modify #elif statements so they will build if a symbol isn't defined

This commit is contained in:
Jonathan Gray 2013-04-24 00:36:59 +10:00
parent 8cbc7dc223
commit eba23de0e9
4 changed files with 28 additions and 28 deletions

View File

@ -185,9 +185,9 @@ static void ProcessMoveCommands( Vehicle_t *pVeh )
#ifndef _JK2MP//SP
curTime = level.time;
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
curTime = pm->cmd.serverTime;
#endif

View File

@ -370,9 +370,9 @@ static void ProcessMoveCommands( Vehicle_t *pVeh )
qboolean isLandingOrLaunching = qfalse;
#ifndef _JK2MP//SP
int curTime = level.time;
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
int curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
int curTime = pm->cmd.serverTime;
#endif
@ -511,9 +511,9 @@ static void ProcessMoveCommands( Vehicle_t *pVeh )
{
#ifndef _JK2MP//SP
G_SoundIndexOnEnt( pVeh->m_pParentEntity, CHAN_AUTO, pVeh->m_pVehicleInfo->soundTurbo );
#elif QAGAME//MP GAME-side
#elif defined QAGAME//MP GAME-side
G_EntitySound( ((gentity_t *)(pVeh->m_pParentEntity)), CHAN_AUTO, pVeh->m_pVehicleInfo->soundTurbo );
#elif CGAME//MP CGAME-side
#elif defined CGAME//MP CGAME-side
//trap_S_StartSound( NULL, pVeh->m_pParentEntity->s.number, CHAN_AUTO, pVeh->m_pVehicleInfo->soundTurbo );
#endif
}
@ -1175,9 +1175,9 @@ static void ProcessOrientCommands( Vehicle_t *pVeh )
qboolean isLandingOrLanded = qfalse;
#ifndef _JK2MP//SP
int curTime = level.time;
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
int curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
int curTime = pm->cmd.serverTime;
#endif
@ -1559,9 +1559,9 @@ static void AnimateVehicle( Vehicle_t *pVeh )
#endif
#ifndef _JK2MP//SP
//nothing
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
int curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
int curTime = pm->cmd.serverTime;
#endif

View File

@ -324,9 +324,9 @@ static void ProcessMoveCommands( Vehicle_t *pVeh )
#ifndef _JK2MP//SP
curTime = level.time;
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
curTime = pm->cmd.serverTime;
#endif
@ -782,9 +782,9 @@ void AnimateRiders( Vehicle_t *pVeh )
#ifndef _JK2MP//SP
curTime = level.time;
#elif QAGAME//MP GAME
#elif defined QAGAME//MP GAME
curTime = level.time;
#elif CGAME//MP CGAME
#elif defined CGAME//MP CGAME
//FIXME: pass in ucmd? Not sure if this is reliable...
curTime = pm->cmd.serverTime;
#endif

View File

@ -238,7 +238,7 @@ static qboolean BG_ParseVehWeaponParm( vehWeaponInfo_t *vehWeapon, char *parmNam
case VF_MODEL_CLIENT: // (MP cgame only) take the string, get the G_ModelIndex
#ifndef _JK2MP
*(int *)(b+vehWeaponFields[i].ofs) = G_ModelIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehWeaponFields[i].ofs) = G_ModelIndex( value );
#else
*(int *)(b+vehWeaponFields[i].ofs) = trap_R_RegisterModel( value );
@ -247,16 +247,16 @@ static qboolean BG_ParseVehWeaponParm( vehWeaponInfo_t *vehWeapon, char *parmNam
case VF_EFFECT: // take the string, get the G_EffectIndex
#ifdef QAGAME
*(int *)(b+vehWeaponFields[i].ofs) = G_EffectIndex( value );
#elif CGAME
#elif defined CGAME
*(int *)(b+vehWeaponFields[i].ofs) = trap_FX_RegisterEffect( value );
#endif
break;
case VF_EFFECT_CLIENT: // (MP cgame only) take the string, get the index
#ifndef _JK2MP
*(int *)(b+vehWeaponFields[i].ofs) = G_EffectIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehWeaponFields[i].ofs) = G_EffectIndex( value );
#elif CGAME
#elif defined CGAME
*(int *)(b+vehWeaponFields[i].ofs) = trap_FX_RegisterEffect( value );
#endif
break;
@ -282,7 +282,7 @@ static qboolean BG_ParseVehWeaponParm( vehWeaponInfo_t *vehWeapon, char *parmNam
case VF_SOUND_CLIENT: // (MP cgame only) take the string, get the index
#ifndef _JK2MP
*(int *)(b+vehWeaponFields[i].ofs) = G_SoundIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehWeaponFields[i].ofs) = G_SoundIndex( value );
#else
*(int *)(b+vehWeaponFields[i].ofs) = trap_S_RegisterSound( value );
@ -912,7 +912,7 @@ static qboolean BG_ParseVehicleParm( vehicleInfo_t *vehicle, char *parmName, cha
case VF_MODEL_CLIENT: // (MP cgame only) take the string, get the G_ModelIndex
#ifndef _JK2MP
*(int *)(b+vehicleFields[i].ofs) = G_ModelIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehicleFields[i].ofs) = G_ModelIndex( value );
#else
*(int *)(b+vehicleFields[i].ofs) = trap_R_RegisterModel( value );
@ -921,23 +921,23 @@ static qboolean BG_ParseVehicleParm( vehicleInfo_t *vehicle, char *parmName, cha
case VF_EFFECT: // take the string, get the G_EffectIndex
#ifdef QAGAME
*(int *)(b+vehicleFields[i].ofs) = G_EffectIndex( value );
#elif CGAME
#elif defined CGAME
*(int *)(b+vehicleFields[i].ofs) = trap_FX_RegisterEffect( value );
#endif
break;
case VF_EFFECT_CLIENT: // (MP cgame only) take the string, get the G_EffectIndex
#ifndef _JK2MP
*(int *)(b+vehicleFields[i].ofs) = G_EffectIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehicleFields[i].ofs) = G_EffectIndex( value );
#elif CGAME
#elif defined CGAME
*(int *)(b+vehicleFields[i].ofs) = trap_FX_RegisterEffect( value );
#endif
break;
case VF_SHADER: // (cgame only) take the string, call trap_R_RegisterShader
#ifdef WE_ARE_IN_THE_UI
*(int *)(b+vehicleFields[i].ofs) = trap_R_RegisterShaderNoMip( value );
#elif CGAME
#elif defined CGAME
*(int *)(b+vehicleFields[i].ofs) = trap_R_RegisterShader( value );
#endif
break;
@ -956,7 +956,7 @@ static qboolean BG_ParseVehicleParm( vehicleInfo_t *vehicle, char *parmName, cha
case VF_SOUND_CLIENT: // (MP cgame only) take the string, get the G_SoundIndex
#ifndef _JK2MP
*(int *)(b+vehicleFields[i].ofs) = G_SoundIndex( value );
#elif QAGAME
#elif defined QAGAME
//*(int *)(b+vehicleFields[i].ofs) = G_SoundIndex( value );
#else
*(int *)(b+vehicleFields[i].ofs) = trap_S_RegisterSound( value );
@ -1326,9 +1326,9 @@ int VEH_LoadVehicle( const char *vehicleName )
{
#ifndef _JK2MP
G_EffectIndex( "ships/swoop_dust" );
#elif QAGAME
#elif defined QAGAME
G_EffectIndex( "ships/swoop_dust" );
#elif CGAME
#elif defined CGAME
trap_FX_RegisterEffect( "ships/swoop_dust" );
#endif
}
@ -1337,7 +1337,7 @@ int VEH_LoadVehicle( const char *vehicleName )
G_EffectIndex( "volumetric/black_smoke" );
G_EffectIndex( "ships/fire" );
G_SoundIndex( "sound/vehicles/common/release.wav" );
#elif CGAME
#elif defined CGAME
trap_R_RegisterShader( "gfx/menus/radar/bracket" );
trap_R_RegisterShader( "gfx/menus/radar/lead" );
trap_R_RegisterShaderNoMip( "gfx/menus/radar/asteroid" );