// leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #include "../qcommon/sstring.h" // stl string class won't compile in here (MS shite), so use Gil's. #include "tr_local.h" #include "tr_font.h" #include "../qcommon/stringed_ingame.h" ///////////////////////////////////////////////////////////////////////////////////////////////////////// // // This file is shared in the single and multiplayer codebases, so be CAREFUL WHAT YOU ADD/CHANGE!!!!! // ///////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum { eWestern, // ( I only care about asian languages in here at the moment ) eRussian, // .. but now I need to care about this, since it uses a different TP ePolish, // ditto eKorean, eTaiwanese, // 15x15 glyphs tucked against BR of 16x16 space eJapanese, // 15x15 glyphs tucked against TL of 16x16 space eChinese, // 15x15 glyphs tucked against TL of 16x16 space eThai, // 16x16 cells with glyphs against left edge, special file (tha_widths.dat) for variable widths } Language_e; // this is to cut down on all the stupid string compares I've been doing, and convert asian stuff to switch-case // Language_e GetLanguageEnum() { static int iSE_Language_ModificationCount = -1234; // any old silly value that won't match the cvar mod count static Language_e eLanguage = eWestern; // only re-strcmp() when language string has changed from what we knew it as... // if (iSE_Language_ModificationCount != se_language->modificationCount ) { iSE_Language_ModificationCount = se_language->modificationCount; if ( Language_IsRussian() ) eLanguage = eRussian; else if ( Language_IsPolish() ) eLanguage = ePolish; else if ( Language_IsKorean() ) eLanguage = eKorean; else if ( Language_IsTaiwanese() ) eLanguage = eTaiwanese; else if ( Language_IsJapanese() ) eLanguage = eJapanese; else if ( Language_IsChinese() ) eLanguage = eChinese; else if ( Language_IsThai() ) eLanguage = eThai; else eLanguage = eWestern; } return eLanguage; } struct SBCSOverrideLanguages_t { LPCSTR m_psName; Language_e m_eLanguage; }; // so I can do some stuff with for-next loops when I add polish etc... // SBCSOverrideLanguages_t g_SBCSOverrideLanguages[]= { {"russian", eRussian}, {"polish", ePolish}, {NULL, eWestern} }; //================================================ // #define sFILENAME_THAI_WIDTHS "fonts/tha_widths.dat" #define sFILENAME_THAI_CODES "fonts/tha_codes.dat" struct ThaiCodes_t { map m_mapValidCodes; vector m_viGlyphWidths; string m_strInitFailureReason; // so we don't have to keep retrying to work this out void Clear( void ) { m_mapValidCodes.clear(); m_viGlyphWidths.clear(); m_strInitFailureReason = ""; // if blank, never failed, else says don't bother re-trying } ThaiCodes_t() { Clear(); } // convert a supplied 1,2 or 3-byte multiplied-up integer into a valid 0..n index, else -1... // int GetValidIndex( int iCode ) { map ::iterator it = m_mapValidCodes.find( iCode ); if (it != m_mapValidCodes.end()) { return (*it).second; } return -1; } int GetWidth( int iGlyphIndex ) { if (iGlyphIndex < m_viGlyphWidths.size()) { return m_viGlyphWidths[ iGlyphIndex ]; } assert(0); return 0; } // return is error message to display, or NULL for success const char *Init(void) { if (m_mapValidCodes.empty() && m_viGlyphWidths.empty()) { if (m_strInitFailureReason.empty()) // never tried and failed already? { int *piData = NULL; // note , not , for []-access // // read the valid-codes table in... // int iBytesRead = FS_ReadFile( sFILENAME_THAI_CODES, (void **) &piData ); if (iBytesRead > 0 && !(iBytesRead&3)) // valid length and multiple of 4 bytes long { int iTableEntries = iBytesRead / sizeof(int); for (int i=0; i < iTableEntries; i++) { m_mapValidCodes[ piData[i] ] = i; // convert MBCS code to sequential index... } FS_FreeFile( piData ); // dispose of original // now read in the widths... (I'll keep these in a simple STL vector, so they'all disappear when the entries do... // iBytesRead = FS_ReadFile( sFILENAME_THAI_WIDTHS, (void **) &piData ); if (iBytesRead > 0 && !(iBytesRead&3) && iBytesRead>>2/*sizeof(int)*/ == iTableEntries) { for (int i=0; iwestern scaling info for all glyphs int m_iAsianGlyphsAcross; // needed to dynamically calculate S,T coords int m_iAsianPagesLoaded; bool m_bAsianLastPageHalfHeight; int m_iLanguageModificationCount; // doesn't matter what this is, so long as it's comparable as being changed ThaiCodes_t *m_pThaiData; public: char m_sFontName[MAX_QPATH]; // eg "fonts/lcd" // needed for korean font-hint if we need >1 hangul set int mPointSize; int mHeight; int mAscender; int mDescender; bool mbRoundCalcs; // trying to make this !@#$%^ thing work with scaling int m_iThisFont; // handle to itself int m_iAltSBCSFont; // -1 == NULL // alternative single-byte font for languages like russian/polish etc that need to override high characters ? int m_iOriginalFontWhenSBCSOverriden; float m_fAltSBCSFontScaleFactor; // -1, else amount to adjust returned values by to make them fit the master western font they're substituting for bool m_bIsFakeAlienLanguage; // ... if true, don't process as MBCS or override as SBCS etc CFontInfo(const char *fontName); // CFontInfo(int fill) { memset(this, fill, sizeof(*this)); } // wtf? ~CFontInfo(void) {} const int GetPointSize(void) const { return(mPointSize); } const int GetHeight(void) const { return(mHeight); } const int GetAscender(void) const { return(mAscender); } const int GetDescender(void) const { return(mDescender); } const glyphInfo_t *GetLetter(const unsigned int uiLetter, int *piShader = NULL); const int GetCollapsedAsianCode(ulong uiLetter) const; const int GetLetterWidth(const unsigned int uiLetter); const int GetLetterHorizAdvance(const unsigned int uiLetter); const int GetShader(void) const { return(mShader); } void FlagNoAsianGlyphs(void) { m_hAsianShaders[0] = 0; m_iLanguageModificationCount = -1; } // used during constructor bool AsianGlyphsAvailable(void) const { return !!(m_hAsianShaders[0]); } void UpdateAsianIfNeeded( bool bForceReEval = false); }; //================================================ // round float to one decimal place... // float RoundTenth( float fValue ) { return ( floorf( (fValue*10.0f) + 0.5f) ) / 10.0f; } int g_iCurrentFontIndex; // entry 0 is reserved index for missing/invalid, else ++ with each new font registered vector g_vFontArray; typedef map FontIndexMap_t; FontIndexMap_t g_mapFontIndexes; int g_iNonScaledCharRange; // this is used with auto-scaling of asian fonts, anything below this number is preserved in scale, anything above is scaled down by 0.75f //paletteRGBA_c lastcolour; // =============================== some korean stuff ======================================= #define KSC5601_HANGUL_HIBYTE_START 0xB0 // range is... #define KSC5601_HANGUL_HIBYTE_STOP 0xC8 // ... inclusive #define KSC5601_HANGUL_LOBYTE_LOBOUND 0xA0 // range is... #define KSC5601_HANGUL_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes) #define KSC5601_HANGUL_CODES_PER_ROW 96 // 2 more than the number of glyphs extern qboolean Language_IsKorean( void ); static inline bool Korean_ValidKSC5601Hangul( byte _iHi, byte _iLo ) { return (_iHi >=KSC5601_HANGUL_HIBYTE_START && _iHi <=KSC5601_HANGUL_HIBYTE_STOP && _iLo > KSC5601_HANGUL_LOBYTE_LOBOUND && _iLo < KSC5601_HANGUL_LOBYTE_HIBOUND ); } static inline bool Korean_ValidKSC5601Hangul( unsigned int uiCode ) { return Korean_ValidKSC5601Hangul( uiCode >> 8, uiCode & 0xFF ); } // takes a KSC5601 double-byte hangul code and collapses down to a 0..n glyph index... // Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers // // (invalid hangul codes will return 0) // static int Korean_CollapseKSC5601HangulCode(unsigned int uiCode) { if (Korean_ValidKSC5601Hangul( uiCode )) { uiCode -= (KSC5601_HANGUL_HIBYTE_START * 256) + KSC5601_HANGUL_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards uiCode = ((uiCode >> 8) * KSC5601_HANGUL_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Korean_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "kor"; iGlyphTPs = GLYPH_MAX_KOREAN_SHADERS; g_iNonScaledCharRange = 255; return 32; // m_iAsianGlyphsAcross } // ======================== some taiwanese stuff ============================== // (all ranges inclusive for Big5)... // #define BIG5_HIBYTE_START0 0xA1 // (misc chars + level 1 hanzi) #define BIG5_HIBYTE_STOP0 0xC6 // #define BIG5_HIBYTE_START1 0xC9 // (level 2 hanzi) #define BIG5_HIBYTE_STOP1 0xF9 // #define BIG5_LOBYTE_LOBOUND0 0x40 // #define BIG5_LOBYTE_HIBOUND0 0x7E // #define BIG5_LOBYTE_LOBOUND1 0xA1 // #define BIG5_LOBYTE_HIBOUND1 0xFE // #define BIG5_CODES_PER_ROW 160 // 3 more than the number of glyphs extern qboolean Language_IsTaiwanese( void ); static bool Taiwanese_ValidBig5Code( unsigned int uiCode ) { const byte _iHi = (uiCode >> 8)&0xFF; if ( (_iHi >= BIG5_HIBYTE_START0 && _iHi <= BIG5_HIBYTE_STOP0) || (_iHi >= BIG5_HIBYTE_START1 && _iHi <= BIG5_HIBYTE_STOP1) ) { const byte _iLo = uiCode & 0xFF; if ( (_iLo >= BIG5_LOBYTE_LOBOUND0 && _iLo <= BIG5_LOBYTE_HIBOUND0) || (_iLo >= BIG5_LOBYTE_LOBOUND1 && _iLo <= BIG5_LOBYTE_HIBOUND1) ) { return true; } } return false; } // only call this when Taiwanese_ValidBig5Code() has already returned true... // static bool Taiwanese_IsTrailingPunctuation( unsigned int uiCode ) { // so far I'm just counting the first 21 chars, those seem to be all the basic punctuation... // if ( uiCode >= ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0) && uiCode < ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0+20) ) { return true; } return false; } // takes a BIG5 double-byte code (including level 2 hanzi) and collapses down to a 0..n glyph index... // Assumes rows are 160 wide (glyph slots), not 157 wide (actual glyphs), so I can ignore boundary markers // // (invalid big5 codes will return 0) // static int Taiwanese_CollapseBig5Code( unsigned int uiCode ) { if (Taiwanese_ValidBig5Code( uiCode )) { uiCode -= (BIG5_HIBYTE_START0 * 256) + BIG5_LOBYTE_LOBOUND0; // sneaky maths on both bytes, reduce to 0x0000 onwards if ( (uiCode & 0xFF) >= (BIG5_LOBYTE_LOBOUND1-1)-BIG5_LOBYTE_LOBOUND0) { uiCode -= ((BIG5_LOBYTE_LOBOUND1-1) - (BIG5_LOBYTE_HIBOUND0+1)) -1; } uiCode = ((uiCode >> 8) * BIG5_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Taiwanese_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "tai"; iGlyphTPs = GLYPH_MAX_TAIWANESE_SHADERS; g_iNonScaledCharRange = 255; return 64; // m_iAsianGlyphsAcross } // ======================== some Japanese stuff ============================== // ( all ranges inclusive for Shift-JIS ) // #define SHIFTJIS_HIBYTE_START0 0x81 #define SHIFTJIS_HIBYTE_STOP0 0x9F #define SHIFTJIS_HIBYTE_START1 0xE0 #define SHIFTJIS_HIBYTE_STOP1 0xEF // #define SHIFTJIS_LOBYTE_START0 0x40 #define SHIFTJIS_LOBYTE_STOP0 0x7E #define SHIFTJIS_LOBYTE_START1 0x80 #define SHIFTJIS_LOBYTE_STOP1 0xFC #define SHIFTJIS_CODES_PER_ROW (((SHIFTJIS_LOBYTE_STOP0-SHIFTJIS_LOBYTE_START0)+1)+((SHIFTJIS_LOBYTE_STOP1-SHIFTJIS_LOBYTE_START1)+1)) extern qboolean Language_IsJapanese( void ); static bool Japanese_ValidShiftJISCode( byte _iHi, byte _iLo ) { if ( (_iHi >= SHIFTJIS_HIBYTE_START0 && _iHi <= SHIFTJIS_HIBYTE_STOP0) || (_iHi >= SHIFTJIS_HIBYTE_START1 && _iHi <= SHIFTJIS_HIBYTE_STOP1) ) { if ( (_iLo >= SHIFTJIS_LOBYTE_START0 && _iLo <= SHIFTJIS_LOBYTE_STOP0) || (_iLo >= SHIFTJIS_LOBYTE_START1 && _iLo <= SHIFTJIS_LOBYTE_STOP1) ) { return true; } } return false; } static inline bool Japanese_ValidShiftJISCode( unsigned int uiCode ) { return Japanese_ValidShiftJISCode( uiCode >> 8, uiCode & 0xFF ); } // only call this when Japanese_ValidShiftJISCode() has already returned true... // static bool Japanese_IsTrailingPunctuation( unsigned int uiCode ) { // so far I'm just counting the first 18 chars, those seem to be all the basic punctuation... // if ( uiCode >= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0) && uiCode < ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0+18) ) { return true; } return false; } // takes a ShiftJIS double-byte code and collapse down to a 0..n glyph index... // // (invalid codes will return 0) // static int Japanese_CollapseShiftJISCode( unsigned int uiCode ) { if (Japanese_ValidShiftJISCode( uiCode )) { uiCode -= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0); // sneaky maths on both bytes, reduce to 0x0000 onwards if ( (uiCode & 0xFF) >= (SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_START0) { uiCode -= ((SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_STOP0)-1; } if ( ((uiCode>>8)&0xFF) >= (SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_START0) { uiCode -= (((SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_STOP0)-1) << 8; } uiCode = ((uiCode >> 8) * SHIFTJIS_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Japanese_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "jap"; iGlyphTPs = GLYPH_MAX_JAPANESE_SHADERS; g_iNonScaledCharRange = 255; return 64; // m_iAsianGlyphsAcross } // ======================== some Chinese stuff ============================== #define GB_HIBYTE_START 0xA1 // range is... #define GB_HIBYTE_STOP 0xF7 // ... inclusive #define GB_LOBYTE_LOBOUND 0xA0 // range is... #define GB_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes) #define GB_CODES_PER_ROW 95 // 1 more than the number of glyphs extern qboolean Language_IsChinese( void ); static inline bool Chinese_ValidGBCode( byte _iHi, byte _iLo ) { return (_iHi >=GB_HIBYTE_START && _iHi <=GB_HIBYTE_STOP && _iLo > GB_LOBYTE_LOBOUND && _iLo < GB_LOBYTE_HIBOUND ); } static inline bool Chinese_ValidGBCode( unsigned int uiCode) { return Chinese_ValidGBCode( uiCode >> 8, uiCode & 0xFF ); } // only call this when Chinese_ValidGBCode() has already returned true... // static bool Chinese_IsTrailingPunctuation( unsigned int uiCode ) { // so far I'm just counting the first 13 chars, those seem to be all the basic punctuation... // if ( uiCode > ((GB_HIBYTE_START<<8)|GB_LOBYTE_LOBOUND) && uiCode < ((GB_HIBYTE_START<<8)|GB_LOBYTE_LOBOUND+14) ) { return true; } return false; } // takes a GB double-byte code and collapses down to a 0..n glyph index... // Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers // // (invalid GB codes will return 0) // static int Chinese_CollapseGBCode( unsigned int uiCode ) { if (Chinese_ValidGBCode( uiCode )) { uiCode -= (GB_HIBYTE_START * 256) + GB_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards uiCode = ((uiCode >> 8) * GB_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Chinese_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "chi"; iGlyphTPs = GLYPH_MAX_CHINESE_SHADERS; g_iNonScaledCharRange = 255; return 64; // m_iAsianGlyphsAcross } // ======================== some Thai stuff ============================== //TIS 620-2533 #define TIS_GLYPHS_START 160 #define TIS_SARA_AM 0xD3 // special case letter, both a new letter and a trailing accent for the prev one ThaiCodes_t g_ThaiCodes; // the one and only instance of this object extern qboolean Language_IsThai( void ); /* static int Thai_IsAccentChar( unsigned int uiCode ) { switch (uiCode) { case 209: case 212: case 213: case 214: case 215: case 216: case 217: case 218: case 231: case 232: case 233: case 234: case 235: case 236: case 237: case 238: return true; } return false; } */ // returns a valid Thai code (or 0), based on taking 1,2 or 3 bytes from the supplied byte stream // Fills in with 1,2 or 3 static int Thai_ValidTISCode( const byte *psString, int &iThaiBytes ) { // try a 1-byte code first... // if (psString[0] >= 160) // so western letters drop through and use normal font { // this code is heavily little-endian, so someone else will need to port for Mac etc... (not my problem ;-) // union CodeToTry_t { char sChars[4]; unsigned int uiCode; }; CodeToTry_t CodeToTry; CodeToTry.uiCode = 0; // important that we clear all 4 bytes in sChars here // thai codes can be up to 3 bytes long, so see how high we can get... // for (int i=0; i<3; i++) { CodeToTry.sChars[i] = psString[i]; int iIndex = g_ThaiCodes.GetValidIndex( CodeToTry.uiCode ); if (iIndex == -1) { // failed, so return previous-longest code... // CodeToTry.sChars[i] = 0; break; } } iThaiBytes = i; assert(i); // if 'i' was 0, then this may be an error, trying to get a thai accent as standalone char? return CodeToTry.uiCode; } return 0; } // special case, thai can only break on certain letters, and since the rules are complicated then // we tell the translators to put an underscore ('_') between each word even though in Thai they're // all jammed together at final output onscreen... // static inline bool Thai_IsTrailingPunctuation( unsigned int uiCode ) { return uiCode == '_'; } // takes a TIS 1,2 or 3 byte code and collapse down to a 0..n glyph index... // // (invalid codes will return 0) // static int Thai_CollapseTISCode( unsigned int uiCode ) { if (uiCode >= TIS_GLYPHS_START) // so western letters drop through as invalid { int iCollapsedIndex = g_ThaiCodes.GetValidIndex( uiCode ); if (iCollapsedIndex != -1) { return iCollapsedIndex; } } return 0; } static int Thai_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "tha"; iGlyphTPs = GLYPH_MAX_THAI_SHADERS; g_iNonScaledCharRange = INT_MAX; // in other words, don't scale any thai chars down return 32; // m_iAsianGlyphsAcross } // ============================================================================ // takes char *, returns integer char at that point, and advances char * on by enough bytes to move // past the letter (either western 1 byte or Asian multi-byte)... // // looks messy, but the actual execution route is quite short, so it's fast... // // Note that I have to have this 3-param form instead of advancing a passed-in "const char **psText" because of VM-crap where you can only change ptr-contents, not ptrs themselves. Bleurgh. Ditto the qtrue:qfalse crap instead of just returning stuff straight through. // unsigned int AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation /* = NULL */) { const byte *psString = (const byte *) psText; // avoid sign-promote bug unsigned int uiLetter; switch ( GetLanguageEnum() ) { case eKorean: { if ( Korean_ValidKSC5601Hangul( psString[0], psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // not going to bother testing for korean punctuation here, since korean already // uses spaces, and I don't have the punctuation glyphs defined, only the basic 2350 hanguls // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = qfalse; } return uiLetter; } } break; case eTaiwanese: { if ( Taiwanese_ValidBig5Code( (psString[0] * 256) + psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // need to ask if this is a trailing (ie like a comma or full-stop) punctuation?... // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = Taiwanese_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } break; case eJapanese: { if ( Japanese_ValidShiftJISCode( psString[0], psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // need to ask if this is a trailing (ie like a comma or full-stop) punctuation?... // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = Japanese_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } break; case eChinese: { if ( Chinese_ValidGBCode( (psString[0] * 256) + psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // need to ask if this is a trailing (ie like a comma or full-stop) punctuation?... // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = Chinese_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } break; case eThai: { int iThaiBytes; uiLetter = Thai_ValidTISCode( psString, iThaiBytes ); if ( uiLetter ) { *piAdvanceCount = iThaiBytes; if ( pbIsTrailingPunctuation ) { *pbIsTrailingPunctuation = Thai_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } break; } // ... must not have been an MBCS code... // uiLetter = psString[0]; *piAdvanceCount = 1; if (pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = (uiLetter == '!' || uiLetter == '?' || uiLetter == ',' || uiLetter == '.' || uiLetter == ';' || uiLetter == ':' ) ? qtrue : qfalse; } return uiLetter; } // needed for subtitle printing since original code no longer worked once camera bar height was changed to 480/10 // rather than refdef height / 10. I now need to bodge the coords to come out right. // qboolean Language_IsAsian(void) { switch ( GetLanguageEnum() ) { case eKorean: case eTaiwanese: case eJapanese: case eChinese: case eThai: // this is asian, but the query is normally used for scaling return qtrue; } return qfalse; } qboolean Language_UsesSpaces(void) { // ( korean uses spaces ) switch ( GetLanguageEnum() ) { case eTaiwanese: case eJapanese: case eChinese: case eThai: return qfalse; } return qtrue; } // ====================================================================== // name is (eg) "ergo" or "lcd", no extension. // // If path present, it's a special language hack for SBCS override languages, eg: "lcd/russian", which means // just treat the file as "russian", but with the "lcd" part ensuring we don't find a different registered russian font // CFontInfo::CFontInfo(const char *_fontName) { int len, i; void *buff; dfontdat_t *fontdat; // remove any special hack name insertions... // char fontName[MAX_QPATH]; sprintf(fontName,"fonts/%s.fontdat",COM_SkipPath(const_cast(_fontName))); // COM_SkipPath should take a const char *, but it's just possible people use it as a char * I guess, so I have to hack around like this // clear some general things... // m_pThaiData = NULL; m_iAltSBCSFont = -1; m_iThisFont = -1; m_iOriginalFontWhenSBCSOverriden = -1; m_fAltSBCSFontScaleFactor = -1; m_bIsFakeAlienLanguage = !strcmp(_fontName,"aurabesh"); // dont try and make SBCS or asian overrides for this len = FS_ReadFile(fontName, NULL); if (len == sizeof(dfontdat_t)) { FS_ReadFile(fontName, &buff); fontdat = (dfontdat_t *)buff; for(i = 0; i < GLYPH_COUNT; i++) { mGlyphs[i] = fontdat->mGlyphs[i]; } mPointSize = fontdat->mPointSize; mHeight = fontdat->mHeight; mAscender = fontdat->mAscender; mDescender = fontdat->mDescender; // mAsianHack = fontdat->mKoreanHack; // ignore this crap, it's some junk in the fontdat file that no-one uses mbRoundCalcs = !!strstr(fontName,"ergo"); // cope with bad fontdat headers... // if (mHeight == 0) { mHeight = mPointSize; mAscender = mPointSize - Round( ((float)mPointSize/10.0f)+2 ); // have to completely guess at the baseline... sigh. mDescender = mHeight - mAscender; } FS_FreeFile(buff); } else { mHeight = 0; mShader = 0; } Q_strncpyz(m_sFontName, fontName, sizeof(m_sFontName)); COM_StripExtension( m_sFontName, m_sFontName ); // so we get better error printing if failed to load shader (ie lose ".fontdat") mShader = RE_RegisterShaderNoMip(m_sFontName); FlagNoAsianGlyphs(); UpdateAsianIfNeeded(true); // finished... g_vFontArray.resize(g_iCurrentFontIndex + 1); g_vFontArray[g_iCurrentFontIndex++] = this; extern cvar_t *com_buildScript; if (com_buildScript->integer == 2) { Com_Printf( "com_buildScript(2): Registering foreign fonts...\n" ); static qboolean bDone = qfalse; // Do this once only (for speed)... if (!bDone) { bDone = qtrue; char sTemp[MAX_QPATH]; int iGlyphTPs = 0; const char *psLang = NULL; // SBCS override languages... // fileHandle_t f; for (int i=0; g_SBCSOverrideLanguages[i].m_psName ;i++) { char sTemp[MAX_QPATH]; sprintf(sTemp,"fonts/%s.tga", g_SBCSOverrideLanguages[i].m_psName ); FS_FOpenFileRead( sTemp, &f, qfalse ); if (f) FS_FCloseFile( f ); sprintf(sTemp,"fonts/%s.fontdat", g_SBCSOverrideLanguages[i].m_psName ); FS_FOpenFileRead( sTemp, &f, qfalse ); if (f) FS_FCloseFile( f ); } // asian MBCS override languages... // for (int iLang=0; iLang<5; iLang++) { switch (iLang) { case 0: m_iAsianGlyphsAcross = Korean_InitFields (iGlyphTPs, psLang); break; case 1: m_iAsianGlyphsAcross = Taiwanese_InitFields (iGlyphTPs, psLang); break; case 2: m_iAsianGlyphsAcross = Japanese_InitFields (iGlyphTPs, psLang); break; case 3: m_iAsianGlyphsAcross = Chinese_InitFields (iGlyphTPs, psLang); break; case 4: m_iAsianGlyphsAcross = Thai_InitFields (iGlyphTPs, psLang); { // additional files needed for Thai language... // FS_FOpenFileRead( sFILENAME_THAI_WIDTHS , &f, qfalse ); if (f) { FS_FCloseFile( f ); } FS_FOpenFileRead( sFILENAME_THAI_CODES, &f, qfalse ); if (f) { FS_FCloseFile( f ); } } break; } for (int i=0; imodificationCount || !AsianGlyphsAvailable() || bForceReEval) { m_iLanguageModificationCount = se_language->modificationCount; int iGlyphTPs = 0; const char *psLang = NULL; switch ( eLanguage ) { case eKorean: m_iAsianGlyphsAcross = Korean_InitFields(iGlyphTPs, psLang); break; case eTaiwanese: m_iAsianGlyphsAcross = Taiwanese_InitFields(iGlyphTPs, psLang); break; case eJapanese: m_iAsianGlyphsAcross = Japanese_InitFields(iGlyphTPs, psLang); break; case eChinese: m_iAsianGlyphsAcross = Chinese_InitFields(iGlyphTPs, psLang); break; case eThai: { m_iAsianGlyphsAcross = Thai_InitFields(iGlyphTPs, psLang); if (!m_pThaiData) { LPCSTR psFailureReason = g_ThaiCodes.Init(); if (!psFailureReason[0]) { m_pThaiData = &g_ThaiCodes; } else { // failed to load a needed file, reset to English... // Cvar_Set("se_language", "english"); Com_Error( ERR_DROP, psFailureReason ); } } } break; } // textures need loading... // if (m_sFontName[0]) { // Use this sometime if we need to do logic to load alternate-height glyphs to better fit other fonts. // (but for now, we just use the one glyph set) // } for (int i = 0; i < iGlyphTPs; i++) { // (Note!! assumption for S,T calculations: all Asian glyph textures pages are square except for last one) // char sTemp[MAX_QPATH]; Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i); // // returning 0 here will automatically inhibit Asian glyph calculations at runtime... // m_hAsianShaders[i] = RE_RegisterShaderNoMip( sTemp ); } // for now I'm hardwiring these, but if we ever have more than one glyph set per language then they'll be changed... // m_iAsianPagesLoaded = iGlyphTPs; // not necessarily true, but will be safe, and show up obvious if something missing m_bAsianLastPageHalfHeight = true; bForceReEval = true; } if (bForceReEval) { // now init the Asian member glyph fields to make them come out the same size as the western ones // that they serve as an alternative for... // m_AsianGlyph.width = iCappedHeight; // square Asian chars same size as height of western set m_AsianGlyph.height = iCappedHeight; // "" switch (eLanguage) { default: m_AsianGlyph.horizAdvance = iCappedHeight; break; case eKorean: m_AsianGlyph.horizAdvance = iCappedHeight - 1;break; // korean has a small amount of space at the edge of the glyph case eTaiwanese: case eJapanese: case eChinese: m_AsianGlyph.horizAdvance = iCappedHeight + 3; // need to force some spacing for these // case eThai: // this is done dynamically elsewhere, since Thai glyphs are variable width } m_AsianGlyph.horizOffset = 0; // "" m_AsianGlyph.baseline = mAscender + ((iCappedHeight - mHeight) >> 1); } } else { // not using Asian... // FlagNoAsianGlyphs(); } } else { // no western glyphs available, so don't attempt to match asian... // FlagNoAsianGlyphs(); } } static CFontInfo *GetFont_Actual(int index) { index &= SET_MASK; if((index >= 1) && (index < g_iCurrentFontIndex)) { CFontInfo *pFont = g_vFontArray[index]; if (pFont) { pFont->UpdateAsianIfNeeded(); } return pFont; } return(NULL); } // needed to add *piShader param because of multiple TPs, // if not passed in, then I also skip S,T calculations for re-usable static asian glyphinfo struct... // const glyphInfo_t *CFontInfo::GetLetter(const unsigned int uiLetter, int *piShader /* = NULL */) { if ( AsianGlyphsAvailable() ) { int iCollapsedAsianCode = GetCollapsedAsianCode( uiLetter ); if (iCollapsedAsianCode) { if (piShader) { // (Note!! assumption for S,T calculations: all asian glyph textures pages are square except for last one // which may or may not be half height) - but not for Thai // int iTexturePageIndex = iCollapsedAsianCode / (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross); if (iTexturePageIndex > m_iAsianPagesLoaded) { assert(0); // should never happen iTexturePageIndex = 0; } int iOriginalCollapsedAsianCode = iCollapsedAsianCode; // need to back this up (if Thai) for later iCollapsedAsianCode -= iTexturePageIndex * (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross); const int iColumn = iCollapsedAsianCode % m_iAsianGlyphsAcross; const int iRow = iCollapsedAsianCode / m_iAsianGlyphsAcross; const bool bHalfT = (iTexturePageIndex == (m_iAsianPagesLoaded - 1) && m_bAsianLastPageHalfHeight); const int iAsianGlyphsDown = (bHalfT) ? m_iAsianGlyphsAcross / 2 : m_iAsianGlyphsAcross; switch ( GetLanguageEnum() ) { case eKorean: default: { m_AsianGlyph.s = (float)( iColumn ) / (float)m_iAsianGlyphsAcross; m_AsianGlyph.t = (float)( iRow ) / (float) iAsianGlyphsDown; m_AsianGlyph.s2 = (float)( iColumn + 1) / (float)m_iAsianGlyphsAcross; m_AsianGlyph.t2 = (float)( iRow + 1 ) / (float) iAsianGlyphsDown; } break; case eTaiwanese: { m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn ))+1) / 1024.0f; m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow ))+1) / 1024.0f; m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 )) ) / 1024.0f; m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 )) ) / 1024.0f; } break; case eJapanese: case eChinese: { m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn )) ) / 1024.0f; m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow )) ) / 1024.0f; m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 ))-1) / 1024.0f; m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 ))-1) / 1024.0f; } break; case eThai: { int iGlyphXpos = (1024 / m_iAsianGlyphsAcross) * ( iColumn ); int iGlyphWidth = g_ThaiCodes.GetWidth( iOriginalCollapsedAsianCode ); // very thai-specific language-code... // if (uiLetter == TIS_SARA_AM) { iGlyphXpos += 9; // these are pixel coords on the source TP, so don't affect scaled output iGlyphWidth= 20; // } m_AsianGlyph.s = (float)(iGlyphXpos) / 1024.0f; m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow )) ) / 1024.0f; // technically this .s2 line should be modified to blit only the correct width, but since // all Thai glyphs are up against the left edge of their cells and have blank to the cell // boundary then it's better to keep these calculations simpler... m_AsianGlyph.s2 = (float)(iGlyphXpos+iGlyphWidth) / 1024.0f; m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 ))-1) / 1024.0f; // special addition for Thai, need to bodge up the width and advance fields... // m_AsianGlyph.width = iGlyphWidth; m_AsianGlyph.horizAdvance = iGlyphWidth + 1; } break; } *piShader = m_hAsianShaders[ iTexturePageIndex ]; } return &m_AsianGlyph; } } if (piShader) { *piShader = GetShader(); } const glyphInfo_t *pGlyph = &mGlyphs[ uiLetter & 0xff ]; // // SBCS language substitution?... // if ( m_fAltSBCSFontScaleFactor != -1 ) { // sod it, use the asian glyph, that's fine... // memcpy(&m_AsianGlyph,pGlyph,sizeof(m_AsianGlyph)); // *before* changin pGlyph! // CFontInfo *pOriginalFont = GetFont_Actual( this->m_iOriginalFontWhenSBCSOverriden ); // pGlyph = &pOriginalFont->mGlyphs[ uiLetter & 0xff ]; #define ASSIGN_WITH_ROUNDING(_dst,_src) _dst = mbRoundCalcs ? Round( m_fAltSBCSFontScaleFactor * _src ) : m_fAltSBCSFontScaleFactor * (float)_src; ASSIGN_WITH_ROUNDING( m_AsianGlyph.baseline, pGlyph->baseline ); ASSIGN_WITH_ROUNDING( m_AsianGlyph.height, pGlyph->height ); ASSIGN_WITH_ROUNDING( m_AsianGlyph.horizAdvance,pGlyph->horizAdvance ); // m_AsianGlyph.horizOffset = /*Round*/( m_fAltSBCSFontScaleFactor * pGlyph->horizOffset ); ASSIGN_WITH_ROUNDING( m_AsianGlyph.width, pGlyph->width ); pGlyph = &m_AsianGlyph; } return pGlyph; } const int CFontInfo::GetCollapsedAsianCode(ulong uiLetter) const { int iCollapsedAsianCode = 0; if (AsianGlyphsAvailable()) { switch ( GetLanguageEnum() ) { case eKorean: iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter ); break; case eTaiwanese: iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter ); break; case eJapanese: iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter ); break; case eChinese: iCollapsedAsianCode = Chinese_CollapseGBCode( uiLetter ); break; case eThai: iCollapsedAsianCode = Thai_CollapseTISCode( uiLetter ); break; default: assert(0); /* unhandled asian language */ break; } } return iCollapsedAsianCode; } const int CFontInfo::GetLetterWidth(unsigned int uiLetter) { const glyphInfo_t *pGlyph = GetLetter( uiLetter ); return pGlyph->width ? pGlyph->width : mGlyphs['.'].width; } const int CFontInfo::GetLetterHorizAdvance(unsigned int uiLetter) { const glyphInfo_t *pGlyph = GetLetter( uiLetter ); return pGlyph->horizAdvance ? pGlyph->horizAdvance : mGlyphs['.'].horizAdvance; } // ensure any GetFont calls that need SBCS overriding (such as when playing in Russian) have the appropriate stuff done... // static CFontInfo *GetFont_SBCSOverride(CFontInfo *pFont, Language_e eLanguageSBCS, LPCSTR psLanguageNameSBCS ) { if ( !pFont->m_bIsFakeAlienLanguage ) { if ( GetLanguageEnum() == eLanguageSBCS ) { if ( pFont->m_iAltSBCSFont == -1 ) // no reg attempted yet? { // need to register this alternative SBCS font... // int iAltFontIndex = RE_RegisterFont( va("%s/%s",COM_SkipPath(pFont->m_sFontName),psLanguageNameSBCS) ); // ensure unique name (eg: "lcd/russian") CFontInfo *pAltFont = GetFont_Actual( iAltFontIndex ); if ( pAltFont ) { // work out the scaling factor for this font's glyphs...( round it to 1 decimal place to cut down on silly scale factors like 0.53125 ) // pAltFont->m_fAltSBCSFontScaleFactor = RoundTenth((float)pFont->GetPointSize() / (float)pAltFont->GetPointSize()); // // then override with the main properties of the original font... // pAltFont->mPointSize = pFont->GetPointSize();//(float) pAltFont->GetPointSize() * pAltFont->m_fAltSBCSFontScaleFactor; pAltFont->mHeight = pFont->GetHeight();//(float) pAltFont->GetHeight() * pAltFont->m_fAltSBCSFontScaleFactor; pAltFont->mAscender = pFont->GetAscender();//(float) pAltFont->GetAscender() * pAltFont->m_fAltSBCSFontScaleFactor; pAltFont->mDescender = pFont->GetDescender();//(float) pAltFont->GetDescender() * pAltFont->m_fAltSBCSFontScaleFactor; // pAltFont->mPointSize = (float) pAltFont->GetPointSize() * pAltFont->m_fAltSBCSFontScaleFactor; // pAltFont->mHeight = (float) pAltFont->GetHeight() * pAltFont->m_fAltSBCSFontScaleFactor; // pAltFont->mAscender = (float) pAltFont->GetAscender() * pAltFont->m_fAltSBCSFontScaleFactor; // pAltFont->mDescender = (float) pAltFont->GetDescender() * pAltFont->m_fAltSBCSFontScaleFactor; pAltFont->mbRoundCalcs = true; pAltFont->m_iOriginalFontWhenSBCSOverriden = pFont->m_iThisFont; } pFont->m_iAltSBCSFont = iAltFontIndex; } if ( pFont->m_iAltSBCSFont > 0) { return GetFont_Actual( pFont->m_iAltSBCSFont ); } } } return NULL; } CFontInfo *GetFont(int index) { CFontInfo *pFont = GetFont_Actual( index ); if (pFont) { // any SBCS overrides? (this has to be pretty quick, and is (sort of))... // for (int i=0; g_SBCSOverrideLanguages[i].m_psName; i++) { CFontInfo *pAltFont = GetFont_SBCSOverride( pFont, g_SBCSOverrideLanguages[i].m_eLanguage, g_SBCSOverrideLanguages[i].m_psName ); if (pAltFont) { return pAltFont; } } } return pFont; } int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale) { int iMaxWidth = 0; int iThisWidth= 0; CFontInfo *curfont; curfont = GetFont(iFontHandle); if(!curfont) { return(0); } float fScaleA = fScale; if (Language_IsAsian() && fScale > 0.7f ) { fScaleA = fScale * 0.75f; } while(*psText) { int iAdvanceCount; unsigned int uiLetter = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; if (uiLetter == '^' ) { if (*psText >= '0' && *psText <= '9') { uiLetter = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; continue; } } if (uiLetter == 0x0A) { iThisWidth = 0; } else { int iPixelAdvance = curfont->GetLetterHorizAdvance( uiLetter ); float fValue = iPixelAdvance * ((uiLetter > g_iNonScaledCharRange) ? fScaleA : fScale); iThisWidth += curfont->mbRoundCalcs ? Round( fValue ) : fValue; if (iThisWidth > iMaxWidth) { iMaxWidth = iThisWidth; } } } return iMaxWidth; } // not really a font function, but keeps naming consistant... // int RE_Font_StrLenChars(const char *psText) { // logic for this function's letter counting must be kept same in this function and RE_Font_DrawString() // int iCharCount = 0; while ( *psText ) { // in other words, colour codes and CR/LF don't count as chars, all else does... // int iAdvanceCount; unsigned int uiLetter = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; switch (uiLetter) { case '^': if (*psText >= '0' && *psText <= '9') { psText++; } else { iCharCount++; } break; // colour code (note next-char skip) case 10: break; // linefeed case 13: break; // return case '_': iCharCount += (GetLanguageEnum() == eThai && (((unsigned char *)psText)[0] >= TIS_GLYPHS_START))?0:1; break; // special word-break hack default: iCharCount++; break; } } return iCharCount; } int RE_Font_HeightPixels(const int iFontHandle, const float fScale) { CFontInfo *curfont; curfont = GetFont(iFontHandle); if(curfont) { float fValue = curfont->GetPointSize() * fScale; return curfont->mbRoundCalcs ? Round(fValue) : fValue; } return(0); } // iMaxPixelWidth is -1 for "all of string", else pixel display count... // void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float fScale) { static qboolean gbInShadow = qfalse; // MUST default to this int x, y, colour, offset; const glyphInfo_t *pLetter; qhandle_t hShader; assert (psText); if(iFontHandle & STYLE_BLINK) { if((Sys_Milliseconds() >> 7) & 1) { return; } } // // test code only // if (GetLanguageEnum() == eTaiwanese) // { // psText = "Wp:¶}·F§a ¿p·G´µ¡A§Æ±æ§A¹³¥L­Ì»¡ªº¤@¼Ë¦æ¡C"; // } // else // if (GetLanguageEnum() == eChinese) // { // //psText = "Ó¶±øÕ½³¡II Ô¼º²?ĪÁÖ˹ ÈÎÎñʧ°Ü ÄãÒªÌ×Óû­ÃæÉ趨µÄ±ä¸üÂ𣿠ԤÉè,S3 ѹËõ,DXT1 ѹËõ,DXT5 ѹËõ,16 Bit,32 Bit"; // psText = "Ó¶±øÕ½³¡II"; // } // else // if (GetLanguageEnum() == eThai) // { // //psText = "Áҵðҹ¼ÅÔµÀѳ±ìÍصÊÒË¡ÃÃÁÃËÑÊÊÓËÃѺÍÑ¡¢ÃÐä·Â·Õèãªé¡Ñº¤ÍÁ¾ÔÇàµÍÃì"; // psText = "Áҵðҹ¼ÅÔµ"; // psText = "ÃËÑÊÊÓËÃѺ"; // psText = "ÃËÑÊÊÓËÃѺ ÍÒ_¡Ô¹_¤ÍÃì·_1415"; // } // else // if (GetLanguageEnum() == eKorean) // { // psText = "Wp:¼îŸÀÓÀÌ´Ù ¸Ö¸°. ±×µéÀÌ ¸»ÇÑ´ë·Î ³×°¡ ÀßÇÒÁö ±â´ëÇÏ°Ú´Ù."; // } // else // if (GetLanguageEnum() == eJapanese) // { // static char sBlah[200]; // sprintf(sBlah,va("%c%c%c%c%c%c%c%c",0x82,0xA9,0x82,0xC8,0x8A,0xBF,0x8E,0x9A)); // psText = &sBlah[0]; // } // else // if (GetLanguageEnum() == eRussian) // { //// //psText = "Íà âåðøèíå õîëìà ñòîèò ñòàðûé äîì ñ ïðèâèäåíèÿìè è áàøíÿ ñ âîëøåáíûìè ÷àñàìè." // psText = "Íà âåðøèíå õîëìà ñòîèò"; // } // else // if (GetLanguageEnum() == ePolish) // { // psText = "za³o¿ony w 1364 roku, jest najstarsz¹ polsk¹ uczelni¹ i nale¿y..."; // psText = "za³o¿ony nale¿y"; // } CFontInfo *curfont = GetFont(iFontHandle); if(!curfont || !psText) { return; } float fScaleA = fScale; int iAsianYAdjust = 0; if (Language_IsAsian() && fScale > 0.7f) { fScaleA = fScale * 0.75f; iAsianYAdjust = /*Round*/((((float)curfont->GetPointSize() * fScale) - ((float)curfont->GetPointSize() * fScaleA))/2); } // Draw a dropshadow if required if(iFontHandle & STYLE_DROPSHADOW) { offset = Round(curfont->GetPointSize() * fScale * 0.075f); static const vec4_t v4DKGREY2 = {0.15f, 0.15f, 0.15f, 1}; gbInShadow = qtrue; RE_Font_DrawString(ox + offset, oy + offset, psText, v4DKGREY2, iFontHandle & SET_MASK, iMaxPixelWidth, fScale); gbInShadow = qfalse; } RE_SetColor( rgba ); x = ox; oy += Round((curfont->GetHeight() - (curfont->GetDescender() >> 1)) * fScale); qboolean bNextTextWouldOverflow = qfalse; while (*psText && !bNextTextWouldOverflow) { int iAdvanceCount; unsigned int uiLetter = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; switch( uiLetter ) { case 10: //linefeed x = ox; oy += Round(curfont->GetPointSize() * fScale); if (Language_IsAsian()) { oy += 4; // this only comes into effect when playing in asian for "A long time ago in a galaxy" etc, all other text is line-broken in feeder functions } break; case 13: // Return break; case 32: // Space pLetter = curfont->GetLetter(' '); x += Round(pLetter->horizAdvance * fScale); bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && ((x-ox)>iMaxPixelWidth) ) ? qtrue : qfalse; // yeuch break; case '_': // has a special word-break usage if in Thai (and followed by a thai char), and should not be displayed, else treat as normal if (GetLanguageEnum()== eThai && ((unsigned char *)psText)[0] >= TIS_GLYPHS_START) { break; } // else drop through and display as normal... case '^': if (uiLetter != '_') // necessary because of fallthrough above { if (*psText >= '0' && *psText <= '9') { colour = ColorIndex(*psText++); if (!gbInShadow) { RE_SetColor( g_color_table[colour] ); } break; } } //purposely falls thrugh default: pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter if(!pLetter->width) { pLetter = curfont->GetLetter('.'); } float fThisScale = uiLetter > g_iNonScaledCharRange ? fScaleA : fScale; // sigh, super-language-specific hack... // if (uiLetter == TIS_SARA_AM && GetLanguageEnum() == eThai) { x -= Round(7 * fThisScale); } int iAdvancePixels = Round(pLetter->horizAdvance * fThisScale); bNextTextWouldOverflow = ( iMaxPixelWidth != -1 && (((x+iAdvancePixels)-ox)>iMaxPixelWidth) ) ? qtrue : qfalse; // yeuch if (!bNextTextWouldOverflow) { // this 'mbRoundCalcs' stuff is crap, but the only way to make the font code work. Sigh... // y = oy - (curfont->mbRoundCalcs ? Round(pLetter->baseline * fThisScale) : pLetter->baseline * fThisScale); if (curfont->m_fAltSBCSFontScaleFactor != -1) { y+=3; // I'm sick and tired of going round in circles trying to do this legally, so bollocks to it } RE_StretchPic ( x + Round(pLetter->horizOffset * fScale), // float x (uiLetter > g_iNonScaledCharRange) ? y - iAsianYAdjust : y, // float y curfont->mbRoundCalcs ? Round(pLetter->width * fThisScale) : pLetter->width * fThisScale, // float w curfont->mbRoundCalcs ? Round(pLetter->height * fThisScale) : pLetter->height * fThisScale, // float h pLetter->s, // float s1 pLetter->t, // float t1 pLetter->s2, // float s2 pLetter->t2, // float t2 //lastcolour.c, hShader // qhandle_t hShader ); x += iAdvancePixels; } break; } } //let it remember the old color //RE_SetColor(NULL);; } int RE_RegisterFont(const char *psName) { FontIndexMap_t::iterator it = g_mapFontIndexes.find(psName); if (it != g_mapFontIndexes.end() ) { int iFontIndex = (*it).second; return iFontIndex; } // not registered, so... // { CFontInfo *pFont = new CFontInfo(psName); if (pFont->GetPointSize() > 0) { int iFontIndex = g_iCurrentFontIndex - 1; g_mapFontIndexes[psName] = iFontIndex; pFont->m_iThisFont = iFontIndex; return iFontIndex; } else { g_mapFontIndexes[psName] = 0; // missing/invalid } } return 0; } void R_InitFonts(void) { g_iCurrentFontIndex = 1; // entry 0 is reserved for "missing/invalid" g_iNonScaledCharRange = INT_MAX; // default all chars to have no special scaling (other than user supplied) } void R_ShutdownFonts(void) { for(int i = 1; i < g_iCurrentFontIndex; i++) // entry 0 is reserved for "missing/invalid" { delete g_vFontArray[i]; } g_mapFontIndexes.clear(); g_vFontArray.clear(); g_iCurrentFontIndex = 1; // entry 0 is reserved for "missing/invalid" g_ThaiCodes.Clear(); } // this is only really for debugging while tinkering with fonts, but harmless to leave in... // void R_ReloadFonts_f(void) { // first, grab all the currently-registered fonts IN THE ORDER THEY WERE REGISTERED... // vector vstrFonts; for (int iFontToFind = 1; iFontToFind < g_iCurrentFontIndex; iFontToFind++) { for (FontIndexMap_t::iterator it = g_mapFontIndexes.begin(); it != g_mapFontIndexes.end(); ++it) { if (iFontToFind == (*it).second) { vstrFonts.push_back( (*it).first ); break; } } if ( it == g_mapFontIndexes.end() ) { break; // couldn't find this font } } if ( iFontToFind == g_iCurrentFontIndex ) // found all of them? { // now restart the font system... // R_ShutdownFonts(); R_InitFonts(); // // and re-register our fonts in the same order as before (note that some menu items etc cache the string lengths so really a vid_restart is better, but this is just for my testing) // for (int iFont = 0; iFont < vstrFonts.size(); iFont++) { #ifdef _DEBUG int iNewFontHandle = RE_RegisterFont( vstrFonts[iFont].c_str() ); assert( iNewFontHandle == iFont+1 ); #else RE_RegisterFont( vstrFonts[iFont].c_str() ); #endif } Com_Printf( "Done.\n" ); } else { Com_Printf( "Problem encountered finding current fonts, ignoring.\n" ); // poo. Oh well, forget it. } } // end