/* ** LINUX_QGL.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include #include "../game/q_shared.h" #include "../renderer/tr_local.h" #include "unix_glw.h" #include "../client/client.h" #include #include #include #include #ifndef __stdcall #define __stdcall #endif //GLX Functions XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList ); GLXContext (*qglXCreateContext)( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); void (*qglXDestroyContext)( Display *dpy, GLXContext ctx ); Bool (*qglXMakeCurrent)( Display *dpy, GLXDrawable drawable, GLXContext ctx); void (*qglXCopyContext)( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * ); void ( APIENTRY * qgl3DfxSetPaletteEXT)( GLuint * ); void ( APIENTRY * qglSelectTextureSGIS)( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); static void ( APIENTRY * dllArrayElement )(GLint i); static void ( APIENTRY * dllBegin )(GLenum mode); static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); static void ( APIENTRY * dllCallList )(GLuint list); static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); static void ( APIENTRY * dllClear )(GLbitfield mask); static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void ( APIENTRY * dllClearDepth )(GLclampd depth); static void ( APIENTRY * dllClearIndex )(GLfloat c); static void ( APIENTRY * dllClearStencil )(GLint s); static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); static void ( APIENTRY * dllColor3bv )(const GLbyte *v); static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); static void ( APIENTRY * dllColor3dv )(const GLdouble *v); static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); static void ( APIENTRY * dllColor3fv )(const GLfloat *v); static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); static void ( APIENTRY * dllColor3iv )(const GLint *v); static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); static void ( APIENTRY * dllColor3sv )(const GLshort *v); static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); static void ( APIENTRY * dllColor3uiv )(const GLuint *v); static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); static void ( APIENTRY * dllColor3usv )(const GLushort *v); static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); static void ( APIENTRY * dllColor4bv )(const GLbyte *v); static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); static void ( APIENTRY * dllColor4dv )(const GLdouble *v); static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllColor4fv )(const GLfloat *v); static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); static void ( APIENTRY * dllColor4iv )(const GLint *v); static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); static void ( APIENTRY * dllColor4sv )(const GLshort *v); static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); static void ( APIENTRY * dllColor4uiv )(const GLuint *v); static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); static void ( APIENTRY * dllColor4usv )(const GLushort *v); static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllCullFace )(GLenum mode); static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); static void ( APIENTRY * dllDepthFunc )(GLenum func); static void ( APIENTRY * dllDepthMask )(GLboolean flag); static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); static void ( APIENTRY * dllDisable )(GLenum cap); static void ( APIENTRY * dllDisableClientState )(GLenum array); static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); static void ( APIENTRY * dllDrawBuffer )(GLenum mode); static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); static void ( APIENTRY * dllEnable )(GLenum cap); static void ( APIENTRY * dllEnableClientState )(GLenum array); static void ( APIENTRY * dllEnd )(void); static void ( APIENTRY * dllEndList )(void); static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); static void ( APIENTRY * dllEvalPoint1 )(GLint i); static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); static void ( APIENTRY * dllFinish )(void); static void ( APIENTRY * dllFlush )(void); static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllFrontFace )(GLenum mode); static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * dllGenLists )(GLsizei range); static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * dllGetError )(void); static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * dllGetString )(GLenum name); static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); static void ( APIENTRY * dllIndexMask )(GLuint mask); static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllIndexd )(GLdouble c); static void ( APIENTRY * dllIndexdv )(const GLdouble *c); static void ( APIENTRY * dllIndexf )(GLfloat c); static void ( APIENTRY * dllIndexfv )(const GLfloat *c); static void ( APIENTRY * dllIndexi )(GLint c); static void ( APIENTRY * dllIndexiv )(const GLint *c); static void ( APIENTRY * dllIndexs )(GLshort c); static void ( APIENTRY * dllIndexsv )(const GLshort *c); static void ( APIENTRY * dllIndexub )(GLubyte c); static void ( APIENTRY * dllIndexubv )(const GLubyte *c); static void ( APIENTRY * dllInitNames )(void); static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); GLboolean ( APIENTRY * dllIsList )(GLuint list); GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); static void ( APIENTRY * dllLineWidth )(GLfloat width); static void ( APIENTRY * dllListBase )(GLuint base); static void ( APIENTRY * dllLoadIdentity )(void); static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); static void ( APIENTRY * dllLoadName )(GLuint name); static void ( APIENTRY * dllLogicOp )(GLenum opcode); static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); static void ( APIENTRY * dllMatrixMode )(GLenum mode); static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); static void ( APIENTRY * dllNormal3iv )(const GLint *v); static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); static void ( APIENTRY * dllNormal3sv )(const GLshort *v); static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static void ( APIENTRY * dllPassThrough )(GLfloat token); static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); static void ( APIENTRY * dllPointSize )(GLfloat size); static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); static void ( APIENTRY * dllPopAttrib )(void); static void ( APIENTRY * dllPopClientAttrib )(void); static void ( APIENTRY * dllPopMatrix )(void); static void ( APIENTRY * dllPopName )(void); static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushMatrix )(void); static void ( APIENTRY * dllPushName )(GLuint name); static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); static void ( APIENTRY * dllReadBuffer )(GLenum mode); static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * dllRenderMode )(GLenum mode); static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); static void ( APIENTRY * dllShadeModel )(GLenum mode); static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); static void ( APIENTRY * dllStencilMask )(GLuint mask); static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); static void ( APIENTRY * dllTexCoord1d )(GLdouble s); static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord1f )(GLfloat s); static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord1i )(GLint s); static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); static void ( APIENTRY * dllTexCoord1s )(GLshort s); static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); static void ( APIENTRY * dllVertex2iv )(const GLint *v); static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); static void ( APIENTRY * dllVertex2sv )(const GLshort *v); static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllVertex3iv )(const GLint *v); static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllVertex3sv )(const GLshort *v); static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllVertex4iv )(const GLint *v); static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllVertex4sv )(const GLshort *v); static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); static void APIENTRY logAccum(GLenum op, GLfloat value) { fprintf( glw_state.log_fp, "glAccum\n" ); dllAccum( op, value ); } static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) { fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); dllAlphaFunc( func, ref ); } static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); return dllAreTexturesResident( n, textures, residences ); } static void APIENTRY logArrayElement(GLint i) { fprintf( glw_state.log_fp, "glArrayElement\n" ); dllArrayElement( i ); } static void APIENTRY logBegin(GLenum mode) { fprintf( glw_state.log_fp, "glBegin( 0x%x )\n", mode ); dllBegin( mode ); } static void APIENTRY logBindTexture(GLenum target, GLuint texture) { fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); dllBindTexture( target, texture ); } static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { fprintf( glw_state.log_fp, "glBitmap\n" ); dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); } static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) { fprintf( glw_state.log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor ); dllBlendFunc( sfactor, dfactor ); } static void APIENTRY logCallList(GLuint list) { fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); dllCallList( list ); } static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) { fprintf( glw_state.log_fp, "glCallLists\n" ); dllCallLists( n, type, lists ); } static void APIENTRY logClear(GLbitfield mask) { fprintf( glw_state.log_fp, "glClear\n" ); dllClear( mask ); } static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fprintf( glw_state.log_fp, "glClearAccum\n" ); dllClearAccum( red, green, blue, alpha ); } static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { fprintf( glw_state.log_fp, "glClearColor\n" ); dllClearColor( red, green, blue, alpha ); } static void APIENTRY logClearDepth(GLclampd depth) { fprintf( glw_state.log_fp, "glClearDepth\n" ); dllClearDepth( depth ); } static void APIENTRY logClearIndex(GLfloat c) { fprintf( glw_state.log_fp, "glClearIndex\n" ); dllClearIndex( c ); } static void APIENTRY logClearStencil(GLint s) { fprintf( glw_state.log_fp, "glClearStencil\n" ); dllClearStencil( s ); } static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) { fprintf( glw_state.log_fp, "glClipPlane\n" ); dllClipPlane( plane, equation ); } static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) { fprintf( glw_state.log_fp, "glColor3b\n" ); dllColor3b( red, green, blue ); } static void APIENTRY logColor3bv(const GLbyte *v) { fprintf( glw_state.log_fp, "glColor3bv\n" ); dllColor3bv( v ); } static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) { fprintf( glw_state.log_fp, "glColor3d\n" ); dllColor3d( red, green, blue ); } static void APIENTRY logColor3dv(const GLdouble *v) { fprintf( glw_state.log_fp, "glColor3dv\n" ); dllColor3dv( v ); } static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) { fprintf( glw_state.log_fp, "glColor3f\n" ); dllColor3f( red, green, blue ); } static void APIENTRY logColor3fv(const GLfloat *v) { fprintf( glw_state.log_fp, "glColor3fv\n" ); dllColor3fv( v ); } static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) { fprintf( glw_state.log_fp, "glColor3i\n" ); dllColor3i( red, green, blue ); } static void APIENTRY logColor3iv(const GLint *v) { fprintf( glw_state.log_fp, "glColor3iv\n" ); dllColor3iv( v ); } static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) { fprintf( glw_state.log_fp, "glColor3s\n" ); dllColor3s( red, green, blue ); } static void APIENTRY logColor3sv(const GLshort *v) { fprintf( glw_state.log_fp, "glColor3sv\n" ); dllColor3sv( v ); } static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) { fprintf( glw_state.log_fp, "glColor3ub\n" ); dllColor3ub( red, green, blue ); } static void APIENTRY logColor3ubv(const GLubyte *v) { fprintf( glw_state.log_fp, "glColor3ubv\n" ); dllColor3ubv( v ); } #define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) { SIG( "glColor3ui" ); dllColor3ui( red, green, blue ); } static void APIENTRY logColor3uiv(const GLuint *v) { SIG( "glColor3uiv" ); dllColor3uiv( v ); } static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) { SIG( "glColor3us" ); dllColor3us( red, green, blue ); } static void APIENTRY logColor3usv(const GLushort *v) { SIG( "glColor3usv" ); dllColor3usv( v ); } static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { SIG( "glColor4b" ); dllColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4bv(const GLbyte *v) { SIG( "glColor4bv" ); dllColor4bv( v ); } static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { SIG( "glColor4d" ); dllColor4d( red, green, blue, alpha ); } static void APIENTRY logColor4dv(const GLdouble *v) { SIG( "glColor4dv" ); dllColor4dv( v ); } static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); dllColor4f( red, green, blue, alpha ); } static void APIENTRY logColor4fv(const GLfloat *v) { fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); dllColor4fv( v ); } static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) { SIG( "glColor4i" ); dllColor4i( red, green, blue, alpha ); } static void APIENTRY logColor4iv(const GLint *v) { SIG( "glColor4iv" ); dllColor4iv( v ); } static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { SIG( "glColor4s" ); dllColor4s( red, green, blue, alpha ); } static void APIENTRY logColor4sv(const GLshort *v) { SIG( "glColor4sv" ); dllColor4sv( v ); } static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { SIG( "glColor4b" ); dllColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4ubv(const GLubyte *v) { SIG( "glColor4ubv" ); dllColor4ubv( v ); } static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { SIG( "glColor4ui" ); dllColor4ui( red, green, blue, alpha ); } static void APIENTRY logColor4uiv(const GLuint *v) { SIG( "glColor4uiv" ); dllColor4uiv( v ); } static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { SIG( "glColor4us" ); dllColor4us( red, green, blue, alpha ); } static void APIENTRY logColor4usv(const GLushort *v) { SIG( "glColor4usv" ); dllColor4usv( v ); } static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { SIG( "glColorMask" ); dllColorMask( red, green, blue, alpha ); } static void APIENTRY logColorMaterial(GLenum face, GLenum mode) { SIG( "glColorMaterial" ); dllColorMaterial( face, mode ); } static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { SIG( "glColorPointer" ); dllColorPointer( size, type, stride, pointer ); } static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { SIG( "glCopyPixels" ); dllCopyPixels( x, y, width, height, type ); } static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { SIG( "glCopyTexImage1D" ); dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); } static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { SIG( "glCopyTexImage2D" ); dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); } static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { SIG( "glCopyTexSubImage1D" ); dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); } static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { SIG( "glCopyTexSubImage2D" ); dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); } static void APIENTRY logCullFace(GLenum mode) { SIG( "glCullFace" ); dllCullFace( mode ); } static void APIENTRY logDeleteLists(GLuint list, GLsizei range) { SIG( "glDeleteLists" ); dllDeleteLists( list, range ); } static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) { SIG( "glDeleteTextures" ); dllDeleteTextures( n, textures ); } static void APIENTRY logDepthFunc(GLenum func) { SIG( "glDepthFunc" ); dllDepthFunc( func ); } static void APIENTRY logDepthMask(GLboolean flag) { SIG( "glDepthMask" ); dllDepthMask( flag ); } static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) { SIG( "glDepthRange" ); dllDepthRange( zNear, zFar ); } static void APIENTRY logDisable(GLenum cap) { fprintf( glw_state.log_fp, "glDisable( 0x%x )\n", cap ); dllDisable( cap ); } static void APIENTRY logDisableClientState(GLenum array) { SIG( "glDisableClientState" ); dllDisableClientState( array ); } static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) { SIG( "glDrawArrays" ); dllDrawArrays( mode, first, count ); } static void APIENTRY logDrawBuffer(GLenum mode) { SIG( "glDrawBuffer" ); dllDrawBuffer( mode ); } static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { SIG( "glDrawElements" ); dllDrawElements( mode, count, type, indices ); } static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { SIG( "glDrawPixels" ); dllDrawPixels( width, height, format, type, pixels ); } static void APIENTRY logEdgeFlag(GLboolean flag) { SIG( "glEdgeFlag" ); dllEdgeFlag( flag ); } static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) { SIG( "glEdgeFlagPointer" ); dllEdgeFlagPointer( stride, pointer ); } static void APIENTRY logEdgeFlagv(const GLboolean *flag) { SIG( "glEdgeFlagv" ); dllEdgeFlagv( flag ); } static void APIENTRY logEnable(GLenum cap) { fprintf( glw_state.log_fp, "glEnable( 0x%x )\n", cap ); dllEnable( cap ); } static void APIENTRY logEnableClientState(GLenum array) { SIG( "glEnableClientState" ); dllEnableClientState( array ); } static void APIENTRY logEnd(void) { SIG( "glEnd" ); dllEnd(); } static void APIENTRY logEndList(void) { SIG( "glEndList" ); dllEndList(); } static void APIENTRY logEvalCoord1d(GLdouble u) { SIG( "glEvalCoord1d" ); dllEvalCoord1d( u ); } static void APIENTRY logEvalCoord1dv(const GLdouble *u) { SIG( "glEvalCoord1dv" ); dllEvalCoord1dv( u ); } static void APIENTRY logEvalCoord1f(GLfloat u) { SIG( "glEvalCoord1f" ); dllEvalCoord1f( u ); } static void APIENTRY logEvalCoord1fv(const GLfloat *u) { SIG( "glEvalCoord1fv" ); dllEvalCoord1fv( u ); } static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) { SIG( "glEvalCoord2d" ); dllEvalCoord2d( u, v ); } static void APIENTRY logEvalCoord2dv(const GLdouble *u) { SIG( "glEvalCoord2dv" ); dllEvalCoord2dv( u ); } static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) { SIG( "glEvalCoord2f" ); dllEvalCoord2f( u, v ); } static void APIENTRY logEvalCoord2fv(const GLfloat *u) { SIG( "glEvalCoord2fv" ); dllEvalCoord2fv( u ); } static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) { SIG( "glEvalMesh1" ); dllEvalMesh1( mode, i1, i2 ); } static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { SIG( "glEvalMesh2" ); dllEvalMesh2( mode, i1, i2, j1, j2 ); } static void APIENTRY logEvalPoint1(GLint i) { SIG( "glEvalPoint1" ); dllEvalPoint1( i ); } static void APIENTRY logEvalPoint2(GLint i, GLint j) { SIG( "glEvalPoint2" ); dllEvalPoint2( i, j ); } static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { SIG( "glFeedbackBuffer" ); dllFeedbackBuffer( size, type, buffer ); } static void APIENTRY logFinish(void) { SIG( "glFinish" ); dllFinish(); } static void APIENTRY logFlush(void) { SIG( "glFlush" ); dllFlush(); } static void APIENTRY logFogf(GLenum pname, GLfloat param) { SIG( "glFogf" ); dllFogf( pname, param ); } static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) { SIG( "glFogfv" ); dllFogfv( pname, params ); } static void APIENTRY logFogi(GLenum pname, GLint param) { SIG( "glFogi" ); dllFogi( pname, param ); } static void APIENTRY logFogiv(GLenum pname, const GLint *params) { SIG( "glFogiv" ); dllFogiv( pname, params ); } static void APIENTRY logFrontFace(GLenum mode) { SIG( "glFrontFace" ); dllFrontFace( mode ); } static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { SIG( "glFrustum" ); dllFrustum( left, right, bottom, top, zNear, zFar ); } static GLuint APIENTRY logGenLists(GLsizei range) { SIG( "glGenLists" ); return dllGenLists( range ); } static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) { SIG( "glGenTextures" ); dllGenTextures( n, textures ); } static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) { SIG( "glGetBooleanv" ); dllGetBooleanv( pname, params ); } static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) { SIG( "glGetClipPlane" ); dllGetClipPlane( plane, equation ); } static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) { SIG( "glGetDoublev" ); dllGetDoublev( pname, params ); } static GLenum APIENTRY logGetError(void) { SIG( "glGetError" ); return dllGetError(); } static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) { SIG( "glGetFloatv" ); dllGetFloatv( pname, params ); } static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) { SIG( "glGetIntegerv" ); dllGetIntegerv( pname, params ); } static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) { SIG( "glGetLightfv" ); dllGetLightfv( light, pname, params ); } static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) { SIG( "glGetLightiv" ); dllGetLightiv( light, pname, params ); } static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) { SIG( "glGetMapdv" ); dllGetMapdv( target, query, v ); } static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) { SIG( "glGetMapfv" ); dllGetMapfv( target, query, v ); } static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) { SIG( "glGetMapiv" ); dllGetMapiv( target, query, v ); } static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { SIG( "glGetMaterialfv" ); dllGetMaterialfv( face, pname, params ); } static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) { SIG( "glGetMaterialiv" ); dllGetMaterialiv( face, pname, params ); } static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) { SIG( "glGetPixelMapfv" ); dllGetPixelMapfv( map, values ); } static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) { SIG( "glGetPixelMapuiv" ); dllGetPixelMapuiv( map, values ); } static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) { SIG( "glGetPixelMapusv" ); dllGetPixelMapusv( map, values ); } static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) { SIG( "glGetPointerv" ); dllGetPointerv( pname, params ); } static void APIENTRY logGetPolygonStipple(GLubyte *mask) { SIG( "glGetPolygonStipple" ); dllGetPolygonStipple( mask ); } static const GLubyte * APIENTRY logGetString(GLenum name) { SIG( "glGetString" ); return dllGetString( name ); } static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { SIG( "glGetTexEnvfv" ); dllGetTexEnvfv( target, pname, params ); } static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) { SIG( "glGetTexEnviv" ); dllGetTexEnviv( target, pname, params ); } static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { SIG( "glGetTexGendv" ); dllGetTexGendv( coord, pname, params ); } static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { SIG( "glGetTexGenfv" ); dllGetTexGenfv( coord, pname, params ); } static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { SIG( "glGetTexGeniv" ); dllGetTexGeniv( coord, pname, params ); } static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) { SIG( "glGetTexImage" ); dllGetTexImage( target, level, format, type, pixels ); } static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) { SIG( "glGetTexLevelParameterfv" ); dllGetTexLevelParameterfv( target, level, pname, params ); } static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { SIG( "glGetTexLevelParameteriv" ); dllGetTexLevelParameteriv( target, level, pname, params ); } static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { SIG( "glGetTexParameterfv" ); dllGetTexParameterfv( target, pname, params ); } static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { SIG( "glGetTexParameteriv" ); dllGetTexParameteriv( target, pname, params ); } static void APIENTRY logHint(GLenum target, GLenum mode) { fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); dllHint( target, mode ); } static void APIENTRY logIndexMask(GLuint mask) { SIG( "glIndexMask" ); dllIndexMask( mask ); } static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) { SIG( "glIndexPointer" ); dllIndexPointer( type, stride, pointer ); } static void APIENTRY logIndexd(GLdouble c) { SIG( "glIndexd" ); dllIndexd( c ); } static void APIENTRY logIndexdv(const GLdouble *c) { SIG( "glIndexdv" ); dllIndexdv( c ); } static void APIENTRY logIndexf(GLfloat c) { SIG( "glIndexf" ); dllIndexf( c ); } static void APIENTRY logIndexfv(const GLfloat *c) { SIG( "glIndexfv" ); dllIndexfv( c ); } static void APIENTRY logIndexi(GLint c) { SIG( "glIndexi" ); dllIndexi( c ); } static void APIENTRY logIndexiv(const GLint *c) { SIG( "glIndexiv" ); dllIndexiv( c ); } static void APIENTRY logIndexs(GLshort c) { SIG( "glIndexs" ); dllIndexs( c ); } static void APIENTRY logIndexsv(const GLshort *c) { SIG( "glIndexsv" ); dllIndexsv( c ); } static void APIENTRY logIndexub(GLubyte c) { SIG( "glIndexub" ); dllIndexub( c ); } static void APIENTRY logIndexubv(const GLubyte *c) { SIG( "glIndexubv" ); dllIndexubv( c ); } static void APIENTRY logInitNames(void) { SIG( "glInitNames" ); dllInitNames(); } static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) { SIG( "glInterleavedArrays" ); dllInterleavedArrays( format, stride, pointer ); } static GLboolean APIENTRY logIsEnabled(GLenum cap) { SIG( "glIsEnabled" ); return dllIsEnabled( cap ); } static GLboolean APIENTRY logIsList(GLuint list) { SIG( "glIsList" ); return dllIsList( list ); } static GLboolean APIENTRY logIsTexture(GLuint texture) { SIG( "glIsTexture" ); return dllIsTexture( texture ); } static void APIENTRY logLightModelf(GLenum pname, GLfloat param) { SIG( "glLightModelf" ); dllLightModelf( pname, param ); } static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) { SIG( "glLightModelfv" ); dllLightModelfv( pname, params ); } static void APIENTRY logLightModeli(GLenum pname, GLint param) { SIG( "glLightModeli" ); dllLightModeli( pname, param ); } static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) { SIG( "glLightModeliv" ); dllLightModeliv( pname, params ); } static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) { SIG( "glLightf" ); dllLightf( light, pname, param ); } static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) { SIG( "glLightfv" ); dllLightfv( light, pname, params ); } static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) { SIG( "glLighti" ); dllLighti( light, pname, param ); } static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) { SIG( "glLightiv" ); dllLightiv( light, pname, params ); } static void APIENTRY logLineStipple(GLint factor, GLushort pattern) { SIG( "glLineStipple" ); dllLineStipple( factor, pattern ); } static void APIENTRY logLineWidth(GLfloat width) { SIG( "glLineWidth" ); dllLineWidth( width ); } static void APIENTRY logListBase(GLuint base) { SIG( "glListBase" ); dllListBase( base ); } static void APIENTRY logLoadIdentity(void) { SIG( "glLoadIdentity" ); dllLoadIdentity(); } static void APIENTRY logLoadMatrixd(const GLdouble *m) { SIG( "glLoadMatrixd" ); dllLoadMatrixd( m ); } static void APIENTRY logLoadMatrixf(const GLfloat *m) { SIG( "glLoadMatrixf" ); dllLoadMatrixf( m ); } static void APIENTRY logLoadName(GLuint name) { SIG( "glLoadName" ); dllLoadName( name ); } static void APIENTRY logLogicOp(GLenum opcode) { SIG( "glLogicOp" ); dllLogicOp( opcode ); } static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { SIG( "glMap1d" ); dllMap1d( target, u1, u2, stride, order, points ); } static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { SIG( "glMap1f" ); dllMap1f( target, u1, u2, stride, order, points ); } static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { SIG( "glMap2d" ); dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { SIG( "glMap2f" ); dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { SIG( "glMapGrid1d" ); dllMapGrid1d( un, u1, u2 ); } static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { SIG( "glMapGrid1f" ); dllMapGrid1f( un, u1, u2 ); } static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { SIG( "glMapGrid2d" ); dllMapGrid2d( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { SIG( "glMapGrid2f" ); dllMapGrid2f( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) { SIG( "glMaterialf" ); dllMaterialf( face, pname, param ); } static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { SIG( "glMaterialfv" ); dllMaterialfv( face, pname, params ); } static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) { SIG( "glMateriali" ); dllMateriali( face, pname, param ); } static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) { SIG( "glMaterialiv" ); dllMaterialiv( face, pname, params ); } static void APIENTRY logMatrixMode(GLenum mode) { SIG( "glMatrixMode" ); dllMatrixMode( mode ); } static void APIENTRY logMultMatrixd(const GLdouble *m) { SIG( "glMultMatrixd" ); dllMultMatrixd( m ); } static void APIENTRY logMultMatrixf(const GLfloat *m) { SIG( "glMultMatrixf" ); dllMultMatrixf( m ); } static void APIENTRY logNewList(GLuint list, GLenum mode) { SIG( "glNewList" ); dllNewList( list, mode ); } static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { SIG ("glNormal3b" ); dllNormal3b( nx, ny, nz ); } static void APIENTRY logNormal3bv(const GLbyte *v) { SIG( "glNormal3bv" ); dllNormal3bv( v ); } static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { SIG( "glNormal3d" ); dllNormal3d( nx, ny, nz ); } static void APIENTRY logNormal3dv(const GLdouble *v) { SIG( "glNormal3dv" ); dllNormal3dv( v ); } static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { SIG( "glNormal3f" ); dllNormal3f( nx, ny, nz ); } static void APIENTRY logNormal3fv(const GLfloat *v) { SIG( "glNormal3fv" ); dllNormal3fv( v ); } static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) { SIG( "glNormal3i" ); dllNormal3i( nx, ny, nz ); } static void APIENTRY logNormal3iv(const GLint *v) { SIG( "glNormal3iv" ); dllNormal3iv( v ); } static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) { SIG( "glNormal3s" ); dllNormal3s( nx, ny, nz ); } static void APIENTRY logNormal3sv(const GLshort *v) { SIG( "glNormal3sv" ); dllNormal3sv( v ); } static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) { SIG( "glNormalPointer" ); dllNormalPointer( type, stride, pointer ); } static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { SIG( "glOrtho" ); dllOrtho( left, right, bottom, top, zNear, zFar ); } static void APIENTRY logPassThrough(GLfloat token) { SIG( "glPassThrough" ); dllPassThrough( token ); } static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { SIG( "glPixelMapfv" ); dllPixelMapfv( map, mapsize, values ); } static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { SIG( "glPixelMapuiv" ); dllPixelMapuiv( map, mapsize, values ); } static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { SIG( "glPixelMapusv" ); dllPixelMapusv( map, mapsize, values ); } static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) { SIG( "glPixelStoref" ); dllPixelStoref( pname, param ); } static void APIENTRY logPixelStorei(GLenum pname, GLint param) { SIG( "glPixelStorei" ); dllPixelStorei( pname, param ); } static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) { SIG( "glPixelTransferf" ); dllPixelTransferf( pname, param ); } static void APIENTRY logPixelTransferi(GLenum pname, GLint param) { SIG( "glPixelTransferi" ); dllPixelTransferi( pname, param ); } static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) { SIG( "glPixelZoom" ); dllPixelZoom( xfactor, yfactor ); } static void APIENTRY logPointSize(GLfloat size) { SIG( "glPointSize" ); dllPointSize( size ); } static void APIENTRY logPolygonMode(GLenum face, GLenum mode) { fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); dllPolygonMode( face, mode ); } static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) { SIG( "glPolygonOffset" ); dllPolygonOffset( factor, units ); } static void APIENTRY logPolygonStipple(const GLubyte *mask ) { SIG( "glPolygonStipple" ); dllPolygonStipple( mask ); } static void APIENTRY logPopAttrib(void) { SIG( "glPopAttrib" ); dllPopAttrib(); } static void APIENTRY logPopClientAttrib(void) { SIG( "glPopClientAttrib" ); dllPopClientAttrib(); } static void APIENTRY logPopMatrix(void) { SIG( "glPopMatrix" ); dllPopMatrix(); } static void APIENTRY logPopName(void) { SIG( "glPopName" ); dllPopName(); } static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { SIG( "glPrioritizeTextures" ); dllPrioritizeTextures( n, textures, priorities ); } static void APIENTRY logPushAttrib(GLbitfield mask) { SIG( "glPushAttrib" ); dllPushAttrib( mask ); } static void APIENTRY logPushClientAttrib(GLbitfield mask) { SIG( "glPushClientAttrib" ); dllPushClientAttrib( mask ); } static void APIENTRY logPushMatrix(void) { SIG( "glPushMatrix" ); dllPushMatrix(); } static void APIENTRY logPushName(GLuint name) { SIG( "glPushName" ); dllPushName( name ); } static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) { SIG ("glRasterPot2d" ); dllRasterPos2d( x, y ); } static void APIENTRY logRasterPos2dv(const GLdouble *v) { SIG( "glRasterPos2dv" ); dllRasterPos2dv( v ); } static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) { SIG( "glRasterPos2f" ); dllRasterPos2f( x, y ); } static void APIENTRY logRasterPos2fv(const GLfloat *v) { SIG( "glRasterPos2dv" ); dllRasterPos2fv( v ); } static void APIENTRY logRasterPos2i(GLint x, GLint y) { SIG( "glRasterPos2if" ); dllRasterPos2i( x, y ); } static void APIENTRY logRasterPos2iv(const GLint *v) { SIG( "glRasterPos2iv" ); dllRasterPos2iv( v ); } static void APIENTRY logRasterPos2s(GLshort x, GLshort y) { SIG( "glRasterPos2s" ); dllRasterPos2s( x, y ); } static void APIENTRY logRasterPos2sv(const GLshort *v) { SIG( "glRasterPos2sv" ); dllRasterPos2sv( v ); } static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { SIG( "glRasterPos3d" ); dllRasterPos3d( x, y, z ); } static void APIENTRY logRasterPos3dv(const GLdouble *v) { SIG( "glRasterPos3dv" ); dllRasterPos3dv( v ); } static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { SIG( "glRasterPos3f" ); dllRasterPos3f( x, y, z ); } static void APIENTRY logRasterPos3fv(const GLfloat *v) { SIG( "glRasterPos3fv" ); dllRasterPos3fv( v ); } static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) { SIG( "glRasterPos3i" ); dllRasterPos3i( x, y, z ); } static void APIENTRY logRasterPos3iv(const GLint *v) { SIG( "glRasterPos3iv" ); dllRasterPos3iv( v ); } static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) { SIG( "glRasterPos3s" ); dllRasterPos3s( x, y, z ); } static void APIENTRY logRasterPos3sv(const GLshort *v) { SIG( "glRasterPos3sv" ); dllRasterPos3sv( v ); } static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { SIG( "glRasterPos4d" ); dllRasterPos4d( x, y, z, w ); } static void APIENTRY logRasterPos4dv(const GLdouble *v) { SIG( "glRasterPos4dv" ); dllRasterPos4dv( v ); } static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { SIG( "glRasterPos4f" ); dllRasterPos4f( x, y, z, w ); } static void APIENTRY logRasterPos4fv(const GLfloat *v) { SIG( "glRasterPos4fv" ); dllRasterPos4fv( v ); } static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) { SIG( "glRasterPos4i" ); dllRasterPos4i( x, y, z, w ); } static void APIENTRY logRasterPos4iv(const GLint *v) { SIG( "glRasterPos4iv" ); dllRasterPos4iv( v ); } static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { SIG( "glRasterPos4s" ); dllRasterPos4s( x, y, z, w ); } static void APIENTRY logRasterPos4sv(const GLshort *v) { SIG( "glRasterPos4sv" ); dllRasterPos4sv( v ); } static void APIENTRY logReadBuffer(GLenum mode) { SIG( "glReadBuffer" ); dllReadBuffer( mode ); } static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { SIG( "glReadPixels" ); dllReadPixels( x, y, width, height, format, type, pixels ); } static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { SIG( "glRectd" ); dllRectd( x1, y1, x2, y2 ); } static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) { SIG( "glRectdv" ); dllRectdv( v1, v2 ); } static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { SIG( "glRectf" ); dllRectf( x1, y1, x2, y2 ); } static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) { SIG( "glRectfv" ); dllRectfv( v1, v2 ); } static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) { SIG( "glRecti" ); dllRecti( x1, y1, x2, y2 ); } static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) { SIG( "glRectiv" ); dllRectiv( v1, v2 ); } static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { SIG( "glRects" ); dllRects( x1, y1, x2, y2 ); } static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) { SIG( "glRectsv" ); dllRectsv( v1, v2 ); } static GLint APIENTRY logRenderMode(GLenum mode) { SIG( "glRenderMode" ); return dllRenderMode( mode ); } static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { SIG( "glRotated" ); dllRotated( angle, x, y, z ); } static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { SIG( "glRotatef" ); dllRotatef( angle, x, y, z ); } static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) { SIG( "glScaled" ); dllScaled( x, y, z ); } static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) { SIG( "glScalef" ); dllScalef( x, y, z ); } static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) { SIG( "glScissor" ); dllScissor( x, y, width, height ); } static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) { SIG( "glSelectBuffer" ); dllSelectBuffer( size, buffer ); } static void APIENTRY logShadeModel(GLenum mode) { SIG( "glShadeModel" ); dllShadeModel( mode ); } static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) { SIG( "glStencilFunc" ); dllStencilFunc( func, ref, mask ); } static void APIENTRY logStencilMask(GLuint mask) { SIG( "glStencilMask" ); dllStencilMask( mask ); } static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { SIG( "glStencilOp" ); dllStencilOp( fail, zfail, zpass ); } static void APIENTRY logTexCoord1d(GLdouble s) { SIG( "glTexCoord1d" ); dllTexCoord1d( s ); } static void APIENTRY logTexCoord1dv(const GLdouble *v) { SIG( "glTexCoord1dv" ); dllTexCoord1dv( v ); } static void APIENTRY logTexCoord1f(GLfloat s) { SIG( "glTexCoord1f" ); dllTexCoord1f( s ); } static void APIENTRY logTexCoord1fv(const GLfloat *v) { SIG( "glTexCoord1fv" ); dllTexCoord1fv( v ); } static void APIENTRY logTexCoord1i(GLint s) { SIG( "glTexCoord1i" ); dllTexCoord1i( s ); } static void APIENTRY logTexCoord1iv(const GLint *v) { SIG( "glTexCoord1iv" ); dllTexCoord1iv( v ); } static void APIENTRY logTexCoord1s(GLshort s) { SIG( "glTexCoord1s" ); dllTexCoord1s( s ); } static void APIENTRY logTexCoord1sv(const GLshort *v) { SIG( "glTexCoord1sv" ); dllTexCoord1sv( v ); } static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) { SIG( "glTexCoord2d" ); dllTexCoord2d( s, t ); } static void APIENTRY logTexCoord2dv(const GLdouble *v) { SIG( "glTexCoord2dv" ); dllTexCoord2dv( v ); } static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) { SIG( "glTexCoord2f" ); dllTexCoord2f( s, t ); } static void APIENTRY logTexCoord2fv(const GLfloat *v) { SIG( "glTexCoord2fv" ); dllTexCoord2fv( v ); } static void APIENTRY logTexCoord2i(GLint s, GLint t) { SIG( "glTexCoord2i" ); dllTexCoord2i( s, t ); } static void APIENTRY logTexCoord2iv(const GLint *v) { SIG( "glTexCoord2iv" ); dllTexCoord2iv( v ); } static void APIENTRY logTexCoord2s(GLshort s, GLshort t) { SIG( "glTexCoord2s" ); dllTexCoord2s( s, t ); } static void APIENTRY logTexCoord2sv(const GLshort *v) { SIG( "glTexCoord2sv" ); dllTexCoord2sv( v ); } static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { SIG( "glTexCoord3d" ); dllTexCoord3d( s, t, r ); } static void APIENTRY logTexCoord3dv(const GLdouble *v) { SIG( "glTexCoord3dv" ); dllTexCoord3dv( v ); } static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { SIG( "glTexCoord3f" ); dllTexCoord3f( s, t, r ); } static void APIENTRY logTexCoord3fv(const GLfloat *v) { SIG( "glTexCoord3fv" ); dllTexCoord3fv( v ); } static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) { SIG( "glTexCoord3i" ); dllTexCoord3i( s, t, r ); } static void APIENTRY logTexCoord3iv(const GLint *v) { SIG( "glTexCoord3iv" ); dllTexCoord3iv( v ); } static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) { SIG( "glTexCoord3s" ); dllTexCoord3s( s, t, r ); } static void APIENTRY logTexCoord3sv(const GLshort *v) { SIG( "glTexCoord3sv" ); dllTexCoord3sv( v ); } static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { SIG( "glTexCoord4d" ); dllTexCoord4d( s, t, r, q ); } static void APIENTRY logTexCoord4dv(const GLdouble *v) { SIG( "glTexCoord4dv" ); dllTexCoord4dv( v ); } static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { SIG( "glTexCoord4f" ); dllTexCoord4f( s, t, r, q ); } static void APIENTRY logTexCoord4fv(const GLfloat *v) { SIG( "glTexCoord4fv" ); dllTexCoord4fv( v ); } static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) { SIG( "glTexCoord4i" ); dllTexCoord4i( s, t, r, q ); } static void APIENTRY logTexCoord4iv(const GLint *v) { SIG( "glTexCoord4iv" ); dllTexCoord4iv( v ); } static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { SIG( "glTexCoord4s" ); dllTexCoord4s( s, t, r, q ); } static void APIENTRY logTexCoord4sv(const GLshort *v) { SIG( "glTexCoord4sv" ); dllTexCoord4sv( v ); } static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { SIG( "glTexCoordPointer" ); dllTexCoordPointer( size, type, stride, pointer ); } static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) { fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); dllTexEnvf( target, pname, param ); } static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { SIG( "glTexEnvfv" ); dllTexEnvfv( target, pname, params ); } static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) { fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); dllTexEnvi( target, pname, param ); } static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) { SIG( "glTexEnviv" ); dllTexEnviv( target, pname, params ); } static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) { SIG( "glTexGend" ); dllTexGend( coord, pname, param ); } static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { SIG( "glTexGendv" ); dllTexGendv( coord, pname, params ); } static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) { SIG( "glTexGenf" ); dllTexGenf( coord, pname, param ); } static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { SIG( "glTexGenfv" ); dllTexGenfv( coord, pname, params ); } static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) { SIG( "glTexGeni" ); dllTexGeni( coord, pname, param ); } static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) { SIG( "glTexGeniv" ); dllTexGeniv( coord, pname, params ); } static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) { SIG( "glTexImage1D" ); dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); } static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { SIG( "glTexImage2D" ); dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); } static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) { fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); dllTexParameterf( target, pname, param ); } static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { SIG( "glTexParameterfv" ); dllTexParameterfv( target, pname, params ); } static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) { fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); dllTexParameteri( target, pname, param ); } static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) { SIG( "glTexParameteriv" ); dllTexParameteriv( target, pname, params ); } static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { SIG( "glTexSubImage1D" ); dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); } static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { SIG( "glTexSubImage2D" ); dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) { SIG( "glTranslated" ); dllTranslated( x, y, z ); } static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) { SIG( "glTranslatef" ); dllTranslatef( x, y, z ); } static void APIENTRY logVertex2d(GLdouble x, GLdouble y) { SIG( "glVertex2d" ); dllVertex2d( x, y ); } static void APIENTRY logVertex2dv(const GLdouble *v) { SIG( "glVertex2dv" ); dllVertex2dv( v ); } static void APIENTRY logVertex2f(GLfloat x, GLfloat y) { SIG( "glVertex2f" ); dllVertex2f( x, y ); } static void APIENTRY logVertex2fv(const GLfloat *v) { SIG( "glVertex2fv" ); dllVertex2fv( v ); } static void APIENTRY logVertex2i(GLint x, GLint y) { SIG( "glVertex2i" ); dllVertex2i( x, y ); } static void APIENTRY logVertex2iv(const GLint *v) { SIG( "glVertex2iv" ); dllVertex2iv( v ); } static void APIENTRY logVertex2s(GLshort x, GLshort y) { SIG( "glVertex2s" ); dllVertex2s( x, y ); } static void APIENTRY logVertex2sv(const GLshort *v) { SIG( "glVertex2sv" ); dllVertex2sv( v ); } static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) { SIG( "glVertex3d" ); dllVertex3d( x, y, z ); } static void APIENTRY logVertex3dv(const GLdouble *v) { SIG( "glVertex3dv" ); dllVertex3dv( v ); } static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) { SIG( "glVertex3f" ); dllVertex3f( x, y, z ); } static void APIENTRY logVertex3fv(const GLfloat *v) { SIG( "glVertex3fv" ); dllVertex3fv( v ); } static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) { SIG( "glVertex3i" ); dllVertex3i( x, y, z ); } static void APIENTRY logVertex3iv(const GLint *v) { SIG( "glVertex3iv" ); dllVertex3iv( v ); } static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) { SIG( "glVertex3s" ); dllVertex3s( x, y, z ); } static void APIENTRY logVertex3sv(const GLshort *v) { SIG( "glVertex3sv" ); dllVertex3sv( v ); } static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { SIG( "glVertex4d" ); dllVertex4d( x, y, z, w ); } static void APIENTRY logVertex4dv(const GLdouble *v) { SIG( "glVertex4dv" ); dllVertex4dv( v ); } static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { SIG( "glVertex4f" ); dllVertex4f( x, y, z, w ); } static void APIENTRY logVertex4fv(const GLfloat *v) { SIG( "glVertex4fv" ); dllVertex4fv( v ); } static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) { SIG( "glVertex4i" ); dllVertex4i( x, y, z, w ); } static void APIENTRY logVertex4iv(const GLint *v) { SIG( "glVertex4iv" ); dllVertex4iv( v ); } static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { SIG( "glVertex4s" ); dllVertex4s( x, y, z, w ); } static void APIENTRY logVertex4sv(const GLshort *v) { SIG( "glVertex4sv" ); dllVertex4sv( v ); } static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { SIG( "glVertexPointer" ); dllVertexPointer( size, type, stride, pointer ); } static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) { SIG( "glViewport" ); dllViewport( x, y, width, height ); } /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown( void ) { if ( glw_state.OpenGLLib ) { dlclose ( glw_state.OpenGLLib ); glw_state.OpenGLLib = NULL; } glw_state.OpenGLLib = NULL; qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qglXChooseVisual = NULL; qglXCreateContext = NULL; qglXDestroyContext = NULL; qglXMakeCurrent = NULL; qglXCopyContext = NULL; qglXSwapBuffers = NULL; } #define GPA( a ) dlsym( glw_state.OpenGLLib, a ) void *qwglGetProcAddress(char *symbol) { if (glw_state.OpenGLLib) return GPA ( symbol ); return NULL; } /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ qboolean QGL_Init( const char *dllname ) { #if 0 //FIXME // update 3Dfx gamma irrespective of underlying DLL { char envbuffer[1024]; float g; g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F; Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g ); putenv( envbuffer ); Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g ); putenv( envbuffer ); } #endif if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY ) ) == 0 ) { char fn[1024]; FILE *fp; extern uid_t saved_euid; // unix_main.c //fprintf(stdout, "uid=%d,euid=%d\n", getuid(), geteuid()); fflush(stdout); // if we are not setuid, try current directory if (getuid() == saved_euid) { getcwd(fn, sizeof(fn)); Q_strcat(fn, sizeof(fn), "/"); Q_strcat(fn, sizeof(fn), dllname); if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) { Com_Printf("QGL_Init: Can't load %s from /etc/ld.so.conf or current dir: %s\n", dllname, dlerror()); return qfalse; } } else { Com_Printf("QGL_Init: Can't load %s from /etc/ld.so.conf: %s\n", dllname, dlerror()); return qfalse; } } qglAccum = dllAccum = (void (__stdcall *)(unsigned int,float))GPA( "glAccum" ); qglAlphaFunc = dllAlphaFunc = (void (__stdcall *)(unsigned int,float))GPA( "glAlphaFunc" ); qglAreTexturesResident = dllAreTexturesResident = (unsigned char (__stdcall *)(int,const unsigned int *,unsigned char *))GPA( "glAreTexturesResident" ); qglArrayElement = dllArrayElement = (void (__stdcall *)(int))GPA( "glArrayElement" ); qglBegin = dllBegin = (void (__stdcall *)(unsigned int))GPA( "glBegin" ); qglBindTexture = dllBindTexture = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBindTexture" ); qglBitmap = dllBitmap = (void (__stdcall *)(int,int,float,float,float,float,const unsigned char *))GPA( "glBitmap" ); qglBlendFunc = dllBlendFunc = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBlendFunc" ); qglCallList = dllCallList = (void (__stdcall *)(unsigned int))GPA( "glCallList" ); qglCallLists = dllCallLists = (void (__stdcall *)(int,unsigned int,const void *))GPA( "glCallLists" ); qglClear = dllClear = (void (__stdcall *)(unsigned int))GPA( "glClear" ); qglClearAccum = dllClearAccum = (void (__stdcall *)(float,float,float,float))GPA( "glClearAccum" ); qglClearColor = dllClearColor = (void (__stdcall *)(float,float,float,float))GPA( "glClearColor" ); qglClearDepth = dllClearDepth = (void (__stdcall *)(double))GPA( "glClearDepth" ); qglClearIndex = dllClearIndex = (void (__stdcall *)(float))GPA( "glClearIndex" ); qglClearStencil = dllClearStencil = (void (__stdcall *)(int))GPA( "glClearStencil" ); qglClipPlane = dllClipPlane = (void (__stdcall *)(unsigned int,const double *))GPA( "glClipPlane" ); qglColor3b = dllColor3b = (void (__stdcall *)(signed char,signed char,signed char))GPA( "glColor3b" ); qglColor3bv = dllColor3bv = (void (__stdcall *)(const signed char *))GPA( "glColor3bv" ); qglColor3d = dllColor3d = (void (__stdcall *)(double,double,double))GPA( "glColor3d" ); qglColor3dv = dllColor3dv = (void (__stdcall *)(const double *))GPA( "glColor3dv" ); qglColor3f = dllColor3f = (void (__stdcall *)(float,float,float))GPA( "glColor3f" ); qglColor3fv = dllColor3fv = (void (__stdcall *)(const float *))GPA( "glColor3fv" ); qglColor3i = dllColor3i = (void (__stdcall *)(int,int,int))GPA( "glColor3i" ); qglColor3iv = dllColor3iv = (void (__stdcall *)(const int *))GPA( "glColor3iv" ); qglColor3s = dllColor3s =(void (__stdcall *)(short,short,short))GPA( "glColor3s" ); qglColor3sv = dllColor3sv =(void (__stdcall *)(const short *))GPA( "glColor3sv" ); qglColor3ub = dllColor3ub =(void (__stdcall *)(unsigned char,unsigned char,unsigned char))GPA( "glColor3ub" ); qglColor3ubv = dllColor3ubv =(void (__stdcall *)(const unsigned char *))GPA( "glColor3ubv" ); qglColor3ui = dllColor3ui =(void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glColor3ui" ); qglColor3uiv = dllColor3uiv =(void (__stdcall *)(const unsigned int *))GPA( "glColor3uiv" ); qglColor3us = dllColor3us =(void (__stdcall *)(unsigned short,unsigned short,unsigned short))GPA( "glColor3us" ); qglColor3usv = dllColor3usv =(void (__stdcall *)(const unsigned short *))GPA( "glColor3usv" ); qglColor4b = dllColor4b =(void (__stdcall *)(signed char,signed char,signed char,signed char))GPA( "glColor4b" ); qglColor4bv = dllColor4bv =(void (__stdcall *)(const signed char *))GPA( "glColor4bv" ); qglColor4d = dllColor4d =(void (__stdcall *)(double,double,double,double))GPA( "glColor4d" ); qglColor4dv = dllColor4dv =(void (__stdcall *)(const double *))GPA( "glColor4dv" ); qglColor4f = dllColor4f =(void (__stdcall *)(float,float,float,float))GPA( "glColor4f" ); qglColor4fv = dllColor4fv =(void (__stdcall *)(const float *))GPA( "glColor4fv" ); qglColor4i = dllColor4i =(void (__stdcall *)(int,int,int,int))GPA( "glColor4i" ); qglColor4iv = dllColor4iv =(void (__stdcall *)(const int *))GPA( "glColor4iv" ); qglColor4s = dllColor4s =(void (__stdcall *)(short,short,short,short))GPA( "glColor4s" ); qglColor4sv = dllColor4sv =(void (__stdcall *)(const short *))GPA( "glColor4sv" ); qglColor4ub = dllColor4ub =(void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColor4ub" ); qglColor4ubv = dllColor4ubv =(void (__stdcall *)(const unsigned char *))GPA( "glColor4ubv" ); qglColor4ui = dllColor4ui =(void (__stdcall *)(unsigned int,unsigned int,unsigned int,unsigned int))GPA( "glColor4ui" ); qglColor4uiv = dllColor4uiv =(void (__stdcall *)(const unsigned int *))GPA( "glColor4uiv" ); qglColor4us = dllColor4us =(void (__stdcall *)(unsigned short,unsigned short,unsigned short,unsigned short))GPA( "glColor4us" ); qglColor4usv = dllColor4usv =(void (__stdcall *)(const unsigned short *))GPA( "glColor4usv" ); qglColorMask = dllColorMask =(void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColorMask" ); qglColorMaterial = dllColorMaterial =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glColorMaterial" ); qglColorPointer = dllColorPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glColorPointer" ); qglCopyPixels = dllCopyPixels =(void (__stdcall *)(int,int,int,int,unsigned int))GPA( "glCopyPixels" ); qglCopyTexImage1D = dllCopyTexImage1D =(void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int))GPA( "glCopyTexImage1D" ); qglCopyTexImage2D = dllCopyTexImage2D =(void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int,int))GPA( "glCopyTexImage2D" ); qglCopyTexSubImage1D = dllCopyTexSubImage1D =(void (__stdcall *)(unsigned int,int,int,int,int,int))GPA( "glCopyTexSubImage1D" ); qglCopyTexSubImage2D = dllCopyTexSubImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,int,int))GPA( "glCopyTexSubImage2D" ); qglCullFace = dllCullFace =(void (__stdcall *)(unsigned int))GPA( "glCullFace" ); qglDeleteLists = dllDeleteLists =(void (__stdcall *)(unsigned int,int))GPA( "glDeleteLists" ); qglDeleteTextures = dllDeleteTextures =(void (__stdcall *)(int,const unsigned int *))GPA( "glDeleteTextures" ); qglDepthFunc = dllDepthFunc =(void (__stdcall *)(unsigned int))GPA( "glDepthFunc" ); qglDepthMask = dllDepthMask =(void (__stdcall *)(unsigned char))GPA( "glDepthMask" ); qglDepthRange = dllDepthRange =(void (__stdcall *)(double,double))GPA( "glDepthRange" ); qglDisable = dllDisable =(void (__stdcall *)(unsigned int))GPA( "glDisable" ); qglDisableClientState = dllDisableClientState =(void (__stdcall *)(unsigned int))GPA( "glDisableClientState" ); qglDrawArrays = dllDrawArrays =(void (__stdcall *)(unsigned int,int,int))GPA( "glDrawArrays" ); qglDrawBuffer = dllDrawBuffer =(void (__stdcall *)(unsigned int))GPA( "glDrawBuffer" ); qglDrawElements = dllDrawElements =(void (__stdcall *)(unsigned int,int,unsigned int,const void *))GPA( "glDrawElements" ); qglDrawPixels = dllDrawPixels =(void (__stdcall *)(int,int,unsigned int,unsigned int,const void *))GPA( "glDrawPixels" ); qglEdgeFlag = dllEdgeFlag =(void (__stdcall *)(unsigned char))GPA( "glEdgeFlag" ); qglEdgeFlagPointer = dllEdgeFlagPointer =(void (__stdcall *)(int,const void *))GPA( "glEdgeFlagPointer" ); qglEdgeFlagv = dllEdgeFlagv =(void (__stdcall *)(const unsigned char *))GPA( "glEdgeFlagv" ); qglEnable = dllEnable =(void (__stdcall *)(unsigned int))GPA( "glEnable" ); qglEnableClientState = dllEnableClientState =(void (__stdcall *)(unsigned int))GPA( "glEnableClientState" ); qglEnd = dllEnd =(void (__stdcall *)(void))GPA( "glEnd" ); qglEndList = dllEndList =(void (__stdcall *)(void))GPA( "glEndList" ); qglEvalCoord1d = dllEvalCoord1d =(void (__stdcall *)(double))GPA( "glEvalCoord1d" ); qglEvalCoord1dv = dllEvalCoord1dv =(void (__stdcall *)(const double *))GPA( "glEvalCoord1dv" ); qglEvalCoord1f = dllEvalCoord1f =(void (__stdcall *)(float))GPA( "glEvalCoord1f" ); qglEvalCoord1fv = dllEvalCoord1fv =(void (__stdcall *)(const float *))GPA( "glEvalCoord1fv" ); qglEvalCoord2d = dllEvalCoord2d =(void (__stdcall *)(double,double))GPA( "glEvalCoord2d" ); qglEvalCoord2dv = dllEvalCoord2dv =(void (__stdcall *)(const double *))GPA( "glEvalCoord2dv" ); qglEvalCoord2f = dllEvalCoord2f =(void (__stdcall *)(float,float))GPA( "glEvalCoord2f" ); qglEvalCoord2fv = dllEvalCoord2fv =(void (__stdcall *)(const float *))GPA( "glEvalCoord2fv" ); qglEvalMesh1 = dllEvalMesh1 =(void (__stdcall *)(unsigned int,int,int))GPA( "glEvalMesh1" ); qglEvalMesh2 = dllEvalMesh2 =(void (__stdcall *)(unsigned int,int,int,int,int))GPA( "glEvalMesh2" ); qglEvalPoint1 = dllEvalPoint1 =(void (__stdcall *)(int))GPA( "glEvalPoint1" ); qglEvalPoint2 = dllEvalPoint2 =(void (__stdcall *)(int,int))GPA( "glEvalPoint2" ); qglFeedbackBuffer = dllFeedbackBuffer =(void (__stdcall *)(int,unsigned int,float *))GPA( "glFeedbackBuffer" ); qglFinish = dllFinish =(void (__stdcall *)(void))GPA( "glFinish" ); qglFlush = dllFlush =(void (__stdcall *)(void))GPA( "glFlush" ); qglFogf = dllFogf =(void (__stdcall *)(unsigned int,float))GPA( "glFogf" ); qglFogfv = dllFogfv =(void (__stdcall *)(unsigned int,const float *))GPA( "glFogfv" ); qglFogi = dllFogi =(void (__stdcall *)(unsigned int,int))GPA( "glFogi" ); qglFogiv = dllFogiv =(void (__stdcall *)(unsigned int,const int *))GPA( "glFogiv" ); qglFrontFace = dllFrontFace =(void (__stdcall *)(unsigned int))GPA( "glFrontFace" ); qglFrustum = dllFrustum =(void (__stdcall *)(double,double,double,double,double,double))GPA( "glFrustum" ); qglGenLists = dllGenLists =(unsigned int (__stdcall *)(int))GPA( "glGenLists" ); qglGenTextures = dllGenTextures =(void (__stdcall *)(int,unsigned int *))GPA( "glGenTextures" ); qglGetBooleanv = dllGetBooleanv =(void (__stdcall *)(unsigned int,unsigned char *))GPA( "glGetBooleanv" ); qglGetClipPlane = dllGetClipPlane =(void (__stdcall *)(unsigned int,double *))GPA( "glGetClipPlane" ); qglGetDoublev = dllGetDoublev =(void (__stdcall *)(unsigned int,double *))GPA( "glGetDoublev" ); qglGetError = dllGetError =(unsigned int (__stdcall *)(void))GPA( "glGetError" ); qglGetFloatv = dllGetFloatv =(void (__stdcall *)(unsigned int,float *))GPA( "glGetFloatv" ); qglGetIntegerv = dllGetIntegerv =(void (__stdcall *)(unsigned int,int *))GPA( "glGetIntegerv" ); qglGetLightfv = dllGetLightfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetLightfv" ); qglGetLightiv = dllGetLightiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetLightiv" ); qglGetMapdv = dllGetMapdv =(void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetMapdv" ); qglGetMapfv = dllGetMapfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMapfv" ); qglGetMapiv = dllGetMapiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMapiv" ); qglGetMaterialfv = dllGetMaterialfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMaterialfv" ); qglGetMaterialiv = dllGetMaterialiv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMaterialiv" ); qglGetPixelMapfv = dllGetPixelMapfv =(void (__stdcall *)(unsigned int,float *))GPA( "glGetPixelMapfv" ); qglGetPixelMapuiv = dllGetPixelMapuiv =(void (__stdcall *)(unsigned int,unsigned int *))GPA( "glGetPixelMapuiv" ); qglGetPixelMapusv = dllGetPixelMapusv =(void (__stdcall *)(unsigned int,unsigned short *))GPA( "glGetPixelMapusv" ); qglGetPointerv = dllGetPointerv =(void (__stdcall *)(unsigned int,void ** ))GPA( "glGetPointerv" ); qglGetPolygonStipple = dllGetPolygonStipple =(void (__stdcall *)(unsigned char *))GPA( "glGetPolygonStipple" ); qglGetString = dllGetString =(const unsigned char *(__stdcall *)(unsigned int))GPA( "glGetString" ); qglGetTexEnvfv = dllGetTexEnvfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexEnvfv" ); qglGetTexEnviv = dllGetTexEnviv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexEnviv" ); qglGetTexGendv = dllGetTexGendv =(void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetTexGendv" ); qglGetTexGenfv = dllGetTexGenfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexGenfv" ); qglGetTexGeniv = dllGetTexGeniv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexGeniv" ); qglGetTexImage = dllGetTexImage =(void (__stdcall *)(unsigned int,int,unsigned int,unsigned int,void *))GPA( "glGetTexImage" ); // qglGetTexLevelParameterfv = dllGetTexLevelParameterfv =(void (__stdcall *)(unsigned int,int,unsigned int,float *))GPA( "glGetTexLevelParameterfv" ); // qglGetTexLevelParameteriv = dllGetTexLevelParameteriv =(void (__stdcall *)(unsigned int,int,unsigned int,int *))GPA( "glGetTexLevelParameteriv" ); qglGetTexParameterfv = dllGetTexParameterfv =(void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexParameterfv" ); qglGetTexParameteriv = dllGetTexParameteriv =(void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexParameteriv" ); qglHint = dllHint =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glHint" ); qglIndexMask = dllIndexMask =(void (__stdcall *)(unsigned int))GPA( "glIndexMask" ); qglIndexPointer = dllIndexPointer =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glIndexPointer" ); qglIndexd = dllIndexd =(void (__stdcall *)(double))GPA( "glIndexd" ); qglIndexdv = dllIndexdv =(void (__stdcall *)(const double *))GPA( "glIndexdv" ); qglIndexf = dllIndexf =(void (__stdcall *)(float))GPA( "glIndexf" ); qglIndexfv = dllIndexfv =(void (__stdcall *)(const float *))GPA( "glIndexfv" ); qglIndexi = dllIndexi =(void (__stdcall *)(int))GPA( "glIndexi" ); qglIndexiv = dllIndexiv =(void (__stdcall *)(const int *))GPA( "glIndexiv" ); qglIndexs = dllIndexs =(void (__stdcall *)(short))GPA( "glIndexs" ); qglIndexsv = dllIndexsv =(void (__stdcall *)(const short *))GPA( "glIndexsv" ); qglIndexub = dllIndexub =(void (__stdcall *)(unsigned char))GPA( "glIndexub" ); qglIndexubv = dllIndexubv =(void (__stdcall *)(const unsigned char *))GPA( "glIndexubv" ); qglInitNames = dllInitNames =(void (__stdcall *)(void))GPA( "glInitNames" ); qglInterleavedArrays = dllInterleavedArrays =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glInterleavedArrays" ); qglIsEnabled = dllIsEnabled =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsEnabled" ); qglIsList = dllIsList =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsList" ); qglIsTexture = dllIsTexture =(unsigned char (__stdcall *)(unsigned int))GPA( "glIsTexture" ); qglLightModelf = dllLightModelf =(void (__stdcall *)(unsigned int,float))GPA( "glLightModelf" ); qglLightModelfv = dllLightModelfv =(void (__stdcall *)(unsigned int,const float *))GPA( "glLightModelfv" ); qglLightModeli = dllLightModeli =(void (__stdcall *)(unsigned int,int))GPA( "glLightModeli" ); qglLightModeliv = dllLightModeliv =(void (__stdcall *)(unsigned int,const int *))GPA( "glLightModeliv" ); qglLightf = dllLightf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glLightf" ); qglLightfv = dllLightfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glLightfv" ); qglLighti = dllLighti =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glLighti" ); qglLightiv = dllLightiv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glLightiv" ); qglLineStipple = dllLineStipple =(void (__stdcall *)(int,unsigned short))GPA( "glLineStipple" ); qglLineWidth = dllLineWidth =(void (__stdcall *)(float))GPA( "glLineWidth" ); qglListBase = dllListBase =(void (__stdcall *)(unsigned int))GPA( "glListBase" ); qglLoadIdentity = dllLoadIdentity =(void (__stdcall *)(void))GPA( "glLoadIdentity" ); qglLoadMatrixd = dllLoadMatrixd =(void (__stdcall *)(const double *))GPA( "glLoadMatrixd" ); qglLoadMatrixf = dllLoadMatrixf =(void (__stdcall *)(const float *))GPA( "glLoadMatrixf" ); qglLoadName = dllLoadName =(void (__stdcall *)(unsigned int))GPA( "glLoadName" ); qglLogicOp = dllLogicOp =(void (__stdcall *)(unsigned int))GPA( "glLogicOp" ); qglMap1d = dllMap1d =(void (__stdcall *)(unsigned int,double,double,int,int,const double *))GPA( "glMap1d" ); qglMap1f = dllMap1f =(void (__stdcall *)(unsigned int,float,float,int,int,const float *))GPA( "glMap1f" ); qglMap2d = dllMap2d =(void (__stdcall *)(unsigned int,double,double,int,int,double,double,int,int,const double *))GPA( "glMap2d" ); qglMap2f = dllMap2f =(void (__stdcall *)(unsigned int,float,float,int,int,float,float,int,int,const float *))GPA( "glMap2f" ); qglMapGrid1d = dllMapGrid1d =(void (__stdcall *)(int,double,double))GPA( "glMapGrid1d" ); qglMapGrid1f = dllMapGrid1f =(void (__stdcall *)(int,float,float))GPA( "glMapGrid1f" ); qglMapGrid2d = dllMapGrid2d =(void (__stdcall *)(int,double,double,int,double,double))GPA( "glMapGrid2d" ); qglMapGrid2f = dllMapGrid2f =(void (__stdcall *)(int,float,float,int,float,float))GPA( "glMapGrid2f" ); qglMaterialf = dllMaterialf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glMaterialf" ); qglMaterialfv = dllMaterialfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glMaterialfv" ); qglMateriali = dllMateriali =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glMateriali" ); qglMaterialiv = dllMaterialiv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glMaterialiv" ); qglMatrixMode = dllMatrixMode =(void (__stdcall *)(unsigned int))GPA( "glMatrixMode" ); qglMultMatrixd = dllMultMatrixd =(void (__stdcall *)(const double *))GPA( "glMultMatrixd" ); qglMultMatrixf = dllMultMatrixf =(void (__stdcall *)(const float *))GPA( "glMultMatrixf" ); qglNewList = dllNewList =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glNewList" ); qglNormal3b = dllNormal3b =(void (__stdcall *)(signed char,signed char,signed char))GPA( "glNormal3b" ); qglNormal3bv = dllNormal3bv =(void (__stdcall *)(const signed char *))GPA( "glNormal3bv" ); qglNormal3d = dllNormal3d =(void (__stdcall *)(double,double,double))GPA( "glNormal3d" ); qglNormal3dv = dllNormal3dv =(void (__stdcall *)(const double *))GPA( "glNormal3dv" ); qglNormal3f = dllNormal3f =(void (__stdcall *)(float,float,float))GPA( "glNormal3f" ); qglNormal3fv = dllNormal3fv =(void (__stdcall *)(const float *))GPA( "glNormal3fv" ); qglNormal3i = dllNormal3i =(void (__stdcall *)(int,int,int))GPA( "glNormal3i" ); qglNormal3iv = dllNormal3iv =(void (__stdcall *)(const int *))GPA( "glNormal3iv" ); qglNormal3s = dllNormal3s =(void (__stdcall *)(short,short,short))GPA( "glNormal3s" ); qglNormal3sv = dllNormal3sv =(void (__stdcall *)(const short *))GPA( "glNormal3sv" ); qglNormalPointer = dllNormalPointer =(void (__stdcall *)(unsigned int,int,const void *))GPA( "glNormalPointer" ); qglOrtho = dllOrtho =(void (__stdcall *)(double,double,double,double,double,double))GPA( "glOrtho" ); qglPassThrough = dllPassThrough =(void (__stdcall *)(float))GPA( "glPassThrough" ); qglPixelMapfv = dllPixelMapfv =(void (__stdcall *)(unsigned int,int,const float *))GPA( "glPixelMapfv" ); qglPixelMapuiv = dllPixelMapuiv =(void (__stdcall *)(unsigned int,int,const unsigned int *))GPA( "glPixelMapuiv" ); qglPixelMapusv = dllPixelMapusv =(void (__stdcall *)(unsigned int,int,const unsigned short *))GPA( "glPixelMapusv" ); qglPixelStoref = dllPixelStoref =(void (__stdcall *)(unsigned int,float))GPA( "glPixelStoref" ); qglPixelStorei = dllPixelStorei =(void (__stdcall *)(unsigned int,int))GPA( "glPixelStorei" ); qglPixelTransferf = dllPixelTransferf =(void (__stdcall *)(unsigned int,float))GPA( "glPixelTransferf" ); qglPixelTransferi = dllPixelTransferi =(void (__stdcall *)(unsigned int,int))GPA( "glPixelTransferi" ); qglPixelZoom = dllPixelZoom =(void (__stdcall *)(float,float))GPA( "glPixelZoom" ); qglPointSize = dllPointSize =(void (__stdcall *)(float))GPA( "glPointSize" ); qglPolygonMode = dllPolygonMode =(void (__stdcall *)(unsigned int,unsigned int))GPA( "glPolygonMode" ); qglPolygonOffset = dllPolygonOffset =(void (__stdcall *)(float,float))GPA( "glPolygonOffset" ); qglPolygonStipple = dllPolygonStipple =(void (__stdcall *)(const unsigned char *))GPA( "glPolygonStipple" ); qglPopAttrib = dllPopAttrib =(void (__stdcall *)(void))GPA( "glPopAttrib" ); qglPopClientAttrib = dllPopClientAttrib =(void (__stdcall *)(void))GPA( "glPopClientAttrib" ); qglPopMatrix = dllPopMatrix =(void (__stdcall *)(void))GPA( "glPopMatrix" ); qglPopName = dllPopName =(void (__stdcall *)(void))GPA( "glPopName" ); qglPrioritizeTextures = dllPrioritizeTextures =(void (__stdcall *)(int,const unsigned int *,const float *))GPA( "glPrioritizeTextures" ); qglPushAttrib = dllPushAttrib =(void (__stdcall *)(unsigned int))GPA( "glPushAttrib" ); qglPushClientAttrib = dllPushClientAttrib =(void (__stdcall *)(unsigned int))GPA( "glPushClientAttrib" ); qglPushMatrix = dllPushMatrix =(void (__stdcall *)(void))GPA( "glPushMatrix" ); qglPushName = dllPushName =(void (__stdcall *)(unsigned int))GPA( "glPushName" ); qglRasterPos2d = dllRasterPos2d =(void (__stdcall *)(double,double))GPA( "glRasterPos2d" ); qglRasterPos2dv = dllRasterPos2dv =(void (__stdcall *)(const double *))GPA( "glRasterPos2dv" ); qglRasterPos2f = dllRasterPos2f =(void (__stdcall *)(float,float))GPA( "glRasterPos2f" ); qglRasterPos2fv = dllRasterPos2fv =(void (__stdcall *)(const float *))GPA( "glRasterPos2fv" ); qglRasterPos2i = dllRasterPos2i =(void (__stdcall *)(int,int))GPA( "glRasterPos2i" ); qglRasterPos2iv = dllRasterPos2iv =(void (__stdcall *)(const int *))GPA( "glRasterPos2iv" ); qglRasterPos2s = dllRasterPos2s =(void (__stdcall *)(short,short))GPA( "glRasterPos2s" ); qglRasterPos2sv = dllRasterPos2sv =(void (__stdcall *)(const short *))GPA( "glRasterPos2sv" ); qglRasterPos3d = dllRasterPos3d =(void (__stdcall *)(double,double,double))GPA( "glRasterPos3d" ); qglRasterPos3dv = dllRasterPos3dv =(void (__stdcall *)(const double *))GPA( "glRasterPos3dv" ); qglRasterPos3f = dllRasterPos3f =(void (__stdcall *)(float,float,float))GPA( "glRasterPos3f" ); qglRasterPos3fv = dllRasterPos3fv =(void (__stdcall *)(const float *))GPA( "glRasterPos3fv" ); qglRasterPos3i = dllRasterPos3i =(void (__stdcall *)(int,int,int))GPA( "glRasterPos3i" ); qglRasterPos3iv = dllRasterPos3iv =(void (__stdcall *)(const int *))GPA( "glRasterPos3iv" ); qglRasterPos3s = dllRasterPos3s =(void (__stdcall *)(short,short,short))GPA( "glRasterPos3s" ); qglRasterPos3sv = dllRasterPos3sv =(void (__stdcall *)(const short *))GPA( "glRasterPos3sv" ); qglRasterPos4d = dllRasterPos4d =(void (__stdcall *)(double,double,double,double))GPA( "glRasterPos4d" ); qglRasterPos4dv = dllRasterPos4dv =(void (__stdcall *)(const double *))GPA( "glRasterPos4dv" ); qglRasterPos4f = dllRasterPos4f =(void (__stdcall *)(float,float,float,float))GPA( "glRasterPos4f" ); qglRasterPos4fv = dllRasterPos4fv =(void (__stdcall *)(const float *))GPA( "glRasterPos4fv" ); qglRasterPos4i = dllRasterPos4i =(void (__stdcall *)(int,int,int,int))GPA( "glRasterPos4i" ); qglRasterPos4iv = dllRasterPos4iv =(void (__stdcall *)(const int *))GPA( "glRasterPos4iv" ); qglRasterPos4s = dllRasterPos4s =(void (__stdcall *)(short,short,short,short))GPA( "glRasterPos4s" ); qglRasterPos4sv = dllRasterPos4sv =(void (__stdcall *)(const short *))GPA( "glRasterPos4sv" ); qglReadBuffer = dllReadBuffer =(void (__stdcall *)(unsigned int))GPA( "glReadBuffer" ); qglReadPixels = dllReadPixels =(void (__stdcall *)(int,int,int,int,unsigned int,unsigned int,void *))GPA( "glReadPixels" ); qglRectd = dllRectd =(void (__stdcall *)(double,double,double,double))GPA( "glRectd" ); qglRectdv = dllRectdv =(void (__stdcall *)(const double *,const double *))GPA( "glRectdv" ); qglRectf = dllRectf =(void (__stdcall *)(float,float,float,float))GPA( "glRectf" ); qglRectfv = dllRectfv =(void (__stdcall *)(const float *,const float *))GPA( "glRectfv" ); qglRecti = dllRecti =(void (__stdcall *)(int,int,int,int))GPA( "glRecti" ); qglRectiv = dllRectiv =(void (__stdcall *)(const int *,const int *))GPA( "glRectiv" ); qglRects = dllRects =(void (__stdcall *)(short,short,short,short))GPA( "glRects" ); qglRectsv = dllRectsv =(void (__stdcall *)(const short *,const short *))GPA( "glRectsv" ); qglRenderMode = dllRenderMode =(int (__stdcall *)(unsigned int))GPA( "glRenderMode" ); qglRotated = dllRotated =(void (__stdcall *)(double,double,double,double))GPA( "glRotated" ); qglRotatef = dllRotatef =(void (__stdcall *)(float,float,float,float))GPA( "glRotatef" ); qglScaled = dllScaled =(void (__stdcall *)(double,double,double))GPA( "glScaled" ); qglScalef = dllScalef =(void (__stdcall *)(float,float,float))GPA( "glScalef" ); qglScissor = dllScissor =(void (__stdcall *)(int,int,int,int))GPA( "glScissor" ); qglSelectBuffer = dllSelectBuffer =(void (__stdcall *)(int,unsigned int *))GPA( "glSelectBuffer" ); qglShadeModel = dllShadeModel =(void (__stdcall *)(unsigned int))GPA( "glShadeModel" ); qglStencilFunc = dllStencilFunc =(void (__stdcall *)(unsigned int,int,unsigned int))GPA( "glStencilFunc" ); qglStencilMask = dllStencilMask =(void (__stdcall *)(unsigned int))GPA( "glStencilMask" ); qglStencilOp = dllStencilOp =(void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glStencilOp" ); qglTexCoord1d = dllTexCoord1d =(void (__stdcall *)(double))GPA( "glTexCoord1d" ); qglTexCoord1dv = dllTexCoord1dv =(void (__stdcall *)(const double *))GPA( "glTexCoord1dv" ); qglTexCoord1f = dllTexCoord1f =(void (__stdcall *)(float))GPA( "glTexCoord1f" ); qglTexCoord1fv = dllTexCoord1fv =(void (__stdcall *)(const float *))GPA( "glTexCoord1fv" ); qglTexCoord1i = dllTexCoord1i =(void (__stdcall *)(int))GPA( "glTexCoord1i" ); qglTexCoord1iv = dllTexCoord1iv =(void (__stdcall *)(const int *))GPA( "glTexCoord1iv" ); qglTexCoord1s = dllTexCoord1s =(void (__stdcall *)(short))GPA( "glTexCoord1s" ); qglTexCoord1sv = dllTexCoord1sv =(void (__stdcall *)(const short *))GPA( "glTexCoord1sv" ); qglTexCoord2d = dllTexCoord2d =(void (__stdcall *)(double,double))GPA( "glTexCoord2d" ); qglTexCoord2dv = dllTexCoord2dv =(void (__stdcall *)(const double *))GPA( "glTexCoord2dv" ); qglTexCoord2f = dllTexCoord2f =(void (__stdcall *)(float,float))GPA( "glTexCoord2f" ); qglTexCoord2fv = dllTexCoord2fv =(void (__stdcall *)(const float *))GPA( "glTexCoord2fv" ); qglTexCoord2i = dllTexCoord2i =(void (__stdcall *)(int,int))GPA( "glTexCoord2i" ); qglTexCoord2iv = dllTexCoord2iv =(void (__stdcall *)(const int *))GPA( "glTexCoord2iv" ); qglTexCoord2s = dllTexCoord2s =(void (__stdcall *)(short,short))GPA( "glTexCoord2s" ); qglTexCoord2sv = dllTexCoord2sv =(void (__stdcall *)(const short *))GPA( "glTexCoord2sv" ); qglTexCoord3d = dllTexCoord3d =(void (__stdcall *)(double,double,double))GPA( "glTexCoord3d" ); qglTexCoord3dv = dllTexCoord3dv =(void (__stdcall *)(const double *))GPA( "glTexCoord3dv" ); qglTexCoord3f = dllTexCoord3f =(void (__stdcall *)(float,float,float))GPA( "glTexCoord3f" ); qglTexCoord3fv = dllTexCoord3fv =(void (__stdcall *)(const float *))GPA( "glTexCoord3fv" ); qglTexCoord3i = dllTexCoord3i =(void (__stdcall *)(int,int,int))GPA( "glTexCoord3i" ); qglTexCoord3iv = dllTexCoord3iv =(void (__stdcall *)(const int *))GPA( "glTexCoord3iv" ); qglTexCoord3s = dllTexCoord3s =(void (__stdcall *)(short,short,short))GPA( "glTexCoord3s" ); qglTexCoord3sv = dllTexCoord3sv =(void (__stdcall *)(const short *))GPA( "glTexCoord3sv" ); qglTexCoord4d = dllTexCoord4d =(void (__stdcall *)(double,double,double,double))GPA( "glTexCoord4d" ); qglTexCoord4dv = dllTexCoord4dv =(void (__stdcall *)(const double *))GPA( "glTexCoord4dv" ); qglTexCoord4f = dllTexCoord4f =(void (__stdcall *)(float,float,float,float))GPA( "glTexCoord4f" ); qglTexCoord4fv = dllTexCoord4fv =(void (__stdcall *)(const float *))GPA( "glTexCoord4fv" ); qglTexCoord4i = dllTexCoord4i =(void (__stdcall *)(int,int,int,int))GPA( "glTexCoord4i" ); qglTexCoord4iv = dllTexCoord4iv =(void (__stdcall *)(const int *))GPA( "glTexCoord4iv" ); qglTexCoord4s = dllTexCoord4s =(void (__stdcall *)(short,short,short,short))GPA( "glTexCoord4s" ); qglTexCoord4sv = dllTexCoord4sv =(void (__stdcall *)(const short *))GPA( "glTexCoord4sv" ); qglTexCoordPointer = dllTexCoordPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glTexCoordPointer" ); qglTexEnvf = dllTexEnvf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexEnvf" ); qglTexEnvfv = dllTexEnvfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexEnvfv" ); qglTexEnvi = dllTexEnvi =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexEnvi" ); qglTexEnviv = dllTexEnviv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexEnviv" ); qglTexGend = dllTexGend =(void (__stdcall *)(unsigned int,unsigned int,double))GPA( "glTexGend" ); qglTexGendv = dllTexGendv =(void (__stdcall *)(unsigned int,unsigned int,const double *))GPA( "glTexGendv" ); qglTexGenf = dllTexGenf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexGenf" ); qglTexGenfv = dllTexGenfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexGenfv" ); qglTexGeni = dllTexGeni =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexGeni" ); qglTexGeniv = dllTexGeniv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexGeniv" ); qglTexImage1D = dllTexImage1D =(void (__stdcall *)(unsigned int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage1D" ); qglTexImage2D = dllTexImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage2D" ); qglTexParameterf = dllTexParameterf =(void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexParameterf" ); qglTexParameterfv = dllTexParameterfv =(void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexParameterfv" ); qglTexParameteri = dllTexParameteri =(void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexParameteri" ); qglTexParameteriv = dllTexParameteriv =(void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexParameteriv" ); qglTexSubImage1D = dllTexSubImage1D =(void (__stdcall *)(unsigned int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage1D" ); qglTexSubImage2D = dllTexSubImage2D =(void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage2D" ); qglTranslated = dllTranslated =(void (__stdcall *)(double,double,double))GPA( "glTranslated" ); qglTranslatef = dllTranslatef =(void (__stdcall *)(float,float,float))GPA( "glTranslatef" ); qglVertex2d = dllVertex2d =(void (__stdcall *)(double,double))GPA( "glVertex2d" ); qglVertex2dv = dllVertex2dv =(void (__stdcall *)(const double *))GPA( "glVertex2dv" ); qglVertex2f = dllVertex2f =(void (__stdcall *)(float,float))GPA( "glVertex2f" ); qglVertex2fv = dllVertex2fv =(void (__stdcall *)(const float *))GPA( "glVertex2fv" ); qglVertex2i = dllVertex2i =(void (__stdcall *)(int,int))GPA( "glVertex2i" ); qglVertex2iv = dllVertex2iv =(void (__stdcall *)(const int *))GPA( "glVertex2iv" ); qglVertex2s = dllVertex2s =(void (__stdcall *)(short,short))GPA( "glVertex2s" ); qglVertex2sv = dllVertex2sv =(void (__stdcall *)(const short *))GPA( "glVertex2sv" ); qglVertex3d = dllVertex3d =(void (__stdcall *)(double,double,double))GPA( "glVertex3d" ); qglVertex3dv = dllVertex3dv =(void (__stdcall *)(const double *))GPA( "glVertex3dv" ); qglVertex3f = dllVertex3f =(void (__stdcall *)(float,float,float))GPA( "glVertex3f" ); qglVertex3fv = dllVertex3fv =(void (__stdcall *)(const float *))GPA( "glVertex3fv" ); qglVertex3i = dllVertex3i =(void (__stdcall *)(int,int,int))GPA( "glVertex3i" ); qglVertex3iv = dllVertex3iv =(void (__stdcall *)(const int *))GPA( "glVertex3iv" ); qglVertex3s = dllVertex3s =(void (__stdcall *)(short,short,short))GPA( "glVertex3s" ); qglVertex3sv = dllVertex3sv =(void (__stdcall *)(const short *))GPA( "glVertex3sv" ); qglVertex4d = dllVertex4d =(void (__stdcall *)(double,double,double,double))GPA( "glVertex4d" ); qglVertex4dv = dllVertex4dv =(void (__stdcall *)(const double *))GPA( "glVertex4dv" ); qglVertex4f = dllVertex4f =(void (__stdcall *)(float,float,float,float))GPA( "glVertex4f" ); qglVertex4fv = dllVertex4fv =(void (__stdcall *)(const float *))GPA( "glVertex4fv" ); qglVertex4i = dllVertex4i =(void (__stdcall *)(int,int,int,int))GPA( "glVertex4i" ); qglVertex4iv = dllVertex4iv =(void (__stdcall *)(const int *))GPA( "glVertex4iv" ); qglVertex4s = dllVertex4s =(void (__stdcall *)(short,short,short,short))GPA( "glVertex4s" ); qglVertex4sv = dllVertex4sv =(void (__stdcall *)(const short *))GPA( "glVertex4sv" ); qglVertexPointer = dllVertexPointer =(void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glVertexPointer" ); qglViewport = dllViewport =(void (__stdcall *)(int,int,int,int))GPA( "glViewport" ); qglXChooseVisual = (XVisualInfo *(__stdcall *)(Display *,int, int *))GPA("glXChooseVisual"); qglXCreateContext = (__GLXcontextRec *(__stdcall *)(Display *, XVisualInfo *,GLXContext, Bool))GPA("glXCreateContext"); qglXDestroyContext = (void (__stdcall *)(Display *, GLXContext))GPA("glXDestroyContext"); qglXMakeCurrent = (int (__stdcall *)(Display *, GLXDrawable, GLXContext))GPA("glXMakeCurrent"); qglXCopyContext = (void (__stdcall *)(Display *, GLXContext, GLXContext,GLuint))GPA("glXCopyContext"); qglXSwapBuffers = (void (__stdcall *)(Display *, GLXDrawable))GPA("glXSwapBuffers"); qglLockArraysEXT = 0; qglUnlockArraysEXT = 0; qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qgl3DfxSetPaletteEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; qglActiveTextureARB = 0; qglClientActiveTextureARB = 0; qglMultiTexCoord2fARB = 0; return qtrue; } void QGL_EnableLogging( qboolean enable ) { if ( enable ) { if ( !glw_state.log_fp ) { struct tm *newtime; time_t aclock; char buffer[1024]; cvar_t *basedir; time( &aclock ); newtime = localtime( &aclock ); asctime( newtime ); basedir = Cvar_Get( "basedir", "", 0 ); Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); glw_state.log_fp = fopen( buffer, "wt" ); fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); } qglAccum = logAccum; qglAlphaFunc = logAlphaFunc; qglAreTexturesResident = logAreTexturesResident; qglArrayElement = logArrayElement; qglBegin = logBegin; qglBindTexture = logBindTexture; qglBitmap = logBitmap; qglBlendFunc = logBlendFunc; qglCallList = logCallList; qglCallLists = logCallLists; qglClear = logClear; qglClearAccum = logClearAccum; qglClearColor = logClearColor; qglClearDepth = logClearDepth; qglClearIndex = logClearIndex; qglClearStencil = logClearStencil; qglClipPlane = logClipPlane; qglColor3b = logColor3b; qglColor3bv = logColor3bv; qglColor3d = logColor3d; qglColor3dv = logColor3dv; qglColor3f = logColor3f; qglColor3fv = logColor3fv; qglColor3i = logColor3i; qglColor3iv = logColor3iv; qglColor3s = logColor3s; qglColor3sv = logColor3sv; qglColor3ub = logColor3ub; qglColor3ubv = logColor3ubv; qglColor3ui = logColor3ui; qglColor3uiv = logColor3uiv; qglColor3us = logColor3us; qglColor3usv = logColor3usv; qglColor4b = logColor4b; qglColor4bv = logColor4bv; qglColor4d = logColor4d; qglColor4dv = logColor4dv; qglColor4f = logColor4f; qglColor4fv = logColor4fv; qglColor4i = logColor4i; qglColor4iv = logColor4iv; qglColor4s = logColor4s; qglColor4sv = logColor4sv; qglColor4ub = logColor4ub; qglColor4ubv = logColor4ubv; qglColor4ui = logColor4ui; qglColor4uiv = logColor4uiv; qglColor4us = logColor4us; qglColor4usv = logColor4usv; qglColorMask = logColorMask; qglColorMaterial = logColorMaterial; qglColorPointer = logColorPointer; qglCopyPixels = logCopyPixels; qglCopyTexImage1D = logCopyTexImage1D; qglCopyTexImage2D = logCopyTexImage2D; qglCopyTexSubImage1D = logCopyTexSubImage1D; qglCopyTexSubImage2D = logCopyTexSubImage2D; qglCullFace = logCullFace; qglDeleteLists = logDeleteLists ; qglDeleteTextures = logDeleteTextures ; qglDepthFunc = logDepthFunc ; qglDepthMask = logDepthMask ; qglDepthRange = logDepthRange ; qglDisable = logDisable ; qglDisableClientState = logDisableClientState ; qglDrawArrays = logDrawArrays ; qglDrawBuffer = logDrawBuffer ; qglDrawElements = logDrawElements ; qglDrawPixels = logDrawPixels ; qglEdgeFlag = logEdgeFlag ; qglEdgeFlagPointer = logEdgeFlagPointer ; qglEdgeFlagv = logEdgeFlagv ; qglEnable = logEnable ; qglEnableClientState = logEnableClientState ; qglEnd = logEnd ; qglEndList = logEndList ; qglEvalCoord1d = logEvalCoord1d ; qglEvalCoord1dv = logEvalCoord1dv ; qglEvalCoord1f = logEvalCoord1f ; qglEvalCoord1fv = logEvalCoord1fv ; qglEvalCoord2d = logEvalCoord2d ; qglEvalCoord2dv = logEvalCoord2dv ; qglEvalCoord2f = logEvalCoord2f ; qglEvalCoord2fv = logEvalCoord2fv ; qglEvalMesh1 = logEvalMesh1 ; qglEvalMesh2 = logEvalMesh2 ; qglEvalPoint1 = logEvalPoint1 ; qglEvalPoint2 = logEvalPoint2 ; qglFeedbackBuffer = logFeedbackBuffer ; qglFinish = logFinish ; qglFlush = logFlush ; qglFogf = logFogf ; qglFogfv = logFogfv ; qglFogi = logFogi ; qglFogiv = logFogiv ; qglFrontFace = logFrontFace ; qglFrustum = logFrustum ; qglGenLists = logGenLists ; qglGenTextures = logGenTextures ; qglGetBooleanv = logGetBooleanv ; qglGetClipPlane = logGetClipPlane ; qglGetDoublev = logGetDoublev ; qglGetError = logGetError ; qglGetFloatv = logGetFloatv ; qglGetIntegerv = logGetIntegerv ; qglGetLightfv = logGetLightfv ; qglGetLightiv = logGetLightiv ; qglGetMapdv = logGetMapdv ; qglGetMapfv = logGetMapfv ; qglGetMapiv = logGetMapiv ; qglGetMaterialfv = logGetMaterialfv ; qglGetMaterialiv = logGetMaterialiv ; qglGetPixelMapfv = logGetPixelMapfv ; qglGetPixelMapuiv = logGetPixelMapuiv ; qglGetPixelMapusv = logGetPixelMapusv ; qglGetPointerv = logGetPointerv ; qglGetPolygonStipple = logGetPolygonStipple ; qglGetString = logGetString ; qglGetTexEnvfv = logGetTexEnvfv ; qglGetTexEnviv = logGetTexEnviv ; qglGetTexGendv = logGetTexGendv ; qglGetTexGenfv = logGetTexGenfv ; qglGetTexGeniv = logGetTexGeniv ; qglGetTexImage = logGetTexImage ; qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; qglGetTexParameterfv = logGetTexParameterfv ; qglGetTexParameteriv = logGetTexParameteriv ; qglHint = logHint ; qglIndexMask = logIndexMask ; qglIndexPointer = logIndexPointer ; qglIndexd = logIndexd ; qglIndexdv = logIndexdv ; qglIndexf = logIndexf ; qglIndexfv = logIndexfv ; qglIndexi = logIndexi ; qglIndexiv = logIndexiv ; qglIndexs = logIndexs ; qglIndexsv = logIndexsv ; qglIndexub = logIndexub ; qglIndexubv = logIndexubv ; qglInitNames = logInitNames ; qglInterleavedArrays = logInterleavedArrays ; qglIsEnabled = logIsEnabled ; qglIsList = logIsList ; qglIsTexture = logIsTexture ; qglLightModelf = logLightModelf ; qglLightModelfv = logLightModelfv ; qglLightModeli = logLightModeli ; qglLightModeliv = logLightModeliv ; qglLightf = logLightf ; qglLightfv = logLightfv ; qglLighti = logLighti ; qglLightiv = logLightiv ; qglLineStipple = logLineStipple ; qglLineWidth = logLineWidth ; qglListBase = logListBase ; qglLoadIdentity = logLoadIdentity ; qglLoadMatrixd = logLoadMatrixd ; qglLoadMatrixf = logLoadMatrixf ; qglLoadName = logLoadName ; qglLogicOp = logLogicOp ; qglMap1d = logMap1d ; qglMap1f = logMap1f ; qglMap2d = logMap2d ; qglMap2f = logMap2f ; qglMapGrid1d = logMapGrid1d ; qglMapGrid1f = logMapGrid1f ; qglMapGrid2d = logMapGrid2d ; qglMapGrid2f = logMapGrid2f ; qglMaterialf = logMaterialf ; qglMaterialfv = logMaterialfv ; qglMateriali = logMateriali ; qglMaterialiv = logMaterialiv ; qglMatrixMode = logMatrixMode ; qglMultMatrixd = logMultMatrixd ; qglMultMatrixf = logMultMatrixf ; qglNewList = logNewList ; qglNormal3b = logNormal3b ; qglNormal3bv = logNormal3bv ; qglNormal3d = logNormal3d ; qglNormal3dv = logNormal3dv ; qglNormal3f = logNormal3f ; qglNormal3fv = logNormal3fv ; qglNormal3i = logNormal3i ; qglNormal3iv = logNormal3iv ; qglNormal3s = logNormal3s ; qglNormal3sv = logNormal3sv ; qglNormalPointer = logNormalPointer ; qglOrtho = logOrtho ; qglPassThrough = logPassThrough ; qglPixelMapfv = logPixelMapfv ; qglPixelMapuiv = logPixelMapuiv ; qglPixelMapusv = logPixelMapusv ; qglPixelStoref = logPixelStoref ; qglPixelStorei = logPixelStorei ; qglPixelTransferf = logPixelTransferf ; qglPixelTransferi = logPixelTransferi ; qglPixelZoom = logPixelZoom ; qglPointSize = logPointSize ; qglPolygonMode = logPolygonMode ; qglPolygonOffset = logPolygonOffset ; qglPolygonStipple = logPolygonStipple ; qglPopAttrib = logPopAttrib ; qglPopClientAttrib = logPopClientAttrib ; qglPopMatrix = logPopMatrix ; qglPopName = logPopName ; qglPrioritizeTextures = logPrioritizeTextures ; qglPushAttrib = logPushAttrib ; qglPushClientAttrib = logPushClientAttrib ; qglPushMatrix = logPushMatrix ; qglPushName = logPushName ; qglRasterPos2d = logRasterPos2d ; qglRasterPos2dv = logRasterPos2dv ; qglRasterPos2f = logRasterPos2f ; qglRasterPos2fv = logRasterPos2fv ; qglRasterPos2i = logRasterPos2i ; qglRasterPos2iv = logRasterPos2iv ; qglRasterPos2s = logRasterPos2s ; qglRasterPos2sv = logRasterPos2sv ; qglRasterPos3d = logRasterPos3d ; qglRasterPos3dv = logRasterPos3dv ; qglRasterPos3f = logRasterPos3f ; qglRasterPos3fv = logRasterPos3fv ; qglRasterPos3i = logRasterPos3i ; qglRasterPos3iv = logRasterPos3iv ; qglRasterPos3s = logRasterPos3s ; qglRasterPos3sv = logRasterPos3sv ; qglRasterPos4d = logRasterPos4d ; qglRasterPos4dv = logRasterPos4dv ; qglRasterPos4f = logRasterPos4f ; qglRasterPos4fv = logRasterPos4fv ; qglRasterPos4i = logRasterPos4i ; qglRasterPos4iv = logRasterPos4iv ; qglRasterPos4s = logRasterPos4s ; qglRasterPos4sv = logRasterPos4sv ; qglReadBuffer = logReadBuffer ; qglReadPixels = logReadPixels ; qglRectd = logRectd ; qglRectdv = logRectdv ; qglRectf = logRectf ; qglRectfv = logRectfv ; qglRecti = logRecti ; qglRectiv = logRectiv ; qglRects = logRects ; qglRectsv = logRectsv ; qglRenderMode = logRenderMode ; qglRotated = logRotated ; qglRotatef = logRotatef ; qglScaled = logScaled ; qglScalef = logScalef ; qglScissor = logScissor ; qglSelectBuffer = logSelectBuffer ; qglShadeModel = logShadeModel ; qglStencilFunc = logStencilFunc ; qglStencilMask = logStencilMask ; qglStencilOp = logStencilOp ; qglTexCoord1d = logTexCoord1d ; qglTexCoord1dv = logTexCoord1dv ; qglTexCoord1f = logTexCoord1f ; qglTexCoord1fv = logTexCoord1fv ; qglTexCoord1i = logTexCoord1i ; qglTexCoord1iv = logTexCoord1iv ; qglTexCoord1s = logTexCoord1s ; qglTexCoord1sv = logTexCoord1sv ; qglTexCoord2d = logTexCoord2d ; qglTexCoord2dv = logTexCoord2dv ; qglTexCoord2f = logTexCoord2f ; qglTexCoord2fv = logTexCoord2fv ; qglTexCoord2i = logTexCoord2i ; qglTexCoord2iv = logTexCoord2iv ; qglTexCoord2s = logTexCoord2s ; qglTexCoord2sv = logTexCoord2sv ; qglTexCoord3d = logTexCoord3d ; qglTexCoord3dv = logTexCoord3dv ; qglTexCoord3f = logTexCoord3f ; qglTexCoord3fv = logTexCoord3fv ; qglTexCoord3i = logTexCoord3i ; qglTexCoord3iv = logTexCoord3iv ; qglTexCoord3s = logTexCoord3s ; qglTexCoord3sv = logTexCoord3sv ; qglTexCoord4d = logTexCoord4d ; qglTexCoord4dv = logTexCoord4dv ; qglTexCoord4f = logTexCoord4f ; qglTexCoord4fv = logTexCoord4fv ; qglTexCoord4i = logTexCoord4i ; qglTexCoord4iv = logTexCoord4iv ; qglTexCoord4s = logTexCoord4s ; qglTexCoord4sv = logTexCoord4sv ; qglTexCoordPointer = logTexCoordPointer ; qglTexEnvf = logTexEnvf ; qglTexEnvfv = logTexEnvfv ; qglTexEnvi = logTexEnvi ; qglTexEnviv = logTexEnviv ; qglTexGend = logTexGend ; qglTexGendv = logTexGendv ; qglTexGenf = logTexGenf ; qglTexGenfv = logTexGenfv ; qglTexGeni = logTexGeni ; qglTexGeniv = logTexGeniv ; qglTexImage1D = logTexImage1D ; qglTexImage2D = logTexImage2D ; qglTexParameterf = logTexParameterf ; qglTexParameterfv = logTexParameterfv ; qglTexParameteri = logTexParameteri ; qglTexParameteriv = logTexParameteriv ; qglTexSubImage1D = logTexSubImage1D ; qglTexSubImage2D = logTexSubImage2D ; qglTranslated = logTranslated ; qglTranslatef = logTranslatef ; qglVertex2d = logVertex2d ; qglVertex2dv = logVertex2dv ; qglVertex2f = logVertex2f ; qglVertex2fv = logVertex2fv ; qglVertex2i = logVertex2i ; qglVertex2iv = logVertex2iv ; qglVertex2s = logVertex2s ; qglVertex2sv = logVertex2sv ; qglVertex3d = logVertex3d ; qglVertex3dv = logVertex3dv ; qglVertex3f = logVertex3f ; qglVertex3fv = logVertex3fv ; qglVertex3i = logVertex3i ; qglVertex3iv = logVertex3iv ; qglVertex3s = logVertex3s ; qglVertex3sv = logVertex3sv ; qglVertex4d = logVertex4d ; qglVertex4dv = logVertex4dv ; qglVertex4f = logVertex4f ; qglVertex4fv = logVertex4fv ; qglVertex4i = logVertex4i ; qglVertex4iv = logVertex4iv ; qglVertex4s = logVertex4s ; qglVertex4sv = logVertex4sv ; qglVertexPointer = logVertexPointer ; qglViewport = logViewport ; } else { qglAccum = dllAccum; qglAlphaFunc = dllAlphaFunc; qglAreTexturesResident = dllAreTexturesResident; qglArrayElement = dllArrayElement; qglBegin = dllBegin; qglBindTexture = dllBindTexture; qglBitmap = dllBitmap; qglBlendFunc = dllBlendFunc; qglCallList = dllCallList; qglCallLists = dllCallLists; qglClear = dllClear; qglClearAccum = dllClearAccum; qglClearColor = dllClearColor; qglClearDepth = dllClearDepth; qglClearIndex = dllClearIndex; qglClearStencil = dllClearStencil; qglClipPlane = dllClipPlane; qglColor3b = dllColor3b; qglColor3bv = dllColor3bv; qglColor3d = dllColor3d; qglColor3dv = dllColor3dv; qglColor3f = dllColor3f; qglColor3fv = dllColor3fv; qglColor3i = dllColor3i; qglColor3iv = dllColor3iv; qglColor3s = dllColor3s; qglColor3sv = dllColor3sv; qglColor3ub = dllColor3ub; qglColor3ubv = dllColor3ubv; qglColor3ui = dllColor3ui; qglColor3uiv = dllColor3uiv; qglColor3us = dllColor3us; qglColor3usv = dllColor3usv; qglColor4b = dllColor4b; qglColor4bv = dllColor4bv; qglColor4d = dllColor4d; qglColor4dv = dllColor4dv; qglColor4f = dllColor4f; qglColor4fv = dllColor4fv; qglColor4i = dllColor4i; qglColor4iv = dllColor4iv; qglColor4s = dllColor4s; qglColor4sv = dllColor4sv; qglColor4ub = dllColor4ub; qglColor4ubv = dllColor4ubv; qglColor4ui = dllColor4ui; qglColor4uiv = dllColor4uiv; qglColor4us = dllColor4us; qglColor4usv = dllColor4usv; qglColorMask = dllColorMask; qglColorMaterial = dllColorMaterial; qglColorPointer = dllColorPointer; qglCopyPixels = dllCopyPixels; qglCopyTexImage1D = dllCopyTexImage1D; qglCopyTexImage2D = dllCopyTexImage2D; qglCopyTexSubImage1D = dllCopyTexSubImage1D; qglCopyTexSubImage2D = dllCopyTexSubImage2D; qglCullFace = dllCullFace; qglDeleteLists = dllDeleteLists ; qglDeleteTextures = dllDeleteTextures ; qglDepthFunc = dllDepthFunc ; qglDepthMask = dllDepthMask ; qglDepthRange = dllDepthRange ; qglDisable = dllDisable ; qglDisableClientState = dllDisableClientState ; qglDrawArrays = dllDrawArrays ; qglDrawBuffer = dllDrawBuffer ; qglDrawElements = dllDrawElements ; qglDrawPixels = dllDrawPixels ; qglEdgeFlag = dllEdgeFlag ; qglEdgeFlagPointer = dllEdgeFlagPointer ; qglEdgeFlagv = dllEdgeFlagv ; qglEnable = dllEnable ; qglEnableClientState = dllEnableClientState ; qglEnd = dllEnd ; qglEndList = dllEndList ; qglEvalCoord1d = dllEvalCoord1d ; qglEvalCoord1dv = dllEvalCoord1dv ; qglEvalCoord1f = dllEvalCoord1f ; qglEvalCoord1fv = dllEvalCoord1fv ; qglEvalCoord2d = dllEvalCoord2d ; qglEvalCoord2dv = dllEvalCoord2dv ; qglEvalCoord2f = dllEvalCoord2f ; qglEvalCoord2fv = dllEvalCoord2fv ; qglEvalMesh1 = dllEvalMesh1 ; qglEvalMesh2 = dllEvalMesh2 ; qglEvalPoint1 = dllEvalPoint1 ; qglEvalPoint2 = dllEvalPoint2 ; qglFeedbackBuffer = dllFeedbackBuffer ; qglFinish = dllFinish ; qglFlush = dllFlush ; qglFogf = dllFogf ; qglFogfv = dllFogfv ; qglFogi = dllFogi ; qglFogiv = dllFogiv ; qglFrontFace = dllFrontFace ; qglFrustum = dllFrustum ; qglGenLists = dllGenLists ; qglGenTextures = dllGenTextures ; qglGetBooleanv = dllGetBooleanv ; qglGetClipPlane = dllGetClipPlane ; qglGetDoublev = dllGetDoublev ; qglGetError = dllGetError ; qglGetFloatv = dllGetFloatv ; qglGetIntegerv = dllGetIntegerv ; qglGetLightfv = dllGetLightfv ; qglGetLightiv = dllGetLightiv ; qglGetMapdv = dllGetMapdv ; qglGetMapfv = dllGetMapfv ; qglGetMapiv = dllGetMapiv ; qglGetMaterialfv = dllGetMaterialfv ; qglGetMaterialiv = dllGetMaterialiv ; qglGetPixelMapfv = dllGetPixelMapfv ; qglGetPixelMapuiv = dllGetPixelMapuiv ; qglGetPixelMapusv = dllGetPixelMapusv ; qglGetPointerv = dllGetPointerv ; qglGetPolygonStipple = dllGetPolygonStipple ; qglGetString = dllGetString ; qglGetTexEnvfv = dllGetTexEnvfv ; qglGetTexEnviv = dllGetTexEnviv ; qglGetTexGendv = dllGetTexGendv ; qglGetTexGenfv = dllGetTexGenfv ; qglGetTexGeniv = dllGetTexGeniv ; qglGetTexImage = dllGetTexImage ; qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; qglGetTexParameterfv = dllGetTexParameterfv ; qglGetTexParameteriv = dllGetTexParameteriv ; qglHint = dllHint ; qglIndexMask = dllIndexMask ; qglIndexPointer = dllIndexPointer ; qglIndexd = dllIndexd ; qglIndexdv = dllIndexdv ; qglIndexf = dllIndexf ; qglIndexfv = dllIndexfv ; qglIndexi = dllIndexi ; qglIndexiv = dllIndexiv ; qglIndexs = dllIndexs ; qglIndexsv = dllIndexsv ; qglIndexub = dllIndexub ; qglIndexubv = dllIndexubv ; qglInitNames = dllInitNames ; qglInterleavedArrays = dllInterleavedArrays ; qglIsEnabled = dllIsEnabled ; qglIsList = dllIsList ; qglIsTexture = dllIsTexture ; qglLightModelf = dllLightModelf ; qglLightModelfv = dllLightModelfv ; qglLightModeli = dllLightModeli ; qglLightModeliv = dllLightModeliv ; qglLightf = dllLightf ; qglLightfv = dllLightfv ; qglLighti = dllLighti ; qglLightiv = dllLightiv ; qglLineStipple = dllLineStipple ; qglLineWidth = dllLineWidth ; qglListBase = dllListBase ; qglLoadIdentity = dllLoadIdentity ; qglLoadMatrixd = dllLoadMatrixd ; qglLoadMatrixf = dllLoadMatrixf ; qglLoadName = dllLoadName ; qglLogicOp = dllLogicOp ; qglMap1d = dllMap1d ; qglMap1f = dllMap1f ; qglMap2d = dllMap2d ; qglMap2f = dllMap2f ; qglMapGrid1d = dllMapGrid1d ; qglMapGrid1f = dllMapGrid1f ; qglMapGrid2d = dllMapGrid2d ; qglMapGrid2f = dllMapGrid2f ; qglMaterialf = dllMaterialf ; qglMaterialfv = dllMaterialfv ; qglMateriali = dllMateriali ; qglMaterialiv = dllMaterialiv ; qglMatrixMode = dllMatrixMode ; qglMultMatrixd = dllMultMatrixd ; qglMultMatrixf = dllMultMatrixf ; qglNewList = dllNewList ; qglNormal3b = dllNormal3b ; qglNormal3bv = dllNormal3bv ; qglNormal3d = dllNormal3d ; qglNormal3dv = dllNormal3dv ; qglNormal3f = dllNormal3f ; qglNormal3fv = dllNormal3fv ; qglNormal3i = dllNormal3i ; qglNormal3iv = dllNormal3iv ; qglNormal3s = dllNormal3s ; qglNormal3sv = dllNormal3sv ; qglNormalPointer = dllNormalPointer ; qglOrtho = dllOrtho ; qglPassThrough = dllPassThrough ; qglPixelMapfv = dllPixelMapfv ; qglPixelMapuiv = dllPixelMapuiv ; qglPixelMapusv = dllPixelMapusv ; qglPixelStoref = dllPixelStoref ; qglPixelStorei = dllPixelStorei ; qglPixelTransferf = dllPixelTransferf ; qglPixelTransferi = dllPixelTransferi ; qglPixelZoom = dllPixelZoom ; qglPointSize = dllPointSize ; qglPolygonMode = dllPolygonMode ; qglPolygonOffset = dllPolygonOffset ; qglPolygonStipple = dllPolygonStipple ; qglPopAttrib = dllPopAttrib ; qglPopClientAttrib = dllPopClientAttrib ; qglPopMatrix = dllPopMatrix ; qglPopName = dllPopName ; qglPrioritizeTextures = dllPrioritizeTextures ; qglPushAttrib = dllPushAttrib ; qglPushClientAttrib = dllPushClientAttrib ; qglPushMatrix = dllPushMatrix ; qglPushName = dllPushName ; qglRasterPos2d = dllRasterPos2d ; qglRasterPos2dv = dllRasterPos2dv ; qglRasterPos2f = dllRasterPos2f ; qglRasterPos2fv = dllRasterPos2fv ; qglRasterPos2i = dllRasterPos2i ; qglRasterPos2iv = dllRasterPos2iv ; qglRasterPos2s = dllRasterPos2s ; qglRasterPos2sv = dllRasterPos2sv ; qglRasterPos3d = dllRasterPos3d ; qglRasterPos3dv = dllRasterPos3dv ; qglRasterPos3f = dllRasterPos3f ; qglRasterPos3fv = dllRasterPos3fv ; qglRasterPos3i = dllRasterPos3i ; qglRasterPos3iv = dllRasterPos3iv ; qglRasterPos3s = dllRasterPos3s ; qglRasterPos3sv = dllRasterPos3sv ; qglRasterPos4d = dllRasterPos4d ; qglRasterPos4dv = dllRasterPos4dv ; qglRasterPos4f = dllRasterPos4f ; qglRasterPos4fv = dllRasterPos4fv ; qglRasterPos4i = dllRasterPos4i ; qglRasterPos4iv = dllRasterPos4iv ; qglRasterPos4s = dllRasterPos4s ; qglRasterPos4sv = dllRasterPos4sv ; qglReadBuffer = dllReadBuffer ; qglReadPixels = dllReadPixels ; qglRectd = dllRectd ; qglRectdv = dllRectdv ; qglRectf = dllRectf ; qglRectfv = dllRectfv ; qglRecti = dllRecti ; qglRectiv = dllRectiv ; qglRects = dllRects ; qglRectsv = dllRectsv ; qglRenderMode = dllRenderMode ; qglRotated = dllRotated ; qglRotatef = dllRotatef ; qglScaled = dllScaled ; qglScalef = dllScalef ; qglScissor = dllScissor ; qglSelectBuffer = dllSelectBuffer ; qglShadeModel = dllShadeModel ; qglStencilFunc = dllStencilFunc ; qglStencilMask = dllStencilMask ; qglStencilOp = dllStencilOp ; qglTexCoord1d = dllTexCoord1d ; qglTexCoord1dv = dllTexCoord1dv ; qglTexCoord1f = dllTexCoord1f ; qglTexCoord1fv = dllTexCoord1fv ; qglTexCoord1i = dllTexCoord1i ; qglTexCoord1iv = dllTexCoord1iv ; qglTexCoord1s = dllTexCoord1s ; qglTexCoord1sv = dllTexCoord1sv ; qglTexCoord2d = dllTexCoord2d ; qglTexCoord2dv = dllTexCoord2dv ; qglTexCoord2f = dllTexCoord2f ; qglTexCoord2fv = dllTexCoord2fv ; qglTexCoord2i = dllTexCoord2i ; qglTexCoord2iv = dllTexCoord2iv ; qglTexCoord2s = dllTexCoord2s ; qglTexCoord2sv = dllTexCoord2sv ; qglTexCoord3d = dllTexCoord3d ; qglTexCoord3dv = dllTexCoord3dv ; qglTexCoord3f = dllTexCoord3f ; qglTexCoord3fv = dllTexCoord3fv ; qglTexCoord3i = dllTexCoord3i ; qglTexCoord3iv = dllTexCoord3iv ; qglTexCoord3s = dllTexCoord3s ; qglTexCoord3sv = dllTexCoord3sv ; qglTexCoord4d = dllTexCoord4d ; qglTexCoord4dv = dllTexCoord4dv ; qglTexCoord4f = dllTexCoord4f ; qglTexCoord4fv = dllTexCoord4fv ; qglTexCoord4i = dllTexCoord4i ; qglTexCoord4iv = dllTexCoord4iv ; qglTexCoord4s = dllTexCoord4s ; qglTexCoord4sv = dllTexCoord4sv ; qglTexCoordPointer = dllTexCoordPointer ; qglTexEnvf = dllTexEnvf ; qglTexEnvfv = dllTexEnvfv ; qglTexEnvi = dllTexEnvi ; qglTexEnviv = dllTexEnviv ; qglTexGend = dllTexGend ; qglTexGendv = dllTexGendv ; qglTexGenf = dllTexGenf ; qglTexGenfv = dllTexGenfv ; qglTexGeni = dllTexGeni ; qglTexGeniv = dllTexGeniv ; qglTexImage1D = dllTexImage1D ; qglTexImage2D = dllTexImage2D ; qglTexParameterf = dllTexParameterf ; qglTexParameterfv = dllTexParameterfv ; qglTexParameteri = dllTexParameteri ; qglTexParameteriv = dllTexParameteriv ; qglTexSubImage1D = dllTexSubImage1D ; qglTexSubImage2D = dllTexSubImage2D ; qglTranslated = dllTranslated ; qglTranslatef = dllTranslatef ; qglVertex2d = dllVertex2d ; qglVertex2dv = dllVertex2dv ; qglVertex2f = dllVertex2f ; qglVertex2fv = dllVertex2fv ; qglVertex2i = dllVertex2i ; qglVertex2iv = dllVertex2iv ; qglVertex2s = dllVertex2s ; qglVertex2sv = dllVertex2sv ; qglVertex3d = dllVertex3d ; qglVertex3dv = dllVertex3dv ; qglVertex3f = dllVertex3f ; qglVertex3fv = dllVertex3fv ; qglVertex3i = dllVertex3i ; qglVertex3iv = dllVertex3iv ; qglVertex3s = dllVertex3s ; qglVertex3sv = dllVertex3sv ; qglVertex4d = dllVertex4d ; qglVertex4dv = dllVertex4dv ; qglVertex4f = dllVertex4f ; qglVertex4fv = dllVertex4fv ; qglVertex4i = dllVertex4i ; qglVertex4iv = dllVertex4iv ; qglVertex4s = dllVertex4s ; qglVertex4sv = dllVertex4sv ; qglVertexPointer = dllVertexPointer ; qglViewport = dllViewport ; } } void GLimp_LogNewFrame( void ) { fprintf( glw_state.log_fp, "*** R_BeginFrame ***\n" ); }