mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 12:22:23 +00:00
avoid implicit int types
This commit is contained in:
parent
666685fba6
commit
7fa9827a94
3 changed files with 3 additions and 3 deletions
|
@ -1401,7 +1401,7 @@ static qboolean CG_CalcFov( void ) {
|
|||
}
|
||||
else
|
||||
{//still zooming
|
||||
static zoomSoundTime = 0;
|
||||
static int zoomSoundTime = 0;
|
||||
|
||||
if ( zoomSoundTime < cg.time )
|
||||
{
|
||||
|
|
|
@ -600,7 +600,7 @@ Cmd_Where_f
|
|||
*/
|
||||
void Cmd_Where_f( gentity_t *ent ) {
|
||||
const char *s = gi.argv(1);
|
||||
const len = strlen(s);
|
||||
const int len = strlen(s);
|
||||
gentity_t *check;
|
||||
|
||||
if ( gi.argc () < 2 ) {
|
||||
|
|
|
@ -639,7 +639,7 @@ static void RB_SurfaceCylinder( void )
|
|||
}
|
||||
|
||||
static vec3_t sh1, sh2;
|
||||
static f_count;
|
||||
static int f_count;
|
||||
|
||||
// Up front, we create a random "shape", then apply that to each line segment...and then again to each of those segments...kind of like a fractal
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue