// Copyright (C) 1999-2000 Id Software, Inc. // #include "ui_local.h" // this file is only included when building a dll // syscalls.asm is included instead when building a qvm static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; #include "../namespace_begin.h" void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { syscall = syscallptr; } int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Print( const char *string ) { syscall( UI_PRINT, string ); } void trap_Error( const char *string ) { syscall( UI_ERROR, string ); } int trap_Milliseconds( void ) { return syscall( UI_MILLISECONDS ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( UI_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( UI_CVAR_SET, var_name, value ); } float trap_Cvar_VariableValue( const char *var_name ) { int temp; temp = syscall( UI_CVAR_VARIABLEVALUE, var_name ); return (*(float*)&temp); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } void trap_Cvar_SetValue( const char *var_name, float value ) { syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) ); } void trap_Cvar_Reset( const char *name ) { syscall( UI_CVAR_RESET, name ); } void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) { syscall( UI_CVAR_CREATE, var_name, var_value, flags ); } void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) { syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize ); } int trap_Argc( void ) { return syscall( UI_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( UI_ARGV, n, buffer, bufferLength ); } void trap_Cmd_ExecuteText( int exec_when, const char *text ) { syscall( UI_CMD_EXECUTETEXT, exec_when, text ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( UI_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( UI_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( UI_FS_FCLOSEFILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize ); } qhandle_t trap_R_RegisterModel( const char *name ) { return syscall( UI_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return syscall( UI_R_REGISTERSKIN, name ); } qhandle_t trap_R_RegisterFont( const char *fontName ) { return syscall( UI_R_REGISTERFONT, fontName); } int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale) { return syscall( UI_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(scale)); } int trap_R_Font_StrLenChars(const char *text) { return syscall( UI_R_FONT_STRLENCHARS, text); } int trap_R_Font_HeightPixels(const int iFontIndex, const float scale) { return syscall( UI_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(scale)); } void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) { syscall( UI_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale)); } qboolean trap_Language_IsAsian(void) { return syscall( UI_LANGUAGE_ISASIAN ); } qboolean trap_Language_UsesSpaces(void) { return syscall( UI_LANGUAGE_USESSPACES ); } unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation ) { return syscall( UI_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { char buf[1024]; if (name[0] == '*') { trap_Cvar_VariableStringBuffer(name+1, buf, sizeof(buf)); if (buf[0]) { return syscall( UI_R_REGISTERSHADERNOMIP, &buf ); } } return syscall( UI_R_REGISTERSHADERNOMIP, name ); } //added so I don't have to store a string containing the path of //the shader icon for a class -rww void trap_R_ShaderNameFromIndex(char *name, int index) { syscall( UI_R_SHADERNAMEFROMINDEX, name, index ); } void trap_R_ClearScene( void ) { syscall( UI_R_CLEARSCENE ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { syscall( UI_R_ADDREFENTITYTOSCENE, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { syscall( UI_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { syscall( UI_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { syscall( UI_R_MODELBOUNDS, model, mins, maxs ); } void trap_UpdateScreen( void ) { syscall( UI_UPDATESCREEN ); } int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); } sfxHandle_t trap_S_RegisterSound( const char *sample ) { return syscall( UI_S_REGISTERSOUND, sample ); } void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen ); } void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen ); } void trap_Key_SetBinding( int keynum, const char *binding ) { syscall( UI_KEY_SETBINDING, keynum, binding ); } qboolean trap_Key_IsDown( int keynum ) { return syscall( UI_KEY_ISDOWN, keynum ); } qboolean trap_Key_GetOverstrikeMode( void ) { return syscall( UI_KEY_GETOVERSTRIKEMODE ); } void trap_Key_SetOverstrikeMode( qboolean state ) { syscall( UI_KEY_SETOVERSTRIKEMODE, state ); } void trap_Key_ClearStates( void ) { syscall( UI_KEY_CLEARSTATES ); } int trap_Key_GetCatcher( void ) { return syscall( UI_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { syscall( UI_KEY_SETCATCHER, catcher ); } void trap_GetClipboardData( char *buf, int bufsize ) { syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); } void trap_GetClientState( uiClientState_t *state ) { syscall( UI_GETCLIENTSTATE, state ); } void trap_GetGlconfig( glconfig_t *glconfig ) { syscall( UI_GETGLCONFIG, glconfig ); } int trap_GetConfigString( int index, char* buff, int buffsize ) { return syscall( UI_GETCONFIGSTRING, index, buff, buffsize ); } int trap_LAN_GetServerCount( int source ) { return syscall( UI_LAN_GETSERVERCOUNT, source ); } void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen ); } void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen ); } int trap_LAN_GetServerPing( int source, int n ) { return syscall( UI_LAN_GETSERVERPING, source, n ); } int trap_LAN_GetPingQueueCount( void ) { return syscall( UI_LAN_GETPINGQUEUECOUNT ); } int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); } void trap_LAN_SaveCachedServers() { syscall( UI_LAN_SAVECACHEDSERVERS ); } void trap_LAN_LoadCachedServers() { syscall( UI_LAN_LOADCACHEDSERVERS ); } void trap_LAN_ResetPings(int n) { syscall( UI_LAN_RESETPINGS, n ); } void trap_LAN_ClearPing( int n ) { syscall( UI_LAN_CLEARPING, n ); } void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { syscall( UI_LAN_GETPING, n, buf, buflen, pingtime ); } void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) { syscall( UI_LAN_GETPINGINFO, n, buf, buflen ); } void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) { syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible ); } int trap_LAN_ServerIsVisible( int source, int n) { return syscall( UI_LAN_SERVERISVISIBLE, source, n ); } qboolean trap_LAN_UpdateVisiblePings( int source ) { return syscall( UI_LAN_UPDATEVISIBLEPINGS, source ); } int trap_LAN_AddServer(int source, const char *name, const char *addr) { return syscall( UI_LAN_ADDSERVER, source, name, addr ); } void trap_LAN_RemoveServer(int source, const char *addr) { syscall( UI_LAN_REMOVESERVER, source, addr ); } int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 ); } int trap_MemoryRemaining( void ) { return syscall( UI_MEMORY_REMAINING ); } #ifdef USE_CD_KEY void trap_GetCDKey( char *buf, int buflen ) { syscall( UI_GET_CDKEY, buf, buflen ); } void trap_SetCDKey( char *buf ) { syscall( UI_SET_CDKEY, buf ); } qboolean trap_VerifyCDKey( const char *key, const char *chksum) { return syscall( UI_VERIFY_CDKEY, key, chksum); } #endif // USE_CD_KEY int trap_PC_AddGlobalDefine( char *define ) { return syscall( UI_PC_ADD_GLOBAL_DEFINE, define ); } int trap_PC_LoadSource( const char *filename ) { return syscall( UI_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return syscall( UI_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return syscall( UI_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } int trap_PC_LoadGlobalDefines ( const char* filename ) { return syscall ( UI_PC_LOAD_GLOBAL_DEFINES, filename ); } void trap_PC_RemoveAllGlobalDefines ( void ) { syscall ( UI_PC_REMOVE_ALL_GLOBAL_DEFINES ); } void trap_S_StopBackgroundTrack( void ) { syscall( UI_S_STOPBACKGROUNDTRACK ); } void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting) { syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting ); } int trap_RealTime(qtime_t *qtime) { return syscall( UI_REAL_TIME, qtime ); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started e_status trap_CIN_StopCinematic(int handle) { return syscall(UI_CIN_STOPCINEMATIC, handle); } // will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. e_status trap_CIN_RunCinematic (int handle) { return syscall(UI_CIN_RUNCINEMATIC, handle); } // draws the current frame void trap_CIN_DrawCinematic (int handle) { syscall(UI_CIN_DRAWCINEMATIC, handle); } // allows you to resize the animation dynamically void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); } void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); } int trap_SP_GetNumLanguages( void ) { return syscall( UI_SP_GETNUMLANGUAGES ); } void trap_GetLanguageName( const int languageIndex, char *buffer ) { syscall( UI_SP_GETLANGUAGENAME, languageIndex, buffer); } int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) { return syscall( UI_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength ); } /* Ghoul2 Insert Start */ void trap_G2_ListModelSurfaces(void *ghlInfo) { syscall( UI_G2_LISTSURFACES, ghlInfo); } void trap_G2_ListModelBones(void *ghlInfo, int frame) { syscall( UI_G2_LISTBONES, ghlInfo, frame); } void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) { syscall( UI_G2_SETMODELS, ghoul2, modelList, skinList); } qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) { return (qboolean)(syscall(UI_G2_HAVEWEGHOULMODELS, ghoul2)); } qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(syscall(UI_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { //Same as above but force it to not reconstruct the skeleton before getting the bolt position return (qboolean)(syscall(UI_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { //Same as above but force it to not reconstruct the skeleton before getting the bolt position return (qboolean)(syscall(UI_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { return syscall(UI_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias); } qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) { return syscall(UI_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin); } void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) { syscall ( UI_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CollisionDetectCache ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) { syscall ( UI_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) { syscall(UI_G2_CLEANMODELS, ghoul2Ptr); } qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) { return (syscall(UI_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime)); } qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) { return syscall(UI_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime); } qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) { return syscall(UI_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex); } qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex) { return syscall(UI_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex); } void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) { syscall(UI_G2_GETGLANAME, ghoul2, modelIndex, fillBuf); } int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) { return syscall(UI_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex); } void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) { syscall(UI_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo); } void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) { syscall(UI_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To); } qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) { return syscall(UI_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) { return syscall(UI_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex); } int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { return syscall(UI_G2_ADDBOLT, ghoul2, modelIndex, boneName); } void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { syscall(UI_G2_SETBOLTON, ghoul2, modelIndex, boltInfo); } qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) { return syscall(UI_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName); } qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) { return syscall(UI_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags); } qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) { return syscall(UI_G2_SETNEWORIGIN, ghoul2, boltIndex); } int trap_G2API_GetTime(void) { return syscall(UI_G2_GETTIME); } void trap_G2API_SetTime(int time, int clock) { syscall(UI_G2_SETTIME, time, clock); } //rww - RAGDOLL_BEGIN void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) { syscall(UI_G2_SETRAGDOLL, ghoul2, params); } void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) { syscall(UI_G2_ANIMATEG2MODELS, ghoul2, time, params); } //rww - RAGDOLL_END qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) { return syscall(UI_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params); } qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) { return syscall(UI_G2_IKMOVE, ghoul2, time, params); } void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) { syscall(UI_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf); } qboolean trap_G2API_AttachG2Model(void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel) { return syscall(UI_G2_ATTACHG2MODEL, ghoul2From, modelIndexFrom, ghoul2To, toBoltIndex, toModel); } /* Ghoul2 Insert End */ #include "../namespace_end.h"