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CVE-2006-3401 Stack-based buffer overflow in CS_ITEMS
CVE-2006-3401 Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. from Thilo Schulz in ioquake3 svn 813 git fc244c97ef1a5f1c6e7c1f46a098c8f57f271153 Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977
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1 changed files with 2 additions and 2 deletions
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@ -1767,7 +1767,7 @@ static void CG_RegisterSounds( void ) {
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}
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}
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// only register the items that the server says we need
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// only register the items that the server says we need
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strcpy( items, CG_ConfigString( CS_ITEMS ) );
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Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
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for ( i = 1 ; i < bg_numItems ; i++ ) {
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for ( i = 1 ; i < bg_numItems ; i++ ) {
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if ( items[ i ] == '1' || cg_buildScript.integer ) {
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if ( items[ i ] == '1' || cg_buildScript.integer ) {
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@ -2214,7 +2214,7 @@ Ghoul2 Insert End
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memset( cg_weapons, 0, sizeof( cg_weapons ) );
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memset( cg_weapons, 0, sizeof( cg_weapons ) );
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// only register the items that the server says we need
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// only register the items that the server says we need
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strcpy( items, CG_ConfigString( CS_ITEMS) );
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Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
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for ( i = 1 ; i < bg_numItems ; i++ ) {
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for ( i = 1 ; i < bg_numItems ; i++ ) {
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if ( items[ i ] == '1' || cg_buildScript.integer ) {
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if ( items[ i ] == '1' || cg_buildScript.integer ) {
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