From bd47e42e0e59833a0274a659063a590a89f4440e Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Fri, 19 Apr 2013 13:47:29 +1000 Subject: [PATCH] fix slashes in include paths --- code/0_compiled_first/0_SH_Leak.cpp | 6 +++--- code/Ragl/graph_triangulate.h | 2 +- code/Ragl/graph_vs.h | 16 ++++++++-------- code/Ragl/ragl_common.h | 4 ++-- code/Ratl/ratl.cpp | 2 +- code/Rufl/hfile.cpp | 4 ++-- code/Rufl/hstring.cpp | 2 +- code/cgame/FxScheduler.cpp | 2 +- code/cgame/cg_camera.cpp | 2 +- code/cgame/cg_draw.cpp | 4 ++-- code/cgame/cg_ents.cpp | 8 ++++---- code/cgame/cg_event.cpp | 4 ++-- code/cgame/cg_info.cpp | 2 +- code/cgame/cg_main.cpp | 2 +- code/cgame/cg_players.cpp | 10 +++++----- code/cgame/cg_predict.cpp | 4 ++-- code/cgame/cg_scoreboard.cpp | 4 ++-- code/cgame/cg_view.cpp | 4 ++-- code/cgame/cg_weapons.cpp | 6 +++--- code/client/snd_local.h | 8 ++++---- code/ff/ff_MultiSet.cpp | 2 +- code/ff/ff_local.h | 4 ++-- code/game/AI_Animal.cpp | 2 +- code/game/AI_GalakMech.cpp | 2 +- code/game/AI_HazardTrooper.cpp | 10 +++++----- code/game/AnimalNPC.c | 2 +- code/game/NPC_stats.cpp | 8 ++++---- code/game/Q3_Interface.cpp | 6 +++--- code/game/SpeederNPC.c | 2 +- code/game/bg_vehicleLoad.c | 2 +- code/game/g_active.cpp | 2 +- code/game/g_breakable.cpp | 2 +- code/game/g_camera.cpp | 2 +- code/game/g_functions.cpp | 2 +- code/game/g_navigator.cpp | 12 ++++++------ code/game/g_navigator.h | 2 +- code/game/g_rail.cpp | 12 ++++++------ code/game/g_target.cpp | 2 +- code/game/g_utils.cpp | 8 ++++---- code/game/q_shared.h | 2 +- code/ghoul2/G2_API.cpp | 2 +- code/qcommon/files_pc.cpp | 2 +- code/renderer/tr_types.h | 2 +- code/server/sv_ccmds.cpp | 6 +++--- code/server/sv_game.cpp | 10 +++++----- code/server/sv_savegame.cpp | 6 +++--- code/server/sv_snapshot.cpp | 2 +- code/server/sv_world.cpp | 6 +++--- code/ui/gameinfo.cpp | 2 +- codemp/cgame/cg_ents.c | 4 ++-- codemp/cgame/cg_players.c | 2 +- codemp/cgame/cg_servercmds.c | 2 +- codemp/cgame/cg_turret.c | 4 ++-- codemp/client/0_SH_Leak.cpp | 4 ++-- codemp/client/cl_main.cpp | 6 +++--- codemp/client/snd_local.h | 8 ++++---- codemp/game/SpeederNPC.c | 2 +- codemp/game/bg_saber.c | 2 +- codemp/game/bg_vehicleLoad.c | 2 +- codemp/ui/ui_main.c | 2 +- 60 files changed, 129 insertions(+), 129 deletions(-) diff --git a/code/0_compiled_first/0_SH_Leak.cpp b/code/0_compiled_first/0_SH_Leak.cpp index a924712..780e5df 100644 --- a/code/0_compiled_first/0_SH_Leak.cpp +++ b/code/0_compiled_first/0_SH_Leak.cpp @@ -5,9 +5,9 @@ #pragma warning( disable : 4663) #include -#include "..\smartheap\smrtheap.h" +#include "../smartheap/smrtheap.h" #include "../game/q_shared.h" -#include "..\qcommon\qcommon.h" +#include "../qcommon/qcommon.h" #include #include @@ -15,7 +15,7 @@ using namespace std; #if MEM_DEBUG -#include "..\smartheap\heapagnt.h" +#include "../smartheap/heapagnt.h" static const int maxStack=2048; static int TotalMem; diff --git a/code/Ragl/graph_triangulate.h b/code/Ragl/graph_triangulate.h index 13f1031..812a3f8 100644 --- a/code/Ragl/graph_triangulate.h +++ b/code/Ragl/graph_triangulate.h @@ -87,7 +87,7 @@ #include "graph_vs.h" #endif #if !defined(RATL_LIST_VS_INC) - #include "..\Ratl\list_vs.h" + #include "../Ratl/list_vs.h" #endif namespace ragl { diff --git a/code/Ragl/graph_vs.h b/code/Ragl/graph_vs.h index bb7fbdc..9f50d5c 100644 --- a/code/Ragl/graph_vs.h +++ b/code/Ragl/graph_vs.h @@ -88,28 +88,28 @@ #include "ragl_common.h" #endif #if !defined(RATL_ARRAY_VS_INC) - #include "..\Ratl\array_vs.h" + #include "../Ratl/array_vs.h" #endif #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif #if !defined(RATL_BITS_INC) - #include "..\Ratl\bits_vs.h" + #include "../Ratl/bits_vs.h" #endif #if !defined(RATL_QUEUE_VS_INC) - #include "..\Ratl\queue_vs.h" + #include "../Ratl/queue_vs.h" #endif #if !defined(RATL_STACK_VS_INC) - #include "..\Ratl\stack_vs.h" + #include "../Ratl/stack_vs.h" #endif #if !defined(RBTREE_MAP_VS_INC) - #include "..\Ratl\map_vs.h" + #include "../Ratl/map_vs.h" #endif #if !defined(RATL_POOL_VS_INC) - #include "..\Ratl\pool_vs.h" + #include "../Ratl/pool_vs.h" #endif #if !defined(RATL_GRID_VS_INC) - #include "..\Ratl\grid_vs.h" + #include "../Ratl/grid_vs.h" #endif namespace ragl { diff --git a/code/Ragl/ragl_common.h b/code/Ragl/ragl_common.h index 63a11fd..7f6579b 100644 --- a/code/Ragl/ragl_common.h +++ b/code/Ragl/ragl_common.h @@ -68,10 +68,10 @@ #endif #endif #if !defined(RAVL_VEC_INC) - #include "..\Ravl\CVec.h" + #include "../Ravl/CVec.h" #endif #if !defined(RATL_COMMON_INC) - #include "..\Ratl\ratl_common.h" + #include "../Ratl/ratl_common.h" #endif namespace ragl { diff --git a/code/Ratl/ratl.cpp b/code/Ratl/ratl.cpp index 6fa94ba..3230e4a 100644 --- a/code/Ratl/ratl.cpp +++ b/code/Ratl/ratl.cpp @@ -35,7 +35,7 @@ #if !defined(RUFL_HFILE_INC) - #include "..\Rufl\hfile.h" + #include "../Rufl/hfile.h" #endif diff --git a/code/Rufl/hfile.cpp b/code/Rufl/hfile.cpp index 9678336..5642cec 100644 --- a/code/Rufl/hfile.cpp +++ b/code/Rufl/hfile.cpp @@ -15,10 +15,10 @@ //////////////////////////////////////////////////////////////////////////////////////// #include "hfile.h" #if !defined(RATL_HANDLE_POOL_VS_INC) - #include "..\Ratl\handle_pool_vs.h" + #include "../Ratl/handle_pool_vs.h" #endif #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif #if !defined(RUFL_HSTRING_INC) #include "hstring.h" diff --git a/code/Rufl/hstring.cpp b/code/Rufl/hstring.cpp index 3300b78..a00e7a1 100644 --- a/code/Rufl/hstring.cpp +++ b/code/Rufl/hstring.cpp @@ -21,7 +21,7 @@ //////////////////////////////////////////////////////////////////////////////////////// #include "hstring.h" #include -#include "..\Ratl\hash_pool_vs.h" +#include "../Ratl/hash_pool_vs.h" diff --git a/code/cgame/FxScheduler.cpp b/code/cgame/FxScheduler.cpp index 13d9020..85ed684 100644 --- a/code/cgame/FxScheduler.cpp +++ b/code/cgame/FxScheduler.cpp @@ -7,7 +7,7 @@ #endif #if !defined(GHOUL2_SHARED_H_INC) - #include "..\game\ghoul2_shared.h" //for CGhoul2Info_v + #include "../game/ghoul2_shared.h" //for CGhoul2Info_v #endif #if !defined(G2_H_INC) diff --git a/code/cgame/cg_camera.cpp b/code/cgame/cg_camera.cpp index 0e38db2..dc2081e 100644 --- a/code/cgame/cg_camera.cpp +++ b/code/cgame/cg_camera.cpp @@ -5,7 +5,7 @@ #include "cg_media.h" -#include "..\game\g_roff.h" +#include "../game/g_roff.h" bool in_camera = false; camera_t client_camera={0}; diff --git a/code/cgame/cg_draw.cpp b/code/cgame/cg_draw.cpp index 292079c..43c6b92 100644 --- a/code/cgame/cg_draw.cpp +++ b/code/cgame/cg_draw.cpp @@ -6,8 +6,8 @@ //#include "cg_local.h" #include "cg_media.h" -#include "..\game\objectives.h" -#include "..\game\g_vehicles.h" +#include "../game/objectives.h" +#include "../game/g_vehicles.h" #ifdef _XBOX #include "../client/fffx.h" diff --git a/code/cgame/cg_ents.cpp b/code/cgame/cg_ents.cpp index c937685..e523a01 100644 --- a/code/cgame/cg_ents.cpp +++ b/code/cgame/cg_ents.cpp @@ -5,11 +5,11 @@ //#include "cg_local.h" #include "cg_media.h" -#include "..\game\g_functions.h" -#include "..\ghoul2\g2.h" +#include "../game/g_functions.h" +#include "../ghoul2/g2.h" #include "FxScheduler.h" -#include "..\game\wp_saber.h" -#include "..\game\g_vehicles.h" +#include "../game/wp_saber.h" +#include "../game/g_vehicles.h" extern void CG_AddSaberBlade( centity_t *cent, centity_t *scent, refEntity_t *saber, int renderfx, int modelIndex, vec3_t origin, vec3_t angles); extern void CG_CheckSaberInWater( centity_t *cent, centity_t *scent, int saberNum, int modelIndex, vec3_t origin, vec3_t angles ); diff --git a/code/cgame/cg_event.cpp b/code/cgame/cg_event.cpp index 90d7208..4ff14bb 100644 --- a/code/cgame/cg_event.cpp +++ b/code/cgame/cg_event.cpp @@ -7,10 +7,10 @@ #include "cg_media.h" #include "FxScheduler.h" -#include "..\game\anims.h" +#include "../game/anims.h" #ifdef _XBOX -#include "..\client\fffx.h" +#include "../client/fffx.h" #endif #ifdef _IMMERSION diff --git a/code/cgame/cg_info.cpp b/code/cgame/cg_info.cpp index d58deaa..f7dd35a 100644 --- a/code/cgame/cg_info.cpp +++ b/code/cgame/cg_info.cpp @@ -3,7 +3,7 @@ //#include "cg_local.h" #include "cg_media.h" -#include "..\game\objectives.h" +#include "../game/objectives.h" // For printing objectives diff --git a/code/cgame/cg_main.cpp b/code/cgame/cg_main.cpp index 9a422e4..d2c7b2b 100644 --- a/code/cgame/cg_main.cpp +++ b/code/cgame/cg_main.cpp @@ -6,7 +6,7 @@ #include "cg_media.h" #include "FxScheduler.h" -#include "..\client\vmachine.h" +#include "../client/vmachine.h" #include "cg_lights.h" #ifdef _IMMERSION diff --git a/code/cgame/cg_players.cpp b/code/cgame/cg_players.cpp index bff384f..f910a2d 100644 --- a/code/cgame/cg_players.cpp +++ b/code/cgame/cg_players.cpp @@ -6,11 +6,11 @@ //#include "cg_local.h" #include "cg_media.h" #include "FxScheduler.h" -#include "..\game\ghoul2_shared.h" -#include "..\game\anims.h" -#include "..\game\wp_saber.h" -#include "..\game\g_vehicles.h" -#include "..\Rufl\hstring.h" +#include "../game/ghoul2_shared.h" +#include "../game/anims.h" +#include "../game/wp_saber.h" +#include "../game/g_vehicles.h" +#include "../Rufl/hstring.h" #define LOOK_SWING_SCALE 0.5f #define CG_SWINGSPEED 0.3f diff --git a/code/cgame/cg_predict.cpp b/code/cgame/cg_predict.cpp index d76179b..7a53ba1 100644 --- a/code/cgame/cg_predict.cpp +++ b/code/cgame/cg_predict.cpp @@ -8,7 +8,7 @@ //#include "cg_local.h" #include "cg_media.h" -#include "..\game\g_vehicles.h" +#include "../game/g_vehicles.h" static pmove_t cg_pmove; @@ -16,7 +16,7 @@ static int cg_numSolidEntities; static centity_t *cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT]; #if MEM_DEBUG -#include "..\smartheap\heapagnt.h" +#include "../smartheap/heapagnt.h" #define CG_TRACE_PROFILE (0) #endif diff --git a/code/cgame/cg_scoreboard.cpp b/code/cgame/cg_scoreboard.cpp index bf9dd1f..3adbbf4 100644 --- a/code/cgame/cg_scoreboard.cpp +++ b/code/cgame/cg_scoreboard.cpp @@ -3,8 +3,8 @@ //#include "cg_local.h" #include "cg_media.h" -#include "..\game\objectives.h" -#include "..\game\b_local.h" +#include "../game/objectives.h" +#include "../game/b_local.h" #define SCOREBOARD_WIDTH (26*BIGCHAR_WIDTH) diff --git a/code/cgame/cg_view.cpp b/code/cgame/cg_view.cpp index c48bc77..635b4b8 100644 --- a/code/cgame/cg_view.cpp +++ b/code/cgame/cg_view.cpp @@ -8,8 +8,8 @@ #include "cg_media.h" #include "FxScheduler.h" #include "cg_lights.h" -#include "..\game\wp_saber.h" -#include "..\game\g_vehicles.h" +#include "../game/wp_saber.h" +#include "../game/g_vehicles.h" #define MASK_CAMERACLIP (MASK_SOLID) #define CAMERA_SIZE 4 diff --git a/code/cgame/cg_weapons.cpp b/code/cgame/cg_weapons.cpp index f1650b0..91d0c9a 100644 --- a/code/cgame/cg_weapons.cpp +++ b/code/cgame/cg_weapons.cpp @@ -4,10 +4,10 @@ //#include "cg_local.h" #include "cg_media.h" #include "FxScheduler.h" -#include "..\game\wp_saber.h" -#include "..\game\g_vehicles.h" +#include "../game/wp_saber.h" +#include "../game/g_vehicles.h" -#include "..\game\anims.h" +#include "../game/anims.h" #ifdef _IMMERSION #include "../ff/ff.h" diff --git a/code/client/snd_local.h b/code/client/snd_local.h index b26cbe3..3d0684e 100644 --- a/code/client/snd_local.h +++ b/code/client/snd_local.h @@ -9,10 +9,10 @@ #include "../mp3code/mp3struct.h" // Open AL Specific -#include "openal\al.h" -#include "openal\alc.h" -#include "eax\eax.h" -#include "eax\eaxman.h" +#include "openal/al.h" +#include "openal/alc.h" +#include "eax/eax.h" +#include "eax/eaxman.h" // Added for Open AL to know when to mute all sounds (e.g when app. loses focus) void S_AL_MuteAllSounds(qboolean bMute); diff --git a/code/ff/ff_MultiSet.cpp b/code/ff/ff_MultiSet.cpp index 711e5e6..640f204 100644 --- a/code/ff/ff_MultiSet.cpp +++ b/code/ff/ff_MultiSet.cpp @@ -2,7 +2,7 @@ #ifdef _IMMERSION -#include "..\win32\win_local.h" +#include "../win32/win_local.h" ////---------------- /// FFMultiSet::Init diff --git a/code/ff/ff_local.h b/code/ff/ff_local.h index 8522628..6f891fb 100644 --- a/code/ff/ff_local.h +++ b/code/ff/ff_local.h @@ -16,8 +16,8 @@ #endif // (end) Optional system features -#include "..\game\q_shared.h" // includes ff_public.h -#include "..\qcommon\qcommon.h" +#include "../game/q_shared.h" // includes ff_public.h +#include "../qcommon/qcommon.h" #define FF_MAX_PATH MAX_QPATH diff --git a/code/game/AI_Animal.cpp b/code/game/AI_Animal.cpp index 435dc6c..4638c3b 100644 --- a/code/game/AI_Animal.cpp +++ b/code/game/AI_Animal.cpp @@ -4,7 +4,7 @@ #include "b_local.h" -#include "..\Ratl\vector_vs.h" +#include "../Ratl/vector_vs.h" #define MAX_PACKS 10 diff --git a/code/game/AI_GalakMech.cpp b/code/game/AI_GalakMech.cpp index dd7d2a4..6fe0648 100644 --- a/code/game/AI_GalakMech.cpp +++ b/code/game/AI_GalakMech.cpp @@ -17,7 +17,7 @@ #include "g_navigator.h" #include "g_Vehicles.h" #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif diff --git a/code/game/AI_HazardTrooper.cpp b/code/game/AI_HazardTrooper.cpp index d57f2b5..8abc585 100644 --- a/code/game/AI_HazardTrooper.cpp +++ b/code/game/AI_HazardTrooper.cpp @@ -19,19 +19,19 @@ //////////////////////////////////////////////////////////////////////////////////////// #include "b_local.h" #if !defined(RAVL_VEC_INC) - #include "..\Ravl\CVec.h" + #include "../Ravl/CVec.h" #endif #if !defined(RATL_ARRAY_VS_INC) - #include "..\Ratl\array_vs.h" + #include "../Ratl/array_vs.h" #endif #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif #if !defined(RATL_HANDLE_POOL_VS_INC) - #include "..\Ratl\handle_pool_vs.h" + #include "../Ratl/handle_pool_vs.h" #endif #if !defined(RUFL_HSTRING_INC) - #include "..\Rufl\hstring.h" + #include "../Rufl/hstring.h" #endif diff --git a/code/game/AnimalNPC.c b/code/game/AnimalNPC.c index c091203..648f3fb 100644 --- a/code/game/AnimalNPC.c +++ b/code/game/AnimalNPC.c @@ -43,7 +43,7 @@ #ifndef _JK2MP #include "g_functions.h" #include "g_vehicles.h" -#include "..\game\wp_saber.h" +#include "../game/wp_saber.h" #else #include "bg_vehicles.h" #endif diff --git a/code/game/NPC_stats.cpp b/code/game/NPC_stats.cpp index 2e68de1..78d0b0a 100644 --- a/code/game/NPC_stats.cpp +++ b/code/game/NPC_stats.cpp @@ -8,11 +8,11 @@ #include "wp_saber.h" #include "g_Vehicles.h" #if !defined(RUFL_HSTRING_INC) - #include "..\Rufl\hstring.h" + #include "../Rufl/hstring.h" #endif - #include "..\Ratl\string_vs.h" - #include "..\Rufl\hstring.h" - #include "..\Ratl\vector_vs.h" + #include "../Ratl/string_vs.h" + #include "../Rufl/hstring.h" + #include "../Ratl/vector_vs.h" extern void WP_RemoveSaber( gentity_t *ent, int saberNum ); extern qboolean NPCsPrecached; diff --git a/code/game/Q3_Interface.cpp b/code/game/Q3_Interface.cpp index 796cb84..d560257 100644 --- a/code/game/Q3_Interface.cpp +++ b/code/game/Q3_Interface.cpp @@ -15,10 +15,10 @@ #include "b_local.h" #include "events.h" #include "g_nav.h" -#include "..\cgame\cg_camera.h" -#include "..\game\objectives.h" +#include "../cgame/cg_camera.h" +#include "../game/objectives.h" #include "g_roff.h" -#include "..\cgame\cg_local.h" +#include "../cgame/cg_local.h" #include "wp_saber.h" #include "g_vehicles.h" diff --git a/code/game/SpeederNPC.c b/code/game/SpeederNPC.c index 9be202b..c2fd333 100644 --- a/code/game/SpeederNPC.c +++ b/code/game/SpeederNPC.c @@ -43,7 +43,7 @@ #ifndef _JK2MP #include "g_functions.h" #include "g_vehicles.h" -#include "..\game\wp_saber.h" +#include "../game/wp_saber.h" #include "../cgame/cg_local.h" #else #include "bg_vehicles.h" diff --git a/code/game/bg_vehicleLoad.c b/code/game/bg_vehicleLoad.c index 49985f6..05d0562 100644 --- a/code/game/bg_vehicleLoad.c +++ b/code/game/bg_vehicleLoad.c @@ -36,7 +36,7 @@ #endif #ifndef _JK2MP -#include "..\Ratl\string_vs.h" +#include "../Ratl/string_vs.h" #endif #ifdef QAGAME diff --git a/code/game/g_active.cpp b/code/game/g_active.cpp index 9e1f84a..8969d52 100644 --- a/code/game/g_active.cpp +++ b/code/game/g_active.cpp @@ -4,7 +4,7 @@ #include "g_local.h" #include "g_functions.h" -#include "..\cgame\cg_local.h" +#include "../cgame/cg_local.h" #include "Q3_Interface.h" #include "wp_saber.h" #include "g_vehicles.h" diff --git a/code/game/g_breakable.cpp b/code/game/g_breakable.cpp index 571c332..4ee3924 100644 --- a/code/game/g_breakable.cpp +++ b/code/game/g_breakable.cpp @@ -4,7 +4,7 @@ #include "g_local.h" #include "g_functions.h" -#include "..\cgame\cg_media.h" +#include "../cgame/cg_media.h" //client side shortcut hacks from cg_local.h //extern void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean smoke ); diff --git a/code/game/g_camera.cpp b/code/game/g_camera.cpp index 3535229..e5b31c9 100644 --- a/code/game/g_camera.cpp +++ b/code/game/g_camera.cpp @@ -7,7 +7,7 @@ //#include "Q3_Interface.h" //#include "anims.h" //#include "b_local.h" -#include "..\cgame\cg_camera.h" +#include "../cgame/cg_camera.h" #include "g_functions.h" /* diff --git a/code/game/g_functions.cpp b/code/game/g_functions.cpp index ff09188..5c6b7b5 100644 --- a/code/game/g_functions.cpp +++ b/code/game/g_functions.cpp @@ -11,7 +11,7 @@ // This file contains the 8 (so far) function calls that replace the 8 function ptrs in the gentity_t structure #include "g_local.h" -#include "..\cgame\cg_local.h" +#include "../cgame/cg_local.h" #include "g_functions.h" void GEntity_ThinkFunc(gentity_t *self) diff --git a/code/game/g_navigator.cpp b/code/game/g_navigator.cpp index fe11c7f..bbfed23 100644 --- a/code/game/g_navigator.cpp +++ b/code/game/g_navigator.cpp @@ -42,25 +42,25 @@ extern vec3_t playerMaxs; #include "b_local.h" #include "g_navigator.h" #if !defined(RAGL_GRAPH_VS_INC) - #include "..\Ragl\graph_vs.h" + #include "../Ragl/graph_vs.h" #endif #if !defined(RATL_GRAPH_REGION_INC) - #include "..\Ragl\graph_region.h" + #include "../Ragl/graph_region.h" #endif //#if !defined(RATL_GRAPH_TRIANGULATE_INC) // #include "..\Ragl\graph_triangulate.h" //#endif #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif #if !defined(RUFL_HSTRING_INC) - #include "..\Rufl\hstring.h" + #include "../Rufl/hstring.h" #endif #if !defined(RUFL_HFILE_INC) - #include "..\Rufl\hfile.h" + #include "../Rufl/hfile.h" #endif #if !defined(RAVL_BOUNDS_INC) - #include "..\Ravl\CBounds.h" + #include "../Ravl/CBounds.h" #endif diff --git a/code/game/g_navigator.h b/code/game/g_navigator.h index 6e847af..28d161e 100644 --- a/code/game/g_navigator.h +++ b/code/game/g_navigator.h @@ -21,7 +21,7 @@ #if !defined(RAVL_VEC_INC) - #include "..\Ravl\CVec.h" + #include "../Ravl/CVec.h" #endif diff --git a/code/game/g_rail.cpp b/code/game/g_rail.cpp index 8fa21c4..9d98b0d 100644 --- a/code/game/g_rail.cpp +++ b/code/game/g_rail.cpp @@ -28,22 +28,22 @@ class CRailMover; //////////////////////////////////////////////////////////////////////////////////////// #include "b_local.h" #if !defined(RATL_ARRAY_VS_INC) - #include "..\Ratl\array_vs.h" + #include "../Ratl/array_vs.h" #endif #if !defined(RATL_VECTOR_VS_INC) - #include "..\Ratl\vector_vs.h" + #include "../Ratl/vector_vs.h" #endif #if !defined(RAVL_VEC_INC) - #include "..\Ravl\CVec.h" + #include "../Ravl/CVec.h" #endif #if !defined(RUFL_HSTRING_INC) - #include "..\Rufl\hstring.h" + #include "../Rufl/hstring.h" #endif #if !defined(RATL_GRID_VS_INC) - #include "..\Ratl\grid_vs.h" + #include "../Ratl/grid_vs.h" #endif #if !defined(RATL_POOL_VS_INC) - #include "..\Ratl\pool_vs.h" + #include "../Ratl/pool_vs.h" #endif #ifdef _XBOX diff --git a/code/game/g_target.cpp b/code/game/g_target.cpp index 6815b61..30acf76 100644 --- a/code/game/g_target.cpp +++ b/code/game/g_target.cpp @@ -982,7 +982,7 @@ void set_mission_stats_cvars( void ) } -#include "..\cgame\cg_media.h" //access to cgs +#include "../cgame/cg_media.h" //access to cgs extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils void target_level_change_use(gentity_t *self, gentity_t *other, gentity_t *activator) { diff --git a/code/game/g_utils.cpp b/code/game/g_utils.cpp index 62fcf21..0b781c1 100644 --- a/code/game/g_utils.cpp +++ b/code/game/g_utils.cpp @@ -9,9 +9,9 @@ #include "g_functions.h" #ifdef _XBOX #include "anims.h" -#include "..\renderer\mdx_format.h" -#include "..\qcommon\cm_public.h" -#include "..\qcommon\cm_local.h" +#include "../renderer/mdx_format.h" +#include "../qcommon/cm_public.h" +#include "../qcommon/cm_local.h" #endif #define ACT_ACTIVE qtrue @@ -295,7 +295,7 @@ void G_EntityPosition( int i, vec3_t ret ) //===Bypass network for sounds on specific channels==================== extern void cgi_S_StartSound( const vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ); -#include "..\cgame\cg_media.h" //access to cgs +#include "../cgame/cg_media.h" //access to cgs extern qboolean CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const char *soundName, int customSoundSet ); extern cvar_t *g_timescale; //NOTE: Do NOT Try to use this before the cgame DLL is valid, it will NOT work! diff --git a/code/game/q_shared.h b/code/game/q_shared.h index 1bb5c72..a554bc0 100644 --- a/code/game/q_shared.h +++ b/code/game/q_shared.h @@ -1367,7 +1367,7 @@ Ghoul2 Insert Start */ #if !defined(GHOUL2_SHARED_H_INC) - #include "..\game\ghoul2_shared.h" //for CGhoul2Info_v + #include "../game/ghoul2_shared.h" //for CGhoul2Info_v #endif /* diff --git a/code/ghoul2/G2_API.cpp b/code/ghoul2/G2_API.cpp index 583dc66..4374f1a 100644 --- a/code/ghoul2/G2_API.cpp +++ b/code/ghoul2/G2_API.cpp @@ -24,7 +24,7 @@ #endif #if !defined(MINIHEAP_H_INC) - #include "..\qcommon\MiniHeap.h" + #include "../qcommon/MiniHeap.h" #endif diff --git a/code/qcommon/files_pc.cpp b/code/qcommon/files_pc.cpp index 05d8f2f..3cc7dd5 100644 --- a/code/qcommon/files_pc.cpp +++ b/code/qcommon/files_pc.cpp @@ -771,7 +771,7 @@ Filename are relative to the quake search path a null buffer will just return the file length without loading ============ */ -#include "..\client\client.h" +#include "../client/client.h" int FS_ReadFile( const char *qpath, void **buffer ) { fileHandle_t h; byte* buf; diff --git a/code/renderer/tr_types.h b/code/renderer/tr_types.h index bbacd1e..a1c1e61 100644 --- a/code/renderer/tr_types.h +++ b/code/renderer/tr_types.h @@ -1,7 +1,7 @@ #ifndef __TR_TYPES_H #define __TR_TYPES_H -#include "..\game\ghoul2_shared.h" +#include "../game/ghoul2_shared.h" #define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces #ifdef _XBOX diff --git a/code/server/sv_ccmds.cpp b/code/server/sv_ccmds.cpp index 5b97f76..1391acc 100644 --- a/code/server/sv_ccmds.cpp +++ b/code/server/sv_ccmds.cpp @@ -5,9 +5,9 @@ #include "server.h" -#include "..\game\weapons.h" -#include "..\game\g_items.h" -#include "..\game\statindex.h" +#include "../game/weapons.h" +#include "../game/g_items.h" +#include "../game/statindex.h" /* diff --git a/code/server/sv_game.cpp b/code/server/sv_game.cpp index 3de6b9a..2439e3a 100644 --- a/code/server/sv_game.cpp +++ b/code/server/sv_game.cpp @@ -9,15 +9,15 @@ #include "../qcommon/cm_local.h" #include "server.h" -#include "..\client\vmachine.h" -#include "..\client\client.h" -#include "..\renderer\tr_local.h" -#include "..\renderer\tr_WorldEffects.h" +#include "../client/vmachine.h" +#include "../client/client.h" +#include "../renderer/tr_local.h" +#include "../renderer/tr_WorldEffects.h" /* Ghoul2 Insert Start */ #if !defined(G2_H_INC) - #include "..\ghoul2\G2.h" + #include "../ghoul2/G2.h" #endif /* diff --git a/code/server/sv_savegame.cpp b/code/server/sv_savegame.cpp index 1fa0fc8..8c8eeb8 100644 --- a/code/server/sv_savegame.cpp +++ b/code/server/sv_savegame.cpp @@ -17,9 +17,9 @@ extern byte *Compress_JPG(int *pOutputSize, int quality, int image_width, int im // (EF1 behaviour). I should maybe time/date check them though? #include "server.h" -#include "..\game\statindex.h" -#include "..\game\weapons.h" -#include "..\game\g_items.h" +#include "../game/statindex.h" +#include "../game/weapons.h" +#include "../game/g_items.h" #ifdef _XBOX #include diff --git a/code/server/sv_snapshot.cpp b/code/server/sv_snapshot.cpp index c9c800b..453f47b 100644 --- a/code/server/sv_snapshot.cpp +++ b/code/server/sv_snapshot.cpp @@ -4,7 +4,7 @@ -#include "..\client\vmachine.h" +#include "../client/vmachine.h" #include "server.h" diff --git a/code/server/sv_world.cpp b/code/server/sv_world.cpp index a2105a4..bb8fa6e 100644 --- a/code/server/sv_world.cpp +++ b/code/server/sv_world.cpp @@ -11,10 +11,10 @@ Ghoul2 Insert Start */ #if !defined(GHOUL2_SHARED_H_INC) - #include "..\game\ghoul2_shared.h" //for CGhoul2Info_v + #include "../game/ghoul2_shared.h" //for CGhoul2Info_v #endif #if !defined(G2_H_INC) - #include "..\ghoul2\G2.h" + #include "../ghoul2/G2.h" #endif #if !defined (MINIHEAP_H_INC) #include "../qcommon/miniheap.h" @@ -27,7 +27,7 @@ Ghoul2 Insert Start Ghoul2 Insert End */ #if MEM_DEBUG -#include "..\smartheap\heapagnt.h" +#include "../smartheap/heapagnt.h" #define SV_TRACE_PROFILE (0) #endif diff --git a/code/ui/gameinfo.cpp b/code/ui/gameinfo.cpp index 4c243e8..f523439 100644 --- a/code/ui/gameinfo.cpp +++ b/code/ui/gameinfo.cpp @@ -9,7 +9,7 @@ #include "gameinfo.h" -#include "..\game\weapons.h" +#include "../game/weapons.h" gameinfo_import_t gi; diff --git a/codemp/cgame/cg_ents.c b/codemp/cgame/cg_ents.c index a727cd3..ba61750 100644 --- a/codemp/cgame/cg_ents.c +++ b/codemp/cgame/cg_ents.c @@ -6,8 +6,8 @@ /* Ghoul2 Insert Start */ -#include "..\game\q_shared.h" -#include "..\ghoul2\g2.h" +#include "../game/q_shared.h" +#include "../ghoul2/g2.h" /* Ghoul2 Insert end */ diff --git a/codemp/cgame/cg_players.c b/codemp/cgame/cg_players.c index 95a3bc0..b8e3c73 100644 --- a/codemp/cgame/cg_players.c +++ b/codemp/cgame/cg_players.c @@ -2,7 +2,7 @@ // // cg_players.c -- handle the media and animation for player entities #include "cg_local.h" -#include "..\ghoul2\g2.h" +#include "../ghoul2/g2.h" #include "bg_saga.h" extern vmCvar_t cg_thirdPersonAlpha; diff --git a/codemp/cgame/cg_servercmds.c b/codemp/cgame/cg_servercmds.c index 7c8c757..b30e9f4 100644 --- a/codemp/cgame/cg_servercmds.c +++ b/codemp/cgame/cg_servercmds.c @@ -9,7 +9,7 @@ #if !defined(CL_LIGHT_H_INC) #include "cg_lights.h" #endif -#include "..\ghoul2\g2.h" +#include "../ghoul2/g2.h" #include "../ui/ui_public.h" /* diff --git a/codemp/cgame/cg_turret.c b/codemp/cgame/cg_turret.c index 61ad73e..076ffad 100644 --- a/codemp/cgame/cg_turret.c +++ b/codemp/cgame/cg_turret.c @@ -1,6 +1,6 @@ #include "cg_local.h" -#include "..\game\q_shared.h" -#include "..\ghoul2\g2.h" +#include "../game/q_shared.h" +#include "../ghoul2/g2.h" //rww - The turret is heavily dependant on bone angles. We can't happily set that on the server, so it is done client-only. diff --git a/codemp/client/0_SH_Leak.cpp b/codemp/client/0_SH_Leak.cpp index dcb9873..f7e08cb 100644 --- a/codemp/client/0_SH_Leak.cpp +++ b/codemp/client/0_SH_Leak.cpp @@ -5,7 +5,7 @@ #include "client.h" #include -#include "..\smartheap\smrtheap.h" +#include "../smartheap/smrtheap.h" #if !defined(__Q_SHARED_H) #include "../game/q_shared.h" #endif @@ -18,7 +18,7 @@ using namespace std; #if MEM_DEBUG -#include "..\smartheap\heapagnt.h" +#include "../smartheap/heapagnt.h" static const int maxStack=2048; static int TotalMem; diff --git a/codemp/client/cl_main.cpp b/codemp/client/cl_main.cpp index 129cc75..fd7d621 100644 --- a/codemp/client/cl_main.cpp +++ b/codemp/client/cl_main.cpp @@ -15,11 +15,11 @@ #endif //rwwRMG - added: -#include "..\qcommon\cm_local.h" -#include "..\qcommon\cm_landscape.h" +#include "../qcommon/cm_local.h" +#include "../qcommon/cm_landscape.h" #if !defined(G2_H_INC) - #include "..\ghoul2\G2_local.h" + #include "../ghoul2/G2_local.h" #endif #if !defined (MINIHEAP_H_INC) diff --git a/codemp/client/snd_local.h b/codemp/client/snd_local.h index 394469c..f728a3f 100644 --- a/codemp/client/snd_local.h +++ b/codemp/client/snd_local.h @@ -9,10 +9,10 @@ #include "../mp3code/mp3struct.h" // Open AL Specific -#include "openal\al.h" -#include "openal\alc.h" -#include "eax\eax.h" -#include "eax\eaxman.h" +#include "openal/al.h" +#include "openal/alc.h" +#include "eax/eax.h" +#include "eax/eaxman.h" // Added for Open AL to know when to mute all sounds (e.g when app. loses focus) void S_AL_MuteAllSounds(sboolean bMute); diff --git a/codemp/game/SpeederNPC.c b/codemp/game/SpeederNPC.c index ae15c59..0c16d67 100644 --- a/codemp/game/SpeederNPC.c +++ b/codemp/game/SpeederNPC.c @@ -43,7 +43,7 @@ #ifndef _JK2MP #include "g_functions.h" #include "g_vehicles.h" -#include "..\game\wp_saber.h" +#include "../game/wp_saber.h" #else #include "bg_vehicles.h" #endif diff --git a/codemp/game/bg_saber.c b/codemp/game/bg_saber.c index 1304d69..1dac872 100644 --- a/codemp/game/bg_saber.c +++ b/codemp/game/bg_saber.c @@ -992,7 +992,7 @@ extern gentity_t g_entities[]; #elif defined CGAME -#include "..\cgame\cg_local.h" //ahahahahhahahaha@$!$! +#include "../cgame/cg_local.h" //ahahahahhahahaha@$!$! #endif #include "../namespace_begin.h" diff --git a/codemp/game/bg_vehicleLoad.c b/codemp/game/bg_vehicleLoad.c index 49985f6..05d0562 100644 --- a/codemp/game/bg_vehicleLoad.c +++ b/codemp/game/bg_vehicleLoad.c @@ -36,7 +36,7 @@ #endif #ifndef _JK2MP -#include "..\Ratl\string_vs.h" +#include "../Ratl/string_vs.h" #endif #ifdef QAGAME diff --git a/codemp/ui/ui_main.c b/codemp/ui/ui_main.c index 29dd064..19c6e45 100644 --- a/codemp/ui/ui_main.c +++ b/codemp/ui/ui_main.c @@ -19,7 +19,7 @@ USER INTERFACE MAIN #include "../cgame/animtable.h" //we want this to be compiled into the module because we access it in the shared module. #include "../game/bg_saga.h" -#include "..\cgame\holocronicons.h" +#include "../cgame/holocronicons.h" extern void UI_SaberAttachToChar( itemDef_t *item );