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locally define min()/max() so there won't be unresolved symbols
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2 changed files with 6 additions and 0 deletions
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@ -5,6 +5,8 @@
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#include "../ghoul2/G2.h"
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#include "../ghoul2/G2.h"
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#include "../game/bg_saga.h"
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#include "../game/bg_saga.h"
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#define max(x,y) ((x)>(y)?(x):(y))
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extern vmCvar_t cg_thirdPersonAlpha;
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extern vmCvar_t cg_thirdPersonAlpha;
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extern int cgSiegeTeam1PlShader;
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extern int cgSiegeTeam1PlShader;
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@ -21,6 +21,10 @@ USER INTERFACE MAIN
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#include "../cgame/holocronicons.h"
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#include "../cgame/holocronicons.h"
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#ifndef min
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#endif
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extern void UI_SaberAttachToChar( itemDef_t *item );
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extern void UI_SaberAttachToChar( itemDef_t *item );
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char *forcepowerDesc[NUM_FORCE_POWERS] =
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char *forcepowerDesc[NUM_FORCE_POWERS] =
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