cmake_minimum_required(VERSION 2.6) project(jasp) set(cpu ${CMAKE_SYSTEM_PROCESSOR}) if (cpu MATCHES "i.86") set(cpu "x86") elseif(cpu STREQUAL "x86_64") set(cpu "amd64") endif() if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) add_definitions(-Wall) add_definitions(-g) add_definitions(-O2) add_definitions(-Wno-unknown-pragmas) add_definitions(-Wno-write-strings) add_definitions(-Wno-missing-braces) endif() if(CMAKE_COMPILER_IS_GNUCXX) add_definitions(-Wno-pragmas) add_definitions(-fpermissive) endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") add_definitions(-Wno-parentheses-equality) endif() add_definitions( -D_M_IX86=1 ) # tested to mean little endian... add_definitions( -D_IMMERSION_DISABLE ) add_definitions( -DNDEBUG ) add_definitions( -DFINAL_BUILD ) find_package (SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) set(src_main_rmg RMG/RM_Area.cpp RMG/RM_Instance.cpp RMG/RM_InstanceFile.cpp RMG/RM_Instance_BSP.cpp RMG/RM_Instance_Group.cpp RMG/RM_Instance_Random.cpp RMG/RM_Instance_Void.cpp RMG/RM_Manager.cpp RMG/RM_Mission.cpp RMG/RM_Objective.cpp RMG/RM_Path.cpp RMG/RM_Terrain.cpp ) set(src_main_client client/cl_cgame.cpp client/cl_cin.cpp client/cl_console.cpp client/cl_input.cpp client/cl_keys.cpp client/cl_main.cpp client/cl_mp3.cpp client/cl_parse.cpp client/cl_scrn.cpp client/cl_ui.cpp client/snd_ambient.cpp client/snd_dma.cpp client/snd_mem.cpp client/snd_mix.cpp client/snd_music.cpp client/vmachine.cpp ) set(src_main_ff ff/cl_ff.cpp ff/ff.cpp ff/ff_ChannelSet.cpp ff/ff_ConfigParser.cpp ff/ff_HandleTable.cpp ff/ff_MultiCompound.cpp ff/ff_MultiEffect.cpp ff/ff_MultiSet.cpp ff/ff_ffset.cpp ff/ff_snd.cpp ff/ff_system.cpp ff/ff_utils.cpp ) set(src_main_game game/genericparser2.cpp game/q_math.cpp game/q_shared.cpp ) set(src_main_ghoul2 ghoul2/G2_API.cpp ghoul2/G2_bolts.cpp ghoul2/G2_bones.cpp ghoul2/G2_misc.cpp ghoul2/G2_surfaces.cpp ) set(src_main_jpeg jpeg-6/jcapimin.cpp jpeg-6/jccoefct.cpp jpeg-6/jccolor.cpp jpeg-6/jcdctmgr.cpp jpeg-6/jchuff.cpp jpeg-6/jcinit.cpp jpeg-6/jcmainct.cpp jpeg-6/jcmarker.cpp jpeg-6/jcmaster.cpp jpeg-6/jcomapi.cpp jpeg-6/jcparam.cpp jpeg-6/jcphuff.cpp jpeg-6/jcprepct.cpp jpeg-6/jcsample.cpp jpeg-6/jctrans.cpp jpeg-6/jdapimin.cpp jpeg-6/jdapistd.cpp jpeg-6/jdatadst.cpp jpeg-6/jdatasrc.cpp jpeg-6/jdcoefct.cpp jpeg-6/jdcolor.cpp jpeg-6/jddctmgr.cpp jpeg-6/jdhuff.cpp jpeg-6/jdinput.cpp jpeg-6/jdmainct.cpp jpeg-6/jdmarker.cpp jpeg-6/jdmaster.cpp jpeg-6/jdpostct.cpp jpeg-6/jdsample.cpp jpeg-6/jdtrans.cpp jpeg-6/jerror.cpp jpeg-6/jfdctflt.cpp jpeg-6/jidctflt.cpp jpeg-6/jmemmgr.cpp jpeg-6/jmemnobs.cpp jpeg-6/jutils.cpp ) set(src_main_mp3code mp3code/cdct.c mp3code/csbt.c mp3code/csbtb.c mp3code/cup.c mp3code/cupini.c mp3code/cupl3.c mp3code/cwin.c mp3code/cwinb.c mp3code/cwinm.c mp3code/hwin.c mp3code/l3dq.c mp3code/l3init.c mp3code/mdct.c mp3code/mhead.c mp3code/msis.c mp3code/towave.c mp3code/uph.c mp3code/upsf.c mp3code/wavep.c ) set(src_main_png png/png.cpp ) set(src_main_qcommon qcommon/cm_draw.cpp qcommon/cm_load.cpp qcommon/cm_patch.cpp qcommon/cm_polylib.cpp qcommon/cm_randomterrain.cpp qcommon/cm_shader.cpp qcommon/cm_terrain.cpp qcommon/cm_terrainmap.cpp qcommon/cm_test.cpp qcommon/cm_trace.cpp qcommon/cmd.cpp qcommon/common.cpp qcommon/cvar.cpp qcommon/files_common.cpp qcommon/files_pc.cpp qcommon/md4.cpp qcommon/msg.cpp qcommon/net_chan.cpp qcommon/stringed_ingame.cpp qcommon/stringed_interface.cpp qcommon/unzip.cpp qcommon/z_memman_pc.cpp ) set(src_main_renderer renderer/matcomp.c renderer/tr_WorldEffects.cpp renderer/tr_arioche.cpp renderer/tr_backend.cpp renderer/tr_bsp.cpp renderer/tr_cmds.cpp renderer/tr_curve.cpp renderer/tr_draw.cpp renderer/tr_font.cpp renderer/tr_ghoul2.cpp renderer/tr_image.cpp renderer/tr_init.cpp renderer/tr_jpeg_interface.cpp renderer/tr_light.cpp renderer/tr_main.cpp renderer/tr_marks.cpp renderer/tr_mesh.cpp renderer/tr_model.cpp renderer/tr_noise.cpp renderer/tr_quicksprite.cpp renderer/tr_scene.cpp renderer/tr_shade.cpp renderer/tr_shade_calc.cpp renderer/tr_shader.cpp renderer/tr_shadows.cpp renderer/tr_sky.cpp renderer/tr_stl.cpp renderer/tr_surface.cpp renderer/tr_surfacesprites.cpp renderer/tr_terrain.cpp renderer/tr_world.cpp ) set(src_main_server server/exe_headers.cpp server/sv_ccmds.cpp server/sv_client.cpp server/sv_game.cpp server/sv_init.cpp server/sv_main.cpp server/sv_savegame.cpp server/sv_snapshot.cpp server/sv_world.cpp ) set(src_main_ui ui/ui_atoms.cpp ui/ui_connect.cpp ui/ui_main.cpp ui/ui_saber.cpp ui/ui_shared.cpp ui/ui_syscalls.cpp ) set(src_main_win32 win32/FeelIt/fffx.cpp win32/FeelIt/fffx_feel.cpp win32/win_gamma.cpp win32/win_glimp.cpp win32/win_input.cpp win32/win_main.cpp win32/win_qgl.cpp win32/win_shared.cpp win32/win_snd.cpp win32/win_syscon.cpp win32/win_video.cpp win32/win_wndproc.cpp ) set(src_main_zlib zlib32/deflate.cpp zlib32/inflate.cpp zlib32/zipcommon.cpp ) set(src_main_unix unix/unix_main.cpp unix/unix_shared.cpp unix/unix_glimp_common.cpp null/null_snddma.cpp ) set(src_sdl sdl/sdl_gamma.cpp sdl/sdl_glimp.cpp sdl/sdl_input.cpp ) set(src_starwars ${src_main_rmg} ${src_main_client} ${src_main_ff} ${src_main_game} ${src_main_ghoul2} ${src_main_jpeg} ${src_main_mp3code} ${src_main_png} ${src_main_qcommon} ${src_main_renderer} ${src_main_server} ${src_main_ui} ${src_main_zlib} ${src_main_unix} ${src_sdl} ) add_executable(jasp ${src_starwars} ) set_target_properties(jasp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE") target_link_libraries(jasp m pthread ${SDL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENAL_LIBRARY} ) if (CMAKE_SYSTEM_NAME MATCHES "Linux") target_link_libraries(jasp dl) endif() set(src_game_ratl Ratl/ratl.cpp Ravl/CBounds.cpp Ravl/CVec.cpp ) set(src_game_rufl Rufl/hfile.cpp Rufl/hstring.cpp Rufl/random.cpp ) set(src_game_cgame cgame/FX_ATSTMain.cpp cgame/FX_Blaster.cpp cgame/FX_Bowcaster.cpp cgame/FX_BryarPistol.cpp cgame/FX_Concussion.cpp cgame/FX_DEMP2.cpp cgame/FX_Disruptor.cpp cgame/FX_Emplaced.cpp cgame/FX_Flechette.cpp cgame/FX_HeavyRepeater.cpp cgame/FX_NoghriShot.cpp cgame/FX_RocketLauncher.cpp cgame/FX_TuskenShot.cpp cgame/FxPrimitives.cpp cgame/FxScheduler.cpp cgame/FxSystem.cpp cgame/FxTemplate.cpp cgame/FxUtil.cpp cgame/cg_camera.cpp cgame/cg_consolecmds.cpp cgame/cg_credits.cpp cgame/cg_draw.cpp cgame/cg_drawtools.cpp cgame/cg_effects.cpp cgame/cg_ents.cpp cgame/cg_event.cpp cgame/cg_headers.cpp cgame/cg_info.cpp cgame/cg_lights.cpp cgame/cg_localents.cpp cgame/cg_main.cpp cgame/cg_marks.cpp cgame/cg_players.cpp cgame/cg_playerstate.cpp cgame/cg_predict.cpp cgame/cg_scoreboard.cpp cgame/cg_servercmds.cpp cgame/cg_snapshot.cpp cgame/cg_syscalls.cpp cgame/cg_text.cpp cgame/cg_view.cpp cgame/cg_weapons.cpp ) set(src_game_game game/AI_Animal.cpp game/AI_AssassinDroid.cpp game/AI_Atst.cpp game/AI_BobaFett.cpp game/AI_Civilian.cpp game/AI_Default.cpp game/AI_Droid.cpp game/AI_GalakMech.cpp game/AI_Glider.cpp game/AI_Grenadier.cpp game/AI_HazardTrooper.cpp game/AI_Howler.cpp game/AI_ImperialProbe.cpp game/AI_Interrogator.cpp game/AI_Jedi.cpp game/AI_Mark1.cpp game/AI_Mark2.cpp game/AI_MineMonster.cpp game/AI_Rancor.cpp game/AI_Remote.cpp game/AI_RocketTrooper.cpp game/AI_SaberDroid.cpp game/AI_SandCreature.cpp game/AI_Seeker.cpp game/AI_Sentry.cpp game/AI_Sniper.cpp game/AI_Stormtrooper.cpp game/AI_Tusken.cpp game/AI_Utils.cpp game/AI_Wampa.cpp game/AnimalNPC.cpp game/FighterNPC.cpp game/G_Timer.cpp game/NPC.cpp game/NPC_behavior.cpp game/NPC_combat.cpp game/NPC_goal.cpp game/NPC_misc.cpp game/NPC_move.cpp game/NPC_reactions.cpp game/NPC_senses.cpp game/NPC_sounds.cpp game/NPC_spawn.cpp game/NPC_stats.cpp game/NPC_utils.cpp game/Q3_Interface.cpp game/SpeederNPC.cpp game/WalkerNPC.cpp game/bg_lib.cpp game/bg_misc.cpp game/bg_pangles.cpp game/bg_panimate.cpp game/bg_pmove.cpp game/bg_slidemove.cpp game/bg_vehicleLoad.cpp game/g_active.cpp game/g_breakable.cpp game/g_camera.cpp game/g_client.cpp game/g_cmds.cpp game/g_combat.cpp game/g_emplaced.cpp game/g_functions.cpp game/g_fx.cpp game/g_headers.cpp game/g_inventory.cpp game/g_itemLoad.cpp game/g_items.cpp game/g_main.cpp game/g_mem.cpp game/g_misc.cpp game/g_misc_model.cpp game/g_missile.cpp game/g_mover.cpp game/g_nav.cpp game/g_navigator.cpp game/g_navnew.cpp game/g_object.cpp game/g_objectives.cpp game/g_rail.cpp game/g_ref.cpp game/g_roff.cpp game/g_savegame.cpp game/g_session.cpp game/g_spawn.cpp game/g_svcmds.cpp game/g_target.cpp game/g_trigger.cpp game/g_turret.cpp game/g_usable.cpp game/g_utils.cpp game/g_vehicles.cpp game/g_weapon.cpp game/g_weaponLoad.cpp game/genericparser2.cpp game/q_math.cpp game/q_shared.cpp game/wp_saber.cpp game/wp_saberLoad.cpp ) set(src_game_icarus icarus/BlockStream.cpp icarus/IcarusImplementation.cpp icarus/Sequence.cpp icarus/Sequencer.cpp icarus/TaskManager.cpp ) set(src_game_qcommon qcommon/tri_coll_test.cpp ) set(src_game_ui ui/gameinfo.cpp ) add_library(jagame${cpu} SHARED ${src_game_ratl} ${src_game_rufl} ${src_game_cgame} ${src_game_game} ${src_game_icarus} ${src_game_qcommon} ${src_game_ui} ${src_game_ghoul2} ) SET_TARGET_PROPERTIES(jagame${cpu} PROPERTIES PREFIX "")