strcmpi -> Q_strcmpi

This commit is contained in:
Jonathan Gray 2013-04-25 17:55:44 +10:00
parent 5d7ccfdff5
commit eb0c330619
2 changed files with 21 additions and 19 deletions

View file

@ -1754,8 +1754,10 @@ char *Q_strrchr( const char* string, int c );
// NON-portable (but faster) versions // NON-portable (but faster) versions
#ifdef _WIN32 #ifdef _WIN32
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); } inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcmpi(s1, s2); }
#else #else
inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); } inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
inline int Q_strcmpi (const char *s1, const char *s2) { return strcasecmp(s1, s2); }
#endif #endif
// buffer size safe library replacements // buffer size safe library replacements

View file

@ -1608,7 +1608,7 @@ void R_WorldEffectCommand(const char *command)
//Die - clean up the whole weather system -rww //Die - clean up the whole weather system -rww
if (strcmpi(token, "die") == 0) if (Q_strcmpi(token, "die") == 0)
{ {
R_ShutdownWorldEffects(); R_ShutdownWorldEffects();
return; return;
@ -1616,7 +1616,7 @@ void R_WorldEffectCommand(const char *command)
// Clear - Removes All Particle Clouds And Wind Zones // Clear - Removes All Particle Clouds And Wind Zones
//---------------------------------------------------- //----------------------------------------------------
else if (strcmpi(token, "clear") == 0) else if (Q_strcmpi(token, "clear") == 0)
{ {
for (int p=0; p<mParticleClouds.size(); p++) for (int p=0; p<mParticleClouds.size(); p++)
{ {
@ -1628,14 +1628,14 @@ void R_WorldEffectCommand(const char *command)
// Freeze / UnFreeze - Stops All Particle Motion Updates // Freeze / UnFreeze - Stops All Particle Motion Updates
//-------------------------------------------------------- //--------------------------------------------------------
else if (strcmpi(token, "freeze") == 0) else if (Q_strcmpi(token, "freeze") == 0)
{ {
mFrozen = !mFrozen; mFrozen = !mFrozen;
} }
// Add a zone // Add a zone
//--------------- //---------------
else if (strcmpi(token, "zone") == 0) else if (Q_strcmpi(token, "zone") == 0)
{ {
vec3_t mins; vec3_t mins;
vec3_t maxs; vec3_t maxs;
@ -1647,7 +1647,7 @@ void R_WorldEffectCommand(const char *command)
// Basic Wind // Basic Wind
//------------ //------------
else if (strcmpi(token, "wind") == 0) else if (Q_strcmpi(token, "wind") == 0)
{ {
if (mWindZones.full()) if (mWindZones.full())
{ {
@ -1659,7 +1659,7 @@ void R_WorldEffectCommand(const char *command)
// Constant Wind // Constant Wind
//--------------- //---------------
else if (strcmpi(token, "constantwind") == 0) else if (Q_strcmpi(token, "constantwind") == 0)
{ {
if (mWindZones.full()) if (mWindZones.full())
{ {
@ -1677,7 +1677,7 @@ void R_WorldEffectCommand(const char *command)
// Gusting Wind // Gusting Wind
//-------------- //--------------
else if (strcmpi(token, "gustingwind") == 0) else if (Q_strcmpi(token, "gustingwind") == 0)
{ {
if (mWindZones.full()) if (mWindZones.full())
{ {
@ -1704,7 +1704,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm // Create A Rain Storm
//--------------------- //---------------------
else if (strcmpi(token, "lightrain") == 0) else if (Q_strcmpi(token, "lightrain") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1725,7 +1725,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm // Create A Rain Storm
//--------------------- //---------------------
else if (strcmpi(token, "rain") == 0) else if (Q_strcmpi(token, "rain") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1746,7 +1746,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm // Create A Rain Storm
//--------------------- //---------------------
else if (strcmpi(token, "acidrain") == 0) else if (Q_strcmpi(token, "acidrain") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1774,7 +1774,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Rain Storm // Create A Rain Storm
//--------------------- //---------------------
else if (strcmpi(token, "heavyrain") == 0) else if (Q_strcmpi(token, "heavyrain") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1795,7 +1795,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Snow Storm // Create A Snow Storm
//--------------------- //---------------------
else if (strcmpi(token, "snow") == 0) else if (Q_strcmpi(token, "snow") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1818,7 +1818,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Some stuff // Create A Some stuff
//--------------------- //---------------------
else if (strcmpi(token, "spacedust") == 0) else if (Q_strcmpi(token, "spacedust") == 0)
{ {
int count; int count;
if (mParticleClouds.full()) if (mParticleClouds.full())
@ -1849,7 +1849,7 @@ void R_WorldEffectCommand(const char *command)
// Create A Sand Storm // Create A Sand Storm
//--------------------- //---------------------
else if (strcmpi(token, "sand") == 0) else if (Q_strcmpi(token, "sand") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1876,7 +1876,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog // Create Blowing Clouds Of Fog
//------------------------------ //------------------------------
else if (strcmpi(token, "fog") == 0) else if (Q_strcmpi(token, "fog") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1900,7 +1900,7 @@ void R_WorldEffectCommand(const char *command)
// Create Heavy Rain Particle Cloud // Create Heavy Rain Particle Cloud
//----------------------------------- //-----------------------------------
else if (strcmpi(token, "heavyrainfog") == 0) else if (Q_strcmpi(token, "heavyrainfog") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1927,7 +1927,7 @@ void R_WorldEffectCommand(const char *command)
// Create Blowing Clouds Of Fog // Create Blowing Clouds Of Fog
//------------------------------ //------------------------------
else if (strcmpi(token, "light_fog") == 0) else if (Q_strcmpi(token, "light_fog") == 0)
{ {
if (mParticleClouds.full()) if (mParticleClouds.full())
{ {
@ -1952,11 +1952,11 @@ void R_WorldEffectCommand(const char *command)
nCloud.mRotationChangeNext = 0; nCloud.mRotationChangeNext = 0;
} }
else if (strcmpi(token, "outsideshake") == 0) else if (Q_strcmpi(token, "outsideshake") == 0)
{ {
mOutside.mOutsideShake = !mOutside.mOutsideShake; mOutside.mOutsideShake = !mOutside.mOutsideShake;
} }
else if (strcmpi(token, "outsidepain") == 0) else if (Q_strcmpi(token, "outsidepain") == 0)
{ {
mOutside.mOutsidePain = !mOutside.mOutsidePain; mOutside.mOutsidePain = !mOutside.mOutsidePain;
} }