strcmpi -> Q_strcmpi

This commit is contained in:
Jonathan Gray 2013-04-25 17:55:44 +10:00
parent 5d7ccfdff5
commit eb0c330619
2 changed files with 21 additions and 19 deletions

View file

@ -1754,8 +1754,10 @@ char *Q_strrchr( const char* string, int c );
// NON-portable (but faster) versions
#ifdef _WIN32
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcmpi(s1, s2); }
#else
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcasecmp(s1, s2); }
#endif
// buffer size safe library replacements

View file

@ -1608,7 +1608,7 @@ void R_WorldEffectCommand(const char *command)
//Die - clean up the whole weather system -rww
if (strcmpi(token, "die") == 0)
if (Q_strcmpi(token, "die") == 0)
{
R_ShutdownWorldEffects();
return;
@ -1616,7 +1616,7 @@ void R_WorldEffectCommand(const char *command)
// Clear - Removes All Particle Clouds And Wind Zones
//----------------------------------------------------
else if (strcmpi(token, "clear") == 0)
else if (Q_strcmpi(token, "clear") == 0)
{
for (int p=0; p<mParticleClouds.size(); p++)
{
@ -1628,14 +1628,14 @@ void R_WorldEffectCommand(const char *command)
// Freeze / UnFreeze - Stops All Particle Motion Updates
//--------------------------------------------------------
else if (strcmpi(token, "freeze") == 0)
else if (Q_strcmpi(token, "freeze") == 0)
{
mFrozen = !mFrozen;
}
// Add a zone
//---------------
else if (strcmpi(token, "zone") == 0)
else if (Q_strcmpi(token, "zone") == 0)
{
vec3_t mins;
vec3_t maxs;
@ -1647,7 +1647,7 @@ void R_WorldEffectCommand(const char *command)
// Basic Wind
//------------
else if (strcmpi(token, "wind") == 0)
else if (Q_strcmpi(token, "wind") == 0)
{
if (mWindZones.full())
{
@ -1659,7 +1659,7 @@ void R_WorldEffectCommand(const char *command)
// Constant Wind
//---------------
else if (strcmpi(token, "constantwind") == 0)
else if (Q_strcmpi(token, "constantwind") == 0)
{
if (mWindZones.full())
{
@ -1677,7 +1677,7 @@ void R_WorldEffectCommand(const char *command)
// Gusting Wind
//--------------
else if (strcmpi(token, "gustingwind") == 0)
else if (Q_strcmpi(token, "gustingwind") == 0)
{
if (mWindZones.full())
{
@ -1704,7 +1704,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "lightrain") == 0)
else if (Q_strcmpi(token, "lightrain") == 0)
{
if (mParticleClouds.full())
{
@ -1725,7 +1725,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "rain") == 0)
else if (Q_strcmpi(token, "rain") == 0)
{
if (mParticleClouds.full())
{
@ -1746,7 +1746,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "acidrain") == 0)
else if (Q_strcmpi(token, "acidrain") == 0)
{
if (mParticleClouds.full())
{
@ -1774,7 +1774,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm
//---------------------
else if (strcmpi(token, "heavyrain") == 0)
else if (Q_strcmpi(token, "heavyrain") == 0)
{
if (mParticleClouds.full())
{
@ -1795,7 +1795,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Snow Storm
//---------------------
else if (strcmpi(token, "snow") == 0)
else if (Q_strcmpi(token, "snow") == 0)
{
if (mParticleClouds.full())
{
@ -1818,7 +1818,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Some stuff
//---------------------
else if (strcmpi(token, "spacedust") == 0)
else if (Q_strcmpi(token, "spacedust") == 0)
{
int count;
if (mParticleClouds.full())
@ -1849,7 +1849,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Sand Storm
//---------------------
else if (strcmpi(token, "sand") == 0)
else if (Q_strcmpi(token, "sand") == 0)
{
if (mParticleClouds.full())
{
@ -1876,7 +1876,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog
//------------------------------
else if (strcmpi(token, "fog") == 0)
else if (Q_strcmpi(token, "fog") == 0)
{
if (mParticleClouds.full())
{
@ -1900,7 +1900,7 @@ void R_WorldEffectCommand(const char *command)
// Create Heavy Rain Particle Cloud
//-----------------------------------
else if (strcmpi(token, "heavyrainfog") == 0)
else if (Q_strcmpi(token, "heavyrainfog") == 0)
{
if (mParticleClouds.full())
{
@ -1927,7 +1927,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog
//------------------------------
else if (strcmpi(token, "light_fog") == 0)
else if (Q_strcmpi(token, "light_fog") == 0)
{
if (mParticleClouds.full())
{
@ -1952,11 +1952,11 @@ void R_WorldEffectCommand(const char *command)
nCloud.mRotationChangeNext = 0;
}
else if (strcmpi(token, "outsideshake") == 0)
else if (Q_strcmpi(token, "outsideshake") == 0)
{
mOutside.mOutsideShake = !mOutside.mOutsideShake;
}
else if (strcmpi(token, "outsidepain") == 0)
else if (Q_strcmpi(token, "outsidepain") == 0)
{
mOutside.mOutsidePain = !mOutside.mOutsidePain;
}