mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-21 20:01:10 +00:00
Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command.
from Zack Middleton in ioquake3 svn 2317 git 02f3664b2e01591864b1d4022a8d7ddf10787f33
This commit is contained in:
parent
2cb6b49d77
commit
ef39017afd
1 changed files with 10 additions and 0 deletions
|
@ -1526,6 +1526,16 @@ void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
|
|||
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
||||
}
|
||||
|
||||
// if dedicated follow client, just switch between the two auto clients
|
||||
if (ent->client->sess.spectatorClient < 0) {
|
||||
if (ent->client->sess.spectatorClient == -1) {
|
||||
ent->client->sess.spectatorClient = -2;
|
||||
} else if (ent->client->sess.spectatorClient == -2) {
|
||||
ent->client->sess.spectatorClient = -1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
clientnum = ent->client->sess.spectatorClient;
|
||||
original = clientnum;
|
||||
do {
|
||||
|
|
Loading…
Reference in a new issue