_y = y; } } while (y >= limit); } // draw edge if (edge.a != 0) { x = 0; y = r; limit = 0; di = 2*(1-r); do { // circle edge PutPix(xc+x, yc+y, edge); PutPix(xc-x, yc+y, edge); if (y > limit) { PutPix(xc+x, yc-y, edge); PutPix(xc-x, yc-y, edge); } if (y >= limit) { if (di < 0) { delta = 2*di + 2*y - 1; if (delta <= 0) { // move horizontal x++; di += (2*x + 1); } else { // move diagonal x++; y--; di += (2*x - 2*y + 2); } } else { if (di > 0) { delta = 2*di - 2*x -1; if (delta <= 0) { // move diagonal x++; y--; di += (2*x - 2*y + 2); } else { // move vertical y--; di += (1 - 2*y); } } else /* di = 0 */ { // move diagonal x++; y--; di += (2*x - 2*y + 2); } } } } while (y >= limit); } } // DrawCircle void CDraw32::DrawCircleAve(long xc, long yc, long r, CPixel32 edge, CPixel32 fill) //USE: Draw a simple circle in current color with Bresenham's // circle algorithm. // a circle with fill and edge colors averaged with dest (-1 = no color) // See PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS // David F. Rogers Pg. 48. // //IN: xc,yc - center // r - radius // edge - edge color // fill - fill color // //OUT: none (a circle on in the off-screen buffer) { long x,y; long limit,di,delta; long last_x,last_y; long f; assert(buffer != NULL); if (r < 1) return; // draw fill if (fill.a != 0) { x = 0; last_x = x; y = r; last_y = y; di = 2*(1-r); limit = 0; do { if (y >= limit) { if (di < 0) { delta = 2*di + 2*y - 1; if (delta <= 0) { // move horizontal last_x = x; x++; di += (2*x + 1); } else { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } } else { if (di > 0) { delta = 2*di - 2*x -1; if (delta <= 0) { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } else { // move vertical y--; di += (1 - 2*y); } } else /* di = 0 */ { // move diagonal last_x = x; x++; y--; di += (2*x - 2*y + 2); } } } if (y != last_y) { // circle fill for (f=xc-last_x; f<=xc+last_x; f++) PutPixAve(f, yc+last_y, fill); if (last_y > limit) { for (f=xc-last_x; f<=xc+last_x; f++) PutPixAve(f, yc-last_y, fill); } last_y = y; } } while (y >= limit); } // draw edge if (edge.a != 0) { x = 0; y = r; limit = 0; di = 2*(1-r); do { // circle edge PutPixAve(xc+x, yc+y, edge); PutPixAve(xc-x, yc+y, edge); if (y > limit) { PutPixAve(xc+x, yc-y, edge); PutPixAve(xc-x, yc-y, edge); } if (y >= limit) { if (di < 0) { delta = 2*di + 2*y - 1; if (delta <= 0) { // move horizontal x++; di += (2*x + 1); } else { // move diagonal x++; y--; di += (2*x - 2*y + 2); } } else { if (di > 0) { delta = 2*di - 2*x -1; if (delta <= 0) { // move diagonal x++; y--; di += (2*x - 2*y + 2); } else { // move vertical y--; di += (1 - 2*y); } } else /* di = 0 */ { // move diagonal x++; y--; di += (2*x - 2*y + 2); } } } } while (y >= limit); } } // DrawCircleAve //////////////////////////////////////////////////////////////////////////// //Concave Polygon Scan Conversion //////////////////////////////////////////////////////////////////////////// // concave: scan convert nvert-sided concave non-simple polygon // with vertices at (point[i].x, point[i].y) for i in // [0..nvert-1] within the window win by // calling spanproc for each visible span of pixels. // // Polygon can be clockwise or counterclockwise. // // Algorithm does uniform point sampling at pixel centers. // Inside-outside test done by even-odd rule: a point is // considered inside if an emanating ray intersects the polygon // an odd number of times. // // spanproc should fill in pixels from xl to xr inclusive on scanline y, // // e.g: // spanproc(short y, short xl, short xr) // { // short x; // for (x=xl; x<=xr; x++) // pixel_write(x, y, pixelvalue); // } typedef struct { // a polygon edge // these are fixed point long ints for some accuracy & speed long x; // x coordinate of edge's intersection with current scanline long dx; // change in x with respect to y long i; // edge number: edge i goes from pt[i] to // pt[i+1] } POLYEDGE; #define INT_SHIFT 13 // global for speed static long n; // number of vertices static POINT *pt; // vertices static long nact; // number of active edges static POLYEDGE active[256]; // active edge list:edges crossing scanline y static long ind[256]; // list of vertex indices, sorted by // pt[ind[j]].y static void del_edge(long i) // remove edge i from active list { int j; for (j = 0; j < nact && active[j].i != i; j++) ; // edge not in active list; happens at cliprect->top if (j >= nact) { return; } nact--; memcpy(&active[j], &active[j + 1], (nact - j) * sizeof(active[0])); } static void ins_edge(long i, long y) // append edge i to end of active list { int j; long dx; POINT *p; POINT *q; j = i < n - 1 ? i + 1 : 0; if (pt[i].y < pt[j].y) { p = &pt[i]; q = &pt[j]; } else { p = &pt[j]; q = &pt[i]; } // initialize x position at intersection of edge with scanline y if ((q->y - p->y) != 0) { dx = (((long)q->x - (long)p->x) * (long)(1<y - (long)p->y)); } else { // horizontal line dx = 0; } active[nact].dx = dx; active[nact].x = (dx * (long)(y - p->y)) + ((long)p->x << INT_SHIFT); active[nact].i = i; nact++; } // comparison routines for shellsort int compare_ind(long *u, long *v) { return (pt[*u].y <= pt[*v].y ? -1 : 1); } int compare_active(POLYEDGE *u, POLYEDGE *v) { return (u->x <= v->x ? -1 : 1); } void shell_sort(void *vec, long n, long siz, int (*compare)(void*,void*)) // USE: shell sort aka heap sort. Best sort algorithm for almost sorted list. { byte *a; byte v[128]; // temp object long i,j,h; a = (byte *)vec; // choose size of "heap" for (h = 1; h <= n/9; h = 3*h+1) ; // divide and conq. for ( ; h > 0; h /= 3) { for (i = h; i < n; i++) { // v = a[i]; memcpy(v,(a+i*siz),siz); j = i; // j >= h && a[j-h] > v while ((j >= h) && compare((void*)(a+(j-h)*siz),(void*)v) > 0) { // a[j] = a[j-h] memcpy((a+j*siz),(a+(j-h)*siz),siz); j -= h; } // a[j] = v; memcpy((a+j*siz),v,siz); } } } void CDraw32::DrawPolygon(long nvert, POINT *point, CPixel32 edge, CPixel32 fill) //USE: Scan convert a polygon //IN: nvert: Number of vertices // point: Vertices of polygon // edge: edge color // fill: fill color //OUT: none { long k, y0, y1, y, i, j, xl, xr; assert(buffer != NULL); n = nvert; if (n <= 0) { // nothing to do return; } pt = point; if (fill.a != 0) { // draw fill // create y-sorted array of indices ind[k] into vertex list for (k = 0; k < n; k++) { ind[k] = k; } // sort ind by pt[ind[k]].y shell_sort(ind, n, sizeof(long), (int (*)(void*,void*)) compare_ind); nact = 0; // start with empty active list k = 0; // ind[k] is next vertex to process // ymin of polygon y0 = MAX(clip_min_y-1, pt[ind[0]].y); // ymax of polygon y1 = MIN(clip_max_y+1, pt[ind[n-1]].y); // step through scanlines for (y = y0; y < y1; y++) { // Check vertices between previous scanline // and current one, if any for (; (k < n) && (pt[ind[k]].y <= y); k++) { i = ind[k]; // insert or delete edges before and after vertex i // (i-1 to i, and i to i+1) // from active list if they cross scanline y j = i > 0 ? i - 1 : n - 1; // vertex previous to i if (pt[j].y < y) { // old edge, remove from active list del_edge(j); } else { if (pt[j].y > y) { // new edge, add to active list ins_edge(j, y); } } j = i < n - 1 ? i + 1 : 0; // vertex next after i if (pt[j].y < y) { // old edge, remove from active list del_edge(i); } else { if (pt[j].y > y) { // new edge, add to active list ins_edge(i, y); } } } // sort active edge list by active[j].x shell_sort(active, nact, sizeof(POLYEDGE), (int (*)(void*,void*))compare_active); // draw horizontal segments for scanline y for (j = 0; j < nact; j += 2) { // draw horizontal segments // span 'tween j & j+1 is inside, span tween // j+1 & j+2 is outside // left end of span // convert back from fixed point - round down xl = (long) (active[j].x >> INT_SHIFT); if (xl < clip_min_x-1) { xl = clip_min_x-1; } // right end of span // convert back from fixed point - round down xr = (long) (active[j + 1].x >> INT_SHIFT); if (xr > clip_max_x) { xr = clip_max_x; } if (xl < xr) { // draw pixels in span DrawLine(xl+1,y,xr,y,fill); } // increment edge coords active[j].x += active[j].dx; active[j + 1].x += active[j + 1].dx; } } // sort active edge list by active[j].x shell_sort(active, nact, sizeof(POLYEDGE), (int (*)(void*,void*))compare_active); // draw horizontal segments for scanline y for (j = 0; j < nact; j += 2) { // draw horizontal segments // span 'tween j & j+1 is inside, span tween // j+1 & j+2 is outside // left end of span // convert back from fixed point - round down xl = (long) (active[j].x >> INT_SHIFT); if (xl < clip_min_x-1) { xl = clip_min_x-1; } // right end of span // convert back from fixed point - round up xr = (long) (active[j + 1].x >> INT_SHIFT); if (xr > clip_max_x) { xr = clip_max_x; } if (xl < xr) { // draw pixels in span DrawLine(xl+1,y,xr,y,fill); } // increment edge coords active[j].x += active[j].dx; active[j + 1].x += active[j + 1].dx; } } if (edge.a != 0) { // draw edges for (k = 0; k < n-1; k++) { DrawLineAA(pt[k].x,pt[k].y,pt[k+1].x,pt[k+1].y,edge); } DrawLineAA(pt[n-1].x,pt[n-1].y,pt[0].x,pt[0].y,edge); } return; } void CDraw32::Blit(long dstX, long dstY, long width, long height, CPixel32* srcImage, long srcX, long srcY, long srcStride) //USE: simple blit //IN: dstX, dstY - upper left corner of where image will land in buffer // width, height - width and height of image // srcImage - src image buffer // srcX, srcY - upper left corner in src image // srcStride - number of pixels per line in src image //OUT: none { CPixel32 *dst; CPixel32 *src; int x,y; assert(buffer != NULL); BlitClip(dstX, dstY, width, height, srcX, srcY); if (width < 1 || height < 1) return; dst = &buffer[PIXPOS(dstX,dstY,stride)]; src = &srcImage[PIXPOS(srcX,srcY,srcStride)]; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { // *dst++ = *src++; byte alpha = src->a; byte dst_alpha = dst->a; *dst = ALPHA_PIX(*src, *dst, alpha, 256-alpha); dst->a = dst_alpha; ++dst; ++src; } dst += (stride - width); src += (srcStride - width); } } void CDraw32::BlitClip(long& dstX, long& dstY, long& width, long& height, long& srcX, long& srcY) //USE: simple blit clip //IN: dstX, dstY - upper left corner of where image will land in buffer // width, height - width and height of image // srcX, srcY - upper left corner in src image //OUT: none { // clip to our buffer size if (dstX < clip_min_x) { int dif = (clip_min_x - dstX); dstX += dif; srcX += dif; width -= dif; } if (dstY < clip_min_y) { int dif = (clip_min_y - dstY); dstY += dif; srcY += dif; height -= dif; } if (dstX+width-1 > clip_max_x) { width -= (dstX+width-1 - clip_max_x); } if (dstY+height-1 > clip_max_y) { height -= (dstY+height-1 - clip_max_y); } } void CDraw32::BlitColor(long dstX, long dstY, long width, long height, CPixel32* srcImage, long srcX, long srcY, long srcStride, CPixel32 color) //USE: blit using image alpha as mask //IN: dstX, dstY - upper left corner of where image will land in buffer // width, height - width and height of image // srcImage - src image buffer // srcX, srcY - upper left corner in src image // srcStride - number of pixels per line in src image // color - color to apply to srcImage //OUT: none { CPixel32 *dst; CPixel32 *src; int x,y; int dstNextLine; int srcNextLine; assert(buffer != NULL); BlitClip(dstX, dstY, width, height, srcX, srcY); if (width < 1 || height < 1) return; dst = &buffer[PIXPOS(dstX,dstY,stride)]; src = &srcImage[PIXPOS(srcX,srcY,srcStride)]; dstNextLine = (stride - width); srcNextLine = (srcStride - width); for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { byte alpha = src->a; *dst = ALPHA_PIX(color, *dst, alpha, 256-alpha); ++dst; ++src; } dst += dstNextLine; src += srcNextLine; } }