#if defined(_XBOX) && defined(_UI)
extern char *HolocronIcons[];
#else
char *HolocronIcons[] = {
	"gfx/mp/f_icon_lt_heal",		//FP_HEAL,
	"gfx/mp/f_icon_levitation",		//FP_LEVITATION,
	"gfx/mp/f_icon_speed",			//FP_SPEED,
	"gfx/mp/f_icon_push",			//FP_PUSH,
	"gfx/mp/f_icon_pull",			//FP_PULL,
	"gfx/mp/f_icon_lt_telepathy",	//FP_TELEPATHY,
	"gfx/mp/f_icon_dk_grip",		//FP_GRIP,
	"gfx/mp/f_icon_dk_l1",			//FP_LIGHTNING,
	"gfx/mp/f_icon_dk_rage",		//FP_RAGE,
	"gfx/mp/f_icon_lt_protect",		//FP_PROTECT,
	"gfx/mp/f_icon_lt_absorb",		//FP_ABSORB,
	"gfx/mp/f_icon_lt_healother",	//FP_TEAM_HEAL,
	"gfx/mp/f_icon_dk_forceother",	//FP_TEAM_FORCE,
	"gfx/mp/f_icon_dk_drain",		//FP_DRAIN,
	"gfx/mp/f_icon_sight",			//FP_SEE,
	"gfx/mp/f_icon_saber_attack",	//FP_SABER_OFFENSE,
	"gfx/mp/f_icon_saber_defend",	//FP_SABER_DEFENSE,
	"gfx/mp/f_icon_saber_throw"		//FP_SABERTHROW
};
#endif