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strcmpi -> Q_strcmpi
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5d7ccfdff5
commit
eb0c330619
2 changed files with 21 additions and 19 deletions
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@ -1754,8 +1754,10 @@ char *Q_strrchr( const char* string, int c );
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// NON-portable (but faster) versions
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// NON-portable (but faster) versions
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#ifdef _WIN32
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#ifdef _WIN32
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inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
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inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strnicmp(s1, s2, n); }
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inline int Q_strcmpi (const char *s1, const char *s2) { return strcmpi(s1, s2); }
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#else
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#else
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inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
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inline int Q_strnicmp (const char *s1, const char *s2, int n) { return strncasecmp(s1, s2, n); }
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inline int Q_strcmpi (const char *s1, const char *s2) { return strcasecmp(s1, s2); }
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#endif
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#endif
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// buffer size safe library replacements
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// buffer size safe library replacements
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@ -1608,7 +1608,7 @@ void R_WorldEffectCommand(const char *command)
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//Die - clean up the whole weather system -rww
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//Die - clean up the whole weather system -rww
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if (strcmpi(token, "die") == 0)
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if (Q_strcmpi(token, "die") == 0)
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{
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{
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R_ShutdownWorldEffects();
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R_ShutdownWorldEffects();
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return;
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return;
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@ -1616,7 +1616,7 @@ void R_WorldEffectCommand(const char *command)
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// Clear - Removes All Particle Clouds And Wind Zones
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// Clear - Removes All Particle Clouds And Wind Zones
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//----------------------------------------------------
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//----------------------------------------------------
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else if (strcmpi(token, "clear") == 0)
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else if (Q_strcmpi(token, "clear") == 0)
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{
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{
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for (int p=0; p<mParticleClouds.size(); p++)
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for (int p=0; p<mParticleClouds.size(); p++)
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{
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{
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@ -1628,14 +1628,14 @@ void R_WorldEffectCommand(const char *command)
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// Freeze / UnFreeze - Stops All Particle Motion Updates
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// Freeze / UnFreeze - Stops All Particle Motion Updates
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//--------------------------------------------------------
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//--------------------------------------------------------
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else if (strcmpi(token, "freeze") == 0)
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else if (Q_strcmpi(token, "freeze") == 0)
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{
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{
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mFrozen = !mFrozen;
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mFrozen = !mFrozen;
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}
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}
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// Add a zone
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// Add a zone
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//---------------
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//---------------
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else if (strcmpi(token, "zone") == 0)
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else if (Q_strcmpi(token, "zone") == 0)
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{
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{
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vec3_t mins;
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vec3_t mins;
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vec3_t maxs;
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vec3_t maxs;
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@ -1647,7 +1647,7 @@ void R_WorldEffectCommand(const char *command)
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// Basic Wind
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// Basic Wind
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//------------
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//------------
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else if (strcmpi(token, "wind") == 0)
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else if (Q_strcmpi(token, "wind") == 0)
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{
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{
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if (mWindZones.full())
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if (mWindZones.full())
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{
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{
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@ -1659,7 +1659,7 @@ void R_WorldEffectCommand(const char *command)
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// Constant Wind
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// Constant Wind
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//---------------
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//---------------
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else if (strcmpi(token, "constantwind") == 0)
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else if (Q_strcmpi(token, "constantwind") == 0)
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{
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{
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if (mWindZones.full())
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if (mWindZones.full())
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{
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{
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@ -1677,7 +1677,7 @@ void R_WorldEffectCommand(const char *command)
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// Gusting Wind
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// Gusting Wind
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//--------------
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//--------------
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else if (strcmpi(token, "gustingwind") == 0)
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else if (Q_strcmpi(token, "gustingwind") == 0)
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{
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{
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if (mWindZones.full())
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if (mWindZones.full())
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{
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{
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@ -1704,7 +1704,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Rain Storm
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// Create A Rain Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "lightrain") == 0)
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else if (Q_strcmpi(token, "lightrain") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1725,7 +1725,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Rain Storm
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// Create A Rain Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "rain") == 0)
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else if (Q_strcmpi(token, "rain") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1746,7 +1746,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Rain Storm
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// Create A Rain Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "acidrain") == 0)
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else if (Q_strcmpi(token, "acidrain") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1774,7 +1774,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Rain Storm
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// Create A Rain Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "heavyrain") == 0)
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else if (Q_strcmpi(token, "heavyrain") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1795,7 +1795,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Snow Storm
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// Create A Snow Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "snow") == 0)
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else if (Q_strcmpi(token, "snow") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1818,7 +1818,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Some stuff
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// Create A Some stuff
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//---------------------
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//---------------------
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else if (strcmpi(token, "spacedust") == 0)
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else if (Q_strcmpi(token, "spacedust") == 0)
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{
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{
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int count;
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int count;
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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@ -1849,7 +1849,7 @@ void R_WorldEffectCommand(const char *command)
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// Create A Sand Storm
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// Create A Sand Storm
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//---------------------
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//---------------------
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else if (strcmpi(token, "sand") == 0)
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else if (Q_strcmpi(token, "sand") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1876,7 +1876,7 @@ void R_WorldEffectCommand(const char *command)
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// Create Blowing Clouds Of Fog
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// Create Blowing Clouds Of Fog
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//------------------------------
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//------------------------------
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else if (strcmpi(token, "fog") == 0)
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else if (Q_strcmpi(token, "fog") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1900,7 +1900,7 @@ void R_WorldEffectCommand(const char *command)
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// Create Heavy Rain Particle Cloud
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// Create Heavy Rain Particle Cloud
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//-----------------------------------
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//-----------------------------------
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else if (strcmpi(token, "heavyrainfog") == 0)
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else if (Q_strcmpi(token, "heavyrainfog") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1927,7 +1927,7 @@ void R_WorldEffectCommand(const char *command)
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// Create Blowing Clouds Of Fog
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// Create Blowing Clouds Of Fog
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//------------------------------
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//------------------------------
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else if (strcmpi(token, "light_fog") == 0)
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else if (Q_strcmpi(token, "light_fog") == 0)
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{
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{
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if (mParticleClouds.full())
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if (mParticleClouds.full())
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{
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{
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@ -1952,11 +1952,11 @@ void R_WorldEffectCommand(const char *command)
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nCloud.mRotationChangeNext = 0;
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nCloud.mRotationChangeNext = 0;
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}
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}
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else if (strcmpi(token, "outsideshake") == 0)
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else if (Q_strcmpi(token, "outsideshake") == 0)
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{
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{
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mOutside.mOutsideShake = !mOutside.mOutsideShake;
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mOutside.mOutsideShake = !mOutside.mOutsideShake;
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}
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}
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else if (strcmpi(token, "outsidepain") == 0)
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else if (Q_strcmpi(token, "outsidepain") == 0)
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{
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{
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mOutside.mOutsidePain = !mOutside.mOutsidePain;
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mOutside.mOutsidePain = !mOutside.mOutsidePain;
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}
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}
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