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https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 13:41:34 +00:00
remove the use of 'typedef enum' without an indentifier
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parent
7d29fb84a5
commit
6ae7218c21
15 changed files with 34 additions and 34 deletions
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@ -72,7 +72,7 @@ typedef struct campspot_s
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} campspot_t;
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//FIXME: these are game specific
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typedef enum {
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enum {
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GT_FFA, // free for all
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GT_HOLOCRON, // holocron match
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GT_JEDIMASTER, // jedi master
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@ -27,7 +27,7 @@ extern int cg_vehicleAmmoWarning;
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extern int cg_vehicleAmmoWarningTime;
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//I know, not siege, but...
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typedef enum
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enum
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{
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TAUNT_TAUNT = 0,
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TAUNT_BOW,
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@ -1046,7 +1046,7 @@ extern cgscreffects_t cgScreenEffects;
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void CGCam_Shake( float intensity, int duration );
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void CGCam_SetMusicMult( float multiplier, int duration );
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typedef enum
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enum
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{
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CHUNK_METAL1 = 0,
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CHUNK_METAL2,
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@ -275,7 +275,7 @@ typedef struct {
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} refdef_t;
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typedef enum {
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enum {
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STEREO_CENTER,
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STEREO_LEFT,
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STEREO_RIGHT
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@ -180,7 +180,7 @@ typedef enum
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//for supplier class items
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#define TOSS_DEBOUNCE_TIME 5000
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typedef enum {
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enum {
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GT_FFA, // free for all
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GT_HOLOCRON, // holocron ffa
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GT_JEDIMASTER, // jedi master
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@ -206,7 +206,7 @@ extern vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS];
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extern int forcePowerSorted[NUM_FORCE_POWERS];
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#include "../namespace_end.h"
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typedef enum
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enum
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{
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SABERLOCK_TOP,
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SABERLOCK_SIDE,
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@ -217,7 +217,7 @@ typedef enum
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SABERLOCK_LOSE
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};
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typedef enum
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enum
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{
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DIR_RIGHT,
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DIR_LEFT,
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@ -380,7 +380,7 @@ typedef enum {
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} weaponstate_t;
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typedef enum {
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enum {
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FORCE_MASTERY_UNINITIATED,
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FORCE_MASTERY_INITIATE,
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FORCE_MASTERY_PADAWAN,
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@ -649,7 +649,7 @@ typedef enum {
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} effectTypes_t;
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// NOTE: may not have more than 16
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typedef enum {
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enum {
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PW_NONE,
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PW_QUAD,
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@ -683,7 +683,7 @@ typedef enum {
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};
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typedef int powerup_t;
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typedef enum {
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enum {
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HI_NONE,
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HI_SEEKER,
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@ -1006,7 +1006,7 @@ typedef enum {
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typedef enum {
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enum {
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TEAM_FREE,
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TEAM_RED,
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TEAM_BLUE,
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@ -1102,7 +1102,7 @@ typedef enum {
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//---------------------------------------------------------
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// gitem_t->type
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typedef enum {
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enum {
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IT_BAD,
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IT_WEAPON, // EFX: rotate + upscale + minlight
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IT_AMMO, // EFX: rotate
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@ -1286,7 +1286,7 @@ typedef struct
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#undef LS_NONE
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#endif
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typedef enum {
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enum {
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//totally invalid
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LS_INVALID = -1,
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// Invalid, or saber not armed
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@ -403,7 +403,7 @@ extern int numVehicles;
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#define VEH_MOUNT_THROW_RIGHT -6
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typedef enum
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enum
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{
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VEH_EJECT_LEFT,
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VEH_EJECT_RIGHT,
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@ -5,7 +5,7 @@
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#ifndef __WEAPONS_H__
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#define __WEAPONS_H__
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typedef enum {
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enum {
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WP_NONE,
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WP_STUN_BATON,
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@ -1650,7 +1650,7 @@ void G_HeldByMonster( gentity_t *ent, usercmd_t **ucmd )
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(*ucmd)->upmove = 0;
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}
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typedef enum
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enum
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{
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TAUNT_TAUNT = 0,
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TAUNT_BOW,
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@ -95,7 +95,7 @@ typedef enum {
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#define SP_PODIUM_MODEL "models/mapobjects/podium/podium4.md3"
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typedef enum
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enum
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{
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HL_NONE = 0,
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HL_FOOT_RT,
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@ -363,7 +363,7 @@ struct gentity_s {
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#define DAMAGEREDIRECT_RLEG 2
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#define DAMAGEREDIRECT_LLEG 3
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typedef enum {
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enum {
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CON_DISCONNECTED,
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CON_CONNECTING,
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CON_CONNECTED
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@ -617,7 +617,7 @@ typedef enum {
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typedef enum
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enum
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{
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SABER_RED,
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SABER_ORANGE,
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@ -630,7 +630,7 @@ typedef enum
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};
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typedef int saber_colors_t;
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typedef enum
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enum
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{
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FP_FIRST = 0,//marker
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FP_HEAL = 0,//instant
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@ -883,7 +883,7 @@ typedef struct
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} saberInfo_t;
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#define MAX_SABERS 2
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typedef enum
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enum
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{
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FORCE_LEVEL_0,
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FORCE_LEVEL_1,
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@ -1007,7 +1007,7 @@ enum sharedEIKMoveState
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};
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//material stuff needs to be shared
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typedef enum //# material_e
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enum //# material_e
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{
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MAT_METAL = 0, // scorched blue-grey metal
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MAT_GLASS, // not a real chunk type, just plays an effect with glass sprites
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@ -1995,7 +1995,7 @@ typedef struct {
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// sound channels
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// channel 0 never willingly overrides
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// other channels will allways override a playing sound on that channel
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typedef enum {
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enum {
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CHAN_AUTO, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
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CHAN_LOCAL, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # menu sounds, etc
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CHAN_WEAPON,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
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@ -3082,7 +3082,7 @@ typedef struct qtime_s {
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#define AS_MPLAYER 3 // (Obsolete)
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// cinematic states
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typedef enum {
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enum {
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FMV_IDLE,
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FMV_PLAY, // play
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FMV_EOF, // all other conditions, i.e. stop/EOF/abort
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@ -3093,7 +3093,7 @@ typedef enum {
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};
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typedef int e_status;
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typedef enum _flag_status {
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enum _flag_status {
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FLAG_ATBASE = 0,
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FLAG_TAKEN, // CTF
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FLAG_TAKEN_RED, // One Flag CTF
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@ -3136,7 +3136,7 @@ typedef struct {
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// For ghoul2 axis use
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typedef enum Eorientations
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enum Eorientations
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{
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ORIGIN = 0,
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POSITIVE_X,
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@ -3154,7 +3154,7 @@ Ghoul2 Insert End
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// define the new memory tags for the zone, used by all modules now
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//
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#define TAGDEF(blah) TAG_ ## blah
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typedef enum {
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enum {
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#include "../qcommon/tags.h"
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};
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typedef char memtag_t;
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@ -1,7 +1,7 @@
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#ifndef TEAMS_H
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#define TEAMS_H
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typedef enum //# team_e
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enum //# team_e
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{
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NPCTEAM_FREE, // also TEAM_FREE - caution, some code checks a team_t via "if (!team_t_varname)" so I guess this should stay as entry 0, great or what? -slc
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NPCTEAM_ENEMY, // also TEAM_RED
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@ -32,7 +32,7 @@
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#define FORCE_LIGHTNING_RADIUS 300
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#define MAX_DRAIN_DISTANCE 512
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typedef enum
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enum
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{
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FJ_FORWARD,
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FJ_BACKWARD,
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@ -138,7 +138,7 @@ class CNavigator
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#if __NEWCOLLECT
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typedef struct nodeList_t
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struct nodeList_t
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{
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int nodeID;
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unsigned int distance;
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@ -363,7 +363,7 @@ void UI_XBL_FriendsListScript(char **args, const char *name)
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#endif // _XBOX
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// Movedata Sounds
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typedef enum
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enum
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{
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MDS_NONE = 0,
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MDS_FORCE_JUMP,
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MDS_MOVE_SOUNDS_MAX
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};
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typedef enum
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enum
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{
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MD_ACROBATICS = 0,
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MD_SINGLE_FAST,
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@ -191,7 +191,7 @@ Ghoul2 Insert End
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*/
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} uiImport_t;
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typedef enum {
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enum {
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UIMENU_NONE,
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UIMENU_MAIN,
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UIMENU_INGAME,
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