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provide a gcc style alternative to the inline asm in FxPrimitives
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@ -424,6 +424,7 @@ inline int VectorToInt(vec3_t vec)
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{
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int tmp, retval;
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#ifdef _MSVC_VER
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_asm
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{
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push edx
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@ -447,6 +448,21 @@ inline int VectorToInt(vec3_t vec)
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mov [retval], eax
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pop edx
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}
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#else
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asm("flds %1;\n\t"
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"flds %2;\n\t"
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"flds %3;\n\t"
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"fistp %4;\n\t"
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"movb %4, %%al;\n\t"
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"shl $16, %0;\n\t"
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"fistp %4;\n\t"
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"movb %4, %%ah;\n\t"
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"fistp %4;\n\t"
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"movb %4, %%al;\n\t"
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: "=a"(retval)
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: "m"(vec[0]), "m"(vec[1]), "m"(vec[2]), "m"(tmp), "a"(0xff00)
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);
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#endif
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return(retval);
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}
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