// Simple header file to dispatch to the relevant platform API headers #ifndef _PLATFORM_H #define _PLATFORM_H #if defined(_XBOX) #include #endif #if defined(_WINDOWS) #include #else typedef const char *LPCTSTR; typedef const char *LPCSTR; typedef unsigned long DWORD; typedef unsigned int UINT; typedef void* HANDLE; typedef DWORD COLORREF; typedef unsigned char BYTE; #endif #endif