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avoid defining the game import var twice
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1 changed files with 3 additions and 1 deletions
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@ -12,7 +12,7 @@
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#include "../game/weapons.h"
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gameinfo_import_t gi;
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extern gameinfo_import_t gi;
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weaponData_t weaponData[WP_NUM_WEAPONS];
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ammoData_t ammoData[AMMO_MAX];
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@ -29,7 +29,9 @@ GI_Init
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===============
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*/
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void GI_Init( gameinfo_import_t *import ) {
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#if 0
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gi = *import;
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#endif
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WP_LoadWeaponParms ();
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}
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