From b65a1f3bdea5d91937cfdae7de032d1091d520b6 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Thu, 25 Apr 2013 18:13:45 +1000 Subject: [PATCH] use QDECL instead of __cdecl --- codemp/renderer/tr_terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/codemp/renderer/tr_terrain.cpp b/codemp/renderer/tr_terrain.cpp index 4509b99..6f2c19a 100644 --- a/codemp/renderer/tr_terrain.cpp +++ b/codemp/renderer/tr_terrain.cpp @@ -798,7 +798,7 @@ void CTRLandScape::CalculateShaders(void) // Cleanup our temporary array delete[] shaders; - qsort(mSortedPatches, mSortedCount, sizeof(*mSortedPatches), (int (__cdecl *)(const void *,const void *))ComparePatchInfo); + qsort(mSortedPatches, mSortedCount, sizeof(*mSortedPatches), (int (QDECL *)(const void *,const void *))ComparePatchInfo); #endif // PRE_RELEASE_DEMO }