place win32 code under #ifdef _WIN32 not #ifndef __linux__

This commit is contained in:
Jonathan Gray 2013-04-25 17:00:35 +10:00
parent d08003294d
commit e058e43fa4

View file

@ -563,7 +563,7 @@ fileHandle_t FS_FOpenFileAppend( const char *filename ) {
return f;
}
#ifndef __linux__
#ifdef _WIN32
bool Sys_GetFileTime(LPCSTR psFileName, FILETIME &ft)
{
@ -629,7 +629,7 @@ bool Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName
return false;
}
#endif // !__linux__
#endif // _WIN32
bool FS_FileCacheable(const char* const filename)
{
@ -894,7 +894,7 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
fs_fakeChkSum = random();
}
#ifndef __linux__
#ifdef _WIN32
// if running with fs_copyfiles 2, and search path == local, then we need to fail to open
// if the time/date stamp != the network version (so it'll loop round again and use the network path,
// which comes later in the search order)
@ -917,7 +917,7 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
dir->path, dir->gamedir );
}
#ifndef __linux__
#ifdef _WIN32
// if we are getting it from the cdpath, optionally copy it
// to the basepath
if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) {