/********************************************************************** Copyright (c) 1997 Immersion Corporation Permission to use, copy, modify, distribute, and sell this software and its documentation may be granted without fee; interested parties are encouraged to request permission from Immersion Corporation 2158 Paragon Drive San Jose, CA 95131 408-467-1900 IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. FILE: FeelInertia.h PURPOSE: Feelit API Inertia Effect Class STARTED: 12/29/97 NOTES/REVISIONS: 3/2/99 jrm (Jeff Mallett): Force-->Feel renaming 3/2/99 jrm: Added GetIsCompatibleGUID 3/15/99 jrm: __declspec(dllimport/dllexport) the whole class **********************************************************************/ #if !defined(AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_) #define AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef _FFCDLL_ #define DLLFFC __declspec(dllimport) #else #define DLLFFC __declspec(dllexport) #endif #include #include "FeelCondition.h" //================================================================ // Constants //================================================================ #define FEEL_INERTIA_DEFAULT_COEFFICIENT 2500 #define FEEL_INERTIA_DEFAULT_SATURATION 10000 #define FEEL_INERTIA_DEFAULT_MIN_ACCELERATION 0 // // FORCE --> FEEL Wrappers // #define FORCE_INERTIA_DEFAULT_COEFFICIENT FEEL_INERTIA_DEFAULT_COEFFICIENT #define FORCE_INERTIA_DEFAULT_SATURATION FEEL_INERTIA_DEFAULT_SATURATION #define FORCE_INERTIA_DEFAULT_MIN_ACCELERATION FEEL_INERTIA_DEFAULT_MIN_ACCELERATION //================================================================ // CFeelInertia //================================================================ // // ------ PUBLIC INTERFACE ------ // class DLLFFC CFeelInertia : public CFeelCondition { // // CONSTRUCTOR/DESTRUCTOR // public: // Constructor CFeelInertia(); // Destructor virtual ~CFeelInertia(); // // ATTRIBUTES // public: virtual BOOL GetIsCompatibleGUID( GUID &guid ); BOOL ChangeParameters( DWORD dwCoefficient, DWORD dwSaturation = FEEL_EFFECT_DONT_CHANGE, DWORD dwMinAcceleration = FEEL_EFFECT_DONT_CHANGE, LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE, LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE ); BOOL ChangeParametersPolar( DWORD dwCoefficient, DWORD dwSaturation, DWORD dwMinAcceleration, LONG lAngle ); // // OPERATIONS // public: virtual BOOL Initialize( CFeelDevice* pDevice, DWORD dwCoefficient = FEEL_INERTIA_DEFAULT_COEFFICIENT, DWORD dwSaturation = FEEL_INERTIA_DEFAULT_SATURATION, DWORD dwMinAcceleration = FEEL_INERTIA_DEFAULT_MIN_ACCELERATION, DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH, LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X, LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y ); virtual BOOL InitializePolar( CFeelDevice* pDevice, DWORD dwCoefficient, DWORD dwSaturation, DWORD dwMinAcceleration, LONG lAngle ); // // ------ PRIVATE INTERFACE ------ // // // HELPERS // protected: // // INTERNAL DATA // protected: }; // // INLINES // inline BOOL CFeelInertia::GetIsCompatibleGUID(GUID &guid) { return IsEqualGUID(guid, GUID_Feel_Inertia); } #endif // !defined(AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)