2013-04-19 02:52:48 +00:00
|
|
|
// leave this line at the top for all g_xxxx.cpp files...
|
|
|
|
#include "g_headers.h"
|
|
|
|
|
2013-04-23 07:39:09 +00:00
|
|
|
#include "g_local.h"
|
|
|
|
#include "../Rufl/hstring.h"
|
2013-04-19 02:52:48 +00:00
|
|
|
|
|
|
|
#define MAX_GTIMERS 16384
|
|
|
|
|
|
|
|
typedef struct gtimer_s
|
|
|
|
{
|
|
|
|
hstring id; // Use handle strings, so that things work after loading
|
|
|
|
int time;
|
|
|
|
struct gtimer_s *next; // In either free list or current list
|
|
|
|
} gtimer_t;
|
|
|
|
|
|
|
|
gtimer_t g_timerPool[ MAX_GTIMERS ];
|
|
|
|
gtimer_t *g_timers[ MAX_GENTITIES ];
|
|
|
|
gtimer_t *g_timerFreeList;
|
|
|
|
|
|
|
|
|
|
|
|
static int TIMER_GetCount(int num)
|
|
|
|
{
|
|
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
while (p)
|
|
|
|
{
|
|
|
|
count++;
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_RemoveHelper
|
|
|
|
|
|
|
|
Scans an entities timer list to remove a given
|
|
|
|
timer from the list and put it on the free list
|
|
|
|
|
|
|
|
Doesn't do much error checking, only called below
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
static void TIMER_RemoveHelper( int num, gtimer_t *timer )
|
|
|
|
{
|
|
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
|
|
|
|
// Special case: first timer in list
|
|
|
|
if (p == timer)
|
|
|
|
{
|
|
|
|
g_timers[num] = g_timers[num]->next;
|
|
|
|
p->next = g_timerFreeList;
|
|
|
|
g_timerFreeList = p;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find the predecessor
|
|
|
|
while (p->next != timer)
|
|
|
|
{
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Rewire
|
|
|
|
p->next = p->next->next;
|
|
|
|
timer->next = g_timerFreeList;
|
|
|
|
g_timerFreeList = timer;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Clear
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
void TIMER_Clear( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_GENTITIES; i++)
|
|
|
|
{
|
|
|
|
g_timers[i] = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_GTIMERS - 1; i++)
|
|
|
|
{
|
|
|
|
g_timerPool[i].next = &g_timerPool[i+1];
|
|
|
|
}
|
|
|
|
g_timerPool[MAX_GTIMERS-1].next = NULL;
|
|
|
|
g_timerFreeList = &g_timerPool[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Clear
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
void TIMER_Clear( int idx )
|
|
|
|
{
|
|
|
|
// rudimentary safety checks, might be other things to check?
|
|
|
|
if ( idx >= 0 && idx < MAX_GENTITIES )
|
|
|
|
{
|
|
|
|
gtimer_t *p = g_timers[idx];
|
|
|
|
|
|
|
|
// No timers at all -> do nothing
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find the end of this ents timer list
|
|
|
|
while (p->next)
|
|
|
|
{
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Splice the lists
|
|
|
|
p->next = g_timerFreeList;
|
|
|
|
g_timerFreeList = g_timers[idx];
|
|
|
|
g_timers[idx] = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Save
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
void TIMER_Save( void )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
gentity_t *ent;
|
|
|
|
|
|
|
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
|
|
|
{
|
|
|
|
unsigned char numTimers = TIMER_GetCount(j);
|
|
|
|
|
|
|
|
if ( !ent->inuse && numTimers)
|
|
|
|
{
|
|
|
|
// Com_Printf( "WARNING: ent with timers not inuse\n" );
|
|
|
|
assert(numTimers);
|
|
|
|
TIMER_Clear( j );
|
|
|
|
numTimers = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Write out the timer information
|
|
|
|
gi.AppendToSaveGame('TIME', (void *)&numTimers, sizeof(numTimers));
|
|
|
|
|
|
|
|
gtimer_t *p = g_timers[j];
|
|
|
|
assert ((numTimers && p) || (!numTimers && !p));
|
|
|
|
|
|
|
|
while(p)
|
|
|
|
{
|
|
|
|
const char *timerID = p->id.c_str();
|
|
|
|
const int length = strlen(timerID) + 1;
|
|
|
|
const int time = p->time - level.time; //convert this back to delta so we can use SET after loading
|
|
|
|
|
|
|
|
assert( length < 1024 );//This will cause problems when loading the timer if longer
|
|
|
|
|
|
|
|
//Write out the id string
|
|
|
|
gi.AppendToSaveGame('TMID', (void *) timerID, length);
|
|
|
|
|
|
|
|
//Write out the timer data
|
|
|
|
gi.AppendToSaveGame('TDTA', (void *) &time, sizeof( time ) );
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Load
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
void TIMER_Load( void )
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
gentity_t *ent;
|
|
|
|
|
|
|
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
|
|
|
{
|
|
|
|
unsigned char numTimers;
|
|
|
|
|
|
|
|
gi.ReadFromSaveGame( 'TIME', (void *)&numTimers, sizeof(numTimers) );
|
|
|
|
|
|
|
|
//Read back all entries
|
|
|
|
for ( int i = 0; i < numTimers; i++ )
|
|
|
|
{
|
|
|
|
int time;
|
|
|
|
char tempBuffer[1024]; // Still ugly. Setting ourselves up for 007 AUF all over again. =)
|
|
|
|
|
|
|
|
assert (sizeof(g_timers[0]->time) == sizeof(time) );//make sure we're reading the same size as we wrote
|
|
|
|
|
|
|
|
//Read the id string and time
|
|
|
|
gi.ReadFromSaveGame( 'TMID', (char *) tempBuffer, 0 );
|
|
|
|
gi.ReadFromSaveGame( 'TDTA', (void *) &time, sizeof( time ) );
|
|
|
|
|
|
|
|
//this is odd, we saved all the timers in the autosave, but not all the ents are spawned yet from an auto load, so skip it
|
|
|
|
if (ent->inuse)
|
|
|
|
{ //Restore it
|
|
|
|
TIMER_Set(ent, tempBuffer, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static gtimer_t *TIMER_GetNew(int num, const char *identifier)
|
|
|
|
{
|
|
|
|
assert(num < ENTITYNUM_MAX_NORMAL);//don't want timers on NONE or the WORLD
|
|
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
|
|
|
|
// Search for an existing timer with this name
|
|
|
|
while (p)
|
|
|
|
{
|
|
|
|
if (p->id == identifier)
|
|
|
|
{ // Found it
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No existing timer with this name was found, so grab one from the free list
|
|
|
|
if (!g_timerFreeList)
|
|
|
|
{//oh no, none free!
|
|
|
|
assert(g_timerFreeList);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = g_timerFreeList;
|
|
|
|
g_timerFreeList = g_timerFreeList->next;
|
|
|
|
p->next = g_timers[num];
|
|
|
|
g_timers[num] = p;
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
gtimer_t *TIMER_GetExisting(int num, const char *identifier)
|
|
|
|
{
|
|
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
|
|
|
|
while (p)
|
|
|
|
{
|
|
|
|
if (p->id == identifier)
|
|
|
|
{ // Found it
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = p->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Set
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
|
|
|
|
{
|
|
|
|
assert(ent->inuse);
|
|
|
|
gtimer_t *timer = TIMER_GetNew(ent->s.number, identifier);
|
|
|
|
|
|
|
|
if (timer)
|
|
|
|
{
|
|
|
|
timer->id = identifier;
|
|
|
|
timer->time = level.time + duration;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Get
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
int TIMER_Get( gentity_t *ent, const char *identifier )
|
|
|
|
{
|
|
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
|
|
|
|
if (!timer)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return timer->time;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Done
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
|
|
|
|
{
|
|
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
|
|
|
|
if (!timer)
|
|
|
|
{
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (timer->time < level.time);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Done2
|
|
|
|
|
|
|
|
Returns false if timer has been
|
|
|
|
started but is not done...or if
|
|
|
|
timer was never started
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
|
|
|
|
{
|
|
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
qboolean res;
|
|
|
|
|
|
|
|
if (!timer)
|
|
|
|
{
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
res = (timer->time < level.time);
|
|
|
|
|
|
|
|
if (res && remove)
|
|
|
|
{
|
|
|
|
// Put it back on the free list
|
|
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
|
|
}
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Exists
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
|
|
|
|
{
|
2013-04-20 06:19:40 +00:00
|
|
|
return (qboolean)(TIMER_GetExisting(ent->s.number, identifier) != NULL);
|
2013-04-19 02:52:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Remove
|
|
|
|
Utility to get rid of any timer
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
void TIMER_Remove( gentity_t *ent, const char *identifier )
|
|
|
|
{
|
|
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
|
|
|
|
if (!timer)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Put it back on the free list
|
|
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
-------------------------
|
|
|
|
TIMER_Start
|
|
|
|
-------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
|
|
|
|
{
|
|
|
|
if ( TIMER_Done( self, identifier ) )
|
|
|
|
{
|
|
|
|
TIMER_Set( self, identifier, duration );
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|