// Sequencer Header File #ifndef __SEQUENCER__ #define __SEQUENCER__ //Defines //const int MAX_ERROR_LENGTH = 256; //Typedefs typedef struct bstream_s { CBlockStream *stream; bstream_s *last; } bstream_t; // Sequencer /* ================================================================================================== CSequencer ================================================================================================== */ class CSequencer { //typedef map < int, CSequence * > sequenceID_m; typedef list < CSequence * > sequence_l; typedef map < CTaskGroup *, CSequence * > taskSequence_m; public: enum { BF_ELSE = 0x00000001, //Block has an else id //FIXME: This was a sloppy fix for a problem that arose from conditionals }; enum { SEQ_OK, //Command was successfully added SEQ_FAILED, //An error occured while trying to insert the command }; CSequencer(); protected: ~CSequencer(); public: int GetID() { return m_id;}; int Init( int ownerID, CTaskManager *taskManager); static CSequencer *Create ( void ); void Free( CIcarus* icarus ); int Run( char *buffer, long size, CIcarus* icarus); int Callback( CTaskManager *taskManager, CBlock *block, int returnCode, CIcarus* icarus ); void SetOwnerID( int owner ) { m_ownerID = owner;} int GetOwnerID( void ) const { return m_ownerID; } CTaskManager *GetTaskManager( void ) const { return m_taskManager; } void SetTaskManager( CTaskManager *tm) { if ( tm ) m_taskManager = tm; } int Save(); int Load( CIcarus* icarus, IGameInterface* game ); // Overloaded new operator. inline void *operator new( size_t size ) { // Allocate the memory. return IGameInterface::GetGame()->Malloc( size ); } // Overloaded delete operator. inline void operator delete( void *pRawData ) { // Free the Memory. IGameInterface::GetGame()->Free( pRawData ); } // moved to public on 2/12/2 to allow calling during shutdown int Recall( CIcarus* icarus ); protected: int EvaluateConditional( CBlock *block, CIcarus* icarus ); int Route( CSequence *sequence, bstream_t *bstream , CIcarus* icarus); int Flush( CSequence *owner, CIcarus* icarus ); void Interrupt( void ); bstream_t *AddStream( void ); void DeleteStream( bstream_t *bstream ); int AddAffect( bstream_t *bstream, int retain, int *id, CIcarus* icarus ); CSequence *AddSequence( CIcarus* icarus ); CSequence *AddSequence( CSequence *parent, CSequence *returnSeq, int flags, CIcarus* icarus ); CSequence *GetSequence( int id ); //NOTENOTE: This only removes references to the sequence, IT DOES NOT FREE THE ALLOCATED MEMORY! int RemoveSequence( CSequence *sequence, CIcarus* icarus); int DestroySequence( CSequence *sequence, CIcarus* icarus); int PushCommand( CBlock *command, int flag ); CBlock *PopCommand( int flag ); inline CSequence *ReturnSequence( CSequence *sequence ); void CheckRun( CBlock ** , CIcarus* icarus); void CheckLoop( CBlock ** , CIcarus* icarus); void CheckAffect( CBlock ** , CIcarus* icarus); void CheckIf( CBlock ** , CIcarus* icarus); void CheckDo( CBlock ** , CIcarus* icarus); void CheckFlush( CBlock ** , CIcarus* icarus); void Prep( CBlock ** , CIcarus* icarus); int Prime( CTaskManager *taskManager, CBlock *command, CIcarus* icarus); void StripExtension( const char *in, char *out ); int ParseRun( CBlock *block , CIcarus* icarus); int ParseLoop( CBlock *block, bstream_t *bstream , CIcarus* icarus); int ParseAffect( CBlock *block, bstream_t *bstream, CIcarus* icarus ); int ParseIf( CBlock *block, bstream_t *bstream, CIcarus* icarus ); int ParseElse( CBlock *block, bstream_t *bstream, CIcarus* icarus ); int ParseTask( CBlock *block, bstream_t *bstream , CIcarus* icarus); int Affect( int id, int type , CIcarus* icarus); void AddTaskSequence( CSequence *sequence, CTaskGroup *group ); CSequence *GetTaskSequence( CTaskGroup *group ); //Member variables int m_ownerID; CTaskManager *m_taskManager; int m_numCommands; //Total number of commands for the sequencer (including all child sequences) //sequenceID_m m_sequenceMap; sequence_l m_sequences; taskSequence_m m_taskSequences; CSequence *m_curSequence; CTaskGroup *m_curGroup; bstream_t *m_curStream; int m_elseValid; CBlock *m_elseOwner; vector m_streamsCreated; int m_id; }; #endif //__SEQUENCER__