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make some ifdefs more specific to let this compile on more platforms
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5 changed files with 5 additions and 5 deletions
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@ -1,6 +1,6 @@
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#include "../game/q_shared.h"
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#include "../game/q_shared.h"
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#include "../renderer/tr_local.h"
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#include "../renderer/tr_local.h"
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#ifdef __linux__
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#ifndef _WIN32
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typedef unsigned int GLenum;
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typedef unsigned int GLenum;
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#endif
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#endif
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@ -977,7 +977,7 @@ void Sys_Log( const char *file, const void *buffer, int size, bool flush );
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// any game related timing information should come from event timestamps
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds (bool baseTime = false);
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int Sys_Milliseconds (bool baseTime = false);
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#if __linux__
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#ifndef _MSVC_VER
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extern "C" void Sys_SnapVector( float *v );
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extern "C" void Sys_SnapVector( float *v );
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#else
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#else
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@ -28,7 +28,7 @@ typedef unsigned int glIndex_t;
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#endif
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#endif
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// fast float to int conversion
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// fast float to int conversion
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#if id386 && !( (defined __linux__ || defined __FreeBSD__ ) && (defined __i386__ ) ) // rb010123
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#if (defined(_MSVC_VER) && defined(id386))
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inline long myftol( float f );
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inline long myftol( float f );
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#else
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#else
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#define myftol(x) ((int)(x))
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#define myftol(x) ((int)(x))
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@ -7,7 +7,7 @@
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// Yeah, this might be kind of bad, but no linux version is planned so far :-) - AReis
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// Yeah, this might be kind of bad, but no linux version is planned so far :-) - AReis
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// Gee- thanks guys - jdrews, the linux porter...
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// Gee- thanks guys - jdrews, the linux porter...
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#ifndef _XBOX
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#ifndef _XBOX
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#ifndef __linux__
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#ifdef _WIN32
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#include "../win32/glw_win.h"
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#include "../win32/glw_win.h"
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#endif
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#endif
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#endif
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#endif
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@ -1206,7 +1206,7 @@ void RB_CalcRotateTexCoords( float degsPerSecond, float *st )
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#if id386 && !( (defined __linux__ || defined __FreeBSD__ ) && (defined __i386__ ) ) // rb010123
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#if (defined(_MSVC_VER) && defined(id386))
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#pragma warning (disable: 4035)//no return value
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#pragma warning (disable: 4035)//no return value
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inline long myftol( float f ) {
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inline long myftol( float f ) {
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static int tmp;
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static int tmp;
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