2013-04-19 02:52:48 +00:00
|
|
|
/**********************************************************************
|
|
|
|
Copyright (c) 1997 Immersion Corporation
|
|
|
|
|
|
|
|
Permission to use, copy, modify, distribute, and sell this
|
|
|
|
software and its documentation may be granted without fee;
|
|
|
|
interested parties are encouraged to request permission from
|
|
|
|
Immersion Corporation
|
|
|
|
2158 Paragon Drive
|
|
|
|
San Jose, CA 95131
|
|
|
|
408-467-1900
|
|
|
|
|
|
|
|
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
|
|
|
|
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
|
|
|
|
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
|
|
|
|
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
|
|
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
|
|
|
|
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
|
|
|
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
|
|
|
FILE: FeelTexture.h
|
|
|
|
|
|
|
|
PURPOSE: Texture Class for Feelit API Foundation Classes
|
|
|
|
|
|
|
|
STARTED: 2/27/98
|
|
|
|
|
|
|
|
NOTES/REVISIONS:
|
|
|
|
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
|
|
|
|
3/2/99 jrm: Added GetIsCompatibleGUID
|
|
|
|
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
|
|
|
|
|
|
|
|
**********************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
#if !defined(AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|
|
|
|
#define AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
|
|
|
|
|
|
|
|
#if _MSC_VER >= 1000
|
|
|
|
#pragma once
|
|
|
|
#endif // _MSC_VER >= 1000
|
|
|
|
|
|
|
|
#ifndef _FFCDLL_
|
|
|
|
#define DLLFFC __declspec(dllimport)
|
|
|
|
#else
|
|
|
|
#define DLLFFC __declspec(dllexport)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <windows.h>
|
|
|
|
#include "FeelBaseTypes.h"
|
|
|
|
#include "FeelEffect.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//================================================================
|
|
|
|
// Constants
|
|
|
|
//================================================================
|
|
|
|
|
|
|
|
const POINT FEEL_TEXTURE_PT_NULL = { 0, 0 };
|
|
|
|
const POINT FEEL_TEXTURE_DEFAULT_OFFSET_POINT = { 0, 0};
|
|
|
|
|
|
|
|
#define FEEL_TEXTURE_DEFAULT_MAGNITUDE 5000
|
|
|
|
#define FEEL_TEXTURE_DEFAULT_WIDTH 10
|
|
|
|
#define FEEL_TEXTURE_DEFAULT_SPACING 20
|
|
|
|
|
|
|
|
//
|
|
|
|
// FORCE --> FEEL Wrappers
|
|
|
|
//
|
|
|
|
#define FORCE_TEXTURE_PT_NULL FEEL_TEXTURE_PT_NULL
|
|
|
|
#define FORCE_TEXTURE_DEFAULT_OFFSET_POINT FEEL_TEXTURE_DEFAULT_OFFSET_POINT
|
|
|
|
|
|
|
|
#define FORCE_TEXTURE_DEFAULT_MAGNITUDE FEEL_TEXTURE_DEFAULT_MAGNITUDE
|
|
|
|
#define FORCE_TEXTURE_DEFAULT_WIDTH FEEL_TEXTURE_DEFAULT_WIDTH
|
|
|
|
#define FORCE_TEXTURE_DEFAULT_SPACING FEEL_TEXTURE_DEFAULT_SPACING
|
|
|
|
|
|
|
|
|
|
|
|
//================================================================
|
|
|
|
// CFeelTexture
|
|
|
|
//================================================================
|
|
|
|
|
|
|
|
//
|
|
|
|
// ------ PUBLIC INTERFACE ------
|
|
|
|
//
|
|
|
|
|
|
|
|
class DLLFFC CFeelTexture : public CFeelEffect
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// CONSTRUCTOR/DESTRUCTOR
|
|
|
|
//
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// Constructor
|
|
|
|
CFeelTexture();
|
|
|
|
|
|
|
|
// Destructor
|
|
|
|
virtual
|
|
|
|
~CFeelTexture();
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// ATTRIBUTES
|
|
|
|
//
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
virtual BOOL
|
|
|
|
GetIsCompatibleGUID(
|
|
|
|
GUID &guid
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for single-axis and dual-axis effects
|
|
|
|
BOOL
|
|
|
|
ChangeTextureParams(
|
|
|
|
LPCFEELIT_TEXTURE pTextureX,
|
|
|
|
LPCFEELIT_TEXTURE pTextureY
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for directional effects
|
|
|
|
BOOL
|
|
|
|
ChangeTextureParams(
|
|
|
|
LPCFEELIT_TEXTURE pTexture,
|
|
|
|
LONG lDirectionX,
|
|
|
|
LONG lDirectionY
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for directional effects
|
|
|
|
BOOL
|
|
|
|
ChangeTextureParamsPolar(
|
|
|
|
LPCFEELIT_TEXTURE pTexture,
|
|
|
|
LONG lAngle
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for single-axis, dual-axis symetrical, or directional effects
|
|
|
|
BOOL
|
|
|
|
ChangeTextureParams(
|
|
|
|
LONG lPosBumpMag = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwPosBumpWidth = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwPosBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
LONG lNegBumpMag = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwNegBumpWidth = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwNegBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
POINT pntOffset = FEEL_EFFECT_DONT_CHANGE_POINT,
|
|
|
|
LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for single-axis, dual-axis symetrical, or directional effects
|
|
|
|
BOOL
|
|
|
|
ChangeTextureParamsPolar(
|
|
|
|
LONG lPosBumpMag = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwPosBumpWidth = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwPosBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
LONG lNegBumpMag = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwNegBumpWidth = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
DWORD dwNegBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
|
|
|
|
POINT pntOffset = FEEL_EFFECT_DONT_CHANGE_POINT,
|
|
|
|
LONG lAngle = FEEL_EFFECT_DONT_CHANGE
|
|
|
|
);
|
|
|
|
|
|
|
|
BOOL
|
|
|
|
SetOffset(
|
|
|
|
POINT pntOffset
|
|
|
|
);
|
|
|
|
|
|
|
|
//
|
|
|
|
// OPERATIONS
|
|
|
|
//
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// Use this form for single-axis and dual-axis effects
|
|
|
|
BOOL
|
|
|
|
InitTexture(
|
|
|
|
CFeelDevice* pDevice,
|
|
|
|
LPCFEELIT_TEXTURE pTextureX,
|
|
|
|
LPCFEELIT_TEXTURE pTextureY
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// Use this form for directional effects
|
|
|
|
BOOL
|
|
|
|
InitTexture(
|
|
|
|
CFeelDevice* pDevice,
|
|
|
|
LPCFEELIT_TEXTURE pTexture,
|
|
|
|
LONG lDirectionX,
|
|
|
|
LONG lDirectionY
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// Use this form for directional effects
|
|
|
|
BOOL
|
|
|
|
InitTexturePolar(
|
|
|
|
CFeelDevice* pDevice,
|
|
|
|
LPCFEELIT_TEXTURE pTexture,
|
|
|
|
LONG lAngle
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
// Use this form for single-axis, dual-axis symetrical, or directional effects
|
|
|
|
BOOL
|
|
|
|
InitTexture(
|
|
|
|
CFeelDevice* pDevice,
|
|
|
|
LONG lPosBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
|
|
|
|
DWORD dwPosBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
|
|
|
|
DWORD dwPosBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
|
|
|
|
LONG lNegBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
|
|
|
|
DWORD dwNegBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
|
|
|
|
DWORD dwNegBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
|
|
|
|
DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH,
|
|
|
|
POINT pntOffset = FEEL_TEXTURE_DEFAULT_OFFSET_POINT,
|
|
|
|
LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X,
|
|
|
|
LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y
|
|
|
|
);
|
|
|
|
|
|
|
|
// Use this form for directional effects
|
|
|
|
BOOL
|
|
|
|
InitTexturePolar(
|
|
|
|
CFeelDevice* pDevice,
|
|
|
|
LONG lPosBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
|
|
|
|
DWORD dwPosBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
|
|
|
|
DWORD dwPosBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
|
|
|
|
LONG lNegBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
|
|
|
|
DWORD dwNegBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
|
|
|
|
DWORD dwNegBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
|
|
|
|
POINT pntOffset = FEEL_TEXTURE_DEFAULT_OFFSET_POINT,
|
|
|
|
LONG lAngle = FEEL_EFFECT_DEFAULT_ANGLE
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// ------ PRIVATE INTERFACE ------
|
|
|
|
//
|
|
|
|
|
|
|
|
//
|
|
|
|
// HELPERS
|
|
|
|
//
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
BOOL
|
|
|
|
set_parameters(
|
|
|
|
DWORD dwfAxis,
|
|
|
|
DWORD dwfCoordinates,
|
|
|
|
LONG lDirection0,
|
|
|
|
LONG lDirection1,
|
|
|
|
LPCFEELIT_TEXTURE pTextureX,
|
|
|
|
LPCFEELIT_TEXTURE pTextureY
|
|
|
|
);
|
|
|
|
|
|
|
|
BOOL
|
|
|
|
set_parameters(
|
|
|
|
DWORD dwfAxis,
|
|
|
|
DWORD dwfCoordinates,
|
|
|
|
LONG lDirection0,
|
|
|
|
LONG lDirection1,
|
|
|
|
LONG lPosBumpMag,
|
|
|
|
DWORD dwPosBumpWidth,
|
|
|
|
DWORD dwPosBumpSpacing,
|
|
|
|
LONG lNegBumpMag,
|
|
|
|
DWORD dwNegBumpWidth,
|
|
|
|
DWORD dwNegBumpSpacing,
|
|
|
|
POINT pntOffset
|
|
|
|
);
|
|
|
|
|
|
|
|
//
|
|
|
|
// INTERNAL DATA
|
|
|
|
//
|
|
|
|
|
|
|
|
FEEL_TEXTURE m_aTexture[2];
|
|
|
|
DWORD m_dwfAxis;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// INLINES
|
|
|
|
//
|
|
|
|
|
|
|
|
inline BOOL
|
|
|
|
CFeelTexture::GetIsCompatibleGUID(GUID &guid)
|
|
|
|
{
|
|
|
|
return IsEqualGUID(guid, GUID_Feel_Texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // !defined(AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|