// Filename:- stringed_interface.h // // These are the functions that get replaced by game-specific ones (or StringEd code) so SGE can access files etc // #ifndef STRINGED_INTERFACE_H #define STRINGED_INTERFACE_H #pragma warning ( disable : 4786 ) // disable the usual stupid and pointless STL warning #include using namespace std; unsigned char * SE_LoadFileData ( const char *psFileName, int *piLoadedLength = 0); void SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile ); int SE_BuildFileList ( const char *psStartDir, string &strResults ); #endif // #ifndef STRINGED_INTERFACE_H ////////////////// eof ///////////////////