jedi-academy/codemp/game/bg_g2_utils.c

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2013-04-19 02:52:48 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// bg_g2_utils.c -- both games misc functions, all completely stateless
#include "q_shared.h"
#include "bg_public.h"
#include "bg_strap.h"
#ifdef QAGAME
#include "g_local.h"
#endif
#ifdef UI_EXPORTS
#include "../ui/ui_local.h"
#endif
#ifndef UI_EXPORTS
#ifndef QAGAME
#include "../cgame/cg_local.h"
#endif
#endif
#include "../namespace_begin.h"
void BG_AttachToRancor( void *ghoul2,
float rancYaw,
vec3_t rancOrigin,
int time,
qhandle_t *modelList,
vec3_t modelScale,
qboolean inMouth,
vec3_t out_origin,
vec3_t out_angles,
vec3_t out_axis[3] )
{
mdxaBone_t boltMatrix;
int boltIndex;
vec3_t rancAngles;
vec3_t temp_angles;
// Getting the bolt here
if ( inMouth )
{//in mouth
boltIndex = trap_G2API_AddBolt(ghoul2, 0, "jaw_bone");
}
else
{//in right hand
boltIndex = trap_G2API_AddBolt(ghoul2, 0, "*r_hand");
}
VectorSet( rancAngles, 0, rancYaw, 0 );
trap_G2API_GetBoltMatrix( ghoul2, 0, boltIndex,
&boltMatrix, rancAngles, rancOrigin, time,
modelList, modelScale );
// Storing ent position, bolt position, and bolt axis
if ( out_origin )
{
BG_GiveMeVectorFromMatrix( &boltMatrix, ORIGIN, out_origin );
}
if ( out_axis )
{
if ( inMouth )
{//in mouth
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[1] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, out_axis[2] );
}
else
{//in hand
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_X, out_axis[1] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[2] );
}
//FIXME: this is messing up our axis and turning us inside-out?
if ( out_angles )
{
vectoangles( out_axis[0], out_angles );
vectoangles( out_axis[2], temp_angles );
out_angles[ROLL] = -temp_angles[PITCH];
}
}
else if ( out_angles )
{
vec3_t temp_axis[3];
if ( inMouth )
{//in mouth
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, temp_axis[2] );
}
else
{//in hand
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, temp_axis[0] );
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[2] );
}
//FIXME: this is messing up our axis and turning us inside-out?
vectoangles( temp_axis[0], out_angles );
vectoangles( temp_axis[2], temp_angles );
out_angles[ROLL] = -temp_angles[PITCH];
}
}
#define MAX_VARIANTS 8
qboolean BG_GetRootSurfNameWithVariant( void *ghoul2, const char *rootSurfName, char *returnSurfName, int returnSize )
{
if ( !ghoul2 || !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, rootSurfName ) )
{//see if the basic name without variants is on
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
return qtrue;
}
else
{//check variants
int i;
for ( i = 0; i < MAX_VARIANTS; i++ )
{
Com_sprintf( returnSurfName, returnSize, "%s%c", rootSurfName, 'a'+i );
if ( !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, returnSurfName ) )
{
return qtrue;
}
}
}
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
return qfalse;
}
#include "../namespace_end.h"