// Filename:- snd_music.cpp // // Stuff to parse in special x-fade music format and handle blending etc //Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" #include "../game/q_shared.h" #include "../qcommon/sstring.h" #include "../qcommon/platform.h" #pragma warning ( disable : 4663 ) //spcialize class #pragma warning( push, 3 ) #include #pragma warning (pop) #ifdef _XBOX #include "snd_local_console.h" #include #else #include "snd_local.h" //#include "snd_mp3.h" #endif #include // #include "snd_music.h" #include "snd_ambient.h" #include "../qcommon/GenericParser2.h" extern sboolean S_FileExists( const char *psFilename ); #ifdef _XBOX extern void Z_SetNewDeleteTemporary(bool bTemp); #endif #define sKEY_MUSICFILES "musicfiles" #define sKEY_ENTRY "entry" #define sKEY_EXIT "exit" #define sKEY_MARKER "marker" #define sKEY_TIME "time" #define sKEY_NEXTFILE "nextfile" #define sKEY_NEXTMARK "nextmark" #define sKEY_LEVELMUSIC "levelmusic" #define sKEY_EXPLORE "explore" #define sKEY_ACTION "action" #define sKEY_BOSS "boss" #define sKEY_DEATH "death" #define sKEY_USES "uses" #define sKEY_USEBOSS "useboss" #define sKEY_PLACEHOLDER "placeholder" // ignore these #define sFILENAME_DMS "ext_data/dms.dat" #define MUSIC_PARSE_ERROR(_string) Music_Parse_Error(_string) // only use during parse, not run-time use, and bear in mid that data is zapped after error message, so exit any loops immediately #define MUSIC_PARSE_WARNING(_string) Music_Parse_Warning(_string) typedef struct { sstring_t sNextFile; sstring_t sNextMark; // blank if used for an explore piece, name of marker point to enter new file at } MusicExitPoint_t; struct MusicExitTime_t // need to declare this way for operator < below { float fTime; int iExitPoint; // I'm defining this '<' operator so STL's sort algorithm will work // bool operator < (const MusicExitTime_t& _x) const {return (fTime < _x.fTime);} }; // it's possible for all 3 of these to be empty if it's boss or death music // typedef vector MusicExitPoints_t; typedef vector MusicExitTimes_t; typedef map MusicEntryTimes_t; // key eg "marker1" typedef struct { sstring_t sFileNameBase; MusicEntryTimes_t MusicEntryTimes; MusicExitPoints_t MusicExitPoints; MusicExitTimes_t MusicExitTimes; } MusicFile_t; typedef map MusicData_t; // string is "explore", "action", "boss" etc MusicData_t* MusicData = NULL; // there are now 2 of these, because of the new "uses" keyword... // sstring_t gsLevelNameForLoad; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths sstring_t gsLevelNameForCompare; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths sstring_t gsLevelNameForBossLoad; // eg "kejim_base', special case for enabling boss music to come from a different dir - sigh.... void Music_Free(void) { delete MusicData; MusicData = NULL; } // some sort of error in the music data... // static void Music_Parse_Error(LPCSTR psError) { #ifdef FINAL_BUILD extern cvar_t *s_debugdynamic; if (s_debugdynamic && s_debugdynamic->integer) { #endif Com_Printf(S_COLOR_RED "Error parsing music data ( in \"%s\" ):\n%s\n",sFILENAME_DMS,psError); #ifdef FINAL_BUILD } #endif MusicData->clear(); } // something to just mention if interested... // static void Music_Parse_Warning(LPCSTR psError) { #ifdef FINAL_BUILD extern cvar_t *s_debugdynamic; if (s_debugdynamic && s_debugdynamic->integer) { #endif Com_Printf(S_COLOR_YELLOW "%s", psError); #ifdef FINAL_BUILD } #endif } // the 2nd param here is pretty kludgy (sigh), and only used for testing for the "boss" type. // Unfortunately two of the places that calls this doesn't have much other access to the state other than // a string, not an enum, so for those cases they only pass in BOSS or EXPLORE, so don't rely on it totally. // static LPCSTR Music_BuildFileName(LPCSTR psFileNameBase, MusicState_e eMusicState ) { static sstring_t sFileName; //HACK! if (eMusicState == eBGRNDTRACK_DEATH) { return "music/death_music.mp3"; } LPCSTR psDirName = (eMusicState == eBGRNDTRACK_BOSS) ? gsLevelNameForBossLoad.c_str() : gsLevelNameForLoad.c_str(); sFileName = va("music/%s/%s.mp3",psDirName,psFileNameBase); return sFileName.c_str(); } // this MUST return NULL for non-base states unless doing debug-query const char *Music_BaseStateToString( MusicState_e eMusicState, sboolean bDebugPrintQuery /* = qfalse */ ) { switch (eMusicState) { case eBGRNDTRACK_EXPLORE: return "explore"; case eBGRNDTRACK_ACTION: return "action"; case eBGRNDTRACK_BOSS: return "boss"; case eBGRNDTRACK_SILENCE: return "silence"; // not used in this module, but snd_dma uses it now it's de-static'd case eBGRNDTRACK_DEATH: return "death"; // info only, not map<> lookup keys (unlike above)... // case eBGRNDTRACK_ACTIONTRANS0: if (bDebugPrintQuery) return "action_tr0"; case eBGRNDTRACK_ACTIONTRANS1: if (bDebugPrintQuery) return "action_tr1"; case eBGRNDTRACK_ACTIONTRANS2: if (bDebugPrintQuery) return "action_tr2"; case eBGRNDTRACK_ACTIONTRANS3: if (bDebugPrintQuery) return "action_tr3"; case eBGRNDTRACK_EXPLORETRANS0: if (bDebugPrintQuery) return "explore_tr0"; case eBGRNDTRACK_EXPLORETRANS1: if (bDebugPrintQuery) return "explore_tr1"; case eBGRNDTRACK_EXPLORETRANS2: if (bDebugPrintQuery) return "explore_tr2"; case eBGRNDTRACK_EXPLORETRANS3: if (bDebugPrintQuery) return "explore_tr3"; case eBGRNDTRACK_FADE: if (bDebugPrintQuery) return "fade"; } return NULL; } static sboolean Music_ParseMusic(CGenericParser2 &Parser, MusicData_t *MusicData, CGPGroup *pgMusicFiles, LPCSTR psMusicName, LPCSTR psMusicNameKey, MusicState_e eMusicState) { sboolean bReturn = qfalse; #ifdef _XBOX Z_SetNewDeleteTemporary(true); #endif MusicFile_t MusicFile; #ifdef _XBOX Z_SetNewDeleteTemporary(false); #endif CGPGroup *pgMusicFile = pgMusicFiles->FindSubGroup(psMusicName); if (pgMusicFile) { // read subgroups... // sboolean bEntryFound = qfalse; sboolean bExitFound = qfalse; // // (read entry points first, so I can check exit points aren't too close in time) // CGPGroup *pEntryGroup = pgMusicFile->FindSubGroup(sKEY_ENTRY); if (pEntryGroup) { // read entry points... // for (CGPValue *pValue = pEntryGroup->GetPairs(); pValue; pValue = pValue->GetNext()) { LPCSTR psKey = pValue->GetName(); LPCSTR psValue = pValue->GetTopValue(); //if (!strncmp(psKey,sKEY_MARKER,strlen(sKEY_MARKER))) // for now, assume anything is a marker { MusicFile.MusicEntryTimes[psKey] = atof(psValue); bEntryFound = qtrue; // harmless to keep setting } } } for (CGPGroup *pGroup = pgMusicFile->GetSubGroups(); pGroup; pGroup = pGroup->GetNext()) { LPCSTR psGroupName = pGroup->GetName(); if (!strcmp(psGroupName,sKEY_ENTRY)) { // skip entry points, I've already read them in above // } else if (!strcmp(psGroupName,sKEY_EXIT)) { int iThisExitPointIndex = MusicFile.MusicExitPoints.size(); // must eval this first, so unaffected by push_back etc // // read this set of exit points... // MusicExitPoint_t MusicExitPoint; for (CGPValue *pValue = pGroup->GetPairs(); pValue; pValue = pValue->GetNext()) { LPCSTR psKey = pValue->GetName(); LPCSTR psValue = pValue->GetTopValue(); if (!strcmp(psKey,sKEY_NEXTFILE)) { MusicExitPoint.sNextFile = psValue; bExitFound = qtrue; // harmless to keep setting } else if (!strcmp(psKey,sKEY_NEXTMARK)) { MusicExitPoint.sNextMark = psValue; } else if (!strncmp(psKey,sKEY_TIME,strlen(sKEY_TIME))) { MusicExitTime_t MusicExitTime; MusicExitTime.fTime = atof(psValue); MusicExitTime.iExitPoint= iThisExitPointIndex; // new check, don't keep this this exit point if it's within 1.5 seconds either way of an entry point... // sboolean bTooCloseToEntryPoint = qfalse; for (MusicEntryTimes_t::iterator itEntryTimes = MusicFile.MusicEntryTimes.begin(); itEntryTimes != MusicFile.MusicEntryTimes.end(); ++itEntryTimes) { float fThisEntryTime = (*itEntryTimes).second; if (Q_fabs(fThisEntryTime - MusicExitTime.fTime) < 1.5f) { // bTooCloseToEntryPoint = qtrue; // not sure about this, ignore for now break; } } if (!bTooCloseToEntryPoint) { #ifdef _XBOX Z_SetNewDeleteTemporary(true); #endif MusicFile.MusicExitTimes.push_back(MusicExitTime); #ifdef _XBOX Z_SetNewDeleteTemporary(false); #endif } } } #ifdef _XBOX Z_SetNewDeleteTemporary(true); #endif MusicFile.MusicExitPoints.push_back(MusicExitPoint); #ifdef _XBOX Z_SetNewDeleteTemporary(false); #endif int iNumExitPoints = MusicFile.MusicExitPoints.size(); // error checking... // switch (eMusicState) { case eBGRNDTRACK_EXPLORE: if (iNumExitPoints > iMAX_EXPLORE_TRANSITIONS) { MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_EXPLORE_TRANSITIONS,psMusicNameKey) ); return qfalse; } break; case eBGRNDTRACK_ACTION: if (iNumExitPoints > iMAX_ACTION_TRANSITIONS) { MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_ACTION_TRANSITIONS,psMusicNameKey) ); return qfalse; } break; case eBGRNDTRACK_BOSS: case eBGRNDTRACK_DEATH: MUSIC_PARSE_ERROR( va("\"%s\" has %s transitions defined, this is not allowed!\n",psMusicName,psMusicNameKey) ); break; } } } // for now, assume everything was ok unless some obvious things are missing... // bReturn = qtrue; if (eMusicState != eBGRNDTRACK_BOSS && eMusicState != eBGRNDTRACK_DEATH) // boss & death pieces can omit entry/exit stuff { if (!bEntryFound) { MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_ENTRY,psMusicName)); bReturn = qfalse; } if (!bExitFound) { MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_EXIT,psMusicName)); bReturn = qfalse; } } } else { MUSIC_PARSE_ERROR(va("Unable to find musicfiles entry \"%s\"\n",psMusicName)); } if (bReturn) { MusicFile.sFileNameBase = psMusicName; (*MusicData)[ psMusicNameKey ] = MusicFile; } return bReturn; } // I only need this because GP2 can't cope with trailing whitespace (for !@#$%^'s sake!!!!)... // // (output buffer will always be just '\n' seperated, regardless of possible "\r\n" pairs) // // (remember to Z_Free() the returned char * when done with it!!!) // static char *StripTrailingWhiteSpaceOnEveryLine(char *pText) { #ifdef _XBOX Z_SetNewDeleteTemporary(true); #endif string strNewText; while (*pText) { char sOneLine[1024]; // BTO: was 16k // find end of line... // char *pThisLineEnd = pText; while (*pThisLineEnd && *pThisLineEnd != '\r' && ((pThisLineEnd-pText) < sizeof(sOneLine)-1)) { pThisLineEnd++; } int iCharsToCopy = pThisLineEnd - pText; strncpy(sOneLine, pText, iCharsToCopy); sOneLine[iCharsToCopy]='\0'; pText += iCharsToCopy; while (*pText == '\n' || *pText == '\r') pText++; // trim trailing... // sboolean bTrimmed = qfalse; do { bTrimmed = qfalse; int iStrLen = strlen(sOneLine); if (iStrLen) { if (sOneLine[iStrLen-1] == '\t' || sOneLine[iStrLen-1] == ' ') { sOneLine[iStrLen-1] = '\0'; bTrimmed = qtrue; } } } while (bTrimmed); strNewText += sOneLine; strNewText += "\n"; } char *pNewText = (char *) Z_Malloc( strlen(strNewText.c_str())+1, TAG_TEMP_WORKSPACE, qfalse); strcpy(pNewText, strNewText.c_str()); #ifdef _XBOX Z_SetNewDeleteTemporary(false); #endif return pNewText; } // called from SV_SpawnServer, but before map load and music start etc. // // This just initialises the Lucas music structs so the background music player can interrogate them... // sstring_t gsLevelNameFromServer; void Music_SetLevelName(const char *psLevelName) { gsLevelNameFromServer = psLevelName; } static sboolean Music_ParseLeveldata(const char *psLevelName) { sboolean bReturn = qfalse; if (MusicData == NULL) { MusicData = new MusicData_t; } // already got this data? // if (MusicData->size() && !Q_stricmp(psLevelName,gsLevelNameForCompare.c_str())) { return qtrue; } MusicData->clear(); char sLevelName[MAX_QPATH]; Q_strncpyz(sLevelName,psLevelName,sizeof(sLevelName)); gsLevelNameForLoad = sLevelName; // harmless to init here even if we fail to parse dms.dat file gsLevelNameForCompare = sLevelName; // harmless to init here even if we fail to parse dms.dat file gsLevelNameForBossLoad = sLevelName; // harmless to init here even if we fail to parse dms.dat file char *pText = NULL; /*int iTotalBytesLoaded = */FS_ReadFile(sFILENAME_DMS, (void **)&pText ); if (pText) { char *psStrippedText = StripTrailingWhiteSpaceOnEveryLine(pText); CGenericParser2 Parser; char *psDataPtr = psStrippedText; // because ptr gets advanced, so we supply a clone that GP can alter if (Parser.Parse(&psDataPtr, true)) { CGPGroup *pFileGroup = Parser.GetBaseParseGroup(); if (pFileGroup) { CGPGroup *pgMusicFiles = pFileGroup->FindSubGroup(sKEY_MUSICFILES); if (pgMusicFiles) { CGPGroup *pgLevelMusic = pFileGroup->FindSubGroup(sKEY_LEVELMUSIC); if (pgLevelMusic) { CGPGroup *pgThisLevelMusic = NULL; // // check for new USE keyword... // int iSanityLimit = 0; sstring_t sSearchName(sLevelName); while (sSearchName.c_str()[0] && iSanityLimit < 10) { gsLevelNameForLoad = sSearchName; gsLevelNameForBossLoad = sSearchName; pgThisLevelMusic = pgLevelMusic->FindSubGroup(sSearchName.c_str()); if (pgThisLevelMusic) { CGPValue *pValue = pgThisLevelMusic->FindPair(sKEY_USES); if (pValue) { // re-search using the USE param... // sSearchName = pValue->GetTopValue(); iSanityLimit++; // Com_DPrintf("Using \"%s\"\n",sSearchName.c_str()); } else { // no new USE keyword found... // sSearchName = ""; } } else { // level entry not found... // break; } } // now go ahead and use the final music set we've decided on... // if (pgThisLevelMusic && iSanityLimit < 10) { // these are optional fields, so see which ones we find... // LPCSTR psName_Explore = NULL; LPCSTR psName_Action = NULL; LPCSTR psName_Boss = NULL; LPCSTR psName_Death = NULL; // LPCSTR psName_UseBoss = NULL; for (CGPValue *pValue = pgThisLevelMusic->GetPairs(); pValue; pValue = pValue->GetNext()) { LPCSTR psKey = pValue->GetName(); LPCSTR psValue = pValue->GetTopValue(); if (Q_stricmp(psValue,sKEY_PLACEHOLDER)) // ignore "placeholder" items { if (!Q_stricmp(psKey,sKEY_EXPLORE)) { psName_Explore = psValue; } else if (!Q_stricmp(psKey,sKEY_ACTION)) { psName_Action = psValue; } else if (!Q_stricmp(psKey,sKEY_USEBOSS)) { psName_UseBoss = psValue; } else if (!Q_stricmp(psKey,sKEY_BOSS)) { psName_Boss = psValue; } else if (!Q_stricmp(psKey,sKEY_DEATH)) { psName_Death = psValue; } } } bReturn = qtrue; // defualt to ON now, so I can turn it off if "useboss" fails if (psName_UseBoss) { CGPGroup *pgLevelMusicOfBoss = pgLevelMusic->FindSubGroup(psName_UseBoss); if (pgLevelMusicOfBoss) { CGPValue *pValueBoss = pgLevelMusicOfBoss->FindPair(sKEY_BOSS); if (pValueBoss) { psName_Boss = pValueBoss->GetTopValue(); gsLevelNameForBossLoad = psName_UseBoss; } else { MUSIC_PARSE_ERROR(va("'useboss' \"%s\" has no \"boss\" entry!\n",psName_UseBoss)); bReturn = qfalse; } } else { MUSIC_PARSE_ERROR(va("Unable to find 'useboss' entry \"%s\"\n",psName_UseBoss)); bReturn = qfalse; } } // done this way in case I want to conditionally pass any bools depending on music type... // if (bReturn && psName_Explore) { bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Explore, sKEY_EXPLORE, eBGRNDTRACK_EXPLORE); } if (bReturn && psName_Action) { bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Action, sKEY_ACTION, eBGRNDTRACK_ACTION); } if (bReturn && psName_Boss) { bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Boss, sKEY_BOSS, eBGRNDTRACK_BOSS); } if (bReturn /*&& psName_Death*/) // LAST MINUTE HACK!!, always force in some death music!!!! { //bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Death, sKEY_DEATH, eBGRNDTRACK_DEATH); MusicFile_t m; m.sFileNameBase = "death_music"; (*MusicData)[ sKEY_DEATH ] = m; } } else { MUSIC_PARSE_WARNING(va("Unable to find entry for \"%s\" in \"%s\"\n",sLevelName,sFILENAME_DMS)); } } else { MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\"\n",sKEY_LEVELMUSIC)); } } else { MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\"\n",sKEY_MUSICFILES)); } } else { MUSIC_PARSE_ERROR( "Error calling GP2.GetBaseParseGroup()\n" ); } } else { MUSIC_PARSE_ERROR( "Error using GP to parse file\n" ); } Z_Free(psStrippedText); FS_FreeFile( pText ); } else { MUSIC_PARSE_ERROR( "Unable to even read main file\n" ); // file name specified in error message } if (bReturn) { // sort exit points, and do some error checking... // for (MusicData_t::iterator itMusicData = MusicData->begin(); itMusicData != MusicData->end(); ++itMusicData) { LPCSTR psMusicStateType = (*itMusicData).first.c_str(); MusicFile_t &MusicFile = (*itMusicData).second; // kludge up an enum, only interested in boss or not at the moment, so... // MusicState_e eMusicState = !stricmp(psMusicStateType,"boss") ? eBGRNDTRACK_BOSS : !stricmp(psMusicStateType,"death") ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE; if (!MusicFile.MusicExitTimes.empty()) { sort(MusicFile.MusicExitTimes.begin(),MusicFile.MusicExitTimes.end()); } // check music exists... // LPCSTR psMusicFileName = Music_BuildFileName( MusicFile.sFileNameBase.c_str(), eMusicState ); if (!S_FileExists( psMusicFileName )) { MUSIC_PARSE_ERROR(va("Music file \"%s\" not found!\n",psMusicFileName)); return qfalse; // have to return, because music data destroyed now } // check all transition music pieces exist, and that entry points into new pieces after transitions also exist... // for (int iExitPoint=0; iExitPoint < MusicFile.MusicExitPoints.size(); iExitPoint++) { MusicExitPoint_t &MusicExitPoint = MusicFile.MusicExitPoints[ iExitPoint ]; LPCSTR psTransitionFileName = Music_BuildFileName( MusicExitPoint.sNextFile.c_str(), eMusicState ); if (!S_FileExists( psTransitionFileName )) { MUSIC_PARSE_ERROR(va("Transition file \"%s\" (entry \"%s\" ) not found!\n",psTransitionFileName, MusicExitPoint.sNextFile.c_str())); return qfalse; // have to return, because music data destroyed now } LPCSTR psNextMark = MusicExitPoint.sNextMark.c_str(); if (strlen(psNextMark)) // always NZ ptr { // then this must be "action" music under current rules... // assert( !strcmp(psMusicStateType, Music_BaseStateToString(eBGRNDTRACK_ACTION) ? Music_BaseStateToString(eBGRNDTRACK_ACTION):"") ); // // does this marker exist in the explore piece? // MusicData_t::iterator itExploreMusicData = MusicData->find( Music_BaseStateToString(eBGRNDTRACK_EXPLORE) ); if (itExploreMusicData != MusicData->end()) { MusicFile_t &MusicFile_Explore = (*itExploreMusicData).second; if (!MusicFile_Explore.MusicEntryTimes.count(psNextMark)) { MUSIC_PARSE_ERROR( va("Unable to find entry point \"%s\" in description for \"%s\"\n",psNextMark,MusicFile_Explore.sFileNameBase.c_str()) ); return qfalse; // have to return, because music data destroyed now } } else { MUSIC_PARSE_ERROR( va("Unable to find %s piece to match \"%s\"\n", Music_BaseStateToString(eBGRNDTRACK_EXPLORE), MusicFile.sFileNameBase.c_str() ) ); return qfalse; // have to return, because music data destroyed now } } } } } #ifdef _DEBUG /* // dump the whole thing out to prove it was read in ok... // if (bReturn) { for (MusicData_t::iterator itMusicData = MusicData->begin(); itMusicData != MusicData->end(); ++itMusicData) { LPCSTR psMusicState = (*itMusicData).first.c_str(); MusicFile_t &MusicFile = (*itMusicData).second; OutputDebugString(va("Music State: \"%s\", File: \"%s\"\n",psMusicState, MusicFile.sFileNameBase.c_str())); // entry times... // for (MusicEntryTimes_t::iterator itEntryTimes = MusicFile.MusicEntryTimes.begin(); itEntryTimes != MusicFile.MusicEntryTimes.end(); ++itEntryTimes) { LPCSTR psMarkerName = (*itEntryTimes).first.c_str(); float fEntryTime = (*itEntryTimes).second; OutputDebugString(va("Entry time for \"%s\": %f\n", psMarkerName, fEntryTime)); } // exit points... // for (int i=0; ifind( psMusicState ); if (it != MusicData->end()) { MusicFile_t *pMusicFile = &(*it).second; return pMusicFile; } return NULL; } static MusicFile_t *Music_GetBaseMusicFile( MusicState_e eMusicState ) { LPCSTR psMusicStateString = Music_BaseStateToString( eMusicState ); if ( psMusicStateString ) { return Music_GetBaseMusicFile( psMusicStateString ); } return NULL; } // where label is (eg) "kejim_base"... // sboolean Music_DynamicDataAvailable(const char *psDynamicMusicLabel) { char sLevelName[MAX_QPATH]; Q_strncpyz(sLevelName,COM_SkipPath( const_cast( (psDynamicMusicLabel&&psDynamicMusicLabel[0])?psDynamicMusicLabel:gsLevelNameFromServer.c_str() ) ),sizeof(sLevelName)); Q_strlwr(sLevelName); if (strlen(sLevelName)) // avoid error messages when there's no music waiting to be played and we try and restart it... { if (Music_ParseLeveldata(sLevelName)) { return !!( Music_GetBaseMusicFile( eBGRNDTRACK_EXPLORE ) && Music_GetBaseMusicFile( eBGRNDTRACK_ACTION ) ); } } return qfalse; } LPCSTR Music_GetFileNameForState( MusicState_e eMusicState) { MusicFile_t *pMusicFile = NULL; switch (eMusicState) { case eBGRNDTRACK_EXPLORE: case eBGRNDTRACK_ACTION: case eBGRNDTRACK_BOSS: case eBGRNDTRACK_DEATH: pMusicFile = Music_GetBaseMusicFile( eMusicState ); if (pMusicFile) { return Music_BuildFileName( pMusicFile->sFileNameBase.c_str(), eMusicState ); } break; case eBGRNDTRACK_ACTIONTRANS0: case eBGRNDTRACK_ACTIONTRANS1: case eBGRNDTRACK_ACTIONTRANS2: case eBGRNDTRACK_ACTIONTRANS3: pMusicFile = Music_GetBaseMusicFile( eBGRNDTRACK_ACTION ); if (pMusicFile) { int iTransNum = eMusicState - eBGRNDTRACK_ACTIONTRANS0; if (iTransNum < pMusicFile->MusicExitPoints.size()) { return Music_BuildFileName( pMusicFile->MusicExitPoints[iTransNum].sNextFile.c_str(), eMusicState ); } } break; case eBGRNDTRACK_EXPLORETRANS0: case eBGRNDTRACK_EXPLORETRANS1: case eBGRNDTRACK_EXPLORETRANS2: case eBGRNDTRACK_EXPLORETRANS3: pMusicFile = Music_GetBaseMusicFile( eBGRNDTRACK_EXPLORE ); if (pMusicFile) { int iTransNum = eMusicState - eBGRNDTRACK_EXPLORETRANS0; if (iTransNum < pMusicFile->MusicExitPoints.size()) { return Music_BuildFileName( pMusicFile->MusicExitPoints[iTransNum].sNextFile.c_str(), eMusicState ); } } break; default: #ifndef FINAL_BUILD assert(0); // duh....what state are they asking for? Com_Printf( S_COLOR_RED "Music_GetFileNameForState( %d ) unhandled case!\n",eMusicState ); #endif break; } return NULL; } sboolean Music_StateIsTransition( MusicState_e eMusicState ) { return (eMusicState >= eBGRNDTRACK_FIRSTTRANSITION && eMusicState <= eBGRNDTRACK_LASTTRANSITION ); } sboolean Music_StateCanBeInterrupted( MusicState_e eMusicState, MusicState_e eProposedMusicState ) { // death music can interrupt anything... // if (eProposedMusicState == eBGRNDTRACK_DEATH) return qtrue; // // ... and can't be interrupted once started...(though it will internally-switch to silence at the end, rather than loop) // if (eMusicState == eBGRNDTRACK_DEATH) { return qfalse; } // boss music can interrupt anything (other than death, but that's already handled above)... // if (eProposedMusicState == eBGRNDTRACK_BOSS) return qtrue; // // ... and can't be interrupted once started... // if (eMusicState == eBGRNDTRACK_BOSS) { // ...except by silence (or death, but again, that's already handled above) // if (eProposedMusicState == eBGRNDTRACK_SILENCE) return qtrue; return qfalse; } // action music can interrupt anything (after boss & death filters above)... // if (eProposedMusicState == eBGRNDTRACK_ACTION) return qtrue; // nothing can interrupt a transition (after above filters)... // if (Music_StateIsTransition( eMusicState )) return qfalse; // current state is therefore interruptable... // return qtrue; } // returns qtrue if music is allowed to transition out of current state, based on current play position... // (doesn't bother returning final state after transition (eg action->transition->explore) becuase it's fairly obvious) // // supply: // // playing point in float seconds // enum of track being queried // // get: // // enum of transition track to switch to // float time of entry point of new track *after* transition // sboolean Music_AllowedToTransition( float fPlayingTimeElapsed, MusicState_e eMusicState, // MusicState_e *peTransition /* = NULL */, float *pfNewTrackEntryTime /* = NULL */ ) { const float fTimeEpsilon = 0.3f; // arb., how close we have to be to an exit point to take it. // if set too high then music change is sloppy // if set too low[/precise] then we might miss an exit if client fps is poor MusicFile_t *pMusicFile = Music_GetBaseMusicFile( eMusicState ); if (pMusicFile && !pMusicFile->MusicExitTimes.empty()) { MusicExitTime_t T; T.fTime = fPlayingTimeElapsed; // since a MusicExitTimes_t item is a sorted array, we can use the equal_range algorithm... // pair itp = equal_range( pMusicFile->MusicExitTimes.begin(), pMusicFile->MusicExitTimes.end(), T); if (itp.first != pMusicFile->MusicExitTimes.begin()) itp.first--; // encompass the one before, in case we've just missed an exit point by < fTimeEpsilon if (itp.second!= pMusicFile->MusicExitTimes.end()) itp.second++; // increase range to one beyond, so we can do normal STL being/end looping below for (MusicExitTimes_t::iterator it = itp.first; it != itp.second; ++it) { MusicExitTimes_t::iterator pExitTime = it; if ( Q_fabs(pExitTime->fTime - fPlayingTimeElapsed) <= fTimeEpsilon ) { // got an exit point!, work out feedback params... // int iExitPoint = pExitTime->iExitPoint; // // the two params to give back... // MusicState_e eFeedBackTransition = eBGRNDTRACK_EXPLORETRANS0; // any old default float fFeedBackNewTrackEntryTime = 0.0f; // // check legality in case of crap data... // if (iExitPoint < pMusicFile->MusicExitPoints.size()) { MusicExitPoint_t &ExitPoint = pMusicFile->MusicExitPoints[ iExitPoint ]; switch (eMusicState) { case eBGRNDTRACK_EXPLORE: { assert(iExitPoint < iMAX_EXPLORE_TRANSITIONS); // already been checked, but sanity assert(!ExitPoint.sNextMark.c_str()[0]); // simple error checking, but harmless if tripped. explore transitions go to silence, hence no entry time for [silence] state after transition eFeedBackTransition = (MusicState_e) (eBGRNDTRACK_EXPLORETRANS0 + iExitPoint); } break; case eBGRNDTRACK_ACTION: { assert(iExitPoint < iMAX_ACTION_TRANSITIONS); // already been checked, but sanity // if there's an entry marker point defined... // if (ExitPoint.sNextMark.c_str()[0]) { MusicData_t::iterator itExploreMusicData = MusicData->find( Music_BaseStateToString(eBGRNDTRACK_EXPLORE) ); // // find "explore" music... // if (itExploreMusicData != MusicData->end()) { MusicFile_t &MusicFile_Explore = (*itExploreMusicData).second; // // find the entry marker within the music and read the time there... // MusicEntryTimes_t::iterator itEntryTime = MusicFile_Explore.MusicEntryTimes.find( ExitPoint.sNextMark.c_str() ); if (itEntryTime != MusicFile_Explore.MusicEntryTimes.end()) { fFeedBackNewTrackEntryTime = (*itEntryTime).second; eFeedBackTransition = (MusicState_e) (eBGRNDTRACK_ACTIONTRANS0 + iExitPoint); } else { #ifndef FINAL_BUILD assert(0); // sanity, should have been caught elsewhere, but harmless to do this Com_Printf( S_COLOR_RED "Music_AllowedToTransition() unable to find entry marker \"%s\" in \"%s\"",ExitPoint.sNextMark.c_str(), MusicFile_Explore.sFileNameBase.c_str()); #endif return qfalse; } } else { #ifndef FINAL_BUILD assert(0); // sanity, should have been caught elsewhere, but harmless to do this Com_Printf( S_COLOR_RED "Music_AllowedToTransition() unable to find %s version of \"%s\"\n",Music_BaseStateToString(eBGRNDTRACK_EXPLORE), pMusicFile->sFileNameBase.c_str()); #endif return qfalse; } } else { eFeedBackTransition = eBGRNDTRACK_ACTIONTRANS0; fFeedBackNewTrackEntryTime = 0.0f; // already set to this, but FYI } } break; default: { #ifndef FINAL_BUILD assert(0); Com_Printf( S_COLOR_RED "Music_AllowedToTransition(): No code to transition from music type %d\n",eMusicState); #endif return qfalse; } break; } } else { #ifndef FINAL_BUILD assert(0); Com_Printf( S_COLOR_RED "Music_AllowedToTransition(): Illegal exit point %d, max = %d (music: \"%s\")\n",iExitPoint, pMusicFile->MusicExitPoints.size()-1, pMusicFile->sFileNameBase.c_str() ); #endif return qfalse; } // feed back answers... // if ( peTransition) { *peTransition = eFeedBackTransition; } if ( pfNewTrackEntryTime ) { *pfNewTrackEntryTime = fFeedBackNewTrackEntryTime; } return qtrue; } } } return qfalse; } // typically used to get a (predefined) random entry point for the action music, but will work on any defined type with entry points, // defaults safely to 0.0f if no info available... // float Music_GetRandomEntryTime( MusicState_e eMusicState ) { MusicData_t::iterator itMusicData = MusicData->find( Music_BaseStateToString( eMusicState ) ); if (itMusicData != MusicData->end()) { MusicFile_t &MusicFile = (*itMusicData).second; if (MusicFile.MusicEntryTimes.size()) // make sure at least one defined, else default to start { // Quake's random number generator isn't very good, so instead of this: // // int iRandomEntryNum = Q_irand(0, (MusicFile.MusicEntryTimes.size()-1) ); // // ... I'll do this (ensuring we don't get the same result on two consecutive calls, but without while-loop)... // static int iPrevRandomNumber = -1; static int iCallCount = 0; iCallCount++; int iRandomEntryNum = (rand()+iCallCount) % (MusicFile.MusicEntryTimes.size()); // legal range if (iRandomEntryNum == iPrevRandomNumber && MusicFile.MusicEntryTimes.size()>1) { iRandomEntryNum += 1; iRandomEntryNum %= (MusicFile.MusicEntryTimes.size()); } iPrevRandomNumber = iRandomEntryNum; // OutputDebugString(va("Music_GetRandomEntryTime(): Entry %d\n",iRandomEntryNum)); for (MusicEntryTimes_t::iterator itEntryTime = MusicFile.MusicEntryTimes.begin(); itEntryTime != MusicFile.MusicEntryTimes.end(); ++itEntryTime) { if (!iRandomEntryNum--) { return (*itEntryTime).second; } } } } return 0.0f; } // info only, used in "soundinfo" command... // const char *Music_GetLevelSetName(void) { if (Q_stricmp(gsLevelNameForCompare.c_str(), gsLevelNameForLoad.c_str())) { // music remap via USES command... // return va("%s -> %s",gsLevelNameForCompare.c_str(), gsLevelNameForLoad.c_str()); } return gsLevelNameForLoad.c_str(); } ///////////////// eof /////////////////////