#include "../game/q_shared.h" #include "../renderer/tr_local.h" #ifndef _WIN32 typedef unsigned int GLenum; #endif #ifdef _WIN32 #include BOOL (WINAPI * qwglSwapIntervalEXT)( int interval ); //void (APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, float s, float t ); //void (APIENTRY * qglActiveTextureARB )( GLenum texture ); //void (APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void (APIENTRY * qglLockArraysEXT)( int, int); void (APIENTRY * qglUnlockArraysEXT) ( void ); void GLimp_EndFrame( void ) { } void GLimp_Init( void ) { } void GLimp_Shutdown( void ) { } void GLimp_EnableLogging( qboolean enable ) { } void GLimp_LogComment( char *comment ) { } qboolean QGL_Init( const char *dllname ) { return qtrue; } void QGL_Shutdown( void ) { } #else qboolean ( * qwglSwapIntervalEXT)( int interval ); void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t ); void ( * qglActiveTextureARB )( GLenum texture ); void ( * qglClientActiveTextureARB )( GLenum texture ); void ( * qglLockArraysEXT)( int, int); void ( * qglUnlockArraysEXT) ( void ); void GLimp_EndFrame( void ) { } void GLimp_Init( void ) { } void GLimp_Shutdown( void ) { } void GLimp_EnableLogging( qboolean enable ) { } void GLimp_LogComment( char *comment ) { } qboolean QGL_Init( const char *dllname ) { return qtrue; } void QGL_Shutdown( void ) { } #endif // !WIN32