Commit graph

7 commits

Author SHA1 Message Date
Jonathan Gray
832b4342a8 CVE-2006-2236 Buffer overflow in the Quake 3 Engine
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60,
(2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b
allows remote attackers to execute arbitrary commands via a long
remapShader command.

from Thilo Schulz in ioquake3
svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07

Add string length checking to function COM_StripExtension. This fixes
the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
2013-05-07 22:18:45 +10:00
Jonathan Gray
1a40cbbe89 Fix to COM_ParseExt 1 byte overwrite bug
from Tim Angus in ioquake3
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

Fix to COM_ParseExt 1 byte overwrite bug

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:44 +10:00
Jonathan Gray
8fc8601e0b CVE-2005-0430 Fixed q3infoboom
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.

Luigi Auriemma q3infoboom

from Tim Angus in ioquake3
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

It looks as if the q3infoboom bug has already been fixed in ioQ3 in a
different way, though this patch addresses the cause. The existing fix
should stay since it's a sensible sanity check anyway.

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:29 +10:00
Jonathan Gray
96fa13bbdb add sdl glimp/input from ioquake3 for MP 2013-04-30 15:02:26 +10:00
Jonathan Gray
039ef2cb4a ditch dos style newlines 2013-04-23 15:21:39 +10:00
James Monroe
59f7e71450 Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
James Monroe
684d1bcb3b Jedi Academy Release 2013-04-04 17:35:38 -05:00