/***************************************************************************** * name: files_pc.cpp * * desc: PC-specific file code * *****************************************************************************/ //Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" #include "../client/client.h" //#include "../zlib32/zip.h" //#include "unzip.h" #include "files.h" //#include //rww - included to make fs_copyfiles 2 related functions happy. #include "platform.h" // TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 // wether we did a reorder on the current search path when joining the server static qboolean fs_reordered; // productId: This file is copyright 2003 Raven Software, and may not be duplicated except during a licensed installation of the full commercial version of Star Wars: Jedi Academy static const byte fs_scrambledProductId[] = { 42, 143, 149, 190, 10, 197, 225, 133, 243, 63, 189, 182, 226, 56, 143, 17, 215, 37, 197, 218, 50, 103, 24, 235, 246, 191, 183, 149, 160, 170, 230, 52, 176, 231, 15, 194, 236, 247, 159, 168, 132, 154, 24, 133, 67, 85, 36, 97, 99, 86, 117, 189, 212, 156, 236, 153, 68, 10, 196, 241, 39, 219, 156, 88, 93, 198, 200, 232, 142, 67, 45, 209, 53, 186, 228, 241, 162, 127, 213, 83, 7, 121, 11, 93, 123, 243, 148, 240, 229, 42, 42, 6, 215, 239, 112, 120, 240, 244, 104, 12, 38, 47, 201, 253, 223, 208, 154, 69, 141, 157, 32, 117, 166, 146, 236, 59, 15, 223, 52, 89, 133, 64, 201, 56, 119, 25, 211, 152, 159, 11, 92, 59, 207, 81, 123, 0, 121, 241, 116, 42, 36, 251, 51, 149, 79, 165, 12, 106, 187, 225, 203, 99, 102, 69, 97, 81, 27, 107, 81, 178, 63, 35, 185, 64, 115 }; /* ================= FS_PakIsPure ================= */ qboolean FS_PakIsPure( pack_t *pack ) { int i; if ( fs_numServerPaks ) { // NOTE TTimo we are matching checksums without checking the pak names // this means you can have the same pk3 as the server under a different name, you will still get through sv_pure validation // (what happens when two pk3's have the same checkums? is it a likely situation?) // also, if there's a wrong checksumed pk3 and autodownload is enabled, the checksum will be appended to the downloaded pk3 name for ( i = 0 ; i < fs_numServerPaks ; i++ ) { // FIXME: also use hashed file names if ( pack->checksum == fs_serverPaks[i] ) { return qtrue; // on the aproved list } } return qfalse; // not on the pure server pak list } return qtrue; } /* ================ return a hash value for the filename ================ */ static long FS_HashFileName( const char *fname, int hashSize ) { int i; long hash; char letter; hash = 0; i = 0; while (fname[i] != '\0') { letter = tolower(fname[i]); if (letter =='.') break; // don't include extension if (letter =='\\') letter = '/'; // damn path names if (letter == PATH_SEP) letter = '/'; // damn path names hash+=(long)(letter)*(i+119); i++; } hash = (hash ^ (hash >> 10) ^ (hash >> 20)); hash &= (hashSize-1); return hash; } static FILE *FS_FileForHandle( fileHandle_t f ) { if ( f < 0 || f > MAX_FILE_HANDLES ) { Com_Error( ERR_DROP, "FS_FileForHandle: out of reange" ); } if (fsh[f].zipFile == qtrue) { Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" ); } if ( ! fsh[f].handleFiles.file.o ) { Com_Error( ERR_DROP, "FS_FileForHandle: NULL" ); } return fsh[f].handleFiles.file.o; } void FS_ForceFlush( fileHandle_t f ) { FILE *file; file = FS_FileForHandle(f); setvbuf( file, NULL, _IONBF, 0 ); } /* ================ FS_filelength If this is called on a non-unique FILE (from a pak file), it will return the size of the pak file, not the expected size of the file. ================ */ int FS_filelength( fileHandle_t f ) { int pos; int end; FILE* h; h = FS_FileForHandle(f); pos = ftell (h); fseek (h, 0, SEEK_END); end = ftell (h); fseek (h, pos, SEEK_SET); return end; } /* ============ FS_CreatePath Creates any directories needed to store the given filename ============ */ qboolean FS_CreatePath (char *OSPath) { char *ofs; // make absolutely sure that it can't back up the path // FIXME: is c: allowed??? if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) { Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath ); return qtrue; } for (ofs = OSPath+1 ; *ofs ; ofs++) { if (*ofs == PATH_SEP) { // create the directory *ofs = 0; Sys_Mkdir (OSPath); *ofs = PATH_SEP; } } return qfalse; } /* ================= FS_CopyFile Copy a fully specified file from one place to another ================= */ void FS_CopyFile( char *fromOSPath, char *toOSPath ) { FILE *f; int len; byte *buf; Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath ); if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) { Com_Printf( "Ignoring journal files\n"); return; } f = fopen( fromOSPath, "rb" ); if ( !f ) { return; } fseek (f, 0, SEEK_END); len = ftell (f); fseek (f, 0, SEEK_SET); // we are using direct malloc instead of Z_Malloc here, so it // probably won't work on a mac... Its only for developers anyway... buf = (unsigned char *)malloc( len ); if (fread( buf, 1, len, f ) != len) Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" ); fclose( f ); if( FS_CreatePath( toOSPath ) ) { return; } f = fopen( toOSPath, "wb" ); if ( !f ) { return; } if (fwrite( buf, 1, len, f ) != len) Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" ); fclose( f ); free( buf ); } /* =========== FS_Remove =========== */ void FS_Remove( const char *osPath ) { remove( osPath ); } /* ================ FS_FileExists Tests if the file exists in the current gamedir, this DOES NOT search the paths. This is to determine if opening a file to write (which always goes into the current gamedir) will cause any overwrites. NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards ================ */ qboolean FS_FileExists( const char *file ) { FILE *f; char *testpath; testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file ); f = fopen( testpath, "rb" ); if (f) { fclose( f ); return qtrue; } return qfalse; } /* ================ FS_SV_FileExists Tests if the file exists ================ */ qboolean FS_SV_FileExists( const char *file ) { FILE *f; char *testpath; testpath = FS_BuildOSPath( fs_homepath->string, file, ""); testpath[strlen(testpath)-1] = '\0'; f = fopen( testpath, "rb" ); if (f) { fclose( f ); return qtrue; } return qfalse; } /* =========== FS_SV_FOpenFileWrite =========== */ fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) { char *ospath; fileHandle_t f; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } ospath = FS_BuildOSPath( fs_homepath->string, filename, "" ); ospath[strlen(ospath)-1] = '\0'; f = FS_HandleForFile(); fsh[f].zipFile = qfalse; if ( fs_debug->integer ) { Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath ); } if( FS_CreatePath( ospath ) ) { return 0; } Com_DPrintf( "writing to: %s\n", ospath ); fsh[f].handleFiles.file.o = fopen( ospath, "wb" ); Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); fsh[f].handleSync = qfalse; if (!fsh[f].handleFiles.file.o) { f = 0; } return f; } /* =========== FS_SV_FOpenFileRead search for a file somewhere below the home path, base path or cd path we search in that order, matching FS_SV_FOpenFileRead order =========== */ int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) { char *ospath; fileHandle_t f = 0; // bk001129 - from cvs1.17 if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } f = FS_HandleForFile(); fsh[f].zipFile = qfalse; Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); // don't let sound stutter S_ClearSoundBuffer(); // search homepath ospath = FS_BuildOSPath( fs_homepath->string, filename, "" ); // remove trailing slash ospath[strlen(ospath)-1] = '\0'; if ( fs_debug->integer ) { Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath ); } fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); fsh[f].handleSync = qfalse; if (!fsh[f].handleFiles.file.o) { // NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid if (Q_stricmp(fs_homepath->string,fs_basepath->string)) { // search basepath ospath = FS_BuildOSPath( fs_basepath->string, filename, "" ); ospath[strlen(ospath)-1] = '\0'; if ( fs_debug->integer ) { Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath ); } fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); fsh[f].handleSync = qfalse; if ( !fsh[f].handleFiles.file.o ) { f = 0; } } } if (!fsh[f].handleFiles.file.o) { // search cd path ospath = FS_BuildOSPath( fs_cdpath->string, filename, "" ); ospath[strlen(ospath)-1] = '\0'; if (fs_debug->integer) { Com_Printf( "FS_SV_FOpenFileRead (fs_cdpath) : %s\n", ospath ); } fsh[f].handleFiles.file.o = fopen( ospath, "rb" ); fsh[f].handleSync = qfalse; if( !fsh[f].handleFiles.file.o ) { f = 0; } } *fp = f; if (f) { return FS_filelength(f); } return 0; } /* =========== FS_SV_Rename =========== */ void FS_SV_Rename( const char *from, const char *to ) { char *from_ospath, *to_ospath; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } // don't let sound stutter S_ClearSoundBuffer(); from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" ); to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" ); from_ospath[strlen(from_ospath)-1] = '\0'; to_ospath[strlen(to_ospath)-1] = '\0'; if ( fs_debug->integer ) { Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath ); } if (rename( from_ospath, to_ospath )) { // Failed, try copying it and deleting the original FS_CopyFile ( from_ospath, to_ospath ); FS_Remove ( from_ospath ); } } /* =========== FS_Rename =========== */ void FS_Rename( const char *from, const char *to ) { char *from_ospath, *to_ospath; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } // don't let sound stutter S_ClearSoundBuffer(); from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from ); to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to ); if ( fs_debug->integer ) { Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath ); } if (rename( from_ospath, to_ospath )) { // Failed, try copying it and deleting the original FS_CopyFile ( from_ospath, to_ospath ); FS_Remove ( from_ospath ); } } /* ============== FS_FCloseFile If the FILE pointer is an open pak file, leave it open. For some reason, other dll's can't just cal fclose() on files returned by FS_FOpenFile... ============== */ void FS_FCloseFile( fileHandle_t f ) { if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if (fsh[f].streamed) { Sys_EndStreamedFile(f); } if (fsh[f].zipFile == qtrue) { unzCloseCurrentFile( fsh[f].handleFiles.file.z ); if ( fsh[f].handleFiles.unique ) { unzClose( fsh[f].handleFiles.file.z ); } Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) ); return; } // we didn't find it as a pak, so close it as a unique file if (fsh[f].handleFiles.file.o) { fclose (fsh[f].handleFiles.file.o); } Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) ); } /* =========== FS_FOpenFileWrite =========== */ fileHandle_t FS_FOpenFileWrite( const char *filename ) { char *ospath; fileHandle_t f; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } f = FS_HandleForFile(); fsh[f].zipFile = qfalse; ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename ); if ( fs_debug->integer ) { Com_Printf( "FS_FOpenFileWrite: %s\n", ospath ); } if( FS_CreatePath( ospath ) ) { return 0; } // enabling the following line causes a recursive function call loop // when running with +set logfile 1 +set developer 1 //Com_DPrintf( "writing to: %s\n", ospath ); fsh[f].handleFiles.file.o = fopen( ospath, "wb" ); Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); fsh[f].handleSync = qfalse; if (!fsh[f].handleFiles.file.o) { f = 0; } return f; } /* =========== FS_FOpenFileAppend =========== */ fileHandle_t FS_FOpenFileAppend( const char *filename ) { char *ospath; fileHandle_t f; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } f = FS_HandleForFile(); fsh[f].zipFile = qfalse; Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) ); // don't let sound stutter S_ClearSoundBuffer(); ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename ); if ( fs_debug->integer ) { Com_Printf( "FS_FOpenFileAppend: %s\n", ospath ); } if( FS_CreatePath( ospath ) ) { return 0; } fsh[f].handleFiles.file.o = fopen( ospath, "ab" ); fsh[f].handleSync = qfalse; if (!fsh[f].handleFiles.file.o) { f = 0; } return f; } #ifdef _WIN32 bool Sys_GetFileTime(LPCSTR psFileName, FILETIME &ft) { bool bSuccess = false; HANDLE hFile = INVALID_HANDLE_VALUE; hFile = CreateFile( psFileName, // LPCTSTR lpFileName, // pointer to name of the file GENERIC_READ, // DWORD dwDesiredAccess, // access (read-write) mode FILE_SHARE_READ, // DWORD dwShareMode, // share mode NULL, // LPSECURITY_ATTRIBUTES lpSecurityAttributes, // pointer to security attributes OPEN_EXISTING, // DWORD dwCreationDisposition, // how to create FILE_FLAG_NO_BUFFERING,// DWORD dwFlagsAndAttributes, // file attributes NULL // HANDLE hTemplateFile // handle to file with attributes to ); if (hFile != INVALID_HANDLE_VALUE) { if (GetFileTime(hFile, // handle to file NULL, // LPFILETIME lpCreationTime NULL, // LPFILETIME lpLastAccessTime &ft // LPFILETIME lpLastWriteTime ) ) { bSuccess = true; } CloseHandle(hFile); } return bSuccess; } bool Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ ) { FILETIME ftFinalFile, ftDataFile; if (Sys_GetFileTime(psFinalFileName, ftFinalFile) && Sys_GetFileTime(psDataFileName, ftDataFile)) { // timer res only accurate to within 2 seconds on FAT, so can't do exact compare... // //LONG l = CompareFileTime( &ftFinalFile, &ftDataFile ); if ( (abs(ftFinalFile.dwLowDateTime - ftDataFile.dwLowDateTime) <= 20000000 ) && ftFinalFile.dwHighDateTime == ftDataFile.dwHighDateTime ) { return false; // file not out of date, ie use it. } return true; // flag return code to copy over a replacement version of this file } // extra error check, report as suspicious if you find a file locally but not out on the net.,. // if (com_developer->integer) { if (!Sys_GetFileTime(psDataFileName, ftDataFile)) { Com_Printf( "Sys_FileOutOfDate: reading %s but it's not on the net!\n", psFinalFileName); } } return false; } #endif // _WIN32 bool FS_FileCacheable(const char* const filename) { extern cvar_t *com_buildScript; if (com_buildScript && com_buildScript->integer) { return true; } return( strchr(filename, '/') != 0 ); } /* =========== FS_ShiftedStrStr =========== */ char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) { char buf[MAX_STRING_TOKENS]; int i; for (i = 0; substring[i]; i++) { buf[i] = substring[i] + shift; } buf[i] = '\0'; return strstr(string, buf); } /* =========== FS_FOpenFileRead Finds the file in the search path. Returns filesize and an open FILE pointer. Used for streaming data out of either a separate file or a ZIP file. =========== */ extern qboolean com_fullyInitialized; int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) { searchpath_t *search; char *netpath; pack_t *pak; fileInPack_t *pakFile; directory_t *dir; long hash; unz_s *zfi; ZIP_FILE *temp; int l; char demoExt[16]; hash = 0; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( file == NULL ) { Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'file' parameter passed\n" ); } if ( !filename ) { Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" ); } Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION ); // qpaths are not supposed to have a leading slash if ( filename[0] == '/' || filename[0] == '\\' ) { filename++; } // make absolutely sure that it can't back up the path. // The searchpaths do guarantee that something will always // be prepended, so we don't need to worry about "c:" or "//limbo" if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) { *file = 0; return -1; } // make sure the q3key file is only readable by the quake3.exe at initialization // any other time the key should only be accessed in memory using the provided functions if( com_fullyInitialized && strstr( filename, "q3key" ) ) { *file = 0; return -1; } // // search through the path, one element at a time // *file = FS_HandleForFile(); fsh[*file].handleFiles.unique = uniqueFILE; // this new bool is in for an optimisation, if you (eg) opened a BSP file under fs_copyfiles==2, // then it triggered a copy operation to update your local HD version, then this will re-open the // file handle on your local version, not the net build. This uses a bit more CPU to re-do the loop // logic, but should read faster than accessing the net version a second time. // qboolean bFasterToReOpenUsingNewLocalFile = qfalse; do { bFasterToReOpenUsingNewLocalFile = qfalse; for ( search = fs_searchpaths ; search ; search = search->next ) { // if ( search->pack ) { hash = FS_HashFileName(filename, search->pack->hashSize); } // is the element a pak file? if ( search->pack && search->pack->hashTable[hash] ) { // disregard if it doesn't match one of the allowed pure pak files if ( !FS_PakIsPure(search->pack) ) { continue; } // look through all the pak file elements pak = search->pack; pakFile = pak->hashTable[hash]; do { // case and separator insensitive comparisons if ( !FS_FilenameCompare( pakFile->name, filename ) ) { // found it! // mark the pak as having been referenced and mark specifics on cgame and ui // shaders, txt, arena files by themselves do not count as a reference as // these are loaded from all pk3s // from every pk3 file.. l = strlen( filename ); if ( !(pak->referenced & FS_GENERAL_REF)) { if ( Q_stricmp(filename + l - 7, ".shader") != 0 && Q_stricmp(filename + l - 4, ".txt") != 0 && Q_stricmp(filename + l - 4, ".str") != 0 && Q_stricmp(filename + l - 4, ".cfg") != 0 && Q_stricmp(filename + l - 4, ".fcf") != 0 && Q_stricmp(filename + l - 7, ".config") != 0 && strstr(filename, "levelshots") == NULL && Q_stricmp(filename + l - 4, ".bot") != 0 && Q_stricmp(filename + l - 6, ".arena") != 0 && Q_stricmp(filename + l - 5, ".menu") != 0) { pak->referenced |= FS_GENERAL_REF; } } /* FS_ShiftedStrStr(filename, "jampgamex86.dll", -13); //]^&`cZT`Xk+)!W__ FS_ShiftedStrStr(filename, "cgamex86.dll", -7); //\`Zf^q1/']ee FS_ShiftedStrStr(filename, "uix86.dll", -5); //pds31)_gg */ // jampgame.qvm - 13 // ]^&`cZT`X!di` if (!(pak->referenced & FS_QAGAME_REF)) { if (FS_ShiftedStrStr(filename, "]T`cZT`X!di`", 13) || FS_ShiftedStrStr(filename, "]T`cZT`Xk+)!W__", 13)) { pak->referenced |= FS_QAGAME_REF; } } // cgame.qvm - 7 // \`Zf^'jof if (!(pak->referenced & FS_CGAME_REF)) { if (FS_ShiftedStrStr(filename , "\\`Zf^'jof", 7) || FS_ShiftedStrStr(filename , "\\`Zf^q1/']ee", 7)) { pak->referenced |= FS_CGAME_REF; } } // ui.qvm - 5 // pd)lqh if (!(pak->referenced & FS_UI_REF)) { if (FS_ShiftedStrStr(filename , "pd)lqh", 5) || FS_ShiftedStrStr(filename , "pds31)_gg", 5)) { pak->referenced |= FS_UI_REF; } } if ( uniqueFILE ) { // open a new file on the pakfile fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle); if (fsh[*file].handleFiles.file.z == NULL) { Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename); } } else { fsh[*file].handleFiles.file.z = pak->handle; } Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) ); fsh[*file].zipFile = qtrue; zfi = (unz_s *)fsh[*file].handleFiles.file.z; // in case the file was new temp = zfi->file; // set the file position in the zip file (also sets the current file info) unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos); // copy the file info into the unzip structure Com_Memcpy( zfi, pak->handle, sizeof(unz_s) ); // we copy this back into the structure zfi->file = temp; // open the file in the zip unzOpenCurrentFile( fsh[*file].handleFiles.file.z ); fsh[*file].zipFilePos = pakFile->pos; if ( fs_debug->integer ) { Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n", filename, pak->pakFilename ); } #ifndef DEDICATED #ifndef FINAL_BUILD // Check for unprecached files when in game but not in the menus if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI)) { Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename); } #endif #endif // DEDICATED return zfi->cur_file_info.uncompressed_size; } pakFile = pakFile->next; } while(pakFile != NULL); } else if ( search->dir ) { // check a file in the directory tree // if we are running restricted, the only files we // will allow to come from the directory are .cfg files l = strlen( filename ); // FIXME TTimo I'm not sure about the fs_numServerPaks test // if you are using FS_ReadFile to find out if a file exists, // this test can make the search fail although the file is in the directory // I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 // turned out I used FS_FileExists instead if ( fs_restrict->integer || fs_numServerPaks ) { if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files && Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files && Q_stricmp( filename + l - 5, ".menu" ) // menu files && Q_stricmp( filename + l - 5, ".game" ) // menu files && Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files && Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files continue; } } dir = search->dir; netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); if ( !fsh[*file].handleFiles.file.o ) { continue; } if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files && Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files && Q_stricmp( filename + l - 5, ".menu" ) // menu files && Q_stricmp( filename + l - 5, ".game" ) // menu files && Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files && Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files fs_fakeChkSum = random(); } #ifdef _WIN32 // if running with fs_copyfiles 2, and search path == local, then we need to fail to open // if the time/date stamp != the network version (so it'll loop round again and use the network path, // which comes later in the search order) // if ( fs_copyfiles->integer == 2 && fs_cdpath->string[0] && !Q_stricmp( dir->path, fs_basepath->string ) && FS_FileCacheable(filename) ) { if ( Sys_FileOutOfDate( netpath, FS_BuildOSPath( fs_cdpath->string, dir->gamedir, filename ) )) { fclose(fsh[*file].handleFiles.file.o); fsh[*file].handleFiles.file.o = 0; continue; //carry on to find the cdpath version. } } #endif Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) ); fsh[*file].zipFile = qfalse; if ( fs_debug->integer ) { Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename, dir->path, dir->gamedir ); } #ifdef _WIN32 // if we are getting it from the cdpath, optionally copy it // to the basepath if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) { char *copypath; copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename ); switch ( fs_copyfiles->integer ) { default: case 1: { FS_CopyFile( netpath, copypath ); } break; case 2: { if (FS_FileCacheable(filename) ) { // maybe change this to Com_DPrintf? On the other hand... // Com_Printf( "fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath ); FS_CreatePath( copypath ); bool bOk = true; if (!CopyFile( netpath, copypath, FALSE )) { DWORD dwAttrs = GetFileAttributes(copypath); SetFileAttributes(copypath, dwAttrs & ~FILE_ATTRIBUTE_READONLY); bOk = !!CopyFile( netpath, copypath, FALSE ); } if (bOk) { // clear this handle and setup for re-opening of the new local copy... // bFasterToReOpenUsingNewLocalFile = qtrue; fclose(fsh[*file].handleFiles.file.o); fsh[*file].handleFiles.file.o = NULL; } } } break; } } #endif if (bFasterToReOpenUsingNewLocalFile) { break; // and re-read the local copy, not the net version } #ifndef DEDICATED #ifndef FINAL_BUILD // Check for unprecached files when in game but not in the menus if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI)) { Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename); } #endif #endif // dedicated return FS_filelength (*file); } } } while ( bFasterToReOpenUsingNewLocalFile ); Com_DPrintf ("Can't find %s\n", filename); #ifdef FS_MISSING if (missingFiles) { fprintf(missingFiles, "%s\n", filename); } #endif *file = 0; return -1; } /* ================= FS_Read Properly handles partial reads ================= */ int FS_Read2( void *buffer, int len, fileHandle_t f ) { if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !f ) { return 0; } if (fsh[f].streamed) { int r; fsh[f].streamed = qfalse; r = Sys_StreamedRead( buffer, len, 1, f); fsh[f].streamed = qtrue; return r; } else { return FS_Read( buffer, len, f); } } int FS_Read( void *buffer, int len, fileHandle_t f ) { int block, remaining; int read; byte *buf; int tries; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !f ) { return 0; } buf = (byte *)buffer; fs_readCount += len; if (fsh[f].zipFile == qfalse) { remaining = len; tries = 0; while (remaining) { block = remaining; read = fread (buf, 1, block, fsh[f].handleFiles.file.o); if (read == 0) { // we might have been trying to read from a CD, which // sometimes returns a 0 read on windows if (!tries) { tries = 1; } else { return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read"); } } if (read == -1) { Com_Error (ERR_FATAL, "FS_Read: -1 bytes read"); } remaining -= read; buf += read; } return len; } else { return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len); } } /* ================= FS_Write Properly handles partial writes ================= */ int FS_Write( const void *buffer, int len, fileHandle_t h ) { int block, remaining; int written; byte *buf; int tries; FILE *f; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !h ) { return 0; } f = FS_FileForHandle(h); buf = (byte *)buffer; remaining = len; tries = 0; while (remaining) { block = remaining; written = fwrite (buf, 1, block, f); if (written == 0) { if (!tries) { tries = 1; } else { Com_Printf( "FS_Write: 0 bytes written\n" ); return 0; } } if (written == -1) { Com_Printf( "FS_Write: -1 bytes written\n" ); return 0; } remaining -= written; buf += written; } if ( fsh[h].handleSync ) { fflush( f ); } return len; } /* ================= FS_Seek ================= */ int FS_Seek( fileHandle_t f, long offset, int origin ) { int _origin; char foo[65536]; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); return -1; } if (fsh[f].streamed) { fsh[f].streamed = qfalse; Sys_StreamSeek( f, offset, origin ); fsh[f].streamed = qtrue; } if (fsh[f].zipFile == qtrue) { if (offset == 0 && origin == FS_SEEK_SET) { // set the file position in the zip file (also sets the current file info) unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos); return unzOpenCurrentFile(fsh[f].handleFiles.file.z); } else if (offset<65536) { // set the file position in the zip file (also sets the current file info) unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos); unzOpenCurrentFile(fsh[f].handleFiles.file.z); return FS_Read(foo, offset, f); } else { Com_Error( ERR_FATAL, "ZIP FILE FSEEK NOT YET IMPLEMENTED\n" ); return -1; } } else { FILE *file; file = FS_FileForHandle(f); switch( origin ) { case FS_SEEK_CUR: _origin = SEEK_CUR; break; case FS_SEEK_END: _origin = SEEK_END; break; case FS_SEEK_SET: _origin = SEEK_SET; break; default: _origin = SEEK_CUR; Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" ); break; } return fseek( file, offset, _origin ); } } /* ====================================================================================== CONVENIENCE FUNCTIONS FOR ENTIRE FILES ====================================================================================== */ int FS_FileIsInPAK(const char *filename, int *pChecksum ) { searchpath_t *search; pack_t *pak; fileInPack_t *pakFile; long hash = 0; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !filename ) { Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" ); } // qpaths are not supposed to have a leading slash if ( filename[0] == '/' || filename[0] == '\\' ) { filename++; } // make absolutely sure that it can't back up the path. // The searchpaths do guarantee that something will always // be prepended, so we don't need to worry about "c:" or "//limbo" if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) { return -1; } // // search through the path, one element at a time // for ( search = fs_searchpaths ; search ; search = search->next ) { // if (search->pack) { hash = FS_HashFileName(filename, search->pack->hashSize); } // is the element a pak file? if ( search->pack && search->pack->hashTable[hash] ) { // disregard if it doesn't match one of the allowed pure pak files if ( !FS_PakIsPure(search->pack) ) { continue; } // look through all the pak file elements pak = search->pack; pakFile = pak->hashTable[hash]; do { // case and separator insensitive comparisons if ( !FS_FilenameCompare( pakFile->name, filename ) ) { if (pChecksum) { *pChecksum = pak->pure_checksum; } return 1; } pakFile = pakFile->next; } while(pakFile != NULL); } } return -1; } /* ============ FS_ReadFile Filename are relative to the quake search path a null buffer will just return the file length without loading ============ */ int FS_ReadFile( const char *qpath, void **buffer ) { fileHandle_t h; byte* buf; qboolean isConfig; int len; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !qpath || !qpath[0] ) { Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" ); } buf = NULL; // quiet compiler warning // if this is a .cfg file and we are playing back a journal, read // it from the journal file if ( strstr( qpath, ".cfg" ) ) { isConfig = qtrue; if ( com_journal && com_journal->integer == 2 ) { int r; Com_DPrintf( "Loading %s from journal file.\n", qpath ); r = FS_Read( &len, sizeof( len ), com_journalDataFile ); if ( r != sizeof( len ) ) { if (buffer != NULL) *buffer = NULL; return -1; } // if the file didn't exist when the journal was created if (!len) { if (buffer == NULL) { return 1; // hack for old journal files } *buffer = NULL; return -1; } if (buffer == NULL) { return len; } buf = (unsigned char *)Hunk_AllocateTempMemory(len+1); *buffer = buf; r = FS_Read( buf, len, com_journalDataFile ); if ( r != len ) { Com_Error( ERR_FATAL, "Read from journalDataFile failed" ); } fs_loadCount++; fs_loadStack++; // guarantee that it will have a trailing 0 for string operations buf[len] = 0; return len; } } else { isConfig = qfalse; } // look for it in the filesystem or pack files len = FS_FOpenFileRead( qpath, &h, qfalse ); if ( h == 0 ) { if ( buffer ) { *buffer = NULL; } // if we are journalling and it is a config file, write a zero to the journal file if ( isConfig && com_journal && com_journal->integer == 1 ) { Com_DPrintf( "Writing zero for %s to journal file.\n", qpath ); len = 0; FS_Write( &len, sizeof( len ), com_journalDataFile ); FS_Flush( com_journalDataFile ); } return -1; } if ( !buffer ) { if ( isConfig && com_journal && com_journal->integer == 1 ) { Com_DPrintf( "Writing len for %s to journal file.\n", qpath ); FS_Write( &len, sizeof( len ), com_journalDataFile ); FS_Flush( com_journalDataFile ); } FS_FCloseFile( h); return len; } fs_loadCount++; /* fs_loadStack++; buf = (unsigned char *)Hunk_AllocateTempMemory(len+1); *buffer = buf;*/ buf = (byte*)Z_Malloc( len+1, TAG_FILESYS, qfalse); buf[len]='\0'; // because we're not calling Z_Malloc with optional trailing 'bZeroIt' bool *buffer = buf; // Z_Label(buf, qpath); FS_Read (buf, len, h); // guarantee that it will have a trailing 0 for string operations buf[len] = 0; FS_FCloseFile( h ); // if we are journalling and it is a config file, write it to the journal file if ( isConfig && com_journal && com_journal->integer == 1 ) { Com_DPrintf( "Writing %s to journal file.\n", qpath ); FS_Write( &len, sizeof( len ), com_journalDataFile ); FS_Write( buf, len, com_journalDataFile ); FS_Flush( com_journalDataFile ); } return len; } /* ============= FS_FreeFile ============= */ void FS_FreeFile( void *buffer ) { /* if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !buffer ) { Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" ); } fs_loadStack--; Hunk_FreeTempMemory( buffer ); // if all of our temp files are free, clear all of our space if ( fs_loadStack == 0 ) { Hunk_ClearTempMemory(); } */ if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !buffer ) { Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" ); } Z_Free( buffer ); } /* ========================================================================== ZIP FILE LOADING ========================================================================== */ /* ================= FS_LoadZipFile Creates a new pak_t in the search chain for the contents of a zip file. ================= */ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename ) { fileInPack_t *buildBuffer; pack_t *pack; unzFile uf; int err; unz_global_info gi; char filename_inzip[MAX_ZPATH]; unz_file_info file_info; int i, len; long hash; int fs_numHeaderLongs; int *fs_headerLongs; char *namePtr; fs_numHeaderLongs = 0; uf = unzOpen(zipfile); err = unzGetGlobalInfo (uf,&gi); if (err != UNZ_OK) return NULL; fs_packFiles += gi.number_entry; len = 0; unzGoToFirstFile(uf); for (i = 0; i < gi.number_entry; i++) { err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0); if (err != UNZ_OK) { break; } len += strlen(filename_inzip) + 1; unzGoToNextFile(uf); } buildBuffer = (struct fileInPack_s *)Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len, TAG_FILESYS, qtrue ); namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t ); fs_headerLongs = (int *)Z_Malloc( gi.number_entry * sizeof(int), TAG_FILESYS, qtrue ); // get the hash table size from the number of files in the zip // because lots of custom pk3 files have less than 32 or 64 files for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) { if (i > gi.number_entry) { break; } } pack = (pack_t *)Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *), TAG_FILESYS, qtrue ); pack->hashSize = i; pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t )); for(i = 0; i < pack->hashSize; i++) { pack->hashTable[i] = NULL; } Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) ); Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) ); // strip .pk3 if needed if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) { pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0; } pack->handle = uf; pack->numfiles = gi.number_entry; unzGoToFirstFile(uf); for (i = 0; i < gi.number_entry; i++) { err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0); if (err != UNZ_OK) { break; } if (file_info.uncompressed_size > 0) { fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc); } Q_strlwr( filename_inzip ); hash = FS_HashFileName(filename_inzip, pack->hashSize); buildBuffer[i].name = namePtr; strcpy( buildBuffer[i].name, filename_inzip ); namePtr += strlen(filename_inzip) + 1; // store the file position in the zip unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos); // buildBuffer[i].next = pack->hashTable[hash]; pack->hashTable[hash] = &buildBuffer[i]; unzGoToNextFile(uf); } pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs ); pack->pure_checksum = Com_BlockChecksumKey( fs_headerLongs, 4 * fs_numHeaderLongs, LittleLong(fs_checksumFeed) ); pack->checksum = LittleLong( pack->checksum ); pack->pure_checksum = LittleLong( pack->pure_checksum ); Z_Free(fs_headerLongs); pack->buildBuffer = buildBuffer; return pack; } /* ================================================================================= DIRECTORY SCANNING FUNCTIONS ================================================================================= */ #define MAX_FOUND_FILES 0x1000 static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) { int len, at, newdep; newdep = 0; zpath[0] = 0; len = 0; at = 0; while(zname[at] != 0) { if (zname[at]=='/' || zname[at]=='\\') { len = at; newdep++; } at++; } strcpy(zpath, zname); zpath[len] = 0; *depth = newdep; return len; } /* ================== FS_AddFileToList ================== */ static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) { int i; if ( nfiles == MAX_FOUND_FILES - 1 ) { return nfiles; } for ( i = 0 ; i < nfiles ; i++ ) { if ( !Q_stricmp( name, list[i] ) ) { return nfiles; // allready in list } } list[nfiles] = CopyString( name ); nfiles++; return nfiles; } /* =============== FS_ListFilteredFiles Returns a uniqued list of files that match the given criteria from all search paths =============== */ char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) { int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; searchpath_t *search; int i; int pathLength; int extensionLength; int length, pathDepth, temp; pack_t *pak; fileInPack_t *buildBuffer; char zpath[MAX_ZPATH]; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !path ) { *numfiles = 0; return NULL; } if ( !extension ) { extension = ""; } pathLength = strlen( path ); if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) { pathLength--; } extensionLength = strlen( extension ); nfiles = 0; FS_ReturnPath(path, zpath, &pathDepth); // // search through the path, one element at a time, adding to list // for (search = fs_searchpaths ; search ; search = search->next) { // is the element a pak file? if (search->pack) { //ZOID: If we are pure, don't search for files on paks that // aren't on the pure list if ( !FS_PakIsPure(search->pack) ) { continue; } // look through all the pak file elements pak = search->pack; buildBuffer = pak->buildBuffer; for (i = 0; i < pak->numfiles; i++) { char *name; int zpathLen, depth; // check for directory match name = buildBuffer[i].name; // if (filter) { // case insensitive if (!Com_FilterPath( filter, name, qfalse )) continue; // unique the match nfiles = FS_AddFileToList( name, list, nfiles ); } else { zpathLen = FS_ReturnPath(name, zpath, &depth); if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) { continue; } // check for extension match length = strlen( name ); if ( length < extensionLength ) { continue; } if ( Q_stricmp( name + length - extensionLength, extension ) ) { continue; } // unique the match temp = pathLength; if (pathLength) { temp++; // include the '/' } nfiles = FS_AddFileToList( name + temp, list, nfiles ); } } } else if (search->dir) { // scan for files in the filesystem char *netpath; int numSysFiles; char **sysFiles; char *name; // don't scan directories for files if we are pure or restricted if ( (fs_restrict->integer || fs_numServerPaks) && (!extension || Q_stricmp(extension, "fcf") || fs_restrict->integer) ) { //rww - allow scanning for fcf files outside of pak even if pure continue; } else { netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path ); sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse ); for ( i = 0 ; i < numSysFiles ; i++ ) { // unique the match name = sysFiles[i]; nfiles = FS_AddFileToList( name, list, nfiles ); } Sys_FreeFileList( sysFiles ); } } } // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } /* ================= FS_ListFiles ================= */ char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) { return FS_ListFilteredFiles( path, extension, NULL, numfiles ); } /* ================= FS_FreeFileList ================= */ void FS_FreeFileList( char **fileList ) { //rwwRMG - changed to fileList to not conflict with list type int i; if ( !fs_searchpaths ) { Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" ); } if ( !fileList ) { return; } for ( i = 0 ; fileList[i] ; i++ ) { Z_Free( fileList[i] ); } Z_Free( fileList ); } /* ================ FS_GetFileList ================ */ int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { int nFiles, i, nTotal, nLen; char **pFiles = NULL; *listbuf = 0; nFiles = 0; nTotal = 0; if (Q_stricmp(path, "$modlist") == 0) { return FS_GetModList(listbuf, bufsize); } pFiles = FS_ListFiles(path, extension, &nFiles); for (i =0; i < nFiles; i++) { nLen = strlen(pFiles[i]) + 1; if (nTotal + nLen + 1 < bufsize) { strcpy(listbuf, pFiles[i]); listbuf += nLen; nTotal += nLen; } else { nFiles = i; break; } } FS_FreeFileList(pFiles); return nFiles; } // NOTE: could prolly turn out useful for the win32 version too, but it's used only by linux and Mac OS X //#if defined(__linux__) || defined(MACOS_X) /* ======================= Sys_ConcatenateFileLists mkv: Naive implementation. Concatenates three lists into a new list, and frees the old lists from the heap. bk001129 - from cvs1.17 (mkv) FIXME TTimo those two should move to common.c next to Sys_ListFiles ======================= */ static unsigned int Sys_CountFileList(char **list) { int i = 0; if (list) { while (*list) { list++; i++; } } return i; } static char** Sys_ConcatenateFileLists( char **list0, char **list1, char **list2 ) { int totalLength = 0; char** cat = NULL, **dst, **src; totalLength += Sys_CountFileList(list0); totalLength += Sys_CountFileList(list1); totalLength += Sys_CountFileList(list2); /* Create new list. */ dst = cat = (char **)Z_Malloc( ( totalLength + 1 ) * sizeof( char* ), TAG_FILESYS, qtrue ); /* Copy over lists. */ if (list0) { for (src = list0; *src; src++, dst++) *dst = *src; } if (list1) { for (src = list1; *src; src++, dst++) *dst = *src; } if (list2) { for (src = list2; *src; src++, dst++) *dst = *src; } // Terminate the list *dst = NULL; // Free our old lists. // NOTE: not freeing their content, it's been merged in dst and still being used if (list0) Z_Free( list0 ); if (list1) Z_Free( list1 ); if (list2) Z_Free( list2 ); return cat; } //#endif /* ================ FS_GetModList Returns a list of mod directory names A mod directory is a peer to base with a pk3 in it The directories are searched in base path, cd path and home path ================ */ int FS_GetModList( char *listbuf, int bufsize ) { int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen; char **pFiles = NULL; char **pPaks = NULL; char *name, *path; char descPath[MAX_OSPATH]; fileHandle_t descHandle; int dummy; char **pFiles0 = NULL; char **pFiles1 = NULL; char **pFiles2 = NULL; qboolean bDrop = qfalse; *listbuf = 0; nMods = nPotential = nTotal = 0; pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); pFiles2 = Sys_ListFiles( fs_cdpath->string, NULL, NULL, &dummy, qtrue ); // we searched for mods in the three paths // it is likely that we have duplicate names now, which we will cleanup below pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1, pFiles2 ); nPotential = Sys_CountFileList(pFiles); for ( i = 0 ; i < nPotential ; i++ ) { name = pFiles[i]; // NOTE: cleaner would involve more changes // ignore duplicate mod directories if (i!=0) { bDrop = qfalse; for(j=0; jstring, name, "" ); nPaks = 0; pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse); Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present /* Try on cd path */ if( nPaks <= 0 ) { path = FS_BuildOSPath( fs_cdpath->string, name, "" ); nPaks = 0; pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); Sys_FreeFileList( pPaks ); } /* try on home path */ if ( nPaks <= 0 ) { path = FS_BuildOSPath( fs_homepath->string, name, "" ); nPaks = 0; pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); Sys_FreeFileList( pPaks ); } if (nPaks > 0) { nLen = strlen(name) + 1; // nLen is the length of the mod path // we need to see if there is a description available descPath[0] = '\0'; strcpy(descPath, name); strcat(descPath, "/description.txt"); nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle ); if ( nDescLen > 0 && descHandle) { FILE *file; file = FS_FileForHandle(descHandle); Com_Memset( descPath, 0, sizeof( descPath ) ); nDescLen = fread(descPath, 1, 48, file); if (nDescLen >= 0) { descPath[nDescLen] = '\0'; } FS_FCloseFile(descHandle); } else { strcpy(descPath, name); } nDescLen = strlen(descPath) + 1; if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) { strcpy(listbuf, name); listbuf += nLen; strcpy(listbuf, descPath); listbuf += nDescLen; nTotal += nLen + nDescLen; nMods++; } else { break; } } } } Sys_FreeFileList( pFiles ); return nMods; } //============================================================================ /* ================ FS_Dir_f ================ */ void FS_Dir_f( void ) { char *path; char *extension; char **dirnames; int ndirs; int i; if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) { Com_Printf( "usage: dir [extension]\n" ); return; } if ( Cmd_Argc() == 2 ) { path = Cmd_Argv( 1 ); extension = ""; } else { path = Cmd_Argv( 1 ); extension = Cmd_Argv( 2 ); } Com_Printf( "Directory of %s %s\n", path, extension ); Com_Printf( "---------------\n" ); dirnames = FS_ListFiles( path, extension, &ndirs ); for ( i = 0; i < ndirs; i++ ) { Com_Printf( "%s\n", dirnames[i] ); } FS_FreeFileList( dirnames ); } /* =========== FS_ConvertPath =========== */ void FS_ConvertPath( char *s ) { while (*s) { if ( *s == '\\' || *s == ':' ) { *s = '/'; } s++; } } /* =========== FS_PathCmp Ignore case and seprator char distinctions =========== */ int FS_PathCmp( const char *s1, const char *s2 ) { int c1, c2; do { c1 = *s1++; c2 = *s2++; if (c1 >= 'a' && c1 <= 'z') { c1 -= ('a' - 'A'); } if (c2 >= 'a' && c2 <= 'z') { c2 -= ('a' - 'A'); } if ( c1 == '\\' || c1 == ':' ) { c1 = '/'; } if ( c2 == '\\' || c2 == ':' ) { c2 = '/'; } if (c1 < c2) { return -1; // strings not equal } if (c1 > c2) { return 1; } } while (c1); return 0; // strings are equal } /* ================ FS_SortFileList ================ */ void FS_SortFileList(char **filelist, int numfiles) { int i, j, k, numsortedfiles; char **sortedlist; sortedlist = (char **)Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ), TAG_FILESYS, qtrue ); sortedlist[0] = NULL; numsortedfiles = 0; for (i = 0; i < numfiles; i++) { for (j = 0; j < numsortedfiles; j++) { if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) { break; } } for (k = numsortedfiles; k > j; k--) { sortedlist[k] = sortedlist[k-1]; } sortedlist[j] = filelist[i]; numsortedfiles++; } Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) ); Z_Free(sortedlist); } /* ================ FS_NewDir_f ================ */ void FS_NewDir_f( void ) { char *filter; char **dirnames; int ndirs; int i; if ( Cmd_Argc() < 2 ) { Com_Printf( "usage: fdir \n" ); Com_Printf( "example: fdir *q3dm*.bsp\n"); return; } filter = Cmd_Argv( 1 ); Com_Printf( "---------------\n" ); dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs ); FS_SortFileList(dirnames, ndirs); for ( i = 0; i < ndirs; i++ ) { FS_ConvertPath(dirnames[i]); Com_Printf( "%s\n", dirnames[i] ); } Com_Printf( "%d files listed\n", ndirs ); FS_FreeFileList( dirnames ); } /* ============ FS_Path_f ============ */ void FS_Path_f( void ) { searchpath_t *s; int i; Com_Printf ("Current search path:\n"); for (s = fs_searchpaths; s; s = s->next) { if (s->pack) { Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles); if ( fs_numServerPaks ) { if ( !FS_PakIsPure(s->pack) ) { Com_Printf( " not on the pure list\n" ); } else { Com_Printf( " on the pure list\n" ); } } } else { Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir ); } } Com_Printf( "\n" ); for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) { if ( fsh[i].handleFiles.file.o ) { Com_Printf( "handle %i: %s\n", i, fsh[i].name ); } } } /* ============ FS_TouchFile_f The only purpose of this function is to allow game script files to copy arbitrary files furing an "fs_copyfiles 1" run. ============ */ void FS_TouchFile_f( void ) { fileHandle_t f; if ( Cmd_Argc() != 2 ) { Com_Printf( "Usage: touchFile \n" ); return; } FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse ); if ( f ) { FS_FCloseFile( f ); } } //=========================================================================== static int QDECL paksort( const void *a, const void *b ) { char *aa, *bb; aa = *(char **)a; bb = *(char **)b; return FS_PathCmp( aa, bb ); } /* ================ FS_AddGameDirectory Sets fs_gamedir, adds the directory to the head of the path, then loads the zip headers ================ */ #define MAX_PAKFILES 1024 static void FS_AddGameDirectory( const char *path, const char *dir ) { searchpath_t *sp; int i; searchpath_t *search; searchpath_t *thedir; pack_t *pak; char *pakfile; int numfiles; char **pakfiles; char *sorted[MAX_PAKFILES]; // this fixes the case where fs_basepath is the same as fs_cdpath // which happens on full installs for ( sp = fs_searchpaths ; sp ; sp = sp->next ) { if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) { return; // we've already got this one } } Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) ); // // add the directory to the search path // search = (struct searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue); search->dir = (directory_t *)Z_Malloc( sizeof( *search->dir ), TAG_FILESYS, qtrue ); Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) ); Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) ); search->next = fs_searchpaths; fs_searchpaths = search; thedir = search; // find all pak files in this directory pakfile = FS_BuildOSPath( path, dir, "" ); pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse ); // sort them so that later alphabetic matches override // earlier ones. This makes pak1.pk3 override pak0.pk3 if ( numfiles > MAX_PAKFILES ) { numfiles = MAX_PAKFILES; } for ( i = 0 ; i < numfiles ; i++ ) { sorted[i] = pakfiles[i]; } qsort( sorted, numfiles, 4, paksort ); for ( i = 0 ; i < numfiles ; i++ ) { pakfile = FS_BuildOSPath( path, dir, sorted[i] ); if ( ( pak = FS_LoadZipFile( pakfile, sorted[i] ) ) == 0 ) continue; // store the game name for downloading strcpy(pak->pakGamename, dir); search = (searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue); search->pack = pak; if (fs_dirbeforepak && fs_dirbeforepak->integer && thedir) { searchpath_t *oldnext = thedir->next; thedir->next = search; while (oldnext) { search->next = oldnext; search = search->next; oldnext = oldnext->next; } } else { search->next = fs_searchpaths; fs_searchpaths = search; } } // done Sys_FreeFileList( pakfiles ); } /* ================ FS_idPak ================ */ qboolean FS_idPak( char *pak, char *base ) { int i; for (i = 0; i < NUM_ID_PAKS; i++) { if ( !FS_FilenameCompare(pak, va("%s/assets%d", base, i)) ) { break; } } if (i < NUM_ID_PAKS) { return qtrue; } return qfalse; } /* ================ FS_ComparePaks if dlstring == qtrue Returns a list of pak files that we should download from the server. They all get stored in the current gamedir and an FS_Restart will be fired up after we download them all. The string is the format: @remotename@localname [repeat] static int fs_numServerReferencedPaks; static int fs_serverReferencedPaks[MAX_SEARCH_PATHS]; static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; ---------------- dlstring == qfalse we are not interested in a download string format, we want something human-readable (this is used for diagnostics while connecting to a pure server) ================ */ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) { searchpath_t *sp; qboolean havepak, badchecksum; int i; if ( !fs_numServerReferencedPaks ) { return qfalse; // Server didn't send any pack information along } *neededpaks = 0; for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ ) { // Ok, see if we have this pak file badchecksum = qfalse; havepak = qfalse; // never autodownload any of the id paks if ( FS_idPak(fs_serverReferencedPakNames[i], "base") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) { continue; } for ( sp = fs_searchpaths ; sp ; sp = sp->next ) { if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) { havepak = qtrue; // This is it! break; } } if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) { // Don't got it if (dlstring) { // Remote name Q_strcat( neededpaks, len, "@"); Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); Q_strcat( neededpaks, len, ".pk3" ); // Local name Q_strcat( neededpaks, len, "@"); // Do we have one with the same name? if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) { char st[MAX_ZPATH]; // We already have one called this, we need to download it to another name // Make something up with the checksum in it Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] ); Q_strcat( neededpaks, len, st ); } else { Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); Q_strcat( neededpaks, len, ".pk3" ); } } else { Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] ); Q_strcat( neededpaks, len, ".pk3" ); // Do we have one with the same name? if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) { Q_strcat( neededpaks, len, " (local file exists with wrong checksum)"); } Q_strcat( neededpaks, len, "\n"); } } } if ( *neededpaks ) { return qtrue; } return qfalse; // We have them all } #ifdef USE_CD_KEY void Com_AppendCDKey( const char *filename ); void Com_ReadCDKey( const char *filename ); #endif // USE_CD_KEY //rww - add search paths in for received svc_setgame void FS_UpdateGamedir(void) { if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, BASEGAME ) ) { if (fs_cdpath->string[0]) { FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string); } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string); } } } /* ================ FS_ReorderPurePaks NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*) this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 ================ */ static void FS_ReorderPurePaks() { searchpath_t *s; int i; searchpath_t **p_insert_index, // for linked list reordering **p_previous; // when doing the scan // only relevant when connected to pure server if ( !fs_numServerPaks ) return; fs_reordered = qfalse; p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list for ( i = 0 ; i < fs_numServerPaks ; i++ ) { p_previous = p_insert_index; // track the pointer-to-current-item for (s = *p_insert_index; s; s = s->next) { // the part of the list before p_insert_index has been sorted already if (s->pack && fs_serverPaks[i] == s->pack->checksum) { fs_reordered = qtrue; // move this element to the insert list *p_previous = s->next; s->next = *p_insert_index; *p_insert_index = s; // increment insert list p_insert_index = &s->next; break; // iterate to next server pack } p_previous = &s->next; } } } /* ================ FS_Startup ================ */ void FS_Startup( const char *gameName ) { const char *homePath; #ifdef USE_CD_KEY cvar_t *fs; #endif // USE_CD_KEY Com_Printf( "----- FS_Startup -----\n" ); fs_debug = Cvar_Get( "fs_debug", "0", 0 ); fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT ); fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT ); fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT ); fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT ); homePath = Sys_DefaultHomePath(); if (!homePath || !homePath[0]) { homePath = fs_basepath->string; } fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT ); fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT ); fs_dirbeforepak = Cvar_Get("fs_dirbeforepak", "0", CVAR_INIT); // add search path elements in reverse priority order if (fs_cdpath->string[0]) { FS_AddGameDirectory( fs_cdpath->string, gameName ); } if (fs_basepath->string[0]) { FS_AddGameDirectory( fs_basepath->string, gameName ); } // fs_homepath is somewhat particular to *nix systems, only add if relevant // NOTE: same filtering below for mods and basegame if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory ( fs_homepath->string, gameName ); } // check for additional base game so mods can be based upon other mods if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) { if (fs_cdpath->string[0]) { FS_AddGameDirectory(fs_cdpath->string, fs_basegame->string); } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory(fs_homepath->string, fs_basegame->string); } } // check for additional game folder for mods if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) { if (fs_cdpath->string[0]) { FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string); } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string); } } #ifdef USE_CD_KEY Com_ReadCDKey( "base" ); fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); if (fs && fs->string[0] != 0) { Com_AppendCDKey( fs->string ); } #endif // USE_CD_KEY // add our commands Cmd_AddCommand ("path", FS_Path_f); Cmd_AddCommand ("dir", FS_Dir_f ); Cmd_AddCommand ("fdir", FS_NewDir_f ); Cmd_AddCommand ("touchFile", FS_TouchFile_f ); // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506 // reorder the pure pk3 files according to server order FS_ReorderPurePaks(); // print the current search paths FS_Path_f(); fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified Com_Printf( "----------------------\n" ); #ifdef FS_MISSING if (missingFiles == NULL) { missingFiles = fopen( "\\missing.txt", "ab" ); } #endif Com_Printf( "%d files in pk3 files\n", fs_packFiles ); } /* =================== FS_SetRestrictions Looks for product keys and restricts media add on ability if the full version is not found =================== */ void FS_SetRestrictions( void ) { searchpath_t *path; #ifndef PRE_RELEASE_DEMO char *productId; // if fs_restrict is set, don't even look for the id file, // which allows the demo release to be tested even if // the full game is present if ( !fs_restrict->integer ) { // look for the full game id FS_ReadFile( "productid.txt", (void **)&productId ); if ( productId ) { // check against the hardcoded string int seed, i; seed = 102270; for ( i = 0 ; i < sizeof( fs_scrambledProductId ) ; i++ ) { if ( ( fs_scrambledProductId[i] ^ (seed&255) ) != productId[i] ) { break; } seed = (69069 * seed + 1); } FS_FreeFile( productId ); if ( i == sizeof( fs_scrambledProductId ) ) { return; // no restrictions } Com_Error( ERR_FATAL, "Invalid product identification" ); } } #endif Cvar_Set( "fs_restrict", "1" ); Com_Printf( "\nRunning in restricted demo mode.\n\n" ); // restart the filesystem with just the demo directory FS_Shutdown(qfalse); FS_Startup( DEMOGAME ); // make sure that the pak file has the header checksum we expect for ( path = fs_searchpaths ; path ; path = path->next ) { if ( path->pack ) { // a tiny attempt to keep the checksum from being scannable from the exe if ( (path->pack->checksum ^ 0x02261994u) != (DEMO_PAK_CHECKSUM ^ 0x02261994u) ) { Com_Error( ERR_FATAL, "Corrupted pak0.pk3: %u", path->pack->checksum ); } } } } /* ===================== FS_GamePureChecksum Returns the checksum of the pk3 from which the server loaded the qagame.qvm ===================== */ const char *FS_GamePureChecksum( void ) { static char info[MAX_STRING_TOKENS]; searchpath_t *search; info[0] = 0; for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( search->pack ) { if (search->pack->referenced & FS_QAGAME_REF) { Com_sprintf(info, sizeof(info), "%d", search->pack->checksum); } } } return info; } /* ===================== FS_LoadedPakChecksums Returns a space separated string containing the checksums of all loaded pk3 files. Servers with sv_pure set will get this string and pass it to clients. ===================== */ const char *FS_LoadedPakChecksums( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; info[0] = 0; for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( !search->pack ) { continue; } Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) ); } return info; } /* ===================== FS_LoadedPakNames Returns a space separated string containing the names of all loaded pk3 files. Servers with sv_pure set will get this string and pass it to clients. ===================== */ const char *FS_LoadedPakNames( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; info[0] = 0; for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( !search->pack ) { continue; } if (*info) { Q_strcat(info, sizeof( info ), " " ); } Q_strcat( info, sizeof( info ), search->pack->pakBasename ); } return info; } /* ===================== FS_LoadedPakPureChecksums Returns a space separated string containing the pure checksums of all loaded pk3 files. Servers with sv_pure use these checksums to compare with the checksums the clients send back to the server. ===================== */ const char *FS_LoadedPakPureChecksums( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; info[0] = 0; for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( !search->pack ) { continue; } Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) ); } return info; } /* ===================== FS_ReferencedPakChecksums Returns a space separated string containing the checksums of all referenced pk3 files. The server will send this to the clients so they can check which files should be auto-downloaded. ===================== */ const char *FS_ReferencedPakChecksums( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; info[0] = 0; for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( search->pack ) { if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) { Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) ); } } } return info; } /* ===================== FS_ReferencedPakPureChecksums Returns a space separated string containing the pure checksums of all referenced pk3 files. Servers with sv_pure set will get this string back from clients for pure validation The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..." ===================== */ const char *FS_ReferencedPakPureChecksums( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; int nFlags, numPaks, checksum; info[0] = 0; checksum = fs_checksumFeed; numPaks = 0; for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) { if (nFlags & FS_GENERAL_REF) { // add a delimter between must haves and general refs //Q_strcat(info, sizeof(info), "@ "); info[strlen(info)+1] = '\0'; info[strlen(info)+2] = '\0'; info[strlen(info)] = '@'; info[strlen(info)] = ' '; } for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file and has it been referenced based on flag? if ( search->pack && (search->pack->referenced & nFlags)) { Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) ); if (nFlags & (FS_CGAME_REF | FS_UI_REF)) { break; } checksum ^= search->pack->pure_checksum; numPaks++; } } if (fs_fakeChkSum != 0) { // only added if a non-pure file is referenced Q_strcat( info, sizeof( info ), va("%i ", fs_fakeChkSum ) ); } } // last checksum is the encoded number of referenced pk3s checksum ^= numPaks; Q_strcat( info, sizeof( info ), va("%i ", checksum ) ); return info; } /* ===================== FS_ReferencedPakNames Returns a space separated string containing the names of all referenced pk3 files. The server will send this to the clients so they can check which files should be auto-downloaded. ===================== */ const char *FS_ReferencedPakNames( void ) { static char info[BIG_INFO_STRING]; searchpath_t *search; info[0] = 0; // we want to return ALL pk3's from the fs_game path // and referenced one's from base for ( search = fs_searchpaths ; search ; search = search->next ) { // is the element a pak file? if ( search->pack ) { if (*info) { Q_strcat(info, sizeof( info ), " " ); } if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) { Q_strcat( info, sizeof( info ), search->pack->pakGamename ); Q_strcat( info, sizeof( info ), "/" ); Q_strcat( info, sizeof( info ), search->pack->pakBasename ); } } } return info; } /* ===================== FS_ClearPakReferences ===================== */ void FS_ClearPakReferences( int flags ) { searchpath_t *search; if ( !flags ) { flags = -1; } for ( search = fs_searchpaths; search; search = search->next ) { // is the element a pak file and has it been referenced? if ( search->pack ) { search->pack->referenced &= ~flags; } } } /* ===================== FS_PureServerSetLoadedPaks If the string is empty, all data sources will be allowed. If not empty, only pk3 files that match one of the space separated checksums will be checked for files, with the exception of .cfg and .dat files. ===================== */ void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) { int i, c, d; Cmd_TokenizeString( pakSums ); c = Cmd_Argc(); if ( c > MAX_SEARCH_PATHS ) { c = MAX_SEARCH_PATHS; } fs_numServerPaks = c; for ( i = 0 ; i < c ; i++ ) { fs_serverPaks[i] = atoi( Cmd_Argv( i ) ); } if (fs_numServerPaks) { Com_DPrintf( "Connected to a pure server.\n" ); } else { if (fs_reordered) { // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 // force a restart to make sure the search order will be correct Com_DPrintf( "FS search reorder is required\n" ); FS_Restart(fs_checksumFeed); return; } } for ( i = 0 ; i < c ; i++ ) { if (fs_serverPakNames[i]) { Z_Free(fs_serverPakNames[i]); } fs_serverPakNames[i] = NULL; } if ( pakNames && *pakNames ) { Cmd_TokenizeString( pakNames ); d = Cmd_Argc(); if ( d > MAX_SEARCH_PATHS ) { d = MAX_SEARCH_PATHS; } for ( i = 0 ; i < d ; i++ ) { fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) ); } } } /* ===================== FS_PureServerSetReferencedPaks The checksums and names of the pk3 files referenced at the server are sent to the client and stored here. The client will use these checksums to see if any pk3 files need to be auto-downloaded. ===================== */ void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) { int i, c, d; Cmd_TokenizeString( pakSums ); c = Cmd_Argc(); if ( c > MAX_SEARCH_PATHS ) { c = MAX_SEARCH_PATHS; } fs_numServerReferencedPaks = c; for ( i = 0 ; i < c ; i++ ) { fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) ); } for ( i = 0 ; i < c ; i++ ) { if (fs_serverReferencedPakNames[i]) { Z_Free(fs_serverReferencedPakNames[i]); } fs_serverReferencedPakNames[i] = NULL; } if ( pakNames && *pakNames ) { Cmd_TokenizeString( pakNames ); d = Cmd_Argc(); if ( d > MAX_SEARCH_PATHS ) { d = MAX_SEARCH_PATHS; } for ( i = 0 ; i < d ; i++ ) { fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) ); } } } /* ================ FS_Restart ================ */ void FS_Restart( int checksumFeed ) { // free anything we currently have loaded FS_Shutdown(qfalse); // set the checksum feed fs_checksumFeed = checksumFeed; // clear pak references FS_ClearPakReferences(0); // try to start up normally FS_Startup( BASEGAME ); // see if we are going to allow add-ons FS_SetRestrictions(); // if we can't find default.cfg, assume that the paths are // busted and error out now, rather than getting an unreadable // graphics screen when the font fails to load if ( FS_ReadFile( "mpdefault.cfg", NULL ) <= 0 ) { // this might happen when connecting to a pure server not using BASEGAME/pak0.pk3 // (for instance a TA demo server) if (lastValidBase[0]) { FS_PureServerSetLoadedPaks("", ""); Cvar_Set("fs_basepath", lastValidBase); Cvar_Set("fs_gamedirvar", lastValidGame); lastValidBase[0] = '\0'; lastValidGame[0] = '\0'; Cvar_Set( "fs_restrict", "0" ); FS_Restart(checksumFeed); Com_Error( ERR_DROP, "Invalid game folder\n" ); return; } Com_Error( ERR_FATAL, "Couldn't load mpdefault.cfg" ); } // bk010116 - new check before safeMode if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) { // skip the jampconfig.cfg if "safe" is on the command line if ( !Com_SafeMode() ) { #ifdef DEDICATED Cbuf_AddText ("exec jampserver.cfg\n"); #else Cbuf_AddText ("exec jampconfig.cfg\n"); #endif } } Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase)); Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame)); } /* ================= FS_ConditionalRestart restart if necessary ================= */ qboolean FS_ConditionalRestart( int checksumFeed ) { if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) { FS_Restart( checksumFeed ); return qtrue; } return qfalse; } /* ======================================================================================== Handle based file calls for virtual machines ======================================================================================== */ int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) { int r; qboolean sync; sync = qfalse; switch( mode ) { case FS_READ: r = FS_FOpenFileRead( qpath, f, qtrue ); break; case FS_WRITE: *f = FS_FOpenFileWrite( qpath ); r = 0; if (*f == 0) { r = -1; } break; case FS_APPEND_SYNC: sync = qtrue; case FS_APPEND: *f = FS_FOpenFileAppend( qpath ); r = 0; if (*f == 0) { r = -1; } break; default: Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" ); return -1; } if (!f) { return r; } if ( *f ) { if (fsh[*f].zipFile == qtrue) { fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z); } else { fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o); } fsh[*f].fileSize = r; fsh[*f].streamed = qfalse; if (mode == FS_READ) { Sys_BeginStreamedFile( *f, 0x4000 ); fsh[*f].streamed = qtrue; } } fsh[*f].handleSync = sync; return r; } int FS_FTell( fileHandle_t f ) { int pos; if (fsh[f].zipFile == qtrue) { pos = unztell(fsh[f].handleFiles.file.z); } else { pos = ftell(fsh[f].handleFiles.file.o); } return pos; } void FS_Flush( fileHandle_t f ) { fflush(fsh[f].handleFiles.file.o); }