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powf -> Q_powf
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5 changed files with 6 additions and 6 deletions
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@ -345,7 +345,7 @@ void CRMLandScape::Sprinkle(CCMPatch *patch, CCGHeightDetails *hd, int level)
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// Get a number -5.3f to 5.3f
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density = (mDensityMap[px + (common->GetBlockWidth() * py)] - 128) / 24.0f;
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// ..and multiply that into the count
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count = Round(common->GetPatchScalarSize() * hd->GetAverageFrequency() * powf(2.0f, density) * 0.001);
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count = Round(common->GetPatchScalarSize() * hd->GetAverageFrequency() * Q_powf(2.0f, density) * 0.001);
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for(i = 0; i < count; i++)
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{
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@ -441,7 +441,7 @@ static void CG_UpdateThirdPersonTargetDamp(void)
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// the ratio should be initialized into a chart ultimately.
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ratio = powf(dampfactor, dtime);
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ratio = Q_powf(dampfactor, dtime);
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// This value is how much distance is "left" from the ideal.
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VectorMA(cameraIdealTarget, -ratio, targetdiff, cameraCurTarget);
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@ -528,7 +528,7 @@ static void CG_UpdateThirdPersonCameraDamp(void)
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// the ratio should be initialized into a chart ultimately.
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ratio = powf(dampfactor, dtime);
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ratio = Q_powf(dampfactor, dtime);
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// This value is how much distance is "left" from the ideal.
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VectorMA(cameraIdealLoc, -ratio, locdiff, cameraCurLoc);
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@ -1470,7 +1470,7 @@ int Q_irand(int value1, int value2)
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return irand(value1, value2);
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}
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float powf ( float x, int y )
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float Q_powf ( float x, int y )
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{
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float r = x;
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for ( y--; y>0; y-- )
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@ -1280,7 +1280,7 @@ float Q_rsqrt( float f ); // reciprocal square root
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signed char ClampChar( int i );
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signed short ClampShort( int i );
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float powf ( float x, int y );
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float Q_powf ( float x, int y );
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// this isn't a real cheap function to call!
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int DirToByte( vec3_t dir );
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@ -445,7 +445,7 @@ void CTRLandScape::CalculateLighting(void)
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// Both normalised, so -1.0 < dp < 1.0
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dp = Com_Clampi(0.0f, 1.0f, DotProduct(direction, total));
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dp = powf(dp, 3);
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dp = Q_powf(dp, 3);
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VectorScale(ambient, (1.0 - dp) * 0.5, ambient);
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VectorMA(ambient, dp, directed, tint);
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