remove surplus tokens after preprocessor directives

This commit is contained in:
Jonathan Gray 2013-05-02 11:51:06 +10:00
parent 42dd32771a
commit 7d29fb84a5
6 changed files with 6 additions and 6 deletions

View file

@ -280,7 +280,7 @@ public:
{
return 1;
}
#endif;
#endif
};

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@ -220,5 +220,5 @@ protected:
static keywordArray_t m_conditionalKeywords[]; //Conditional
};
#endif __cplusplus
#endif // __cplusplus
#endif //__INTERPRETER__

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@ -14,4 +14,4 @@ using namespace ui;
//#error Including namespace_end.h, but not in UI/GAME/CGAME
#endif
#endif _XBOX
#endif // _XBOX

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@ -79,5 +79,5 @@ void CM_TM_Upload(vec3_t player_origin, vec3_t player_angles);
void CM_TM_SaveImageToDisk(const char * terrainName, const char * missionName, const char * seed);
void CM_TM_ConvertPosition(int &x, int &y, int Width, int Height);
#endif CM_TERRAINMAP_H_INC
#endif // CM_TERRAINMAP_H_INC

View file

@ -3269,7 +3269,7 @@ void MSG_initHuffman() {
Cbuf_AddText( "condump dump.txt\n" );
}
#endif _USINGNEWHUFFTABLE_
#endif // _USINGNEWHUFFTABLE_
void MSG_shutdownHuffman()
{

View file

@ -1129,6 +1129,6 @@ struct Lump
}
}
};
#endif _XBOX
#endif // _XBOX
#endif // _QCOMMON_H_