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USHORT -> unsigned short
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9e50610608
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3 changed files with 4 additions and 4 deletions
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@ -548,7 +548,7 @@ void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color)
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// Y-major line; calculate 16-bit fixed-point fractional part of a
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// pixel that X advances each time Y advances 1 pixel, truncating the
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// result so that we won't overrun the endpoint along the X axis
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unsigned short ErrorAdj = unsigned short
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unsigned short ErrorAdj = (unsigned short)
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(((unsigned long) DeltaX << 16) / (unsigned long) DeltaY);
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// Draw all pixels other than the first and last
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@ -580,7 +580,7 @@ void CDraw32::DrawLineAANC(long x0, long y0, long x1, long y1, CPixel32 color)
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// It's an X-major line; calculate 16-bit fixed-point fractional part of a
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// pixel that Y advances each time X advances 1 pixel, truncating the
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// result to avoid overrunning the endpoint along the X axis
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unsigned short ErrorAdj = unsigned short
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unsigned short ErrorAdj = (unsigned short)
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(((unsigned long) DeltaY << 16) / (unsigned long) DeltaX);
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// Draw all pixels other than the first and last
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while (--DeltaX)
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@ -748,7 +748,7 @@ static void Upload32( unsigned *data,
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qboolean isLightmap,
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qboolean allowTC,
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int *pformat,
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USHORT *pUploadWidth, USHORT *pUploadHeight )
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unsigned short *pUploadWidth, unsigned short *pUploadHeight )
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{
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if (format == GL_RGBA)
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{
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@ -119,7 +119,7 @@ typedef struct image_s {
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char imgName[MAX_QPATH]; // game path, including extension
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int frameUsed; // for texture usage in frame statistics
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#endif
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USHORT width, height; // source image
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unsigned short width, height; // source image
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// int imgfileSize;
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GLuint texnum; // gl texture binding
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