jedi-academy/code/ff/ff_HandleTable.h

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2013-04-19 02:52:48 +00:00
#ifndef FF_HANDLETABLE_H
#define FF_HANDLETABLE_H
//===[FFHandleTable]==================================================/////////////
//
// This table houses the master list of initialized effects. Indices
// into this table are handles used by external modules. This way
// effects may be reinitialized on other devices, removed entirely,
// and perused informatively at any time without invalidating pointers.
//
//====================================================================/////////////
class FFHandleTable
{
public:
typedef vector<ChannelCompound> Vector;
typedef map<int, string> RegFail;
protected:
Vector mVector;
RegFail mRegFail;
public:
FFHandleTable()
: mVector()
, mRegFail()
{
//Init(); // guarantees operator [] always works
}
void Init()
{
ChannelCompound handle_null;
mVector.push_back( handle_null );
}
// Empties handle table except for FF_HANDLE_NULL
void clear()
{
mVector.clear();
mRegFail.clear();
//Init(); // guarantees operator [] always works
}
int size()
{
return mVector.size();
}
ChannelCompound& operator [] ( ffHandle_t ff )
{
return mVector[ InRange<int>( ff, 0, mVector.size() - 1, FF_HANDLE_NULL ) ];
}
qboolean GetFailedNames( TNameTable &NameTable );
qboolean GetChannels( vector<int> &channels );
ffHandle_t Convert( ChannelCompound &compound, const char *name, qboolean create );
ffHandle_t Convert( ChannelCompound &compound );
const char *GetName( ffHandle_t ff );
//
// Optional
//
// qboolean Lookup( set<ffHandle_t> &result, MultiEffect *effect, const char *name );
// qboolean Lookup( set<ffHandle_t> &result, set<MultiEffect*> &effect, const char *name );
};
2013-04-04 22:35:38 +00:00
#endif // FF_HANDLETABLE_H