#pragma once #if !defined(G_HEADERS_H_INC) #define G_HEADERS_H_INC #if !defined(G_LOCAL_H_INC) #include "../game/g_local.h" #endif //#if !defined(G_WRAITH_H_INC) // #include "../game/g_Wraith.h" //#endif #if !defined(TEAMS_H_INC) #include "../game/teams.h" #endif //#if !defined(IGINTERFACE_H_INC) // #include "../game/IGInterface.h" //#endif // More stuff that we "need" on Xbox, as we don't use PCH #if defined(_XBOX) || defined(__GNUC__) #include "../game/b_local.h" #include "../game/g_functions.h" #include "../game/g_nav.h" #include "../game/g_navigator.h" #include "../game/g_vehicles.h" #include "../cgame/cg_camera.h" // Just for AI_Rancor #include "../cgame/cg_local.h" // Evil? Maybe. Necessary? Absolutely. #endif #endif // G_HEADERS_H_INC