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// Filename:- snd_music.cpp
//
// Stuff to parse in special x-fade music format and handle blending etc
//Anything above this #include will be ignored by the compiler
# include "../server/exe_headers.h"
# include "../qcommon/sstring.h"
# include <algorithm>
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# include <string>
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# ifdef _XBOX
# include "snd_local_console.h"
# include <xtl.h>
# else
# include "snd_local.h"
# include "cl_mp3.h"
# endif
//
# include "snd_music.h"
extern qboolean S_FileExists ( const char * psFilename ) ;
# ifdef _XBOX
extern void Z_SetNewDeleteTemporary ( bool bTemp ) ;
# endif
# define sKEY_MUSICFILES "musicfiles"
# define sKEY_ENTRY "entry"
# define sKEY_EXIT "exit"
# define sKEY_MARKER "marker"
# define sKEY_TIME "time"
# define sKEY_NEXTFILE "nextfile"
# define sKEY_NEXTMARK "nextmark"
# define sKEY_LEVELMUSIC "levelmusic"
# define sKEY_EXPLORE "explore"
# define sKEY_ACTION "action"
# define sKEY_BOSS "boss"
# define sKEY_DEATH "death"
# define sKEY_USES "uses"
# define sKEY_USEBOSS "useboss"
# define sKEY_PLACEHOLDER "placeholder" // ignore these
# define sFILENAME_DMS "ext_data / dms.dat"
# define MUSIC_PARSE_ERROR(_string) Music_Parse_Error(_string) // only use during parse, not run-time use, and bear in mid that data is zapped after error message, so exit any loops immediately
# define MUSIC_PARSE_WARNING(_string) Music_Parse_Warning(_string)
typedef struct
{
sstring_t sNextFile ;
sstring_t sNextMark ; // blank if used for an explore piece, name of marker point to enter new file at
} MusicExitPoint_t ;
struct MusicExitTime_t // need to declare this way for operator < below
{
float fTime ;
int iExitPoint ;
// I'm defining this '<' operator so STL's sort algorithm will work
//
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bool operator < ( const MusicExitTime_t & _x ) const { return ( fTime < _x . fTime ) ; }
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} ;
// it's possible for all 3 of these to be empty if it's boss or death music
//
typedef vector < MusicExitPoint_t > MusicExitPoints_t ;
typedef vector < MusicExitTime_t > MusicExitTimes_t ;
typedef map < sstring_t , float > MusicEntryTimes_t ; // key eg "marker1"
typedef struct
{
sstring_t sFileNameBase ;
MusicEntryTimes_t MusicEntryTimes ;
MusicExitPoints_t MusicExitPoints ;
MusicExitTimes_t MusicExitTimes ;
} MusicFile_t ;
typedef map < sstring_t , MusicFile_t > MusicData_t ; // string is "explore", "action", "boss" etc
MusicData_t * MusicData = NULL ;
// there are now 2 of these, because of the new "uses" keyword...
//
sstring_t gsLevelNameForLoad ; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths
sstring_t gsLevelNameForCompare ; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths
sstring_t gsLevelNameForBossLoad ; // eg "kejim_base', special case for enabling boss music to come from a different dir - sigh....
void Music_Free ( void )
{
# ifdef _XBOX
// Prevents pending state changes from crashing the game after
// level loads, but before new music data has been parsed.
extern void S_AvertMusicDisaster ( void ) ;
S_AvertMusicDisaster ( ) ;
# endif
if ( MusicData )
{
# ifdef _XBOX
delete MusicData ;
# else
MusicData - > clear ( ) ;
# endif
}
MusicData = NULL ;
}
// some sort of error in the music data...
//
static void Music_Parse_Error ( LPCSTR psError )
{
Com_Printf ( S_COLOR_RED " Error parsing music data ( in \" %s \" ): \n %s \n " , sFILENAME_DMS , psError ) ;
MusicData - > clear ( ) ;
}
// something to just mention if interested...
//
static void Music_Parse_Warning ( LPCSTR psError )
{
extern cvar_t * s_debugdynamic ;
if ( s_debugdynamic & & s_debugdynamic - > integer )
{
Com_Printf ( S_COLOR_YELLOW " %s " , psError ) ;
}
}
// the 2nd param here is pretty kludgy (sigh), and only used for testing for the "boss" type.
// Unfortunately two of the places that calls this doesn't have much other access to the state other than
// a string, not an enum, so for those cases they only pass in BOSS or EXPLORE, so don't rely on it totally.
//
static LPCSTR Music_BuildFileName ( LPCSTR psFileNameBase , MusicState_e eMusicState )
{
static sstring_t sFileName ;
//HACK!
if ( eMusicState = = eBGRNDTRACK_DEATH )
{
return " music/death_music.mp3 " ;
}
LPCSTR psDirName = ( eMusicState = = eBGRNDTRACK_BOSS ) ? gsLevelNameForBossLoad . c_str ( ) : gsLevelNameForLoad . c_str ( ) ;
sFileName = va ( " music/%s/%s.mp3 " , psDirName , psFileNameBase ) ;
return sFileName . c_str ( ) ;
}
// this MUST return NULL for non-base states unless doing debug-query
const char * Music_BaseStateToString ( MusicState_e eMusicState , qboolean bDebugPrintQuery /* = qfalse */ )
{
switch ( eMusicState )
{
case eBGRNDTRACK_EXPLORE : return " explore " ;
case eBGRNDTRACK_ACTION : return " action " ;
case eBGRNDTRACK_BOSS : return " boss " ;
case eBGRNDTRACK_SILENCE : return " silence " ; // not used in this module, but snd_dma uses it now it's de-static'd
case eBGRNDTRACK_DEATH : return " death " ;
// info only, not map<> lookup keys (unlike above)...
//
case eBGRNDTRACK_ACTIONTRANS0 : if ( bDebugPrintQuery ) return " action_tr0 " ;
case eBGRNDTRACK_ACTIONTRANS1 : if ( bDebugPrintQuery ) return " action_tr1 " ;
case eBGRNDTRACK_ACTIONTRANS2 : if ( bDebugPrintQuery ) return " action_tr2 " ;
case eBGRNDTRACK_ACTIONTRANS3 : if ( bDebugPrintQuery ) return " action_tr3 " ;
case eBGRNDTRACK_EXPLORETRANS0 : if ( bDebugPrintQuery ) return " explore_tr0 " ;
case eBGRNDTRACK_EXPLORETRANS1 : if ( bDebugPrintQuery ) return " explore_tr1 " ;
case eBGRNDTRACK_EXPLORETRANS2 : if ( bDebugPrintQuery ) return " explore_tr2 " ;
case eBGRNDTRACK_EXPLORETRANS3 : if ( bDebugPrintQuery ) return " explore_tr3 " ;
case eBGRNDTRACK_FADE : if ( bDebugPrintQuery ) return " fade " ;
}
return NULL ;
}
static qboolean Music_ParseMusic ( CGenericParser2 & Parser , MusicData_t * MusicData , CGPGroup * pgMusicFiles , LPCSTR psMusicName , LPCSTR psMusicNameKey , MusicState_e eMusicState )
{
qboolean bReturn = qfalse ;
# ifdef _XBOX
Z_SetNewDeleteTemporary ( true ) ;
# endif
MusicFile_t MusicFile ;
# ifdef _XBOX
Z_SetNewDeleteTemporary ( false ) ;
# endif
CGPGroup * pgMusicFile = pgMusicFiles - > FindSubGroup ( psMusicName ) ;
if ( pgMusicFile )
{
// read subgroups...
//
qboolean bEntryFound = qfalse ;
qboolean bExitFound = qfalse ;
//
// (read entry points first, so I can check exit points aren't too close in time)
//
CGPGroup * pEntryGroup = pgMusicFile - > FindSubGroup ( sKEY_ENTRY ) ;
if ( pEntryGroup )
{
// read entry points...
//
for ( CGPValue * pValue = pEntryGroup - > GetPairs ( ) ; pValue ; pValue = pValue - > GetNext ( ) )
{
LPCSTR psKey = pValue - > GetName ( ) ;
LPCSTR psValue = pValue - > GetTopValue ( ) ;
//if (!strncmp(psKey,sKEY_MARKER,strlen(sKEY_MARKER))) // for now, assume anything is a marker
{
MusicFile . MusicEntryTimes [ psKey ] = atof ( psValue ) ;
bEntryFound = qtrue ; // harmless to keep setting
}
}
}
for ( CGPGroup * pGroup = pgMusicFile - > GetSubGroups ( ) ; pGroup ; pGroup = pGroup - > GetNext ( ) )
{
LPCSTR psGroupName = pGroup - > GetName ( ) ;
if ( ! strcmp ( psGroupName , sKEY_ENTRY ) )
{
// skip entry points, I've already read them in above
//
}
else
if ( ! strcmp ( psGroupName , sKEY_EXIT ) )
{
int iThisExitPointIndex = MusicFile . MusicExitPoints . size ( ) ; // must eval this first, so unaffected by push_back etc
//
// read this set of exit points...
//
MusicExitPoint_t MusicExitPoint ;
for ( CGPValue * pValue = pGroup - > GetPairs ( ) ; pValue ; pValue = pValue - > GetNext ( ) )
{
LPCSTR psKey = pValue - > GetName ( ) ;
LPCSTR psValue = pValue - > GetTopValue ( ) ;
if ( ! strcmp ( psKey , sKEY_NEXTFILE ) )
{
MusicExitPoint . sNextFile = psValue ;
bExitFound = qtrue ; // harmless to keep setting
}
else
if ( ! strcmp ( psKey , sKEY_NEXTMARK ) )
{
MusicExitPoint . sNextMark = psValue ;
}
else
if ( ! strncmp ( psKey , sKEY_TIME , strlen ( sKEY_TIME ) ) )
{
MusicExitTime_t MusicExitTime ;
MusicExitTime . fTime = atof ( psValue ) ;
MusicExitTime . iExitPoint = iThisExitPointIndex ;
// new check, don't keep this this exit point if it's within 1.5 seconds either way of an entry point...
//
qboolean bTooCloseToEntryPoint = qfalse ;
for ( MusicEntryTimes_t : : iterator itEntryTimes = MusicFile . MusicEntryTimes . begin ( ) ; itEntryTimes ! = MusicFile . MusicEntryTimes . end ( ) ; + + itEntryTimes )
{
float fThisEntryTime = ( * itEntryTimes ) . second ;
if ( Q_fabs ( fThisEntryTime - MusicExitTime . fTime ) < 1.5f )
{
// bTooCloseToEntryPoint = qtrue; // not sure about this, ignore for now
break ;
}
}
if ( ! bTooCloseToEntryPoint )
{
# ifdef _XBOX
Z_SetNewDeleteTemporary ( true ) ;
# endif
MusicFile . MusicExitTimes . push_back ( MusicExitTime ) ;
# ifdef _XBOX
Z_SetNewDeleteTemporary ( false ) ;
# endif
}
}
}
# ifdef _XBOX
Z_SetNewDeleteTemporary ( true ) ;
# endif
MusicFile . MusicExitPoints . push_back ( MusicExitPoint ) ;
# ifdef _XBOX
Z_SetNewDeleteTemporary ( false ) ;
# endif
int iNumExitPoints = MusicFile . MusicExitPoints . size ( ) ;
// error checking...
//
switch ( eMusicState )
{
case eBGRNDTRACK_EXPLORE :
if ( iNumExitPoints > iMAX_EXPLORE_TRANSITIONS )
{
MUSIC_PARSE_ERROR ( va ( " \" %s \" has > %d %s transitions defined! \n " , psMusicName , iMAX_EXPLORE_TRANSITIONS , psMusicNameKey ) ) ;
return qfalse ;
}
break ;
case eBGRNDTRACK_ACTION :
if ( iNumExitPoints > iMAX_ACTION_TRANSITIONS )
{
MUSIC_PARSE_ERROR ( va ( " \" %s \" has > %d %s transitions defined! \n " , psMusicName , iMAX_ACTION_TRANSITIONS , psMusicNameKey ) ) ;
return qfalse ;
}
break ;
case eBGRNDTRACK_BOSS :
case eBGRNDTRACK_DEATH :
MUSIC_PARSE_ERROR ( va ( " \" %s \" has %s transitions defined, this is not allowed! \n " , psMusicName , psMusicNameKey ) ) ;
break ;
}
}
}
// for now, assume everything was ok unless some obvious things are missing...
//
bReturn = qtrue ;
if ( eMusicState ! = eBGRNDTRACK_BOSS & & eMusicState ! = eBGRNDTRACK_DEATH ) // boss & death pieces can omit entry/exit stuff
{
if ( ! bEntryFound )
{
MUSIC_PARSE_ERROR ( va ( " Unable to find subgroup \" %s \" in group \" %s \" \n " , sKEY_ENTRY , psMusicName ) ) ;
bReturn = qfalse ;
}
if ( ! bExitFound )
{
MUSIC_PARSE_ERROR ( va ( " Unable to find subgroup \" %s \" in group \" %s \" \n " , sKEY_EXIT , psMusicName ) ) ;
bReturn = qfalse ;
}
}
}
else
{
MUSIC_PARSE_ERROR ( va ( " Unable to find musicfiles entry \" %s \" \n " , psMusicName ) ) ;
}
if ( bReturn )
{
MusicFile . sFileNameBase = psMusicName ;
( * MusicData ) [ psMusicNameKey ] = MusicFile ;
}
return bReturn ;
}
// I only need this because GP2 can't cope with trailing whitespace (for !@#$%^'s sake!!!!)...
//
// (output buffer will always be just '\n' seperated, regardless of possible "\r\n" pairs)
//
// (remember to Z_Free() the returned char * when done with it!!!)
//
static char * StripTrailingWhiteSpaceOnEveryLine ( char * pText )
{
# ifdef _XBOX
Z_SetNewDeleteTemporary ( true ) ;
# endif
string strNewText ;
while ( * pText )
{
char sOneLine [ 1024 ] ; // BTO: was 16k
// find end of line...
//
char * pThisLineEnd = pText ;
while ( * pThisLineEnd & & * pThisLineEnd ! = ' \r ' & & ( ( pThisLineEnd - pText ) < sizeof ( sOneLine ) - 1 ) )
{
pThisLineEnd + + ;
}
int iCharsToCopy = pThisLineEnd - pText ;
strncpy ( sOneLine , pText , iCharsToCopy ) ;
sOneLine [ iCharsToCopy ] = ' \0 ' ;
pText + = iCharsToCopy ;
while ( * pText = = ' \n ' | | * pText = = ' \r ' ) pText + + ;
// trim trailing...
//
qboolean bTrimmed = qfalse ;
do
{
bTrimmed = qfalse ;
int iStrLen = strlen ( sOneLine ) ;
if ( iStrLen )
{
if ( sOneLine [ iStrLen - 1 ] = = ' \t ' | | sOneLine [ iStrLen - 1 ] = = ' ' )
{
sOneLine [ iStrLen - 1 ] = ' \0 ' ;
bTrimmed = qtrue ;
}
}
}
while ( bTrimmed ) ;
strNewText + = sOneLine ;
strNewText + = " \n " ;
}
char * pNewText = ( char * ) Z_Malloc ( strlen ( strNewText . c_str ( ) ) + 1 ,
TAG_TEMP_WORKSPACE ,
qfalse ) ;
strcpy ( pNewText , strNewText . c_str ( ) ) ;
# ifdef _XBOX
Z_SetNewDeleteTemporary ( false ) ;
# endif
return pNewText ;
}
// called from SV_SpawnServer, but before map load and music start etc.
//
// This just initialises the Lucas music structs so the background music player can interrogate them...
//
sstring_t gsLevelNameFromServer ;
void Music_SetLevelName ( const char * psLevelName )
{
gsLevelNameFromServer = psLevelName ;
}
static qboolean Music_ParseLeveldata ( const char * psLevelName )
{
qboolean bReturn = qfalse ;
if ( MusicData = = NULL )
{
# ifdef _XBOX
MusicData = new MusicData_t ;
# else
// sorry vv, false leaks make it hard to find true leaks
static MusicData_t singleton ;
MusicData = & singleton ;
# endif
}
// already got this data?
//
if ( MusicData - > size ( ) & & ! Q_stricmp ( psLevelName , gsLevelNameForCompare . c_str ( ) ) )
{
return qtrue ;
}
MusicData - > clear ( ) ;
char sLevelName [ MAX_QPATH ] ;
Q_strncpyz ( sLevelName , psLevelName , sizeof ( sLevelName ) ) ;
gsLevelNameForLoad = sLevelName ; // harmless to init here even if we fail to parse dms.dat file
gsLevelNameForCompare = sLevelName ; // harmless to init here even if we fail to parse dms.dat file
gsLevelNameForBossLoad = sLevelName ; // harmless to init here even if we fail to parse dms.dat file
char * pText = NULL ;
/*int iTotalBytesLoaded = */ FS_ReadFile ( sFILENAME_DMS , ( void * * ) & pText ) ;
if ( pText )
{
char * psStrippedText = StripTrailingWhiteSpaceOnEveryLine ( pText ) ;
CGenericParser2 Parser ;
char * psDataPtr = psStrippedText ; // because ptr gets advanced, so we supply a clone that GP can alter
if ( Parser . Parse ( & psDataPtr , true ) )
{
CGPGroup * pFileGroup = Parser . GetBaseParseGroup ( ) ;
if ( pFileGroup )
{
CGPGroup * pgMusicFiles = pFileGroup - > FindSubGroup ( sKEY_MUSICFILES ) ;
if ( pgMusicFiles )
{
CGPGroup * pgLevelMusic = pFileGroup - > FindSubGroup ( sKEY_LEVELMUSIC ) ;
if ( pgLevelMusic )
{
CGPGroup * pgThisLevelMusic = NULL ;
//
// check for new USE keyword...
//
int iSanityLimit = 0 ;
sstring_t sSearchName ( sLevelName ) ;
while ( sSearchName . c_str ( ) [ 0 ] & & iSanityLimit < 10 )
{
gsLevelNameForLoad = sSearchName ;
gsLevelNameForBossLoad = sSearchName ;
pgThisLevelMusic = pgLevelMusic - > FindSubGroup ( sSearchName . c_str ( ) ) ;
if ( pgThisLevelMusic )
{
CGPValue * pValue = pgThisLevelMusic - > FindPair ( sKEY_USES ) ;
if ( pValue )
{
// re-search using the USE param...
//
sSearchName = pValue - > GetTopValue ( ) ;
iSanityLimit + + ;
// Com_DPrintf("Using \"%s\"\n",sSearchName.c_str());
}
else
{
// no new USE keyword found...
//
sSearchName = " " ;
}
}
else
{
// level entry not found...
//
break ;
}
}
// now go ahead and use the final music set we've decided on...
//
if ( pgThisLevelMusic & & iSanityLimit < 10 )
{
// these are optional fields, so see which ones we find...
//
LPCSTR psName_Explore = NULL ;
LPCSTR psName_Action = NULL ;
LPCSTR psName_Boss = NULL ;
LPCSTR psName_Death = NULL ;
//
LPCSTR psName_UseBoss = NULL ;
for ( CGPValue * pValue = pgThisLevelMusic - > GetPairs ( ) ; pValue ; pValue = pValue - > GetNext ( ) )
{
LPCSTR psKey = pValue - > GetName ( ) ;
LPCSTR psValue = pValue - > GetTopValue ( ) ;
if ( Q_stricmp ( psValue , sKEY_PLACEHOLDER ) ) // ignore "placeholder" items
{
if ( ! Q_stricmp ( psKey , sKEY_EXPLORE ) )
{
psName_Explore = psValue ;
}
else
if ( ! Q_stricmp ( psKey , sKEY_ACTION ) )
{
psName_Action = psValue ;
}
else
if ( ! Q_stricmp ( psKey , sKEY_USEBOSS ) )
{
psName_UseBoss = psValue ;
}
else
if ( ! Q_stricmp ( psKey , sKEY_BOSS ) )
{
psName_Boss = psValue ;
}
else
if ( ! Q_stricmp ( psKey , sKEY_DEATH ) )
{
psName_Death = psValue ;
}
}
}
bReturn = qtrue ; // defualt to ON now, so I can turn it off if "useboss" fails
if ( psName_UseBoss )
{
CGPGroup * pgLevelMusicOfBoss = pgLevelMusic - > FindSubGroup ( psName_UseBoss ) ;
if ( pgLevelMusicOfBoss )
{
CGPValue * pValueBoss = pgLevelMusicOfBoss - > FindPair ( sKEY_BOSS ) ;
if ( pValueBoss )
{
psName_Boss = pValueBoss - > GetTopValue ( ) ;
gsLevelNameForBossLoad = psName_UseBoss ;
}
else
{
MUSIC_PARSE_ERROR ( va ( " 'useboss' \" %s \" has no \" boss \" entry! \n " , psName_UseBoss ) ) ;
bReturn = qfalse ;
}
}
else
{
MUSIC_PARSE_ERROR ( va ( " Unable to find 'useboss' entry \" %s \" \n " , psName_UseBoss ) ) ;
bReturn = qfalse ;
}
}
// done this way in case I want to conditionally pass any bools depending on music type...
//
if ( bReturn & & psName_Explore )
{
bReturn = Music_ParseMusic ( Parser , MusicData , pgMusicFiles , psName_Explore , sKEY_EXPLORE , eBGRNDTRACK_EXPLORE ) ;
}
if ( bReturn & & psName_Action )
{
bReturn = Music_ParseMusic ( Parser , MusicData , pgMusicFiles , psName_Action , sKEY_ACTION , eBGRNDTRACK_ACTION ) ;
}
if ( bReturn & & psName_Boss )
{
bReturn = Music_ParseMusic ( Parser , MusicData , pgMusicFiles , psName_Boss , sKEY_BOSS , eBGRNDTRACK_BOSS ) ;
}
if ( bReturn /*&& psName_Death*/ ) // LAST MINUTE HACK!!, always force in some death music!!!!
{
//bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Death, sKEY_DEATH, eBGRNDTRACK_DEATH);
MusicFile_t m ;
m . sFileNameBase = " death_music " ;
( * MusicData ) [ sKEY_DEATH ] = m ;
}
}
else
{
MUSIC_PARSE_WARNING ( va ( " Unable to find entry for \" %s \" in \" %s \" \n " , sLevelName , sFILENAME_DMS ) ) ;
}
}
else
{
MUSIC_PARSE_ERROR ( va ( " Unable to find subgroup \" %s \" \n " , sKEY_LEVELMUSIC ) ) ;
}
}
else
{
MUSIC_PARSE_ERROR ( va ( " Unable to find subgroup \" %s \" \n " , sKEY_MUSICFILES ) ) ;
}
}
else
{
MUSIC_PARSE_ERROR ( " Error calling GP2.GetBaseParseGroup() \n " ) ;
}
}
else
{
MUSIC_PARSE_ERROR ( " Error using GP to parse file \n " ) ;
}
Z_Free ( psStrippedText ) ;
FS_FreeFile ( pText ) ;
}
else
{
MUSIC_PARSE_ERROR ( " Unable to even read main file \n " ) ; // file name specified in error message
}
if ( bReturn )
{
// sort exit points, and do some error checking...
//
for ( MusicData_t : : iterator itMusicData = MusicData - > begin ( ) ; itMusicData ! = MusicData - > end ( ) ; + + itMusicData )
{
LPCSTR psMusicStateType = ( * itMusicData ) . first . c_str ( ) ;
MusicFile_t & MusicFile = ( * itMusicData ) . second ;
// kludge up an enum, only interested in boss or not at the moment, so...
//
2013-04-23 06:54:20 +00:00
MusicState_e eMusicState = ! Q_stricmp ( psMusicStateType , " boss " ) ? eBGRNDTRACK_BOSS : ! Q_stricmp ( psMusicStateType , " death " ) ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE ;
2013-04-19 02:52:48 +00:00
if ( ! MusicFile . MusicExitTimes . empty ( ) )
{
sort ( MusicFile . MusicExitTimes . begin ( ) , MusicFile . MusicExitTimes . end ( ) ) ;
}
// check music exists...
//
LPCSTR psMusicFileName = Music_BuildFileName ( MusicFile . sFileNameBase . c_str ( ) , eMusicState ) ;
if ( ! S_FileExists ( psMusicFileName ) )
{
MUSIC_PARSE_ERROR ( va ( " Music file \" %s \" not found! \n " , psMusicFileName ) ) ;
return qfalse ; // have to return, because music data destroyed now
}
// check all transition music pieces exist, and that entry points into new pieces after transitions also exist...
//
for ( int iExitPoint = 0 ; iExitPoint < MusicFile . MusicExitPoints . size ( ) ; iExitPoint + + )
{
MusicExitPoint_t & MusicExitPoint = MusicFile . MusicExitPoints [ iExitPoint ] ;
LPCSTR psTransitionFileName = Music_BuildFileName ( MusicExitPoint . sNextFile . c_str ( ) , eMusicState ) ;
if ( ! S_FileExists ( psTransitionFileName ) )
{
MUSIC_PARSE_ERROR ( va ( " Transition file \" %s \" (entry \" %s \" ) not found! \n " , psTransitionFileName , MusicExitPoint . sNextFile . c_str ( ) ) ) ;
return qfalse ; // have to return, because music data destroyed now
}
LPCSTR psNextMark = MusicExitPoint . sNextMark . c_str ( ) ;
if ( strlen ( psNextMark ) ) // always NZ ptr
{
// then this must be "action" music under current rules...
//
assert ( ! strcmp ( psMusicStateType , Music_BaseStateToString ( eBGRNDTRACK_ACTION ) ? Music_BaseStateToString ( eBGRNDTRACK_ACTION ) : " " ) ) ;
//
// does this marker exist in the explore piece?
//
MusicData_t : : iterator itExploreMusicData = MusicData - > find ( Music_BaseStateToString ( eBGRNDTRACK_EXPLORE ) ) ;
if ( itExploreMusicData ! = MusicData - > end ( ) )
{
MusicFile_t & MusicFile_Explore = ( * itExploreMusicData ) . second ;
if ( ! MusicFile_Explore . MusicEntryTimes . count ( psNextMark ) )
{
MUSIC_PARSE_ERROR ( va ( " Unable to find entry point \" %s \" in description for \" %s \" \n " , psNextMark , MusicFile_Explore . sFileNameBase . c_str ( ) ) ) ;
return qfalse ; // have to return, because music data destroyed now
}
}
else
{
MUSIC_PARSE_ERROR ( va ( " Unable to find %s piece to match \" %s \" \n " , Music_BaseStateToString ( eBGRNDTRACK_EXPLORE ) , MusicFile . sFileNameBase . c_str ( ) ) ) ;
return qfalse ; // have to return, because music data destroyed now
}
}
}
}
}
# ifdef _DEBUG
/*
// dump the whole thing out to prove it was read in ok...
//
if ( bReturn )
{
for ( MusicData_t : : iterator itMusicData = MusicData - > begin ( ) ; itMusicData ! = MusicData - > end ( ) ; + + itMusicData )
{
LPCSTR psMusicState = ( * itMusicData ) . first . c_str ( ) ;
MusicFile_t & MusicFile = ( * itMusicData ) . second ;
OutputDebugString ( va ( " Music State: \" %s \" , File: \" %s \" \n " , psMusicState , MusicFile . sFileNameBase . c_str ( ) ) ) ;
// entry times...
//
for ( MusicEntryTimes_t : : iterator itEntryTimes = MusicFile . MusicEntryTimes . begin ( ) ; itEntryTimes ! = MusicFile . MusicEntryTimes . end ( ) ; + + itEntryTimes )
{
LPCSTR psMarkerName = ( * itEntryTimes ) . first . c_str ( ) ;
float fEntryTime = ( * itEntryTimes ) . second ;
OutputDebugString ( va ( " Entry time for \" %s \" : %f \n " , psMarkerName , fEntryTime ) ) ;
}
// exit points...
//
for ( int i = 0 ; i < MusicFile . MusicExitPoints . size ( ) ; i + + )
{
MusicExitPoint_t & MusicExitPoint = MusicFile . MusicExitPoints [ i ] ;
OutputDebugString ( va ( " Exit point %d: sNextFile: \" %s \" , sNextMark: \" %s \" \n " , i , MusicExitPoint . sNextFile . c_str ( ) , MusicExitPoint . sNextMark . c_str ( ) ) ) ;
}
// exit times...
//
for ( i = 0 ; i < MusicFile . MusicExitTimes . size ( ) ; i + + )
{
MusicExitTime_t & MusicExitTime = MusicFile . MusicExitTimes [ i ] ;
OutputDebugString ( va ( " Exit time %d: fTime: %f, iExitPoint: %d \n " , i , MusicExitTime . fTime , MusicExitTime . iExitPoint ) ) ;
}
}
}
*/
# endif
return bReturn ;
}
// returns ptr to music file, or NULL for error/missing...
//
static MusicFile_t * Music_GetBaseMusicFile ( LPCSTR psMusicState ) // where psMusicState is (eg) "explore", "action" or "boss"
{
MusicData_t : : iterator it = MusicData - > find ( psMusicState ) ;
if ( it ! = MusicData - > end ( ) )
{
MusicFile_t * pMusicFile = & ( * it ) . second ;
return pMusicFile ;
}
return NULL ;
}
static MusicFile_t * Music_GetBaseMusicFile ( MusicState_e eMusicState )
{
LPCSTR psMusicStateString = Music_BaseStateToString ( eMusicState ) ;
if ( psMusicStateString )
{
return Music_GetBaseMusicFile ( psMusicStateString ) ;
}
return NULL ;
}
// where label is (eg) "kejim_base"...
//
qboolean Music_DynamicDataAvailable ( const char * psDynamicMusicLabel )
{
char sLevelName [ MAX_QPATH ] ;
Q_strncpyz ( sLevelName , COM_SkipPath ( const_cast < char * > ( ( psDynamicMusicLabel & & psDynamicMusicLabel [ 0 ] ) ? psDynamicMusicLabel : gsLevelNameFromServer . c_str ( ) ) ) , sizeof ( sLevelName ) ) ;
2013-04-23 06:54:20 +00:00
Q_strlwr ( sLevelName ) ;
2013-04-19 02:52:48 +00:00
if ( strlen ( sLevelName ) ) // avoid error messages when there's no music waiting to be played and we try and restart it...
{
if ( Music_ParseLeveldata ( sLevelName ) )
{
return ! ! ( Music_GetBaseMusicFile ( eBGRNDTRACK_EXPLORE ) & &
Music_GetBaseMusicFile ( eBGRNDTRACK_ACTION )
) ;
}
}
return qfalse ;
}
LPCSTR Music_GetFileNameForState ( MusicState_e eMusicState )
{
MusicFile_t * pMusicFile = NULL ;
switch ( eMusicState )
{
case eBGRNDTRACK_EXPLORE :
case eBGRNDTRACK_ACTION :
case eBGRNDTRACK_BOSS :
case eBGRNDTRACK_DEATH :
pMusicFile = Music_GetBaseMusicFile ( eMusicState ) ;
if ( pMusicFile )
{
return Music_BuildFileName ( pMusicFile - > sFileNameBase . c_str ( ) , eMusicState ) ;
}
break ;
case eBGRNDTRACK_ACTIONTRANS0 :
case eBGRNDTRACK_ACTIONTRANS1 :
case eBGRNDTRACK_ACTIONTRANS2 :
case eBGRNDTRACK_ACTIONTRANS3 :
pMusicFile = Music_GetBaseMusicFile ( eBGRNDTRACK_ACTION ) ;
if ( pMusicFile )
{
int iTransNum = eMusicState - eBGRNDTRACK_ACTIONTRANS0 ;
if ( iTransNum < pMusicFile - > MusicExitPoints . size ( ) )
{
return Music_BuildFileName ( pMusicFile - > MusicExitPoints [ iTransNum ] . sNextFile . c_str ( ) , eMusicState ) ;
}
}
break ;
case eBGRNDTRACK_EXPLORETRANS0 :
case eBGRNDTRACK_EXPLORETRANS1 :
case eBGRNDTRACK_EXPLORETRANS2 :
case eBGRNDTRACK_EXPLORETRANS3 :
pMusicFile = Music_GetBaseMusicFile ( eBGRNDTRACK_EXPLORE ) ;
if ( pMusicFile )
{
int iTransNum = eMusicState - eBGRNDTRACK_EXPLORETRANS0 ;
if ( iTransNum < pMusicFile - > MusicExitPoints . size ( ) )
{
return Music_BuildFileName ( pMusicFile - > MusicExitPoints [ iTransNum ] . sNextFile . c_str ( ) , eMusicState ) ;
}
}
break ;
default :
# ifndef FINAL_BUILD
assert ( 0 ) ; // duh....what state are they asking for?
Com_Printf ( S_COLOR_RED " Music_GetFileNameForState( %d ) unhandled case! \n " , eMusicState ) ;
# endif
break ;
}
return NULL ;
}
qboolean Music_StateIsTransition ( MusicState_e eMusicState )
{
return ( eMusicState > = eBGRNDTRACK_FIRSTTRANSITION & &
eMusicState < = eBGRNDTRACK_LASTTRANSITION
) ;
}
qboolean Music_StateCanBeInterrupted ( MusicState_e eMusicState , MusicState_e eProposedMusicState )
{
// death music can interrupt anything...
//
if ( eProposedMusicState = = eBGRNDTRACK_DEATH )
return qtrue ;
//
// ... and can't be interrupted once started...(though it will internally-switch to silence at the end, rather than loop)
//
if ( eMusicState = = eBGRNDTRACK_DEATH )
{
return qfalse ;
}
// boss music can interrupt anything (other than death, but that's already handled above)...
//
if ( eProposedMusicState = = eBGRNDTRACK_BOSS )
return qtrue ;
//
// ... and can't be interrupted once started...
//
if ( eMusicState = = eBGRNDTRACK_BOSS )
{
// ...except by silence (or death, but again, that's already handled above)
//
if ( eProposedMusicState = = eBGRNDTRACK_SILENCE )
return qtrue ;
return qfalse ;
}
// action music can interrupt anything (after boss & death filters above)...
//
if ( eProposedMusicState = = eBGRNDTRACK_ACTION )
return qtrue ;
// nothing can interrupt a transition (after above filters)...
//
if ( Music_StateIsTransition ( eMusicState ) )
return qfalse ;
// current state is therefore interruptable...
//
return qtrue ;
}
// returns qtrue if music is allowed to transition out of current state, based on current play position...
// (doesn't bother returning final state after transition (eg action->transition->explore) becuase it's fairly obvious)
//
// supply:
//
// playing point in float seconds
// enum of track being queried
//
// get:
//
// enum of transition track to switch to
// float time of entry point of new track *after* transition
//
qboolean Music_AllowedToTransition ( float fPlayingTimeElapsed ,
MusicState_e eMusicState ,
//
MusicState_e * peTransition /* = NULL */ ,
float * pfNewTrackEntryTime /* = NULL */
)
{
const float fTimeEpsilon = 0.3f ; // arb., how close we have to be to an exit point to take it.
// if set too high then music change is sloppy
// if set too low[/precise] then we might miss an exit if client fps is poor
MusicFile_t * pMusicFile = Music_GetBaseMusicFile ( eMusicState ) ;
if ( pMusicFile & & ! pMusicFile - > MusicExitTimes . empty ( ) )
{
MusicExitTime_t T ;
T . fTime = fPlayingTimeElapsed ;
// since a MusicExitTimes_t item is a sorted array, we can use the equal_range algorithm...
//
pair < MusicExitTimes_t : : iterator , MusicExitTimes_t : : iterator > itp = equal_range ( pMusicFile - > MusicExitTimes . begin ( ) , pMusicFile - > MusicExitTimes . end ( ) , T ) ;
if ( itp . first ! = pMusicFile - > MusicExitTimes . begin ( ) )
itp . first - - ; // encompass the one before, in case we've just missed an exit point by < fTimeEpsilon
if ( itp . second ! = pMusicFile - > MusicExitTimes . end ( ) )
itp . second + + ; // increase range to one beyond, so we can do normal STL being/end looping below
for ( MusicExitTimes_t : : iterator it = itp . first ; it ! = itp . second ; + + it )
{
MusicExitTimes_t : : iterator pExitTime = it ;
if ( Q_fabs ( pExitTime - > fTime - fPlayingTimeElapsed ) < = fTimeEpsilon )
{
// got an exit point!, work out feedback params...
//
int iExitPoint = pExitTime - > iExitPoint ;
//
// the two params to give back...
//
MusicState_e eFeedBackTransition = eBGRNDTRACK_EXPLORETRANS0 ; // any old default
float fFeedBackNewTrackEntryTime = 0.0f ;
//
// check legality in case of crap data...
//
if ( iExitPoint < pMusicFile - > MusicExitPoints . size ( ) )
{
MusicExitPoint_t & ExitPoint = pMusicFile - > MusicExitPoints [ iExitPoint ] ;
switch ( eMusicState )
{
case eBGRNDTRACK_EXPLORE :
{
assert ( iExitPoint < iMAX_EXPLORE_TRANSITIONS ) ; // already been checked, but sanity
assert ( ! ExitPoint . sNextMark . c_str ( ) [ 0 ] ) ; // simple error checking, but harmless if tripped. explore transitions go to silence, hence no entry time for [silence] state after transition
eFeedBackTransition = ( MusicState_e ) ( eBGRNDTRACK_EXPLORETRANS0 + iExitPoint ) ;
}
break ;
case eBGRNDTRACK_ACTION :
{
assert ( iExitPoint < iMAX_ACTION_TRANSITIONS ) ; // already been checked, but sanity
// if there's an entry marker point defined...
//
if ( ExitPoint . sNextMark . c_str ( ) [ 0 ] )
{
MusicData_t : : iterator itExploreMusicData = MusicData - > find ( Music_BaseStateToString ( eBGRNDTRACK_EXPLORE ) ) ;
//
// find "explore" music...
//
if ( itExploreMusicData ! = MusicData - > end ( ) )
{
MusicFile_t & MusicFile_Explore = ( * itExploreMusicData ) . second ;
//
// find the entry marker within the music and read the time there...
//
MusicEntryTimes_t : : iterator itEntryTime = MusicFile_Explore . MusicEntryTimes . find ( ExitPoint . sNextMark . c_str ( ) ) ;
if ( itEntryTime ! = MusicFile_Explore . MusicEntryTimes . end ( ) )
{
fFeedBackNewTrackEntryTime = ( * itEntryTime ) . second ;
eFeedBackTransition = ( MusicState_e ) ( eBGRNDTRACK_ACTIONTRANS0 + iExitPoint ) ;
}
else
{
# ifndef FINAL_BUILD
assert ( 0 ) ; // sanity, should have been caught elsewhere, but harmless to do this
Com_Printf ( S_COLOR_RED " Music_AllowedToTransition() unable to find entry marker \" %s \" in \" %s \" " , ExitPoint . sNextMark . c_str ( ) , MusicFile_Explore . sFileNameBase . c_str ( ) ) ;
# endif
return qfalse ;
}
}
else
{
# ifndef FINAL_BUILD
assert ( 0 ) ; // sanity, should have been caught elsewhere, but harmless to do this
Com_Printf ( S_COLOR_RED " Music_AllowedToTransition() unable to find %s version of \" %s \" \n " , Music_BaseStateToString ( eBGRNDTRACK_EXPLORE ) , pMusicFile - > sFileNameBase . c_str ( ) ) ;
# endif
return qfalse ;
}
}
else
{
eFeedBackTransition = eBGRNDTRACK_ACTIONTRANS0 ;
fFeedBackNewTrackEntryTime = 0.0f ; // already set to this, but FYI
}
}
break ;
default :
{
# ifndef FINAL_BUILD
assert ( 0 ) ;
Com_Printf ( S_COLOR_RED " Music_AllowedToTransition(): No code to transition from music type %d \n " , eMusicState ) ;
# endif
return qfalse ;
}
break ;
}
}
else
{
# ifndef FINAL_BUILD
assert ( 0 ) ;
Com_Printf ( S_COLOR_RED " Music_AllowedToTransition(): Illegal exit point %d, max = %d (music: \" %s \" ) \n " , iExitPoint , pMusicFile - > MusicExitPoints . size ( ) - 1 , pMusicFile - > sFileNameBase . c_str ( ) ) ;
# endif
return qfalse ;
}
// feed back answers...
//
if ( peTransition )
{
* peTransition = eFeedBackTransition ;
}
if ( pfNewTrackEntryTime )
{
* pfNewTrackEntryTime = fFeedBackNewTrackEntryTime ;
}
return qtrue ;
}
}
}
return qfalse ;
}
// typically used to get a (predefined) random entry point for the action music, but will work on any defined type with entry points,
// defaults safely to 0.0f if no info available...
//
float Music_GetRandomEntryTime ( MusicState_e eMusicState )
{
MusicData_t : : iterator itMusicData = MusicData - > find ( Music_BaseStateToString ( eMusicState ) ) ;
if ( itMusicData ! = MusicData - > end ( ) )
{
MusicFile_t & MusicFile = ( * itMusicData ) . second ;
if ( MusicFile . MusicEntryTimes . size ( ) ) // make sure at least one defined, else default to start
{
// Quake's random number generator isn't very good, so instead of this:
//
// int iRandomEntryNum = Q_irand(0, (MusicFile.MusicEntryTimes.size()-1) );
//
// ... I'll do this (ensuring we don't get the same result on two consecutive calls, but without while-loop)...
//
static int iPrevRandomNumber = - 1 ;
static int iCallCount = 0 ;
iCallCount + + ;
int iRandomEntryNum = ( rand ( ) + iCallCount ) % ( MusicFile . MusicEntryTimes . size ( ) ) ; // legal range
if ( iRandomEntryNum = = iPrevRandomNumber & & MusicFile . MusicEntryTimes . size ( ) > 1 )
{
iRandomEntryNum + = 1 ;
iRandomEntryNum % = ( MusicFile . MusicEntryTimes . size ( ) ) ;
}
iPrevRandomNumber = iRandomEntryNum ;
// OutputDebugString(va("Music_GetRandomEntryTime(): Entry %d\n",iRandomEntryNum));
for ( MusicEntryTimes_t : : iterator itEntryTime = MusicFile . MusicEntryTimes . begin ( ) ; itEntryTime ! = MusicFile . MusicEntryTimes . end ( ) ; + + itEntryTime )
{
if ( ! iRandomEntryNum - - )
{
return ( * itEntryTime ) . second ;
}
}
}
}
return 0.0f ;
}
// info only, used in "soundinfo" command...
//
const char * Music_GetLevelSetName ( void )
{
if ( Q_stricmp ( gsLevelNameForCompare . c_str ( ) , gsLevelNameForLoad . c_str ( ) ) )
{
// music remap via USES command...
//
return va ( " %s -> %s " , gsLevelNameForCompare . c_str ( ) , gsLevelNameForLoad . c_str ( ) ) ;
}
return gsLevelNameForLoad . c_str ( ) ;
}
///////////////// eof /////////////////////