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https://github.com/ioquake/jedi-academy.git
synced 2025-02-08 21:31:45 +00:00
make the openal code compile without eax and enable it by default
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parent
017bd42a1b
commit
e5e1251df8
1 changed files with 43 additions and 13 deletions
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@ -211,7 +211,7 @@ int s_entityWavVol_back[MAX_GENTITIES];
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#define DEFAULT_REF_DISTANCE 300.0f // Default reference distance
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#define DEFAULT_VOICE_REF_DISTANCE 1500.0f // Default voice reference distance
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int s_UseOpenAL = false; // Determines if using Open AL or the default software mixer
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int s_UseOpenAL = true; // Determines if using Open AL or the default software mixer
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ALfloat listener_pos[3]; // Listener Position
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ALfloat listener_ori[6]; // Listener Orientation
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@ -227,6 +227,7 @@ void S_SetLipSyncs();
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// EAX Related
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#ifdef HAVE_EAX
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typedef struct
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{
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ALuint ulNumApertures;
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@ -308,6 +309,8 @@ const GUID EAX_PrimaryFXSlotID = { 0xf317866d, 0x924c, 0x450c, { 0x86, 0x1b, 0xe
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const GUID EAX_REVERB_EFFECT = { 0xcf95c8f, 0xa3cc, 0x4849, { 0xb0, 0xb6, 0x83, 0x2e, 0xcc, 0x18, 0x22, 0xdf} };
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#endif // HAVE_EAX
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/**************************************************************************************************\
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*
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* End of Open AL Specific
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@ -370,10 +373,12 @@ void S_SoundInfo_f(void) {
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if (s_UseOpenAL)
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{
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#ifdef HAVE_EAX
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Com_Printf("EAX 4.0 %s supported\n",s_bEAX?"is":"not");
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Com_Printf("Eal file %s loaded\n",s_bEALFileLoaded?"is":"not");
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Com_Printf("s_EnvironmentID = %d\n",s_EnvironmentID);
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Com_Printf("s_bInWater = %s\n",s_bInWater?"true":"false");
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#endif
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}
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else
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{
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@ -454,7 +459,7 @@ void S_Init( void ) {
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s_CPUType = Cvar_Get("sys_cpuid","",0);
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#if !(defined __linux__ && defined __i386__)
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#ifdef _MSC_VER
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#if !id386
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#else
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extern unsigned int uiMMXAvailable;
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@ -478,13 +483,9 @@ void S_Init( void ) {
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Cmd_AddCommand("mp3_calcvols", S_MP3_CalcVols_f);
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Cmd_AddCommand("s_dynamic", S_SetDynamicMusic_f);
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cv = Cvar_Get("s_UseOpenAL" , "0",CVAR_ARCHIVE|CVAR_LATCH);
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s_UseOpenAL = !!(cv->integer);
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if (s_UseOpenAL)
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{
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ALCDevice = alcOpenDevice((ALubyte*)"DirectSound3D");
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ALCDevice = alcOpenDevice(NULL);
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if (!ALCDevice)
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return;
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@ -513,7 +514,9 @@ void S_Init( void ) {
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alListenerfv(AL_VELOCITY,listenerVel);
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alListenerfv(AL_ORIENTATION,listenerOri);
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#ifdef HAVE_EAX
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InitEAXManager();
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#endif
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memset(s_channels, 0, sizeof(s_channels));
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@ -537,6 +540,7 @@ void S_Init( void ) {
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// Sources / Channels are not sending to any Slots (other than the Listener / Primary FX Slot)
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s_channels[i].lSlotID = -1;
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#ifdef HAVE_EAX
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if (s_bEAX)
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{
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// Remove the RoomAuto flag from each Source (to remove Reverb Engine Statistical
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@ -549,6 +553,7 @@ void S_Init( void ) {
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s_eaxSet(&EAXPROPERTYID_EAX40_Source, EAXSOURCE_FLAGS,
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s_channels[i].alSource, &ulFlags, sizeof(ulFlags));
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}
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#endif
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s_numChannels++;
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}
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@ -596,7 +601,9 @@ void S_Init( void ) {
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// for this level
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mapname = Cvar_VariableString( "mapname" );
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#ifdef HAVE_EAX
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EALFileInit(mapname);
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#endif
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}
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else
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@ -696,7 +703,9 @@ void S_Shutdown( void )
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// Close device
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alcCloseDevice(ALCDevice);
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#ifdef HAVE_EAX
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ReleaseEAXManager();
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#endif
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s_numChannels = 0;
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@ -905,6 +914,7 @@ void S_BeginRegistration( void )
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s_soundMuted = qfalse; // we can play again
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#ifdef HAVE_EAX
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// Find name of level so we can load in the appropriate EAL file
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if (s_UseOpenAL)
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{
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@ -916,6 +926,7 @@ void S_BeginRegistration( void )
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s_FXSlotInfo[i].lEnvID = -1;
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}
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}
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#endif
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if (s_numSfx == 0) {
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SND_setup();
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@ -934,6 +945,7 @@ void S_BeginRegistration( void )
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}
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#ifdef HAVE_EAX
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void EALFileInit(char *level)
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{
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long lRoom;
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@ -964,7 +976,7 @@ void EALFileInit(char *level)
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if (s_bEALFileLoaded)
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{
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s_lLastEnvUpdate = timeGetTime();
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s_lLastEnvUpdate = Com_Milliseconds();
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}
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else
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{
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@ -980,6 +992,7 @@ void EALFileInit(char *level)
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}
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}
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}
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#endif // HAVE_EAX
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@ -2310,7 +2323,9 @@ void S_UpdateEntityPosition( int entityNum, const vec3_t origin )
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pos[2] = -origin[1];
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alSourcefv(s_channels[i].alSource, AL_POSITION, pos);
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#ifdef HAVE_EAX
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UpdateEAXBuffer(ch);
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#endif
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}
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/* pos[0] = origin[0];
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@ -2318,10 +2333,12 @@ void S_UpdateEntityPosition( int entityNum, const vec3_t origin )
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pos[2] = -origin[1];
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alSourcefv(s_channels[i].alSource, AL_POSITION, pos);
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#ifdef HAVE_EAX
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if ((s_bEALFileLoaded) && !( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_VOICE_ATTEN || ch->entchannel == CHAN_VOICE_GLOBAL ) )
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{
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UpdateEAXBuffer(ch);
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}
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#endif
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*/
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}
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}
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@ -2464,8 +2481,10 @@ Change the volumes of all the playing sounds for changes in their positions
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*/
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void S_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater )
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{
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#ifdef HAVE_EAX
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EAXOCCLUSIONPROPERTIES eaxOCProp;
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EAXACTIVEFXSLOTS eaxActiveSlots;
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#endif
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unsigned int ulEnvironment;
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int i;
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channel_t *ch;
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@ -2489,7 +2508,7 @@ void S_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwat
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listener_ori[4] = axis[2][2];
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listener_ori[5] = -axis[2][1];
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alListenerfv(AL_ORIENTATION, listener_ori);
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#ifdef HAVE_EAX
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// Update EAX effects here
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if (s_bEALFileLoaded)
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{
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@ -2561,6 +2580,7 @@ void S_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwat
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}
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}
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}
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#endif // HAVE_EAX
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}
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else
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{
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@ -2898,8 +2918,10 @@ void S_Update_(void) {
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}
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}
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#ifdef HAVE_EAX
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if (s_bEALFileLoaded)
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UpdateEAXBuffer(ch);
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#endif
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int nBytesDecoded = 0;
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int nTotalBytesDecoded = 0;
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@ -2982,7 +3004,7 @@ void S_Update_(void) {
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if (ch->thesfx->lipSyncData)
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{
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// Record start time for Lip-syncing
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s_channels[source].iStartTime = timeGetTime();
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s_channels[source].iStartTime = Com_Milliseconds();
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// Prepare lipsync value(s)
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s_entityWavVol[ ch->entnum ] = ch->thesfx->lipSyncData[0];
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@ -3016,7 +3038,7 @@ void S_Update_(void) {
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if (ch->thesfx->lipSyncData)
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{
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// Record start time for Lip-syncing
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s_channels[source].iStartTime = timeGetTime();
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s_channels[source].iStartTime = Com_Milliseconds();
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// Prepare lipsync value(s)
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s_entityWavVol[ ch->entnum ] = ch->thesfx->lipSyncData[0];
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@ -3339,8 +3361,10 @@ void UpdateLoopingSounds()
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ch->master_vol = loop->volume;
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alSourcef(s_channels[i].alSource, AL_GAIN, ((float)(ch->master_vol) * s_volume->value) / 255.f);
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#ifdef HAVE_EAX
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if (s_bEALFileLoaded)
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UpdateEAXBuffer(ch);
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#endif
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ch->bProcessed = true;
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loop->bProcessed = true;
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@ -3413,8 +3437,10 @@ void UpdateLoopingSounds()
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alSourcef(s_channels[source].alSource, AL_GAIN, ((float)(ch->master_vol) * s_volume->value) / 255.0f);
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alSourcei(s_channels[source].alSource, AL_SOURCE_RELATIVE, ch->fixed_origin ? AL_TRUE : AL_FALSE);
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#ifdef HAVE_EAX
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if (s_bEALFileLoaded)
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UpdateEAXBuffer(ch);
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#endif
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alGetError();
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alSourcePlay(s_channels[source].alSource);
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@ -3465,7 +3491,9 @@ void AL_UpdateRawSamples()
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size = (s_rawend - s_paintedtime)<<2;
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if (size > (MAX_RAW_SAMPLES<<2))
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{
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#ifdef _DEBUG
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OutputDebugString("UpdateRawSamples :- Raw Sample buffer has overflowed !!!\n");
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#endif
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size = MAX_RAW_SAMPLES<<2;
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s_paintedtime = s_rawend - MAX_RAW_SAMPLES;
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}
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@ -3588,7 +3616,7 @@ void S_SetLipSyncs()
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char szString[256];
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#endif
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currentTime = timeGetTime();
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currentTime = Com_Milliseconds();
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memset(s_entityWavVol, 0, sizeof(s_entityWavVol));
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@ -5279,6 +5307,7 @@ qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLev
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}
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#ifdef HAVE_EAX
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/****************************************************************************************************\
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*
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* EAX Related
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@ -5752,7 +5781,7 @@ void UpdateEAXListener()
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if ((!s_lpEAXManager) || (!s_bEAX))
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return;
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lCurTime = timeGetTime();
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lCurTime = Com_Milliseconds();
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if ((s_lLastEnvUpdate + ENV_UPDATE_RATE) < lCurTime)
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{
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@ -6324,3 +6353,4 @@ float CalcDistance(EMPOINT A, EMPOINT B)
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{
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return (float)sqrt(sqr(A.fX - B.fX)+sqr(A.fY - B.fY) + sqr(A.fZ - B.fZ));
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}
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#endif // HAVE_EAX
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