//NOTE: for vehicle-class NPCs, the playerModel key is actually their entry in the vehicles.dat Swoop { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_black { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_blue { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_gold { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_green { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_purple { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_red { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_silver { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } Swoop_cin { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } swoop_mp { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 } swoop_mp2 { weapon WP_BLASTER playerTeam TEAM_NEUTRAL enemyTeam TEAM_NEUTRAL class CLASS_VEHICLE width 24 height 32 }